What do people think about the idea of adding an achievements system to NeoLemmix?
Obviously, there wouldn't be any online database - it'd just be a fun thing that's kept track of in the save file and players of packs can aim for. Of course, it'd be supported in custom packs, as well as me adding some of my choosing to the Lemmings Plus games and Doomsday Lemmings (and perhaps we can look at some community-chosen ones to add to the NeoLemmix players of the official games too).
These could be things like "Save 100% on level x", "Complete level x without using builders", "Find all the secret levels" etc, as well as the more-generic ones for completing each rank.
Let me know what you think about this feature; it's one I considered in the past (in fact, originally I thought about having it debut in Lemmings Plus Omega, but never got around to making it) but didn't implement yet.
Now that this feature is confirmed, I'd like to start gathering suggestions for achievements for the official games. Feel free to make suggestions either in this topic or by PM. Please take into account the limitations of the achievements feature. The primary one is that achievements take the form of challenges on a single level, there can't be any that span multiple levels in any way. It is, however, possible for a single level to have more than one achievement related to it. That aside, the criteria for achievements must be among the following (it is possible to mix-and-match more than one of these in a single achievement):
> Saving a certian number of lemmings
> Completing the level in under a certain time (this can involve seconds and even frames, rather than just whole minutes)
> Limiting the quantity used of a specific skill
> Limiting the total number of skills used
> Keeping the release rate within a specified range
Regarding Copycat Lemmings, I will first contact Essman to see if he'd like to pick them himself, and if not, I'll take suggestions here for that too. EDIT: Essman has said that while he'd like to come up with them himself, he's also happy for some community input. Thus, I'll take suggestions here, but it'll be ultimately Essman's decision which ones do or don't make it into the game.
Remember - for obvious reasons, the challenge must be possible in NeoLemmix. Just because it's possible in DOS / traditional Lemmix doesn't mean it's possible in NeoLemmix; if it doesn't rely on glitches it's probably possible, but this isn't always true, either due to subtle mechanics differences, or differences in the levels themself (for example, the Orig and H94 levels in NeoLemmix are based off the Amiga versions, not the DOS versions; and a lot of levels have further minor modifications to make use of NeoLemmix's capabilities). Some that are very challenging under DOS may also end up being trivial under NeoLemmix, for example one that was suggested was "Complete Taxing 30 with no more than 20 diggers", which would be quite challenging under DOS / traditional Lemmix, but it can be done with only two diggers very easily in NeoLemmix.
Achievements may be rated as Bronze, Silver or Gold, depending on their difficulty. However, let's get a collection of suggestions before we decide on ranking them, or on which ones to actually use. The (virtually-)direct-ports of official games will also get achievements for simply beating their final levels, but these aside, none should be simply "Beat level X" without further requirements.
Original Lemmings
Save 100% on Fun 8 without builders
Save 100% on Fun 10 without floaters, miners or diggers
Save 100% on Fun 27 in under 1 minute
Complete Tricky 11 without builders
Save 99% on Tricky 23
Save 100% on Tricky 25
Complete Mayhem 3 with only 4 skills
Complete Mayhem 13 with no more than 6 skills
Complete Mayhem 25 with no more than 5 builders
Complete Mayhem 26 without blockers
Complete Mayhem 30
Oh No! More Lemmings!
Complete Havoc 20
Xmas Lemmings 91/92
Holiday Lemmings 94
Complete Hail 16
Complete Blitz 16
Covox
Prima
Extra
Copycat