Author Topic: PimoLems - Big custom pack for Lemmini  (Read 14410 times)

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Offline Pieuw

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PimoLems - Big custom pack for Lemmini
« on: July 25, 2013, 11:36:32 pm »
Hey everyone :)

I'm happy to announce that the Lemmini Level Pack I've been working on for quite a long time is now ready ! It contains 120 levels divided into 6 ratings and 23 bonus levels. This includes some of the levels I made for my Lemmings 2007 pack (sliiiiiiightly improved though), levels from my 4 previous Lemmini packs and levels I made especially for this new big pack. I also added new tunes that come from The Mod Archive (I did not compose them myself).

If you're wondering about the name ''PimoLems'', it is a matter of first name and last name. I just followed the examples set by MazuLems and DoveLems.


Download

Download link here

The archive contains :
 - The Read Me file
 - The codes list
 - The levels folder
 - The tunes folder
 - The Castle tileset folder


How to Install

 - You need Lemmini to play this pack.
 - Put the "PimoLems" folder into the "levels" folder of Lemmini.
 - Put the content of the "music" folder into the "music" folder of Lemmini.
 - Put the "Castle" folder into the "styles" folder of Lemmini.
 - You're good to go !


Ratings

1 – Calm

Beginning with the calm rating, you'll find kind levels in terms of difficulty, time and % of Lemmings to save. Don't get used to it though.
Difficulty ~ Fun / Tricky.



Calm 07 - Lemstones
Even if these levels are easy, you won't have to ''Just Dig!''


2 – Windy

The wind is rising, making your hair raising. A sign that puzzling levels are coming ! They are very gentle ones, though you may lose some hair if you don't apprehend them correctly.
Difficulty ~ Tricky to Taxing.



Windy 06 – Diggers Mania
Be warned that strange architectures may occur. Do not let them distress you.


3 - Stormy

There's a storm coming, and it's a serious one. Puzzles are getting tougher, bombers suddenly like to walk and even a few glitches slipped into some levels (see below for more information about glitches).
Difficulty ~ Taxing to Mayhem.



Stormy 15 – So Logical
Some of the Stormy levels may try to make you believe they are piece of cake. Don't trust them.


4 - Hurricane

Abandon all hope ye who enter here. And grab something solid if you don't want to fly away in the wind. We're dealing with harsh levels demanding serious thinking, precision, and they're quite tight on time.
Difficulty ~ Mayhem and beyond.



Hurricane 10 – How To Prevent a Mass Suicide
Well, I'm sure you'll find a way to show them the way. Anyway.


5 - Pickaxe

We're not in the standard ratings anymore. This one is all about miners, miners, miners. Because yes, I love miners. This skill offers so many possibilities and craziness ! So, here are levels where you'll have to execute various tricks involving pickaxe manipulation.
Difficulty ~ Tricky to beyond Mayhem.



Pickaxe 18 – Lemmings on the Road to Ruin
Don't let this one ruin your day, cross your fingers and you'll be on the high road.


6 - One

Another non-standard rating that only contains one-minute-levels. Who likes to be rushed by the clock ? I don't, but I made 20 of these levels anyway.
Difficulty ~ Tricky to beyond Mayhem.



One 08 – Baptised With a Perfect Name
Well, I think it's pretty obvious that you have to HURRY UP here.


7 - Special

This special rating only contains 3 levels I made with the Castle tileset (from the game Nicky Boum) that I created years ago. There may be more of them to come in the future.
Difficulty ~ Tricky / Taxing.



Special 03 – Marble Gallery
Will you be able to get past the marble ?


8 - Extra

Here's the additional rating, containing levels that did not make it into the ''real'' ones. Most of them had too many backroutes or were too lame to fit anywhere else. I included them in this pack anyway as bonus levels, because the more the better !
Difficulty ~ Fun to Mayhem.



Extra 10 – Backward Train
Don't even ask about the title.


A word about the glitches

I know everyone isn't fond of glitches, I personally see them as a way to explore new possibilities and some of them are simply mind-blowing. I consider as a glitch something that is not supposed to happen at all, doesn't make sense or is really obscure. Just to be clear, I didn't use hardcore glitches in these levels. One of them is tricky to figure out but the others are not that bad and most of them are fun to execute. My goal is not to use glitches to make impossible levels, but to make them entertaining. Note that some of the game mechanics are quite strange but are not glitches, though. You'll find in the Read Me file the name of the 6 levels that have a glitchy solution.


Feedback

If you have anything to say about this pack, please do. It is now ready to be released but faaaar from perfect, and I guess it will be in constant progress forever. So if you have any remarks, suggestions, if you think a level is misplaced in its rating, or if a title sounds incorrect (English is not my native language)... I'm opened to any feedback, good or bad.
You will find many ways to contact me in the Read Me file.


Now there's only one thing to say... have fun ! I hope you will, anyway. :D

Offline Akseli

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Re: PimoLems - Big custom pack for Lemmini
« Reply #1 on: July 26, 2013, 12:16:42 am »
Oh my. :scared:

Wowwow. I was pretty much aware of this, but.. wow.

I'm somewhat speechless now, I'll probably post something more clever later, it's late here anyway.

Downloaded it. Oh yeah.

Offline Gronkling

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Re: PimoLems - Big custom pack for Lemmini
« Reply #2 on: July 26, 2013, 10:36:35 pm »
Yay  :D
I downloaded it this morning and i'm up to Windy 18, which is proving difficult. I've liked most of the levels so far and I'll edit this post once I've played more.
E1: Finished Water Storage, I just found a solution that almost worked but not quite and got stuck with it, it's perfectly fine for it's place. Then I got  up to stormy 14 but then lemmini crashed and reset my progress to stormy 2  :'( . I'm away for two weeks tomorrow as well so there won't be much more progress in a while. Also I found a weird and over-complicated solution to Broad Pit which I have attached.
LEMMINGS EVOLUTION completed levels: 100!!!
sorry for being gone so long D:

Offline Akseli

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Re: PimoLems - Big custom pack for Lemmini
« Reply #3 on: July 27, 2013, 10:54:52 pm »
Haha, that’s one big download archive. Pieuw, I love how you presented your pack here with those pictures and all. I love those music pieces, they fit well in Lemmings. I’ve never seen that thorough 'Read me'-file within any pack. And I love your pack having standard ratings and then these specific ratings, like for miner levels and one-minute levels. :D I also hate how clumsy I’m expressing myself at times, like now. :P

This is truly a wet dream for custom Lemmings players like me, and probably the best thing that could happen in the Level Designing board. Oh man, I love this kind of comprehensive levelpacks, there aren’t certainly many of those. Some people probably have thought or even tried to create one (for example, even I’ve sometimes dreamed about making a full game but I’m never going to have such perseverance to make one (even making one little levelpack is hard :D)), but you actually succeeded to finish it. Moreover, this pack is – without any doubt - one of the very best ones.

