Crazy 3 is pretty tough. With the high release rate, I only managed to get 8 more skills to save 100%.
Anyway,
Crazy 10 is just 1 skill, I used an extra climber to let him build a stair.
But how about
Crazy 11? Even with infinite per skill you can't get up to the exit because of the time limit. We may need to put time as a separate factor for now.
Crazy 14: 4 skills, using the dig and build pit technique.
Wild 5: 4 skills, using 2 bashers and a digger to navigate the pipes, and another basher to free the others.
Wild 13: 3 skills, although while expanding the time limit, I came short of the original time by 4 seconds.
Wild 15: 8 skills, a bit chaotic this one. Improved to just 4.
Wild 18: Confirmed 2, although I'm sure it works with 1, as I was left with 6 builders. The remaining 6 builders could be used as a terrain stair to block the other lemmings. Otherwise, I needed pixel-precision to land on the fourth pipe so I could build to the exit. Edit: I did it with 1! here's a replay (Sorry, it's a Lemmini one, but the method should work with Lemmix too)