Alright, I finally hit the 30 level mark today!

Furthermore my music collection is growing to add an excellent soundtrack to the show

Also I started another project to further improve this levelpack. It's a tileset which is based on 4 tiles. These 4 tiles will be the main "blueprint" for the others.
I gave it the alias name "A I" in IRC, but encountered now that the actual name is too long for the editor to handle (Arrakis industrial). So now it's simply called "Dune". As you can tell from the name it has the theme of the Dune PC strategy games.
IRC:
<IchoTolot>success!! my secret project seems to be possible! phase 1 part 1 of project "A I" has been started ^^ maybe at some point it will need a bit reworking again depending on how NeoLemmix handles it, but it is 100% possible and looks great so far =)
<Flopsy>because RTW likes to build the suspense

<IchoTolot>and the start will be very fiddly
<Flopsy>secret project sounds intriguing

<IchoTolot>hehe
<Proxima>does it involve lobsters
<IchoTolot>nope
<Proxima>oh
<IchoTolot>but rams, eagles, snakes and lions

<IchoTolot>kidding
I was not kidding!

+ This project should also serve to increase my drawing + animation abilities which are still quite lacking!
Right now I have made the 4 tiles by carving them out pixel by pixel + resized them in various sizes, which took quite a while as it was a real pain to do

Also I already recolored the L3 biolab hatch for this tileset so that I can test how it actually looks in game. Even these tiles are not 100% ready as I see a few pixel which could need a bit further recoloring.
Next up would be pipes based on the Harkonnen ram horns + steel based on the little steel-like near area of the Harkonnen symbol. Also some normal terrain will be based on this color sheme.
Out of the Atreides symbol I will draw blue terrain blocks to add more variety.
Also sth like an industrial smasher is planned which maybe releases some steam when activated.
The exit/s will also be based on the symbols adding sth like the horns or blue wings to it.
But enough for the terrain plans for now.
Here is a little picture of the current state:

I plan to average 1 tile/object every 2 days or so.
I will keep you informed about this when significant progress has been made!