Pieuw, I played your levels over a year ago. I remembered that your levels are excellent, but didn’t remember they are THIS excellent. You created your last levelpack 4 years ago I think. Now you came back, and you master your thing probably better than ever.

This levelpack is monumental. This goes right among those classic levelpacks which are almost a must to play for those who are even a little interested in custom Lemmings.

For me now, honestly, you are absolutely in the top-3 best Lemmings level designers in the whole world.


I’m going in Stormy 16 at the moment. : )

Offline mobius

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Re: PimoLems - Big custom pack for Lemmini
« Reply #4 on: July 28, 2013, 01:49:04 am »
I will continue playing this. It was a lot of fun, it's just that I've recently lost interest in Lemmings almost entirely. But I'll play again someday; and will let you know of backroutes if I find any.  :)
I like the decorations of the "stalactites" of the thin vertical pieces in marble and crystal.

my favorites so far were:
Lemstones
Pagoda St.
Break the Ice
For the Greater Good
Bibbledi-Bobbledi-Boo
The Lemming Gallery
It's a Kind Lembourhood
Nick of Time!
Diggers Mania
So Logical
Lemesis* I really love this one particularly

Baptised With a Perfect Name,  I like random funny titles like this.
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #5 on: July 28, 2013, 09:33:00 am »
Wow, answers.

Gronkling : Underground Water Storage was originally an early Stormy level, but because of some logistics issues it ended in late Windy. I hope it was not a bad choice.

Akseli : What you said here is really heartwarming and now it's me who is clumsy because I don't know what to answer to this. Just, thanks a bunch of lots my friend !

Möbius : Yes it seems I often use these vertical stick decorations on the ceiling of the levels, it's kind of cheap but the rendering is nice.
Oh, you actually like The Lemming Gallery... I thought this one was a little lame (easy to figure out and very long mining / bashing) so I replaced it with another level and it ended up in the Extra rating. Sorry. :P

Thanks for the nice comments :thumbsup:


Edit, to Gronkling : Well, you can use the codes ! This Broad Pit solution is epic, and more complicated than the intended one so I wouldn't call it a backroute. It suits you anyway :D

Offline KewlioMZX

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Re: PimoLems - Big custom pack for Lemmini
« Reply #6 on: September 05, 2013, 09:21:08 pm »
So here I was, watching Roundthewheel playing this Lemmings pack, when suddenly, I heard a tune that sounded REALLY familiar. Kinda hard to hear because of Roundy's sound setup, but distinctly something familiar -- not something only that I'd heard before, but something that I made.

Come to find out, after downloading the pack myself and checking the Readme, this uses not one, but two songs that I made ten to fifteen years ago, being the Chocobo one (that I heard in RTW's video) and the Bomberman one (which I don't yet recall hearing). XD

Just wanna say, it's totally fine that you used these old songs. It made me happy to actually hear them in use, really, and I'm flattered that you decided to use them in your level pack. I'm not much of a Lemmings-head, though, so I'm just gonna keep watching Uncle Roundy play through it instead, if that's okay. XD

Anyway, the levels I've seen so far look really interesting. Nice work on this level pack. Cheers~

Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #7 on: September 05, 2013, 10:24:49 pm »
Hey Kewlio !

Well, it's a small small world... Your tunes are very nice, it was tedious for me to find Lemmings-fitting soundtracks but when I heard these two, I knew I would use them. The Bomberman tune is played in levels Calm 07 and 16, and later in the game.

This is a nice one but it can be a little irritating when playing on hard levels that require intense thinking, because of the crazy flute and piano (which I really like, but I don't want the players to loose their nerves because of it :scared:). So I'm trying to find another tune to replace this one on later levels, but I'll definitely keep it for the first ratings.

If you have any suggestion, it would help me. I've been searching The Mod Archive for a long time now and can't find anything else, though I'm sure there are plenty of awesome soundtracks here.

Thank you for your kind words :)

Offline grams88

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Re: PimoLems - Big custom pack for Lemmini
« Reply #8 on: September 05, 2013, 11:57:08 pm »
Hi everyone

I'm slow at getting round to things but I certainly do look forward to playing your levels Pieuw as your levels from the past were challenging and well designed.  I've not been mentally well for a while as I suffer from ocd but things hopefully should get better.

One of the music tunes I remembered was when roundthewheel was playing dovelems was the sonic special stage music and worms 2.

https://www.youtube.com/watch?v=eXB5nn2VMNY

Yes indeed It sure is a small world.   

Offline KewlioMZX

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Re: PimoLems - Big custom pack for Lemmini
« Reply #9 on: September 07, 2013, 02:22:23 am »
I agree that some of my songs from this era are kinda sorta noisy and obnoxious XD I didn't have much goal for my music back then, just making songs for fun. I'm not really much of a composer now, either, instead turning to programming :P

I grew up in a world of MOD music known as MegaZeux, a game creation system which, in the day, relied entirely on MOD and similar formats for its music. I might know a few songs that might be used. I'll look into it.

Offline KewlioMZX

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Re: PimoLems - Big custom pack for Lemmini
« Reply #10 on: September 07, 2013, 02:40:28 am »
Oh, the nostalgia.

I've rounded up a pretty good selection of MODs here. I don't really have any sources or authors on these, though, but some of them should be in the song's instrument details.

Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #11 on: September 08, 2013, 09:38:02 pm »
Thanks for this, most of these tunes are pretty cool but I don't think they would fit in Lemmings. I may be too demanding, I don't know...
I appreciate the help anyway :thumbsup:

Offline mobius

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Re: PimoLems - Big custom pack for Lemmini
« Reply #12 on: September 09, 2013, 05:05:58 pm »
Oh, the nostalgia.

I've rounded up a pretty good selection of MODs here. I don't really have any sources or authors on these, though, but some of them should be in the song's instrument details.

this was an awesome find! I loved all of these songs, thanks for the post.  8) I think they'd fit Lemmings fine, personally.
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline KewlioMZX

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Re: PimoLems - Big custom pack for Lemmini
« Reply #13 on: September 10, 2013, 04:09:59 am »
You don't like 'em? Well, fine! I'll make my own Lemmings pack! With blackjack! And hookers! In fact, forget the Lemmings pack!

But really, though, I guess it comes down to opinion. I think those would be nice to have, but not everyone is gonna think like me. We are individuals :3

Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #14 on: September 10, 2013, 09:50:21 am »
Did I say I don't like them ? :o
I just feel they wouldn't fit on the particular levels I have in mind (brick levels mostly). But I really can be picky when it comes to music... I'll keep them on my computer anyways :)

Offline KewlioMZX

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Re: PimoLems - Big custom pack for Lemmini
« Reply #15 on: September 11, 2013, 03:42:42 am »
Sorry if that seemed abrupt, but I was really only joking. XD Though it'd be interesting to see a Lemmings pack with blackjack and hookers...not sure how that would work.

