Doomsday Lemmings

Started by namida, January 05, 2015, 02:39:41 PM

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namida

Okay, watched your solutions. Some comments:

Outbreak 3: That has to be the tidiest "100%" solution I've seen yet. :)
Outbreak 4: That's also a new way of solving it, and the first right-side solution I've seen (though of course I knew it was possible :P).

Plauge 1: That's the first time I've seen anyone else pull off "100%" on this level, and like with Outbreak 3, your approach is far tidier than mine. :D
Plague 5: This is a third way of executing the solution to this level. Nice! It's still very close to the intended solution so I wouldn't call it a backroute; just an alternative.

Apocalypse 1: Your replay doesn't seem to work. It just assigns one lemming a climber who walks into the trap, then nothing else happens. (Maybe it's from the pre-update version? The new version has one less zombie, which somewhat messes up existing replays.)
Apocalypse 2: Congrats on a new saved lemmings record! :)
Apocalypse 3: Not the intended solution, but I like that one so if I can fix Akseli's backroute without breaking yours (which should be doable), I'm leaving it in.
Apocalypse 4: Backroute; it's similar to Akseli's one. It's gonna get patched. :P
Apocalypse 5: Backroute; undecided as to whether I'll fix this one.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Clam

Quote from: namida on February 11, 2015, 11:30:54 AM
Apocalypse 1: Your replay doesn't seem to work. It just assigns one lemming a climber who walks into the trap, then nothing else happens. (Maybe it's from the pre-update version? The new version has one less zombie, which somewhat messes up existing replays.)

Yeah, I had the first version still. :D Have another replay.

namida

Nicely done! I'd definitely consider that an okay solution (even though it's not my intended one), and grats on the new saved record for there too. :D
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

#34
Regarding an update on this to remove the Apocalypse 1 / 3 / 4 backroutes; I've fixed 1 and 3, but I'm still thinking of how to go about patching up the Apocalypse 4 backroutes. I don't intend to patch Apocalypse 5.

EDIT: Done. Just need to wait until V1.29n-B player is ready now, so that I'm not releasing it on another "mid-version" player.

Just for the record, Clam's backroute on Apocalypse 1 is intentionally not fixed.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Alright, Doomsday Lemmings has been updated to Levels V3 / Player V1.29n-B as an official update.

You can get it here:
http://www.neolemmix.com/old/doomsday.zip

Apart from the fixes/etc in NeoLemmix updates since the last official release, this also fixes up backroutes on Apocalypse 1, Apocalypse 3 and Apocalypse 4. There were also a few unintended solutions found for Plague 5 and Apocalypse 5, but I have decided against patching these. Finally, there's also a few graphical tweaks to the main menu screen.

The level images on the NeoLemmix Website have been updated to reflect these changes.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Doomsday Lemmings has been updated to the NeoLemmix V1.30n-B engine. No changes to the levels. It's not overly important to update, but if you want to be sure you're on the latest engine, it's there. :)
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

GigaLem

Consider this as an announcement for when October rolls around
:thumbsup:
YouTube Channel |
Current Project(s)
MillasFreedom Planet Graphic Sets | Que Sorpresa! Mas Lemmings

All Projects By GigaLem

namida

The picture isn't very clear, but looks interesting nonetheless!
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

GigaLem

If anyone is wondering
Its called
Resident GigaLems
100 apocalyptic levels
in 5 Ratings
YouTube Channel |
Current Project(s)
MillasFreedom Planet Graphic Sets | Que Sorpresa! Mas Lemmings

All Projects By GigaLem

namida

Oooh, exciting! I'm very interested to see what other designers can do with the zombies... :D
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

GigaLem

When i start the project i need to know how to get the zombie gimmick working
but other then that it'll be a Fun Halloween, or should i say Taxing
YouTube Channel |
Current Project(s)
MillasFreedom Planet Graphic Sets | Que Sorpresa! Mas Lemmings

All Projects By GigaLem

namida

On objects there's an input box called "L value". Setting this on preplaced lemmings (or windows) affects the lemming's initial state. The values are:

1 - Climber
2 - Swimmer
4 - Floater
8 - Glider
16 - Mechanic
32 - Blocker (preplaced lemming only, doesn't work on window)
64 - Zombie (only works if the zombie gimmick is enabled)

To combine these, just add the values together. Eg, for a climber + swimmer + zombie, use 1 + 2 + 64 = 67.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Doomsday Lemmings has been updated to use NeoLemmix V1.31n-B.

Existing replays might not work exactly (particularly when blockers or bombers are involved), but the solutions themself still should - there's no change to the levels.
Also, the graphics (in-game; not the menus (yet)) have an extra 6 bits of color depth now. :P
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

namida

Updated to V1.32n-B. This should not create any issues with replays from V1.31n-B. It's the same deal as with the Lemmings Plus games - it's as an extra precaution against the "phantom trigger areas" bug, even though I'm not aware of it actually affecting anything in Doomsday Lemmings.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)