[NeoLemmix]An Unnamed Level Pack

Started by Duuddu, February 13, 2018, 10:08:16 PM

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Duuddu

An unnamed level pack
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It have just 1 rank with 20 levels, the difficulty increase. fun to YOU GIVING UP
If you complete this level pack, if possible, send the replays and a feedback for the futures levels pack that I'll do.
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notes: I've just corrected the pack name 'aN unnamed level pack'.
           Bug on level 8 fixed.

zanzindorf

I completed the first 8 levels, and really enjoyed them. Level three is probably my favorite. Level four was close behind as my favorite, really nice puzzle.

See comments on Level 8:
Spoiler
Level 8, "the Funil", I probably broke. I managed to beat it with way more lemmings than probably intended by having my lemmings walk under the fire pits. If that was intended, it's still a good level, it just felt out of place in terms of difficulty compared to its neighboring levels.

I'll attach my replays. I played your pack using the newest version of NeoLemmix, the one that uses the new format. Hopefully the replays work for you. If not, let me know.

Thanks for sharing! I'm planning on finishing the rest later.

Duuddu

#2
The replays worked :thumbsup:
Spoiler
About the level 8, yes you broke, but I will fix it. You completed level 2 with 12 builders :D
Good luck in your journey on this level pack :D


zanzindorf

Alrighty, I've played through the rest of the levels. Of the remaining levels I played, 9 and 13 are my favorite. They're designed very nicely and have nice puzzles as well. I could not figure out 11, 14, 19, and 20. I'm very stumped. Maybe I'll given 'em another go later.

Level 17 Notes:
Spoiler
I may have cheesed this level. There is a tiny empty pixel at the top of the ramp I was able to make my lemming u-turn on using a digger and a platformer. I'm guessing that my not be intended, but I'm not sure if it makes a difference.

Overall, I really like this level pack. I don't really have any constructive criticism. Except, maybe the pack could use a better name :D

Thanks for sharing!





Duuddu

Thank you very much by played my level pack and by the feedback :). About the levels you couldn't complete if you want I can send the replays for you.
Spoiler
Level 16 is a level to scare the player, but with an "easy" solution
Some replays you sent doesn't worked, for example he replay of level 12 show that you not completed it :/ I think you confused the replays when you sent it.

zanzindorf

#5
Huh. That's odd. I just check that they still work on my end. I'm using the newest version (V12.00.01). There might be a subtle difference in the physics or maybe the converter didn't quite convert right. Not sure. Attached is a picture that shows my solution for level 12.

Also, if you wanna send me the replays for the ones I couldn't beat, that'd be great. If I can't get it in the next few days, I might sneak a peak at your solutions.

Edit: (Attachment Removed)

Duuddu

#6
Okay, but now can you delete this photo? :thumbsup: he others players love it :(
I sent to you a message with the replays

zanzindorf

Picture removed. Thanks for the replays, I'll check them out.

IchoTolot

My solutions are attached to this post! They are all working under the last old formats NeoLemmix version.

Feedback:

Spoiler

01: I see decoration in this level! Good! :thumbsup:  Nice start, but really the time limit isn't needed again  ;)  -- it just forces you to up the Release Rate at a certain point.
02: Good level, it really is a huge step up in difficulty compared to the first.  :)  Maybe move it a bit to the back ???
03: Ok, another extra second is needed here. There is another very similar solution failing just because of 1 frame. After giving it another 1-2 seconds extra it's a nice level.
04: 1 problem here again: An unneeded timer! ;)
05: Nice and easy level :) --- would reduce the Lemming count to like 20 or so though.
06: This level really has me feeling it's some kind of Lemmings 1 Mayhem level. I liked that one :thumbsup:
07: Way too much building for my liking :-\    It also looks a bit bare. 1 Lemming levels are hard to make interesting.
08: Nice idea, but this is waay too fiddly in my opinion. A smaller tower so that the crowd doesn't have to gather first could help here.
09: My favorite level of the bunch!  :thumbsup::thumbsup:  Took me a while to figure out! This, This is what I'm looking for! The only thing I could critizise is that it encourages trying out a lot of very fiddly stuff -- while the solution itself is also presice. Great level! :thumbsup:
10: Not a fan of this one though :-\  Waaay too much bombing through way too thick walls. Thinner walls and less bombers would result in a more fun level.
11: Very easy and waaay too much building for me again here. The level seems a bit uninspired compared to most other.
12: Annnd here we got the silver medal :thumbsup:   Great level! :thumbsup:   I only would remove the timer here ;)
13: Another nice one, but think about this: Why have the timer, when the water pit is already your timer ;)  If Lemmings fall into the water --- level not solved. If all make it then it's solved correctly. What besides turning up the RR enforces the timer here?  Nothing :8():
14: Sry too much bombing and building long bridges here. + I already used this trick in level 8 ;)
15: Ok, what's with all the bombing here.....not a fan   :-\   
16: I really did not see that the right side had a pixel to safely land on :devil:    It's a nice solution but that safe landing could be made clearer!
17: Liked this one :) , but it could use a bit more decoration.
18: I don't know if this is intended...I may have cheated :XD:
19: Really nice level :thumbsup:   Except 1 thing:   Make the exit visible! Golden rule: Exits and hatches should be visble from the get go!
20: Not gonna lie: Not a fan. Fiddly, lots of bombing that results in not being sure you still have enough Lemmings left to finish the level and a ton of building on top of it. + The timer is not needed ;)

All in all: This pack is a step up from your last one! :thumbsup: Better general usage of timers, added decoration and some really genious levels (hinting at 9 and 12).

There are still a few uneeded trimers, but waaay less than in the first pack. Also it really gets too much into excessive build + bomb levels near the end.

Looking forward to future packs! :)

Duuddu

Thank you by the feedback, with these hints I will try to get near to perfection in my next level pack :thumbs up: . I'm trying to do an LP that the players spend minimum 1 year trying to solve it :)

nin10doadict

A pack so hard that it would take the best players a whole year? You've got your work cut out for you. namida, IchoTolot, and Nepster are all really good at this game. Trying to stump them will be very hard. ;P

Strato Incendus

I was kinda celebrating the fact that apparently, I was able to "beat" Flopsy with two of my first rank levels in "Lemmicks" - but then again, he was probably just eager to get on to the gimmick ranks. Therefore, I attribute him skipping those two levels to a lack of patience rather than a lack of skill ;) .

So you see, creating single levels which the long time forum members can't solve is a rare enough occurrence already! An entire pack worth of that?

Well, it's good to have high ambitions, for sure... you should probably start by trying to solve NepsterLems, taking inspirations from it... and see whether you can create something even more challenging.
My packs so far:
Lemmings World Tour (New & Old Formats), my music-themed flagship pack, 320 levels - Let's Played by Colorful Arty
Lemmings Open Air, my newest release and follow-up to World Tour, 120 levels
Paralems (Old Formats), a more flavour-driven one, 150 levels
Pit Lems (Old Formats), a more puzzly one, 100 levels - Let's Played by nin10doadict
Lemmicks, a pack for (very old) NeoLemmix 1.43 full of gimmicks, 170 levels