Anyway, glad you at least liked them :3 These and many more songs make up my playlist while growing up, when connections were dialup and hard drives were small relative to now.

Offline Lopsy

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Re: PimoLems - Big custom pack for Lemmini
« Reply #16 on: September 13, 2013, 09:01:12 pm »
Hey, roundthewheel linked me here. His videos got me into the world of Lemmings a month ago, and now that he's Let's Playing PimoLems, I decided to try to beat each level before he uploads his video of it. Up to now I've succeeded, but now that I'm in Stormy, I'm bashing my head against the real blockades  :XD:

So far, I'm really enjoying this pack! Most levels hinge on a clever lynchpin, and there's not much annoying precision. (...so far.) I especially enjoyed:

Diggers Mania
The Hiking Tour
For The Greater Good
Bibbledi-Bobbledi-Boo
No Justice For Heroes
Thunderclap

I've been PMing Pieuw some replays and backroutes, but I haven't actually posted here yet. So... hi, everyone!

Offline Akseli

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Re: PimoLems - Big custom pack for Lemmini
« Reply #17 on: September 13, 2013, 09:40:43 pm »
Hi Lopsy, and welcome to the forums! :)

Wow, are you saying that you had never played Lemmings before until last month? :o Because if PimoLems is your first Lemmings experience ever, you're doing pretty magnificent work!

Well yeah, I can say that I am very, very fond of this level pack. This is one of these rare packs that I simply can't play just once, I'm actually currently doing my second playthrough of this pack after its release. :D There's so much to discover, so much details, even some deeper layers in some levels that might not be noticed at the first time, and I love trying to find challenge solutions for these levels.

I'd love to discuss about PimoLems, so please don't hesitate at all to say anything you have in mind! : ) My favourite level from your list is Bibbledi-Bobbledi-Boo, which is a level that reflects well the whole PimoLems in a way you said: "Most levels hinge on a clever lynchpin."

Offline Lopsy

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Re: PimoLems - Big custom pack for Lemmini
« Reply #18 on: September 13, 2013, 10:33:40 pm »
Askeli: Well, not quite. I had Oh No! More Lemmings when I was 9 or 10 years old. But back then I could only beat the Tame levels.

Last month, I watched roundthewheel's DoveLems series. Inspired, I dusted Lemmings off, and with new strategies in hand, eventually got halfway through Taxing and Wicked in the main games. Now I'm focusing on PimoLems until it finally defeats me. (And right now, Stormy - Broad Pit is driving me loopy.)

Offline grams88

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Re: PimoLems - Big custom pack for Lemmini
« Reply #19 on: September 14, 2013, 12:28:40 am »
Hi everyone (Wellcome to the forum Lopsy)

I think I might remember the Thunderclap level from the past if it's the same level layout.  The name sounds familiar.

roundthewheel has a fun approach to his you tube videos, good seeing someone doing a lets play play through one of your favourite games. 

I can't miss the action I'm going to jump right into Pieu levels,

My dad and I were playing the oh no more lemmings two player today which has 10 levels, I beat him 5:3.



   

Offline grams88

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Re: PimoLems - Big custom pack for Lemmini
« Reply #20 on: September 19, 2013, 12:02:45 am »
Lopsy

You must give lemmings two the tribes a try also brilliant game.

Offline Gronkling

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Re: PimoLems - Big custom pack for Lemmini
« Reply #21 on: September 20, 2013, 11:25:47 pm »
OK, I finally finished this pack (Apart from the extras), and what can I say that hasn't already. It was good!  :) I sent some backroutes I found in a message. This is probably the most complete and professionally made pack I've played.

Some of my favourite levels were:
Blue Monday (This level took the longest to complete at around 3 days and I still only found a backroute. Also that random star at the far left)
Step on it! (The solution is beautiful and fun)
Timing & Space (Again really nice solution)
LEMMINGS EVOLUTION completed levels: 100!!!
sorry for being gone so long D:

Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #22 on: September 21, 2013, 11:06:59 am »
Thanks a lot Gronkling !

I fixed some of these backroutes, but when it was a "stupid" solution that is clearly not intended and is a pain to execute (Craving to Burrow for example) I didn't change anything.

Some of these were not backroutes though ! :D
 - Cuba Libra, I know this one is easier than most of Hurricane levels but I put it last because i thought it would be cool to finish the rating on this amazing trick.
 - Extremely Lem and blahblahblah : yes this one is extra lame, but the original solution was too backroutable so I made this stupid solution instead.
 - Marble Gallery, There are more than one way to solve this one and you got the main idea so... it's cool.
 - Rod Island... maybe this one seemed random to you but your solution was perfectly intended.
 - The Escape Artists, the extra tools are simply red herrings.
 - Unwilling Funambulist : as long as you use this miner trick, I don't mind about the rest !

Oh and this star in Blue Monday... it was here by accident at first, and when I removed it Akseli said something like "Why did you remove it, it was cool !"... so I put it back. That was the story of the Blue Monday lone star.

And while I'm here, welcome to Lopsy and grams88 on this topic ! :thumbsup:

Offline grams88

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Re: PimoLems - Big custom pack for Lemmini
« Reply #23 on: September 21, 2013, 01:06:39 pm »
Hi Pieuw

Enjoying your levels :thumbsup:

I'm stuck on the level (rule of three) the sand one. I've tried three different tactics but still not finding the solution at all even though I have an idea but it is a hard one to pull off.  ??? Sorry I have to ask is this level possible? please forgive me for asking (lol)

I've watch some of roundthewheels videos but I'm trying not to watch the ones that give the solution away still it's good to see how he's solving the levels, especially the abacus level, actually I think I might have thought of an unusual solution to that level, (might work might not) kind of similar to his one.  8)



 

Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #24 on: September 21, 2013, 01:50:18 pm »
Hey grams !

Of course this level is possible ! There are no unsolvable levels in PimoLems, Akseli and I made sure of it. :D
This one is a little tough on precision, the hard part is to time the bomber correctly. If you really need help send me a pm and I'll try to give you a clue.

Offline ssam1221

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Re: PimoLems - Big custom pack for Lemmini
« Reply #25 on: September 28, 2013, 09:38:56 am »
Hi Pieuw

I'm challenging your levelpack, and maybe I find backroute - Stormy 14 - Lemesis.

I solve this level without using 1 bomber and 1 basher.

See attachment. - He checked it, so removed.

Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #26 on: September 28, 2013, 10:04:00 am »
Yes, backrouted !
Thanks, I'll try to fix it. ;P

Offline rtw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #27 on: September 28, 2013, 08:07:22 pm »
So Logical is killin' me right now :XD:

Offline Akseli

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Re: PimoLems - Big custom pack for Lemmini
« Reply #28 on: September 29, 2013, 01:31:20 pm »
OK, I finally finished this pack (Apart from the extras), and what can I say that hasn't already. It was good!  :) I sent some backroutes I found in a message. This is probably the most complete and professionally made pack I've played.
Congratulations Gronkling, I think I said this already, but you might be the first to finish this level pack! I can't be count because I did so much beta testing. :P It's a great performance to beat PimoLems, some of the hardest levels are very tough.
And yea I like that random star in Blue Monday. :P

So Logical is killin' me right now :XD:
Oh yeah, this level is pretty hard, it could even fit to Hurricane rating in my opinion. I think Pieuw initially was planning to put So Logical as the first level of Stormy rating, but I mentioned that it's waaaay harder. :P I find that this is the part of the main ratings where things are getting significantly difficult, Stormy 15-20 and Hurricane are pretty challenging.

Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #29 on: September 29, 2013, 08:35:39 pm »
Ok I may have underestimated this level a bit... but it's not about crazy precision or weird technique, the title tells the truth : the solution is logical, you just have to think outside the box a little. I hope this one won't kill all your neurons. :-[

Offline Proxima

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Re: PimoLems - Big custom pack for Lemmini
« Reply #30 on: September 29, 2013, 11:38:15 pm »
What are the skills and stats for that level? Since it's one of the ones we have a picture of, I'm getting pretty curious about it :)

Offline Akseli

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Re: PimoLems - Big custom pack for Lemmini
« Reply #31 on: September 30, 2013, 06:00:18 am »
What are the skills and stats for that level? Since it's one of the ones we have a picture of, I'm getting pretty curious about it :)

Lemmings: 10
Save: 9 (90%)
Release rate: 1
Time: 2 minutes
Skills: 9 climbers, 1 floater, 2 blockers, 3 builders, 1 miner, 1 digger :)

Offline ssam1221

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Re: PimoLems - Big custom pack for Lemmini
« Reply #32 on: September 30, 2013, 02:13:04 pm »
So Logical is killin' me right now :XD:

If I have just 1 more Builder / Miner / Digger, I can solve this level....

Offline rtw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #33 on: September 30, 2013, 03:32:58 pm »
I figured it out. It took seven hours of hashing it out while doing menial labor at work but I did it. This is starting to get intense.

Offline mobius

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Re: PimoLems - Big custom pack for Lemmini
« Reply #34 on: October 02, 2013, 01:02:57 am »
huh, I have to agree with Pieuw on this one, I didn't find 'So Logical' that hard actually.  :-\ Of course I'm finding the easier levels incredibly hard...
"Not knowing how near the truth is, we seek it far away."
-Hakwin Rinzai

"Yeah, well, that's just, like, your opinion, man"
-the Dude


Offline Akseli

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Re: PimoLems - Big custom pack for Lemmini
« Reply #35 on: October 02, 2013, 10:23:57 pm »
I found 'So Logical' quite hard, because in addition to that tight puzzle, the solution has some parts that could easily confuse especially more casual players. Spoilers:
Quote
1. Release rate adjusting right at the beginning.
2. Blocker releasing, especially because that destructible terrain area is very thin beneath him.
3. Builders, particularly those last two, must be assigned in such places that one could think the builder lemming will knock his head to the ceiling. The solution is well hidden also due to some misleading structures, like those below the exit.

Offline grams88

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Re: PimoLems - Big custom pack for Lemmini
« Reply #36 on: October 05, 2013, 10:04:10 pm »
Hi everyone

I had a bit of trouble trying to run the lemmini program the last couple of days but at least I've got it working now.  I might maybe play more of Pieu levels still at that sand one but I think I know how to solve it this time.   

Offline rtw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #37 on: October 12, 2013, 03:10:26 pm »
Is there a trick or something I'm missing on "Candelabrum"? I just do not get how everything divides up.....

EDIT: Never mind, got it.

Offline ssam1221

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Re: PimoLems - Big custom pack for Lemmini
« Reply #38 on: October 12, 2013, 03:30:51 pm »
Is there a trick or something I'm missing on "Candelabrum"? I just do not get how everything divides up.....

This level is really hell.

I use some trick and micro-control, and solved this level.

Offline grams88

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Re: PimoLems - Big custom pack for Lemmini
« Reply #39 on: October 12, 2013, 09:09:09 pm »
That's me on the diving area level as this reminds of the one I did a long time ago but with a easier solution from what I remember . :thumbsup:  I liked the timing and space level as it's the whole problem of trying to get them going the right way.   

I've been enjoying your videos rtw, you are well ahead of myself anyway no cheating for me by taking sneaky peaks at your solutions. :)

Offline mobius

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Re: PimoLems - Big custom pack for Lemmini
« Reply #40 on: October 16, 2013, 12:05:45 am »
I noticed a few things:
In Diamond Ribs are those thin platforms at the exit decoration or is that exit helper terrain pieces left over from the WinLems version  :D

you've fixed the back routes in Bibblidi-Bobblidi-Boo. you also removed the trap.  I don't mind hidden traps like that so much.  :P

I solved Rule of three differently than rtw, not sure if it is backroute or not. I'll send a replay (if you don't want replays uploaded here)

I really liked Timing and Space as well, it seems weird and impossible at first but then I quickly realized the idea but I still had to try a bunch of things to get it to work right.

I noticed something about your levels; I always seem to come close to solving them but I turns out my method is slightly off or I missed something minor and causes me all kind of trouble. This has happened a few times now.

I personally find both Bibblidi-Bobblidi-Boo and A Breezy Breeze harder than So Logical. I'm still stuck on A Breezy Breeze and Try to Compromise before you cue. The changes in A Breezy Breeze haven't effected my progress on this level at all  :XD:

Merchant Ship was another favorite of mine.
"Not knowing how near the truth is, we seek it far away."
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Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #41 on: October 16, 2013, 11:22:35 am »
Hehe, yep. You can recognize some levels that come from Lemmings95 because of the lower exits or terrains that help lemmings to get into it.

In Bibbledi-Bobbledi-Boo, I just thought the hidden trap was too much. The puzzle is about bombing/bashing, and stopping the basher with a miner. Adding a precision bombing wasn't feeling right to me.

I'll take a look at your replay (I have lots of replay to watch and levels to fix but don't have the motivation these days. It'll come back). But it's always awesome to have some feedback, so thank you ! :)

I hope you won't get stuck for too long in these levels. Try To Compromise... isn't that hard, in fact the solution is pretty simple. And I don't say that to frustrate you :D

Offline grams88

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Re: PimoLems - Big custom pack for Lemmini
« Reply #42 on: October 16, 2013, 01:30:58 pm »
I done the rule of three different as well to rtw, I posted part of my solution on rtw you tube under the name Tgreyhair.  I remember merchant Ship from an older pieuw level pack, nice looking level from what I remember. I solved (So Logical) yesterday well I won't mention the solution here but I might have a look at Akseli's solution to see if it was the same one.   

