Author Topic: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]  (Read 70718 times)

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Offline Akseli

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Re: [NeoLemmix] Lemmings United
« Reply #60 on: April 20, 2019, 10:45:53 PM »
Heyaa, my Pacifism solutions are attached! I played v3.5 so only 1-28 is maybe not working or so (?).

Pacifism could be the hardest starter rating in any pack that has this many ratings in an ascending difficulty order, so yeah, I'm not going to try to clear most of the pack before posting my solutions and comments so far. And considering how other people have done, the last rating of Lemmings Reunion might be at the same level of difficulty as maybe something like the third rating in United? :P Yeah, well see then, maybe Tension rating is the ultimate rating in this pack I (and maybe many other people) dare to tackle, who knows?! :D Anyway, this pack feels very ambitious in its scope, and I kind of like it!

Levels I don't know if I solved acceptably: Pacifism 27: Dr. Do-Ping's Hideout and 29: Bring in the Siege Engineer!

Levels I consider original or creative: Pacifism 13: Village Of Winds, 17: More Resistance!, 20: Silent Partner, 26: The Circular Lemming Reactor, 31: Slipstream

Pacifism 41: As Far As Peace Can Go - No idea what's the tileset but the liquid here looks fantastic in motion! Also the song is nice in that ending part.

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #61 on: April 20, 2019, 11:59:25 PM »
Thanks for the replays. :thumbsup:  Will look through them in detail tomorrow.

I just checked: Pacifism 27: Dr. Do-Ping's Hideout and 29: Bring in the Siege Engineer! are indeed intended! ;)

Pacifism 41: As Far As Peace Can Go will need a minor fix though. ;P

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #62 on: April 21, 2019, 08:48:38 AM »
V 3.8 is out! :)

The following levels have received a backroute fix:

- 1 41 (some minor terrain changes)

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Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #63 on: April 23, 2019, 08:53:20 AM »
Resolved 0225.

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My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #64 on: April 23, 2019, 08:59:38 AM »
V 3.9 is out! :)

The following levels have received a backroute fix:

- 5 01 (some minor terrain/steel changes)

@namida:

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Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #65 on: April 23, 2019, 09:31:23 AM »
Solved 0227. I saw this almost right away when I came back to the level, not sure how I overlooked it before (too much trying to figure out trickier stuff, I guess).
Here's my best attempt so far at 0228; unfortunately, it falls short on time, and even if it didn't, would save 1 lemming fewer than needed. No hints yet, thanks.

Re: 0227 (click to show/hide)
« Last Edit: April 23, 2019, 07:12:06 PM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #66 on: April 23, 2019, 04:38:22 PM »
2 27 is 100% intended. :)

2 28 had a few backroutes in the past and I am looking forward to see if it is fixed now. ;)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #67 on: April 24, 2019, 06:52:34 AM »
V 4.0 is out! :)

The following levels have received a backroute fix:

- 5 06 (+ 1 disarmer and some traps to disarm were added)
- 5 07 (some steel added and 1 of the bombers is now a pick-up skill)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #68 on: April 24, 2019, 08:00:20 AM »
Haven't been able to complete 0228 yet, but I did get this replay which fails by only a couple of seconds... I'm fairly sure it's not possible to improve this into a working solution, but not 100% sure (this is already the result of a lot of improvement from a replay that initially failed by ~10 seconds).
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #69 on: April 24, 2019, 02:10:30 PM »
The intended way leaves only ~ 7 secs on the clock and the timer is certainly needed as I know there are quite a few backroutes needing these extra 10 secs.

I don't want to cull another 5 secs from the clock as this could make a few slightly less efficient intended attempts failing.

But I had an idea to at least block your almost working solution you posted here and eliminate a few unkown variables in the process....

V 4.1 is out! :)

The following levels have received a backroute fix:

- 2 28 (1 platformer is now a pick-up skill)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #70 on: April 24, 2019, 06:27:04 PM »
Backroutes, backroutes, more backroutes.....

V 4.2 is out! :)

The following levels have received a backroute fix:

- 5 05 (added some terrain)
- 5 06 (added some terrain)

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #71 on: April 24, 2019, 07:40:17 PM »
0228 solved, though I suspect it's a backroute, as it cuts it very close on time.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #72 on: April 24, 2019, 07:48:32 PM »
0228 solved, though I suspect it's a backroute, as it cuts it very close on time.

It's actually a slight variation (a bit less efficient and clean) of the intended route. I'll pm you my replay so that you can see the difference. But this is 100% acceptable

Offline namida

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Re: [NeoLemmix] Lemmings United
« Reply #73 on: April 24, 2019, 07:53:57 PM »
Also solved 0229. Might be a backroute, but could be intended, not completely sure.

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My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #74 on: April 24, 2019, 08:22:18 PM »
Quote
Also solved 0229. Might be a backroute, but could be intended, not completely sure.

Nope, backroute. Actually this level was already a bit of a problem child and an accepted solution from a tester was kind of on the edge.....

V 4.3 is out! :)

The following levels have received a backroute fix:

- 1 29 (replaced the bomber with a pick-up skill)