Author Topic: The custom level challenge thread  (Read 10785 times)

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Offline chaos_defrost

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Re: The custom level challenge thread
« Reply #15 on: October 10, 2009, 08:23:47 PM »
Got it. I don't know how to make Lemmix replays but I guess if you want a replay of this I can get one -- it took about 8 or so tries to do right though  :(

Quote
Lemming 3 (from the right) builds to the left, Lemming 2 build to the left about in the middle of the room, then builds to the right to the wall, then builds again to the left to the wall. Lemming 1 builds about a 1/4th of the way from the left wall facing left, then all the way up to the right, then mines -- if everything's set up right, he mines all the way down the builder bridge to the exit. Lemming 4 bashes to the other exit from the left wall.
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Offline Minim

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Re: The custom level challenge thread
« Reply #16 on: October 10, 2009, 08:27:50 PM »
Hey. Insane steve: I have just about seen your solution because you picked the wrong code. The code is: #dee7ef not #f8f8f8.

You were quick on getting the solution I have to admit.

A possibly easier challenge for this level coming up:

Solve it again, this time with 0 builders, 1 basher, 1 miner and 1 digger.
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Offline chaos_defrost

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Re: The custom level challenge thread
« Reply #17 on: October 10, 2009, 08:49:44 PM »
I can't see it that well, but I'll keep that in mind for that color box.

Your level's solution:

Quote
Lemming 1 digs on the far right side, down the wall, and bashes to the right the floor under the 2nd and 3rd Lemmings so they can get to the left exit on the bottom. Lemming 4 mines down to the exit. Lemming 1 reaches the right exit.
"こんなげーむにまじになっちゃってどうするの"

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Offline Yawg

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Re: The custom level challenge thread
« Reply #18 on: October 10, 2009, 09:11:03 PM »
Steve, I'm having a hard time following how you solved it...and it looks like a back route  :-[ you can save replays by pressing "u" after you've played your solution, and then load replays by pressing "R" (that is, CAPITAL r ; you need to hold shift or have caps lock on).

EDIT: I see how you did it. That wasn't the intended solution, but i almost like it more than mine. However, my solution does use a pretty rarely-seen trick.  8)
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Offline Minim

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Re: The custom level challenge thread
« Reply #19 on: October 10, 2009, 09:16:27 PM »
Steve, I'm having a hard time following how you solved it...and it looks like a back route  :-[ you can save replays by pressing "u" after you've played your solution, and then load replays by pressing "R" (that is, CAPITAL r ; you need to hold shift or have caps lock on).

I think it's "L" not "R" and you don't need to capitalise it to load replays.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

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Offline Yawg

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Re: The custom level challenge thread
« Reply #20 on: October 10, 2009, 09:19:01 PM »
Steve, I'm having a hard time following how you solved it...and it looks like a back route  :-[ you can save replays by pressing "u" after you've played your solution, and then load replays by pressing "R" (that is, CAPITAL r ; you need to hold shift or have caps lock on).

I think it's "L" not "R" and you don't need to capitalise it to load replays.

Um...wrong on both accounts. SHIFT + R opens the load replay window, and u saves your replay to the Replay folder of Lemmix. No prompt though. If you dont hold shift, the r key by itself is mapped to restart the level. As anyone that uses Lemmix is aware, I'm sure.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

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Offline Minim

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Re: The custom level challenge thread
« Reply #21 on: October 10, 2009, 09:23:17 PM »
Oh! Sorry Yawg! :-[ I thought you were talking about the Lemmix player, and not the tester. Now I understand what was going on. Now, I need to just calm down and put this in mind.
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

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Offline chaos_defrost

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Re: The custom level challenge thread
« Reply #22 on: October 11, 2009, 02:39:27 AM »
I found another route through Yawg's level which might be "intended", but pressing "u" didn't make it save. Huh. It's a lot easier to execute than the other route, at least.
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Offline Yawg

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Re: The custom level challenge thread
« Reply #23 on: October 11, 2009, 04:09:44 AM »
Its probably another back route. Mind sharing it with me? And are you sure it didn't save?  "u" saves the replay as "level name.lrb" in the replays folder of the lemmix directory. Maybe you had caps lock on? It has to be lowercase.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

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Offline chaos_defrost

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Re: The custom level challenge thread
« Reply #24 on: October 11, 2009, 04:31:49 AM »
Oh, here it is, I didn't know where it was saved.
"こんなげーむにまじになっちゃってどうするの"

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Offline Yawg

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Re: The custom level challenge thread
« Reply #25 on: October 11, 2009, 05:05:32 AM »
I knew putting in all those exits would come back to haunt me. oh well, this is what peer review is for I suppose...  :D
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline chaos_defrost

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Re: The custom level challenge thread
« Reply #26 on: October 11, 2009, 05:08:20 AM »
Hahaha I know the feeling.  :P

Can your intended route work with 10 builders? The replay obviously won't and the miner is going to be extremely difficult if not impossible. I think it is, since at the minimum I needed 2 on the right hole, 5 in teh middle, 3 on the left, and one to stop the miner from breaching the floor.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano

Offline Fernito

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Re: The custom level challenge thread
« Reply #27 on: October 12, 2009, 04:05:58 AM »
Geoo's solution for Insane Steve's level was AMAZING!  :o (I'm a bit late, I know :P)

BTW, Insane Steve: it's your turn to post a challenge ;)
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Offline Yawg

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Re: The custom level challenge thread
« Reply #28 on: October 12, 2009, 04:42:12 AM »
Hahaha I know the feeling.  :P

Can your intended route work with 10 builders? The replay obviously won't and the miner is going to be extremely difficult if not impossible. I think it is, since at the minimum I needed 2 on the right hole, 5 in teh middle, 3 on the left, and one to stop the miner from breaching the floor.

My intended solution actually requires all 20 builders. Thanks to your playtesting, I should be able to eliminate all the back routes, and have an air-tight puzzle ready for my 6th pack :).
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

Offline chaos_defrost

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Re: The custom level challenge thread
« Reply #29 on: October 12, 2009, 09:16:50 AM »
I am fond of minimac's idea that this thread be devoted to alternate skillset/save %/whatever else versions of existing customs, so I think my future challenges in this thread will be in that form.

I'm going through my levels now to see what levels are good for this -- I have one level for ISteve11.dat but I don't want to post it quite yet.
"こんなげーむにまじになっちゃってどうするの"

~"Beat" Takeshi Kitano