Have you solved a breezy breeze yet mobius?  That was a interesting level which I solved the same way as rtw almost.



Offline mobius

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Re: PimoLems - Big custom pack for Lemmini
« Reply #43 on: December 09, 2013, 12:47:50 am »
I watched one of RTW's videos and realized I made a simple but really dumb mistake on: Try to Compromise before you cue. For some reason I thought you could only lose one lemming  :XD: So yeah, the digger trick is not that hard and that's not what I was having problems with. Good level.  :)

I gave up on Breezy Breese,  but I must say the solution is unique and neat! I don't think I've seen many levels use this trick (at least in this exact way)

Also when watching RTW, from your comment I realized I also backrouted Timing and Space  :o the climbers+floaters aren't needed? really? Wow, the level is tougher than I thought.

I just solved the diving area, I really liked this level.  :thumbsup:
Now I'm stuck on Broad Pit, even though I watched the solution long ago when it was on your channel  :D
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Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #44 on: December 09, 2013, 11:13:41 am »
Well done Möbius :thumbsup:

Timing & Space is one of those (rare) levels for which I don't really mind backroutes. As long as you manage to make the lemmings fall to the lower platform and walk to the right direction in a creative way, I guess it's okay!

Offline Proxima

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Re: PimoLems - Big custom pack for Lemmini
« Reply #45 on: January 21, 2014, 02:40:36 am »
möbius has pointed out to me that these levels can be loaded into Lix, so I am able to have a look at them after all   :thumbsup:

So far, I've breezed  :P  through the Calm levels, trying to find the maximum you can save on each one (I'll post my findings when I've got through the whole set). Of course, these won't always be the same as the maximum you can save in Lemmini; it would be interesting to compare notes at some point. Calm 4 is a little annoying, because with just a couple more builders it would be 100%able.

A couple of levels aren't solvable in Lix -- the Calm level with the fake steel, and some later on that use glitches. I looked at one in particular (the one that depends on a splatter exploding -- oddly this isn't mentioned in the list of glitch levels in the readme) to see whether the glitch could be avoided. My idea was to adjust the RR so he steps off the first step of the builder's bridge and explodes just to the right of the edge of the wall. Sadly, this doesn't work; for him to fully break through the pillar, the builder has to start one pixel back from the edge, but then he doesn't get across the gap.

Still, I'm looking forward to exploring the more difficult ratings  :D

Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #46 on: January 21, 2014, 08:11:37 am »
Awesome! :thumbsup:

It would sure be interesting to compare the results. I don't know if someone already tried to get the maximum amount of lemmings in Lemmini yet, though. I know I didn't, I'm not really a hardcore player, but it could be fun to try as it often makes the solution very different from the original, especially on easy levels.

Sometimes it's not easy to know what is a glitch and what isn't, I think that because it doesn't happen on Original Lemmings but happens on Lemmini doesn't necessarily means it's a glitch. I've never considered the splatting bomber as a glitch, as it doesn't offend reason or anything (after all, as long as there's something left of the lemming on screen, it's likely to blow up, right?). But for people that only play on original mechanics, I understand it can be confusing. I think the best would be to make a list of levels that use this kind of tricks, there are a few others I didn't put in the glitch list but that could fit in here.

I hope you'll have fun, and of course you can give any feedback - good or bad, it's always helpful! :)

Offline Proxima

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Re: PimoLems - Big custom pack for Lemmini
« Reply #47 on: January 22, 2014, 02:29:53 am »
Okay, I'm pretty sure I've got the maximum possible throughout the Calm rating now. Turns out Calm 4 is 100%able (only just!) but I just cannot find a way to 100% Calm 12. EDIT: Yeah, it's possible  8)

* * *

Halfway through Windy (I've solved ten levels, though not the first ten). Windy 4 is really nasty for time, though I managed it with six builders to spare; there was probably some way to use more skills but less time. There are some very fun levels in this category; I particularly liked "Take on the World!" and "Mizmaze".

Offline Clam

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Re: PimoLems - Big custom pack for Lemmini
« Reply #48 on: January 22, 2014, 04:41:04 am »
I started these in Lix a little while ago but didn't expect there to be any interest because of the obvious gameplay differences. The above posts suggest otherwise :)

I solved Calm 12 with 100%. The trick I used doesn't work in Lemmini, so no 100% there I guess.

Offline Proxima

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Re: PimoLems - Big custom pack for Lemmini
« Reply #49 on: January 22, 2014, 09:55:27 pm »
Getting away from the computer clearly helped -- I "spotted" the trick required when I was out walking today  :P

Okay, since I'm not the only one doing this, I'll post my stats so far and we can compare notes.

This is through to the end of Hurricane. All levels not listed are 100% saved. Bolded results are above the level's requirement.

Calm 3 "We Are Lem-Bob-Omb!" 46/50
Calm 18 "Clumps" 73/75
Calm 19 "Iron Industry" unsolvable

Windy 3 "You Lempty-Headed Creatures!" 49/50
Windy 11 "From Pillar to Post" 13/15
Windy 14 "The Landing Strip" 29/30
Windy 15 "For the Greater Good" 49/50
Windy 16 "Try to Compromise Before You Cue" 98/100
Windy 17 "X Marks Nothing" 29/30
Windy 19 "Mizmaze" 19/20

Stormy 2 "Bibbledi-Bobbledi-Boo" 4/5
Stormy 3 "Diamond Ribs" unsolvable
Stormy 4 "Rule of Three" 2/3
Stormy 5 "Timing & Space" 19/20
Stormy 6 "A Breezy Breeze" 24/25
Stormy 8 "Broad Pit" 29/30
Stormy 9 "A Matter of Pragmatism" 97/100
Stormy 12 "High Jump" 16/20
Stormy 13 "Hexakosioihexekontahexaphobiacs" 20/30
Stormy 14 "Lemesis" 9/10
Stormy 15 "So Logical" 9/10
Stormy 18 "Merchant Ship" unsolvable
Stormy 19 "Tree-Athlon" 87/100

Hurricane 1 "No Justice for Heroes" 39/45
Hurricane 3 "The Warehouse" 79/80
Hurricane 4 "Alea Iacta Est" 99/100
Hurricane 5 "Candelabrum" unsolvable
Hurricane 6 "Condemned to Die" probably unsolvable
Hurricane 7 "Stargazers" 19/20
Hurricane 9 "Blue Monday" 41/50
Hurricane 11 "The Great Breakout" 79/80
Hurricane 13 "The Barbarous Bars" 47/50
Hurricane 18 "A-maze-ing Factory" 3/4
Hurricane 19 "Balance Your Strategy" 19/20
Hurricane 20 "Cuba Libra" unsolvable

Offline Proxima

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Re: PimoLems - Big custom pack for Lemmini
« Reply #50 on: January 22, 2014, 11:29:57 pm »
So, here are some gameplay differences I've noticed  :)

* As already mentioned, Lix can't have fake steel, and splatters can't explode.
* Lix has no one-way walls (the terrain remains the same but its one-way property is absent). This hasn't really come into play so far....
* Time is definitely tighter in Lix. "Nick of Time" was extremely hard to finish in time -- I had to adjust the RR back and forth when getting the workers started, then put it to 99 at the first possible moment, and still only just made it. RTW did it less efficiently and had more time to spare. "The Hiking Tour" was also very tight, but....
* The needle trap has a smaller trigger area, so on "The Hiking Tour" I could just delay assigning the climber and so didn't need the top bridge. With the spare bridge, I could turn the floater round so he made it in time.
* The exit on "Underground Water Storage" has its trigger fully buried. Fortunately, I found a solution saving the digger to uncover it.

