Author Topic: about the Master System graphic sets...  (Read 1261 times)

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Offline GigaLem

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about the Master System graphic sets...
« on: January 04, 2018, 07:20:07 am »
Before i attempt to recreate each set in the master system version using the clusters found in the mappy editor I want to know...
Does anyone have the Master System sets leftover from the L++ days? The ones by Adam? This includes traps and what not.
I've asked Adam about this but he never got back to me :(

Edit:My only refrences are either look at SMS power for it or recreate it by basing the tile arranging off the amiga versions which will be a nightmare for dirt and crystal
« Last Edit: January 04, 2018, 07:31:39 am by GigaLem »

Offline GigaLem

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Re: about the Master System graphic sets...
« Reply #1 on: January 04, 2018, 08:19:54 am »
At the risk of double posting
I did use the web archive for this
I found the page
Spoiler (click to show/hide)
but the files aren't backed up either
Spoiler (click to show/hide)

Offline Simon

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Re: about the Master System graphic sets...
« Reply #2 on: January 04, 2018, 04:44:25 pm »
I've looked through old versions. I don't have these sets anywhere.

Adam posted L++ level playthroughs on youtube with his SMS styles, I remember watching some. But I don't remember installing the SMS styles myself.

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Offline GigaLem

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Re: about the Master System graphic sets...
« Reply #3 on: January 04, 2018, 09:21:07 pm »
Dang!
I would ask around but im not sure who would've played back in the day

Offline namida

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Re: about the Master System graphic sets...
« Reply #4 on: January 05, 2018, 01:39:37 am »
In all honesty, I think porting different versions of the same tileset is somewhat a waste of effort - not to mention it ends up looking like quite a messy end result. I'd think it's better to put effort into new tilesets. (To be fair, the Master System versions often have actual differences in terrain / etc, unlike Genesis / EGA / etc which are literally just recolors and if anything should be alternative display options user-side than seperate tilesets.)
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline GigaLem

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Re: about the Master System graphic sets...
« Reply #5 on: January 05, 2018, 06:33:09 am »
In all honesty, I think porting different versions of the same tileset is somewhat a waste of effort - not to mention it ends up looking like quite a messy end result. I'd think it's better to put effort into new tilesets. (To be fair, the Master System versions often have actual differences in terrain / etc, unlike Genesis / EGA / etc which are literally just recolors and if anything should be alternative display options user-side than seperate tilesets.)

Being fair these sets are sprited and arranged differently due to hardware limitations and as such would be more justifiable than a simple recolor.
I only ask for these since Adam made these a long time ago.

also i asked insane steve if he has these, he'll go check . if he doesn't have it, I'll have to do guess work which means this
When i make these sets. they will not be 1:1 exactly

Offline Raymanni

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Re: about the Master System graphic sets...
« Reply #6 on: January 06, 2019, 09:01:20 am »
Sorry for the necro, but after digging around I found the sets in question from one of my old Lix folders.
Just a note though; most of the tiles are badly upscaled which means they can be blurry, not pixel perfect and sometimes not even power of two.

GigaLem; If you're still interested in making an NL version of the SMS tiles, download the editor from:
http://www.smspower.org/GameEditors/LemmingsMappyConvertor
It includes all of the tiles in a proper pixel perfect 8x8 png format. :)

Offline GigaLem

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Re: about the Master System graphic sets...
« Reply #7 on: March 03, 2019, 07:58:28 am »
Gonna be locking this thread since it won't be of any use anymore :)
Just click here for the reason why

Until then, to restore things this good takes AGES