Hello everyone.
I know one game in the Lemmings series that contains all the levels in a single graphic set, and that is the Amiga version of Holiday Lemmings '94. All the levels are known to be possible (Well, why would you release a game if one of the levels are impossible?).
The big question is, can we make this situation possible on other games, such as Original and OhNo?
We have quite a few users on the forum that can design graphic sets (Gronkling, GigaLem, namida and now me too) so I thought why not create a challenge involving this concept?
This is a very unusual type of challenge. Not many challenges so far have been related to terrain. The only one I can remember was
"Undamaged levels" back in 2012. This challenge not only tests your level and skills knowledge but how well your solutions are able to adapt with a change of graphics. Naturally, all levels are probably going to look messy, the rules can be a little bit complicated and this challenge may take a very long time to complete because of having to solve each level over again for every terrain change, but if this idea proves popular with other members, and if this theoretical graphic set idea works then the end result could be very rewarding.
Here are some rules to keep in mind when designing graphics:
* You can add or erase any part of the terrain you like.
* Object 0 must be an exit only, and the trigger area size must be 4x4. It can be in any position you like.
* Object 1 must be an entrance only and must be the same size.
* Because the objects of 2-15 vary, we can leave those out as blank "no effect" objects.
* Each terrain piece has an index number in a graphic set. Each index number in the unified set shows the width and height of the longest and tallest pieces. You are not allowed to exceed the size of any of the indices.
The rules to solve levels are just as normal: Save the required number of lemmings within the time limit using the given skillset.
I'm going to start off with Original Lemmings. Of course, at some point I will be encountering special graphic levels such as menacing. To avoid complications I'm going to leave those out, making a total of 116 levels. I may also leave out the earlier copied levels as most of them have tend to have more skills than the harder versions.
If anyone's interested in participating I won't hesitate to upload two attachments: One with the graphic set (Terrain pieces done, objects still to do) and the 116 levels (Work-in progress). Any queries I'm happy to answer.
Thanks!