As for the levels themselves, I am really enjoying them so far. Of the early lots-of-skills levels, my favourite was "Take on the World!" -- great fun to build everyone up towards the exit, a little reminiscent of the massive building on many 2-player levels. Of the later puzzles, "Mizmaze" is beautiful, and (apart from the time crunch in Lix, which you didn't intend) "Nick of Time" has a truly elegant solution.

Offline Proxima

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Re: PimoLems - Big custom pack for Lemmini
« Reply #51 on: January 23, 2014, 03:20:41 pm »
Thought I'd move on to the One levels, so I can try to get through them before RTW does   :P

I've done the first ten except for 5 and 7 ... due to Lix being tighter on time, those two will take more work.

Also, the sucker traps on "Swallowing Lemmings" have fewer frames in Lix, so you can't just set RR 99 and wait. You have to build from the bottom of the curve so the lix are contained, block under the trapdoor, RR 99 to get everyone out, then spam climbers. Using additional blockers to pack the crowd tighter, and text-editing the replay to assign all climbers in the same frame, I was able to save 40/50 -- don't know whether this is maximum.

Offline Proxima

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Re: PimoLems - Big custom pack for Lemmini
« Reply #52 on: January 23, 2014, 04:14:59 pm »
5 was possible with very accurate timing, but it didn't require any changes to the solution.

19 on the other hand... I finally got it, taking advantage of the fact that in Lix, when time runs out, it auto-nukes and then (as with a normal nuke) the lix blow up in the order they entered the level. So I made the one building to the exit bash as soon as he crossed the gap -- if I just let him finish building and walk, the lix in the crowd would be exiting but he (being the first out of the hatch) would blow up the terrain under the exit. Also, I had to make one lix block on the far right to shave half a second off the tail-enders' journey, and the blocker had to be the same lix who built the first bridge -- he would be too far back in the crowd to exit before he exploded, so if any other lix did the blocking I would save one too few.

Offline Akseli

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Re: PimoLems - Big custom pack for Lemmini
« Reply #53 on: January 24, 2014, 05:21:21 pm »
Okay, I gathered my best results so far.
Maximum saved Lemmings in PimoLems (result bolded if saved more than required):

Calm:
1. The Bad Beginning 100%
2. Training Day 100%
3. We Are Lem-Bob-Omb ! 92% (46/50)
4. Emerald Cave 98% (49/50)
5. Better Run for Shelter 100%
6. Lemming Falls 100%
7. Lemstones 98% (49/50)
8. Cloud-Covered Stalactite 100%
9. The Strange Relics of Lemnos 100%
10. It’s a Kind of Lembourhood 100%
11. Minimal Design 100%
12. These Ain’t No Jedi Swords 98% (49/50)
13. Lems, Stock, and Barrels 100%
14. Pagoda St 100%
15. Find Your Way Up! 100%
16. Don’t Look Down ! 100%
17. YOU SHALL NOT PASS 100%
18. Clumps 98% (74/75)
19. Iron Industry 100%
20. Spring Break ! 100%

Windy:
1. Have A Lem Soda 100%
2. Return to the Fold 100%
3. You Lempty-Headed Creatures ! 96% (48/50)
4. Sandcastles in the Sand 100%
5. How Do I Turn Back ? 100%
6. Diggers Mania 100%
7. Take on the World ! 100%
8. Step by Step 100%
9. The Hiking Tour 100%
10. Me sorry, me lost… 100%
11. From Pillar to Post 86% (13/15)
12. Break the Ice 100%
13. Up the Abacus 100%
14. The Landing Strip 96% (29/30)
15. For the Greater Good 98% (49/50)
16. Try To Compromise Before You Cue 98% (98/100)
17. X Marks Nothing 100% (this solution was found by eschilo59)
18. Underground Water Storage 100%
19. Mizmaze 95% (19/20)
20. Nick of Time ! 100%

Stormy:
1. Pop’n’top 92% (23/25) (this solution is based on a solution found by roundthewheelrtw)
2. Bibbledi-Bobbledi-Boo 80% (4/5)
3. Diamond Ribs 100%
4. Rule of Three 66% (2/3)
5. Timing & Space 95% (19/20)
6. A Breezy Breeze ! 96% (24/25)
7. Diving Area 100% (this solution was found by Gronkling)
8. Broad Pit 90% (27/30)
9. A Matter of Pragmatism 97% (97/100)
10. Erbalunga 100%
11. Two Stragglers 100%
12. High Jump 80% (16/20)
13. Hexakosioihexekontahexaphobiacs 66% (20/30)
14. Lemesis 90% (9/10)
15. So Logical 90% (9/10)
16. Be Lem-Minded 100%
17. Leavin’ on the Edge 100%
18. Merchant Ship 80% (4/5) (this solution was found by Gronkling)
19. Tree-Athlon 89% (89/100)
20. Let Them Eat Cake 98% (54/55)

Hurricane:
1. No Justice for Heroes 84% (37/45)
2. Come Hell or High Water… 100%
3. The Warehouse 97% (78/80)
4. Alea Iacta Est 98% (98/100)
5. Candelabrum 90% (9/10)
6. Condemned to Die 75% (3/4)
7. Stargazers 95% (19/20) (this solution was found by Gronkling)
8. Logs & Lag Lems 100%
9. Blue Monday 72% (36/50)
10. How to Prevent a Mass Suicide 100%
11. The Great Breakout 93% (75/80)
12. Rod Island 100%
13. The Barbarous Bars 100% (this solution is based on a solution found by eschilo59)
14. Droll Drill 100%
15. Stony Parkour 100%
16. Craving To Burrow 90% (9/10) (this solution is based on a solution found by Gronkling)
17. Prisoners of the Pun 100% (this solution was found by Gronkling)
18. A-maze-ing Factory 75% (3/4)
19. Balance your Strategy 95% (19/20)
20. Cuba Libra 100%

