The Lemmins Fangame

Started by Minim, September 24, 2009, 03:10:45 PM

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Minim

Here's a fangame which was not posted on the archive, and here's the site where you can download it from.

http://games.softpedia.com/get/Freeware-Games/Lemmins.shtml" class="bbc_link" target="_blank">http://games.softpedia.com/get/Freeware-Games/Lemmins.shtml

What do you think of this clone? Is it good enough to be downloaded on the Lemmings file archive?
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

Yawg

Its a decent clone with some nice features and a vastly improved HUD, but the huge differences in mechanics make it quite frustrating for someone used to DOS/Custlemm mechanics.

Plus, while the single .exe is nice and efficient, its quite a letdown that you can't add you own level files to the game's "User" directory.
Finally released my 6th level pack! Ten levels intended to push you quite a bit beyond the expectations of Mayhem/Havoc; check 'em out and let me know what you think!

http://camanis.net/lemmings/levelpacks.php?info&pack=174

GigaLem

Well is the level editor ready http://www.lemmingsforums.com/Smileys/lemmings/huh.gif" alt="???" title="Huh?" class="smiley" />
YouTube Channel |
Current Project(s)
MillasFreedom Planet Graphic Sets | Que Sorpresa! Mas Lemmings

All Projects By GigaLem

Minim

Well, for some reason, there isn't one as far as I know, so we can't do a thing about editing levels. http://www.lemmingsforums.com/Smileys/lemmings/sad.gif" alt=":(" title="Sad" class="smiley" />
Level Solving Contest creator. Anybody bored and looking for a different challenge? Try these levels!

Neolemmix: #1 #4 #5 #6
Lix: #2  #7
Both Engines: #3

GigaLem

YouTube Channel |
Current Project(s)
MillasFreedom Planet Graphic Sets | Que Sorpresa! Mas Lemmings

All Projects By GigaLem

Geoff

#5
very old post, but that is my effort. And DO NOT download from that link in the first post i get a virus warning. plus that is a very old version of my effort.

my most recent version.

https://drive.google.com/open?id=0B63pDrvBaCrGX2JPMDR4LW5nYzA

namida

Looks like you put a fair bit of effort in, but it also appears to suffer from the same issue as Cheapo: Frame rates are so low that it's virtually unplayable on newer systems (even when run in compatibility mode). I don't know whether this is related to the power of the system, or the OS (I'm on Windows 10, I ran under compatibility mode for Windows XP).
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Geoff

For some reason it runs very slow on windows 10, so i downgraded back to windows 7.

namida

Are you planning to continue work on it?

If not, and if you've made a substantial amount of original levels for it, I would be more than happy to help you with converting these to NeoLemmix.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Geoff

I'm always tinkering with it, i written it using blitzbasic+ your welcome to use the levels and graphics if you want. ;)

namida

There's definitely some interesting tilesets here! I didn't look at the levels yet - since it uses a unique format, they can't just be directly plugged into another engine, and as I mentioned, the game doesn't run well on my PC. The format looks simple enough, though.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Geoff

The level format is basically a text file.

namida

Yeah, I noticed this.  If I'm not mistaken, it follows this format, with all positions being in high-res (ie: same resolution as Lemmini, which is double that of DOS / Lemmix / NeoLemmix):

<level code>
??? - seems to always be 125?
<release rate>
<number of lemmings>
<save requirement>
<time limit in minutes>
<skill counts in normal order, one per line>
<screen start position>

# object data
<piece index number>
<X position>
<Y position>
???
??? - I assume these two in some way encode the No Overwrite, Invert and Only On Terrain settings?
--- repeat for each object
End

# terrain data
<piece index number>
<X position>
<Y position>
??? - I assume this in some way encodes the No Overwrite, Invert and Erase settings?
--- repeat for each terrain piece
End

# steel data
<X position>
<Y position>
<width>
<height>
--- repeat for each steel area
End

<blank line to finish file>


The level name and music track don't appear to be stored in the .lev file, but only in the levelpack.ini file.
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Geoff

<level code>
??? - seems to always be 125?  ; maxfall distance in pixels
<release rate>
<number of lemmings>
<save requirement>
<time limit in minutes>
<skill counts in normal order, one per line>
<screen start position>

# object data
<piece index number>
<X position>
<Y position>
???   ; visible on terrain only
???   ; full, invert etc
--- repeat for each object
End

# terrain data
<piece index number>
<X position>
<Y position>
??? - I assume this in some way encodes the No Overwrite, Invert and Erase settings? yes
--- repeat for each terrain piece
End

# steel data
<X position>
<Y position>
<width>
<height>
--- repeat for each steel area
End
0 screen back red
32                  green
48                  blue
a line here can be a background image

namida

Quote???   ; visible on terrain only
???   ; full, invert etc
Quote??? - I assume this in some way encodes the No Overwrite, Invert and Erase settings? yes

Could you elaborate on how it stores these? I assume it's bitwise, but what are the exact values that correspond to which setting?
My projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)
Non-Lemmings: Commander Keen: Galaxy Reimagined (a Commander Keen fangame)

Geoff

#15
objects
paint modes:
8=VIS_ON_TERRAIN
4=NO_OVERWRITE
1=INVERT
0=FULL
(only one value possible)


terrain
paint modes:
8=NO_OVERWRITE
4=UPSIDE_DOWN
2=REMOVE
0=FULL
(combining allowed)

stored in an array in the game.:thumbsup:

The level name and music track don't appear to be stored in the .lev file, but only in the levelpack.ini file.

could easily be changed, so they stored in the .lev file.

EddCase

Does anyone have a working download link to the newer versions of Lemmins?

Geoff

#17