Some thoughts about how replays work in SuperLemmini (though this is only guesswork and Tsyu certainly knows more):
When one loads and external level it is stored (for this session) in External Levels - Single levels and then some number. I suspect that SuperLemmini stores this exact position in the replay. Then when you view the replay, it loads the level that is
currently stored in this position. But as the position among the externally loaded levels may change, this loaded level might not be the one you wanted (or might not exist at all).
All replays I post here (for SuperLemmini and not using my levelpack.ini) are created using the very first slot for the external level. So start SuperLemmini anew, then load the one level for which you want to view the replay and then load my replay. Hopefully it works then.
As for "replay made with an incompatible version of Lemmini--may fail": Currently I am still using V0.97 in the hope that V0.98 may still load such replays
.
Concerning Lemmini: Unfortunately many of the SuperLemmini levels (like Gyps2) miss at least all hatches and exits when loaded in Lemmini.
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Bat Country: The time limit is indeed very harsh. With more time I would be able to save even 100%. Replay made in SuperLemmini.
Grasshopper: If my solution is intended, then the terrain should be slightly modified to ease the execution. Replay made in (Old) Lemmini, but actually not a solution, because one builder was started too low (and I did not want to do all the rest anew).