Pickaxe:
1. Zigzag World 100%
2. Thunderclap 100%
3. Out of Salt 100%
4. The Escape Artists 100%
5. Triumph For Their Magic Picks 93% (14/15)
6. Evil Sandglass 100%
7. Have Skills, Will Travel 100%
8. Miner under Control 85% (17/20)
9. Hugs & Kisses 100%
10. At Least I can Count to 10 90% (9/10)
11. Descent into Hell 98% (79/80)
12. Bricky Madness 95% (19/20)
13. The Drowning Walk 98% (79/80)
14. A Neat Climb-Down 100%
15. Unwilling Funambulist 88% (70/80) (this solution was found by Gronkling)
16. The Oblique Conundrum 87% (7/8)
17. Fish Fry 100%
18. Lemmings on the Road to Ruin 100%
19. Topsy-Turvy 100%
20. Eye of Rambaldi 86% (13/15)

One:
1. Swallowing Lemmings 58% (29/50)
2. Off-Centered 85% (17/20)
3. Square Dealing 100%
4. Extremely Lem & Incredibly Close 90% (27/30)
5. Temple Ruins 100%
6. The Magic Box 100%
7. Straight Forward 96% (48/50)
8. Baptised With a Perfect Name 97% (44/45)
9. Lemmings Will Be Lemmings… 100%
10. Bombing the Whole Way Home 85% (17/20)
11. Ice to Meet You 95% (19/20)
12. I See Led People 100%
13. Lems on the Lam 95% (19/20)
14. Eroding Time Switch 98% (49/50)
15. In Odd We Trust 90% (9/10)
16. For Crystal Sake ! 90% (9/10)
17. You’ll Make Do ! 100%
18. Lines & Curves 60% (6/10)
19. Step on it ! 92% (46/50)
20. There’s Rashness in the Method 75% (3/4)

Special:
1. The Lost Library 100%
2. The Fourth Musketeer 75% (3/4)
3. Marble Gallery 98% (49/50)

Extra:
1. Merry Xmas 1% (1/100)
2. Deep Forest 100%
3. In an Anthill 100%
4. Grassy Path 100%
5. Lemmings in a Box 100%
6. The Lemming Gallery 100%
7. Chilly Lemmings 95% (19/20)
8. Dark Valley 98% (79/80)
9. Be Cruel With Your Workers 80% (12/15)
10. Backward Train 100%
11. Diggin’ the Air 100%
12. Fearsome Rain 77% (77/100)
13. Ground City 100%
14. The Big U-Turn 100%
15. Drip-Drip Drop 80% (16/20)
16. Maniac Mansion 95% (38/40)
17. Precision Bombing 91% (11/12) (this solution was found by Proxima)
18. Five Ways to Block a Lem 100%
19. Keep an Eye on Them 100%
20. Spoonerism 98% (49/50)

EDIT: Calm 8 100%, few Gronkling's records added and Proxima's 91% in Extra 17.
EDIT2: Now Extra 14 100% saved.

Offline Proxima

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Re: PimoLems - Big custom pack for Lemmini
« Reply #54 on: January 25, 2014, 03:30:23 pm »
Akseli and I had a long chat yesterday about our methods for various levels  8)  I can now confirm that 13/15 on From Pillar to Post works in Lix too (and I've added Mizmaze to the non-100% list; missing it out was just a casual slip, as it clearly does require the bomber).

I've done the first half of Stormy now. Pop'n'top is 100%, probably because of missing one-way walls. Diving Area is also 100%, and seemed very easy, so perhaps one-way walls there too?  ;)  Broad Pit is 29/30, but Akseli confirmed this doesn't work in Lemmini.

Hexakosioihexekontahexaphobiacs is possible after all... just send the first bomber over and have him explode at the last moment before he splats, and they can actually get up. I guess I didn't try this before as it just looked so unlikely to work. My apologies.

Offline Akseli

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Re: PimoLems - Big custom pack for Lemmini
« Reply #55 on: January 25, 2014, 05:03:49 pm »
Levels that contain one-way walls (to help Lix players to think validity of their solutions in some cases):
Calm: 13
Windy: 9, 16
Stormy: 1, 7, 14
Hurricane: 1, 2, 3, 7, 8, 9, 11, 16, 17, 18, 20
Pickaxe: 1, 3, 13, 17, 18
One: 8, 9, 11, 13, 19
Special: none
Extra: 6, 15, 16, 17, 20

Sometimes it's not easy to know what is a glitch and what isn't, I think that because it doesn't happen on Original Lemmings but happens on Lemmini doesn't necessarily means it's a glitch. I've never considered the splatting bomber as a glitch, as it doesn't offend reason or anything (after all, as long as there's something left of the lemming on screen, it's likely to blow up, right?).
Yeah, I agree that the trick in "Hexakosioihexekontahexaphobiacs" doesn't seem so obscure due to reasons discussed around here, there certainly are deaths that don't prevent the bomber countdown.

Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #56 on: January 26, 2014, 11:34:53 am »
Wow wow wow, you've worked hard!

I'll have to take a closer look to your scores. It will help me to improve the levels and release a new version of the pack, but I really don't know if the Lix results will be useful since its mechanics seem pretty different from Lemmini's.

Awesome :thumbsup:

Offline Proxima

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Re: PimoLems - Big custom pack for Lemmini
« Reply #57 on: January 26, 2014, 03:02:13 pm »
It varies. Sometimes a difference in result is easily attributed to a mechanics difference, such as the needle trap having a smaller trigger area. The absence of one-way walls is of course a big one that affects several levels. On the other hand, the Lix results have been useful, especially for simpler levels -- it was after Clam got 100% on Cloud-Covered Stalactite, and I got 11/12 on Precision Bombing, that Akseli was prompted to have another look at these levels. (And I think Emerald Cave and Lemstones are worth another look as well, though it might not work out.)

Offline Proxima

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Re: PimoLems - Big custom pack for Lemmini
« Reply #58 on: January 28, 2014, 09:20:48 pm »
Stormy complete... well, kind of. Four levels turned out to be impossible in Lix. "Diamond Ribs" and "Merchant Ship" have exit triggers buried in terrain. The former is possible to un-bury, but this uses up necessary skills and you can only save 6/20 (the level requires 100%). I've decided that in cases like this, I won't indicate the number possible to save on my list, I'll just put "impossible". After all, this is how Lix records it -- your best statistics are not saved unless you succeed in saving the number required.

"Leavin' on the Edge" and "Let Them Eat Cake" can't be solved as intended, as they rely on behaviours that don't exist in Lix. But both levels can be solved by other methods (thanks, Clam!) The former is quite ingenious, and I'd be interested to see whether it works in Lemmini. The latter is just building straight up to the exit.

I found unique solutions to "So Logical" and "Be Lem-Minded" that require Lix-specific behaviours, but the normal solutions are possible as well. Stormy maximum saved records have been added to the above post.

