Author Topic: [NeoLemmix] Lemmings United [Difficulty: Hard-Extreme]  (Read 3555 times)

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Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #90 on: May 09, 2019, 10:06:46 pm »
V 5.7 is out! :)

The following levels have received a backroute fix:

- 5 14 (added some steel)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #91 on: May 10, 2019, 03:58:49 pm »
V 5.8 is out! :)

The following levels have received a backroute fix:

- 5 14 (added a OWW)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #92 on: May 10, 2019, 04:40:02 pm »
Well that was not the issue. :P

V 5.9 is out! :)

The following levels have received a backroute fix:

- 5 14 (removed the OWW again, some terrain changes, +1 climber, +2 floater)
« Last Edit: May 10, 2019, 07:23:54 pm by IchoTolot »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #93 on: May 10, 2019, 07:25:03 pm »
V 6.0 is out! :)

The following levels have received a backroute fix:

- 5 14 (added some steel blocks)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #94 on: May 10, 2019, 08:32:57 pm »
The biggest problem-level yet. :P

V 6.1 is out! :)

The following levels have received a backroute fix:

- 5 14 (some terrain changes, +1 basher, -1 climber)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #95 on: May 11, 2019, 11:44:41 am »
V 6.2 is out! :)

The following levels have received a backroute fix:

- 5 15 (added some steel)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #96 on: May 11, 2019, 05:27:43 pm »
V 6.3 is out! :)

The following levels have received a backroute fix:

- 5 15 (a digger is now a pick-up skill)
« Last Edit: May 12, 2019, 08:13:03 am by IchoTolot »

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #97 on: May 12, 2019, 08:12:51 am »
5 17, 5 18 and 5 19 were fine, but 5 16 still needs a little fix. :P

V 6.4 is out! :)

The following levels have received a backroute fix:

- 5 16 (a platform has been raised and some steel has been added)

Offline Proxima

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Re: [NeoLemmix] Lemmings United
« Reply #98 on: May 18, 2019, 01:47:18 am »
Finished the first rank! :thumbsup: I was inspired to pick this up and work on it again by the Creator Commentary videos, since I wanted to be able to watch those without spoilers. Fortunately, it wasn't too hard to get myself unstuck. Some nice tricky levels and satisfying linchpins, especially towards the end of the rank.

I suspect a backroute on 1-31 Slipstream, so I've attached my replay.

1-36 Bloom and Doom was the hardest level for me in the rank, as there are lots of tempting blind alleys to follow.

Now that I've solved 1-37 Sanctum of Nippius, I'm not sure it needed to move that far. I solved it pretty quickly today, because I knew I was on the right lines and I just had to spot one trick to make the route work, so I stared until it clicked :P It has much lower entropy than many of the surrounding levels, because you can place most of the skills immediately. Also
Spoiler (click to show/hide)
If you were to consider moving it back down, you could swap it with 1-29 Bring in the Siege Engineer, which is much trickier than its current position.

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #99 on: May 18, 2019, 06:23:07 pm »
Thanks for the feedback. :)

V 6.5 is out! :)

The following levels have received a backroute fix:

- 1 31 (added a new OWW, +2 climbers)

I've decided against moving 1 37 back as you were by far not the only one having at least some sort of problems there and the trick is easily missed.

Also:
Spoiler (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #100 on: May 19, 2019, 09:56:57 am »
V 6.6 is out! :)

The following levels have received a backroute fix:

- 5 20 (+5 save requirement, -5 swimmer, -2 bomber pick-up skills, +1 platformer, some terrain changes, relocated the disarmer pick-up skill)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #101 on: May 23, 2019, 05:13:59 pm »
V 6.7 is out! :)

The following levels have received a backroute fix:

- 5 21 (some terrain changes)

Offline Turrican

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Re: [NeoLemmix] Lemmings United
« Reply #102 on: May 25, 2019, 01:58:28 pm »
Hi, I would like to inform you about a solution I have found for Genocide 12, that is very obviously a backroute. I dont have the replay right now but it works like this:

Spoiler (click to show/hide)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #103 on: May 25, 2019, 02:22:08 pm »
Quote
Hi, I would like to inform you about a solution I have found for Genocide 12, that is very obviously a backroute. I dont have the replay right now but it works like this:

Spoiler (click to show/hide)

Thank you very much for reporting this! :thumbsup:

As a result:

V 6.8 is out! :)

The following levels have received a backroute fix:

- 5 12 (added some steel)

Offline IchoTolot

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Re: [NeoLemmix] Lemmings United
« Reply #104 on: May 26, 2019, 09:29:53 pm »
V 6.9 is out! :)

The following levels have received a backroute fix:

- 5 24 (added some steel, added a trap)