Author Topic: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)  (Read 10321 times)

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Offline namida

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This topic is for discussion of the levels, feedback, posting replays, etc. For creators wishing to post updates, or if you're looking for the latest updates, please check this topic instead.

Only three entries this time... where are you people at? :P Anyway, once again (as expected, due to this contest's rules), all levels are NeoLemmix levels:

<V1> "Maybe, not such a Dreadnought" by GigaLem
<V1> "Eyes In The Dark" by IchoTolot
<V6> "Lemmings Gone Wild!" by Nepster


All of these levels use a graphic set from the L2/L3 Style Pack, which can be found here: http://www.neolemmix.com/old/stylepacks/L2L3Pack.zip
To use these styles with NeoLemmix Editor, place them in the "styles/NeoLemmix/" folder (you can also use a custom folder if you know how to set one up).
To use them with NeoCustLemmix (outside of playtest mode from the editor), place them in the same folder as NeoCustLemmix itself.

Update phase will end at whichever comes last: 23rd November 2015, or 72 hours since the most recent update.
Update phase has ended. Voting will open on 27th November 2015.

As a reminder, the prizes available for this contest are:
- US$5.00
- One month's advertising on the forum's news ticker
- Title screen logo and/or rank signs for your NeoLemmix pack designed by me (you can request what kind of design, but do note that you'll need to give me some time to make them)



Attachment updated: 23/11/15 2:19
« Last Edit: November 23, 2015, 02:19:56 AM by namida »
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline Nepster

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #1 on: November 12, 2015, 07:01:02 PM »
Music track: Remember to rename IchoTolot_track_52.it back to track_52.it to avoid error messages. No need to copy my mistakes ;).


IchoTolot's Eyes In The Dark (click to show/hide)

PS @namida: I miss a description of ghosts in the general NeoLemmix features thread or at least in the specific Ghost thread.

Offline IchoTolot

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #2 on: November 12, 2015, 07:44:55 PM »
Here is my feedback:

"Maybe, not such a Dreadnought" by GigaLem:

Spoiler (click to show/hide)

"Lemmings Gone Wild!" by Nepster:

Spoiler (click to show/hide)

Comment on my own stuff:

Spoiler (click to show/hide)



Offline Nepster

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #3 on: November 12, 2015, 08:40:56 PM »


Offline IchoTolot

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #4 on: November 12, 2015, 09:28:32 PM »
Ok Version 2 of Nepsters level solved. I think (and hope) this could be a bit more like it

Offline Nepster

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #5 on: November 12, 2015, 09:39:32 PM »
Better, but you still used only one of the two tricks. V3 will come tomorrow.

Offline IchoTolot

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #6 on: November 15, 2015, 11:33:46 AM »
Finally I got some time for V3, but I think this is another backroute.

Offline Nepster

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #7 on: November 15, 2015, 12:18:20 PM »
Nice solution, but still not quite intended.

Offline IchoTolot

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #8 on: November 15, 2015, 01:34:50 PM »
Maybe now ..........;)

Offline Nepster

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #9 on: November 15, 2015, 01:56:43 PM »
...or maybe not ;).

Honestly, I am starting to think about returning back to V3 and calling it the final version.

Offline IchoTolot

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #10 on: November 15, 2015, 06:59:38 PM »
Annnnd I think it is getting farther away again ;P

Offline Nepster

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #11 on: November 15, 2015, 07:20:22 PM »
That really feels like one step forward, three steps backwards, one step forward, three steps sideways...

Offline IchoTolot

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #12 on: November 15, 2015, 09:20:00 PM »
Nepster used backroute fix........it's not very effective against IchoTolot! :laugh:

Offline Nepster

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #13 on: November 15, 2015, 09:37:01 PM »
IchoTolot used cheap trick........quite easy to fix for Nepster! ;P

Offline Simon

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Re: Lemmings Forums Level Design Contest #8 (Playing Phase - Discussion Topic)
« Reply #14 on: November 15, 2015, 09:41:08 PM »


-- Simon