Author Topic: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!  (Read 11055 times)

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Offline Nessy

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #75 on: December 05, 2018, 07:54:04 pm »
Just want to say that these tilesets are coming out really nice :thumbsup:

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Festive update!
« Reply #76 on: December 19, 2018, 01:29:50 am »
I think its about time I showed off another graphic set.

I present to you, Halayangube. Its not finished but its on its way there.
this level is called "What's so festive about a detour?"

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Merry Christmas
« Reply #77 on: December 25, 2018, 09:04:25 am »
Merry Christmas People and I have an offer to give for each of you.
I may need some extra hands in the level department. And so I have a question. Do you want to try out the new sets early? Both sets are practically complete but I'm not ready to release em to the public just yet. I'll be taking at least 2 people who PM on Lemmings forum or DM on Discord me first!
The rules are simple.

-You can only tileset mix with the two sets used in the "Festival Millas" pack
-You cannot redistribute the sets prior to when I release the pack.
-The only non-Millas objects that can be used are "arty_snow" and the snow blowers from the snow set.
-The Backgrounds from the both sets are the only backgrounds to be used

I'll even through in the some unfinished wips and test levels for you to edit by your request. I'll also offer the soundtrack for the pack as well.
Anyways, for today. I'll show you some Levels.

"No days off on Christmas"


"One Cool Glide" by Plom510

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - Happy New Year!
« Reply #78 on: December 31, 2018, 11:24:51 pm »
Happy new year, for those living in different time zones at the time of this post.

I may have not been able to have release Millas for the year of the dog but at least the Holiday pack barely made it before 2019 hit.
Festival Millas 2018 Release Thread

As for the main Millas Project, I will be writing up a "State of the Pack" update in January, About what to do for the rest of the development.
Like what to accommodate for, what to do about the final result, what is planned. Everything is still in progress, but I do somewhat see about 2019 release for the pack its self. Hopefully 2019 will be the last year of development for Millas because its been quite a ride. But until then, enjoy the rest of the holiday break.

Offline GigaLem

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Re: Millas - (Project Freedom Planet X Lemmings) - State of the Pack 2019
« Reply #79 on: January 21, 2019, 03:39:24 am »
Figured I'd get this out of the way.

2018 was an eventful year for better or worse. I wanna recap on what I accomplished for the pack and what I want to do for this year.

Somewhere mid-2018 I have help on converting the Levels to the new format. It started with just nessy but when conversions slowed down, I spoke about it pages ago and Ichotolot and Wafflem stapped in.

I have made a new tutorial rank to try to ease players in however I'll go over the results for what I want to do for 2019.

Got the sets used in the pack to use Millas again and added more pieces to each set to increase usability.

Finally released a new build in the new format.

Made a trailer for it.

Released holiday pack while it was still 2018.

I did accomplish a bit and I'm thankful to anyone whose helped along the way, but now I wanna get to what do for 2019.

Apparently, text isn't enough to guide beginners or beginners just ignore the very obvious text they should follow in the game. I'm completely stumped on what I want to do for the newborn rank. I don't know what to do to make it accessible to learn. I'll redevelop the newborn rank yet again as soon as get a good idea how. I'm open to suggestions so feel free to speak your mind.

I want to reevaluate the Puppy rank to make it more easy for those playing for the first time. I may take some of the current newborn levels and put it there but I want to have the Puppy rank not feel like a difficulty spike once you come off of the Newborn rank.

I'll need to readd the achievements for the game from the previous old format build or builds. I'll need to figure out how to make solutions that are talisman worthy. And I'll need figure out what levels from easier ranks to not only move up to higher ranks but easy levels I can make harder without needing to change too much.

This is something I'm debating post release. I want to rename the sets for my pack (the ones that aren't completely fanmade, IE Basset Temple) to "freedomplanet_set" I'm adamant about it because I'm afraid that I'll break a ton of levels doing that. I'm pretty sure there's a way to prevent that, but it might be a major pain to do over and over again. This will reflect sets for when I do Millas 2. Those sets will have the name "freedomplanet2_set" when it happens.

Me and Plom plan to start working on a holiday pack much sooner than we did 2018. With the idea of making 2 or 3 new tilesets for that while using the sets from 2018. The that's developed the more chances of releasing the pack before Christmas of that year. and while doing so, I'll try to fix whatever issues there were for for 2018 while adding some extra stuff that weren't added due to time constraints. Those who want to aid in that when the time comes are free to apply when I make the post for time sometime later this year.


Before I get to this I will be restoring the Master System sets that Raymanni recently redescovered and I may add some new nuances to the sets to make em fit for neolemmix. Until then to further progress and awoo.

Offline Nessy

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #80 on: January 21, 2019, 08:22:19 pm »
I have a suggestion for the Newborn Rank. From Discord:

"I'll make a post but my quick thoughts on the Newborn Rank: what if you kept the levels from the original Newborn Rank that only introduced the skills one at a time, and then the NeoLemmix objects can be introduced in the Puppy Rank. That way it's a more gentle difficulty spike.

So let me go into more detail on that. I took a look at the pack that was sent to me during the conversion phase. One thing I noticed is that levels that were built to introduce one of the skills felt like good tutorial levels to ease new players into what each skill does because since these levels revolved around teaching the new skill there wasn't a true puzzle that was introduced to stump a player or create a bigger difficulty spike. On the other hand there were some levels that introduced NeoLemmix objects like one-way force fields or pre-assigned skills on an entrance that felt like they had more of a puzzle to them than the skill introduction levels. My ideas on how to handle this are the following:

- Re-make these specific levels to only focus on what the object does with a few other skills (after all the skills are introduced) that are not complex in where they have to go. Perfect examples are the pick-up skill level, the "today's lesson" button level, or the splitter intro level.

- Another idea would be to move them into the mid-Puppy rank like the one-way force field level and the pre-assigned skills to an entrance level. In fact before you even start introducing Neolemmix objects you give the player some more levels to practice the skills they learned.

- Overall even if a level was meant to be a tutorial of some kind don't be afraid to move it to a later rank especially if you or someone feels like it will fit perfectly there. For example that first zombie level in the Newborn Rank can probably be moved to the Puppy Rank and it would be okay because I consider the concept of zombies as something that can be very intimating to new players so not introducing them right away is okay in my eyes.

Offline Flopsy

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Re: Millas - (Project Freedom Planet X Lemmings) - Delta phase has begun!
« Reply #81 on: January 22, 2019, 06:29:04 pm »
Wow, so many new tilesets in this topic now. I certainly can't wait to play this pack. Definitely the other pack to watch out for aside from my own pack.

I think it's great how the amount of tilesets we've had to choose from has exploded in the last year or so. I feel like the scope is definitely there to be more experimental with different tilesets.
Don't tell me solutions to levels which I have not solved.

Lemmings: Gotta Go Fast - My NEW (in development) Sonic tileset dedicated level pack :)
SEB Lems - My first level pack (175 levels)
Flopsy's Youtube Channel - Watch Lemmings videos/streams with live commentary
Flopsy's Sonic Graphic Sets - Download Neo Lemmix compatible Sonic tilesets.