Author Topic: Lemmings Speedrunning  (Read 10795 times)

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Re: Lemmings Speedrunning
« Reply #75 on: November 12, 2019, 01:53:28 am »
Always admired PetaQ's runs for the sole fact lag is an overwhelming factor of consideration.

Running the NES version, it's definitely the easiest so far that I've encountered, due to lack of lag, the grid system which eliminates a lot of necessary precision in some of the other ports, as well as the lack of the ability to change the spawn rate.

A speedrunner by the name NESCadinality has done a lot of the improvements in the NES version as of late.

His times are below:

Fun: 17:38 (WR is 17:12 by crasyfingers as of now).
Tricky: 36:32
Taxing: 40:08
Mayhem: 1:03:12

That's a sum of 2:37:30.

He also complete an All Levels run 3:08:30 a few days ago, so there is only a 31 minute difference between his sum of best 4 sections and his complete run. His run appears to be last time someone has completed the game, recorded, in one sitting for 5 years or so.

I'm still working on trying to improve my Fun / NES time, and would like to complete the next sections as well. Then I might towards doing some runs for the Game Boy port afterward, or get back to doing DOS.

Re: Lemmings Speedrunning
« Reply #76 on: November 25, 2019, 04:03:31 am »
NES / Fun

crasyfingers (22 days ago) [17:12]
me (yesterday) [16:52]
crasyfingers (today) [16:48]
me (yesterday) [16:37]

Down to seconds and frames at this point.

Offline ccexplore

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Re: Lemmings Speedrunning
« Reply #77 on: November 25, 2019, 07:45:49 pm »
Good job! :thumbsup: I did have a quick look at the 17:12 video a few weeks back.  At the time I did think a few levels may benefit from some multitasking (plus a lot of other places with minor improvements as well) but didn't have time/patience to try anything out.  It'd be great if you can point out which specific levels that got the most improvements in your latest WR compared to the 17:12 WR, presumably from changes in strategy.  It'd be a little easier than having to watch through two videos in full side-by-side (well, once you put out the video of your latest successes anyway). ;P

Re: Lemmings Speedrunning
« Reply #78 on: November 26, 2019, 01:19:03 am »
crasyfingers lowered his time down to [16:24], so another 13 seconds gone.

Mostly this is due to  better execution. Some of the improved strats though are as follows.

1-4: Nothing
5: Certain timing with blockers can improve a second or so.
6: correct timing of second explosion will keep a lemming from bouncing, saving a second.
7: (and applicable in other instances) cancelling or ending bridges via pickaxe is a couple frames faster for that specific lemming than ending one with bashers.
8: just bashing through without using any blockers saves a second.
9: not much except better timing cancelling out waiting for one more lemming to die.
10: using a blocker at start, then doing the climbing etc., than adding more blockers to continue bunching of lemmings.
11: new strats for bunching lemmings has improved a few seconds there.
12: impossible to improve
13: improved strats for bunching lemmings while bashing and building, and use of pickaxe.
14: small optimization with timing of events.
15: bunching lemmings closer to gate with multiple blockers. using 2 blockers at the beginning makes it basically impossible to destroy one blocker at the correct time without losing the bridge lemming.
16: big change here: instead of just bashing through with one lemming... make first lemming climb and bash where the column is shorter, than make others climb. saves a 5-6 seconds.
17: save a couple of seconds suiciding the last 5 lemmings.
18: better timing
19: better timing through use of bunching lemmings making it easier.
20: suicide the first two pick axes, then suiciding the third right before he uses his pickaxes saves a couple of seconds.
21: no improvements
22: pick axe improvement.
23: new strat is to pick axe first lemming, than use umbrellas; this results in quicker deaths and non releases for lemmings not needing to be saved.
24: this is the bulk of the improvement, and involves using climbers instead of bashers at the beginning to make the final portion easier to time and gets rid of lemmings not needed to beat level.
25: improved bunch and timing.

Hard to type the specific details on any given level, let alone all 25.

Re: Lemmings Speedrunning
« Reply #79 on: December 06, 2019, 05:31:48 am »
Fun / NES [16:16]

This one ain't going to be topped anytime soon. With the exception of a couple of things, this run was basically perfect. So much detail covered on these 25 levels.