Offline Proxima

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Re: PimoLems - Big custom pack for Lemmini
« Reply #59 on: January 30, 2014, 10:44:19 pm »
And Hurricane's almost done. (I haven't done 15 or 19 yet, but Clam has.) We think 5, 6 and 20 are impossible in Lix, for various reasons. On 5, the basher stops if there's any steel in his terrain removal mask, so the intended solution definitely doesn't work, and I don't know of any other solution.

Notes on 6 (Condemned to Die) in spoiler text, as they reveal most of the solution:
Quote
In Lix, you can make the first lix bomb before the trap kills him with just a basher, so you have a builder spare. However, bashers turn around when they hit steel, so in order for the lix bashing along the top to exit in time, he must be given the spare builder so he stops early.

The rest of the solution almost works, but not quite. For the builder to cross the large gap before the climber catches up, he has to stretch his bridges. If he does this, he will hit the steel and turn, and won't exit in time. As there are no leftover skills and no choices about where to assign skills once you know the solution, I just don't see any way around this.

In general, the Hurricane levels have more intricate solutions and so are much more vulnerable to being affected by mechanics differences. However, I still enjoyed solving them!  :thumbsup:  My favourite is definitely 10 "How to Prevent a Mass Suicide" -- the solution to that one is beautiful, and the level itself is a work of art. "Rod Island" is also very ingenious and elegant. (And since I forgot to mention this last time, my favourite Stormy levels are the same ones everyone likes, "Lemesis" and "So Logical", which have very nice, clear solutions.)

I beat Akseli's records on quite a few levels, but several of these are just because of mechanics differences or lack of one-way wall. Some of them might transfer to Lemmix; I'll have to consult Akseli about this when I get the chance. I didn't match his record on 13; I have an idea how it might be possible, but if I'm right, it won't work in Lix because climbers can go through the ceiling and die.

Offline Akseli

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Re: PimoLems - Big custom pack for Lemmini
« Reply #60 on: August 07, 2014, 05:33:21 pm »
For hardcore PimoLems fans, name the PimoLems levels game! http://www.sporcle.com/games/Pieuw/pimolems-levels

This was harder than I assumed at first, I got 118/143 despite the lenient-ish time limit. :P

Remember also finlay's name L1 and ONML levels games!

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Re: PimoLems - Big custom pack for Lemmini
« Reply #61 on: August 08, 2014, 04:00:37 am »
Wow. I don't think I could even complete those for my own packs, let alone anyone else's. :P
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #62 on: August 08, 2014, 09:11:20 am »
Yes it's not easy at all, even when it's your own levels! On my first try I "only" got 12x answers, I felt bad for the levels I forgot :XD:

Online namida

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Re: PimoLems - Big custom pack for Lemmini
« Reply #63 on: August 08, 2014, 09:13:34 am »
Half the reason, at least for me, is that a lot of the levels' names are just completely random things I come up with on the spot. Unless the level takes a lot of testing effort, or stands out in some way, or ends up being really popular or one of my personal favorites, I'm not going to remember it. For example, I received a PM a while back talking about one of my levels called "Back And Forwards We Go!" - I had to think for a while to remember which level this was! (It's Trial 2 of LPII Bonus Pack)
My released level packs:
Lemmings Plus Series | Doomsday Lemmings

Offline Pieuw

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Re: PimoLems - Big custom pack for Lemmini
« Reply #64 on: August 12, 2014, 10:49:19 am »
Hey everyone :)

I thought it would be nice to share my PimoLems to-do list here. The pack may be decent but there's still lot of work to be done!

Editing
  • Backroutes fixing, duh. I think I've fixed all the backroutes that people sent me, but I still have to check if I didn't forget any.
  • Some levels are clearly misplaced and need to be moved.
  • There are levels I don't really like, I'll have to decide what to do with them.

New content
  • Some rating ideas:
    • I'm currently working on a rating where each level would have the exact same layout. I'm not sure it's a good idea, and if it is, I'm not sure I could make a layout with 20 different solutions. But I like challenges so I'll try my best! I chose the brick tileset since it appears to be the most popular, and it's one of the easiest to work with.
    • A rating with one-of-each-skill levels only.
    • A rating especially for glitches and very strange behaviors.
    • A rating in which the number of lemmings would increase from one level to another (starting with one lemming, finishing with 20 or more). It could be hard to make a good difficulty curve here.
  • I'd like the Special rating to contain more levels. I'll try to make more Castle levels, and maybe other tilesets.
  • Ideally, the final version of PimoLems would contain 30 levels per rating. Note that the final version of PimoLems may never exist :evil:
  • I'd like to find some new tunes.

These would take a lot of work, but I'm not in a rush. It could take me 10 years to do all this and I'm ok with that :D I simply felt motivated lately and made these improvement plans.

If you think of anything else that needs to change in PimoLems or if you have other ideas, please tell! I'm open to any suggestion.

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Re: PimoLems - Big custom pack for Lemmini
« Reply #65 on: August 12, 2014, 11:34:37 pm »
I really like your ideas for ratings. I can't wait to see these. I'd like to do the same but I doubt I could make 10 or more levels to fit the criteria.
If you find even more awesome tunes, well that would be awesomer.  :D

[I don't remember maybe your set already has this]
I'd like to see a rating of at least 20 levels of the old 20-of-every skill. I personally like levels like this and think a good level set starts out with them. But not as easy as ONML's Tame. Like Original lemmings or a little harder. Levels where execution is not tedious but a challenge/fun even with plenty of skills.
I personally want to work on levels like this for myself as well.
Anyway, your post kind of motivates me to work on my set too.  :D
"Not knowing how near the truth is, we seek it far away."
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"Yeah, well, that's just, like, your opinion, man"
-the Dude


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Re: PimoLems - Big custom pack for Lemmini
« Reply #66 on: August 13, 2014, 11:24:51 am »
Yeepee, let's motivate each other! :)

There are some levels like this in Calm:

Lemming Falls - 10 of each skill
It's a Kind Lembourhood - 20 of each skill
Minimal Design - 10 of each skill
Lems, Stock, and Barrels - 10 of each skill
Find Your Way Up! - 10-20 of each skill

I may create 10 more levels for the Calm rating so I'll try to make some of these. Or maybe a "Playground" rating with big levels that can be solved in countless ways. I don't know how many ratings Lemmini can support for a single game...

Offline IchoTolot

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Re: PimoLems - Big custom pack for Lemmini
« Reply #67 on: July 22, 2015, 10:36:34 am »
I've started a walkthrough on my Youtube channel, because quite some people don't know what they are missing out here and Lemmini seems to scare them away.

Playlist: https://www.youtube.com/playlist?list=PLKR1N9oJTTlKRcWYFTrsoTzl42Ee6M5Hh