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#91
Help & Guides / Re: Improving the Tutorial Top...
Last post by namida - December 29, 2025, 09:08:47 AM
Quote from: Proxima on December 28, 2025, 04:56:05 AM
Quote from: WillLem on December 28, 2025, 04:10:01 AMDo we have an existing way to convert this [Cheapo] content to .nxlv (or .lvl or .ini)?

Not automatically! The problem is that Cheapo levels are saved as bitmaps, so it's hard to convert that back into individual pieces. (And many Cheapo tilesets never got converted to NL.) Unless you could somehow write a program to calculate the tile locations from the bitmap, the only way would be rebuilding every level manually.

Very old versions of NL actually had tools to convert Cheapo levels. I initially looked into reconstruction of tile positions from the bitmap, but it just wasn't feasible outside of very, very simple levels (especially in rough-edged tilesets), and resorted to just treating every level as a VGASPEC level.

This is actually a relatively small problem. Having to convert the levels in a VGASPEC-like manner is a minor annoyance, not a dealbreaker.

Much bigger is the physics differences - the most significant one being that Cheapo's splat distance is about 25% longer than most other engines, including NL. This is a hugely breaking change for a lot of levels; NL had to specifically have a "Cheapo mode" (which was basically treated as a gimmick, albeit one intended for compatibility with another engine rather than to make unconventional levels) that implemented this different fall distance, as well as a couple of other Cheapo/NL differences (another one is checkerboard terrain - whereas L1 / NL allow lemmings to slip through a checkerboard hole, Cheapo would have the lemming step up instead). And of course, there's the fact that some Cheapo features are not supported by NL, most notably inverted gravity (and the associated objects).

There really isn't any "good" way to play Cheapo content at the moment. NL 1.43 is probably the best option on a modern PC; but best of all would be to dig out an old PC and put actual Cheapo on it. (I wonder - how well does it run under a VM running an older Windows, or under Linux+WINE?)
#92
Help & Guides / Re: Improving the Tutorial Top...
Last post by WillLem - December 29, 2025, 08:41:52 AM
Suggested format for all such lists:

Large Bold Title

:lemming: Brief summary of the main USPs (no more than 3), i.e. what are the main reasons a Forum user would enjoy the game/engine/port listed. It should be no longer than this example.
:lemming: Compatibility information.
:lemming: Download link (Note: this is a dummy link that doesn't lead anywhere)



Example:

NeoLemmix

:lemming: A modern clone of lemmings that aims to keep the gameplay puzzle-focused by including various player assist tools, fixes physics bugs, and provides a platform for user-created content.
:lemming: Compatibile with Windows and Linux.
:lemming: Download NeoLemmix



The finer nuances of the engines such as steel behaviour, level formats, etc. can be discovered later. As a way in, we need to make things as concise and accessible as possible.
#93
Game Bugs & Suggestions / Re: [+][BUG][PL] NeoLemmix 12....
Last post by WillLem - December 29, 2025, 08:11:04 AM
"Select Walker" is exactly that: select a walking lemming. It doesn't look at whether or not the lemming has been assigned a permanent skill, only whether its current action is 'walking' vs any other action.

There may be situations where a walking lemming needs to be selected whether or not it's an athlete. Current logic allows this, and can reasonably be expected, so I'd rather not mess with that.

What I'm happy to do here is create another hotkey for "Select Unassigned Lemming", which would select any lemming that isn't either (a) performing a skill action, (b) an athlete, or (c) both. Unfinished logic actually does already exist for this in the NL codebase, so I'd imagine it was either in the works at one point or even an actual feature that was later removed.

@Strato Would that be sufficient to address this issue?

Note: I've updated the post topic as a [SUG] for "Select Unassigned" rather than a [BUG] for "Select Walker".
#94
Help & Guides / Re: Improving the Tutorial Top...
Last post by Simon - December 29, 2025, 08:04:59 AM
I'm happy with every suggestion, except with how you recommend to rename How to Play L1 to encompass other games. The wish to play L1 is so common, it's the hook to reel outsiders into the culture. It deserves to stay in its own narrowly focused thread.

You can still make a catch-all sticky topic, which then links to How to Play L1 (and to those other games).

You can still link from How to Play L1 to other topics.

One thread stickied for L2 is indeed enough, and it can then link to others. We can make a new L2 thread to bind it together, or repurpose one of the existing ones.

-- Simon
#95
Game Bugs & Suggestions / Re: [✓][BUG][PL] Skill shadow ...
Last post by WillLem - December 29, 2025, 07:54:26 AM
Fixed in commit 1e5846d - it's now also fixed for projection shadows.

This fix will be included in CE 1.1. I've tested it fairly thoroughly alongside the fix for Inconsistent skill/projection shadows with (de)assigners, we can take a good look at it in the RC (which will hopefully be ready later today).
#96
Game Bugs & Suggestions / Re: [+][BUG][PL] Inconsistent ...
Last post by WillLem - December 29, 2025, 06:42:54 AM
Fixed in commit e95dbaa.

Projection shadows now take into account skill assigners and removers along the full movement trajectory. This fix will be included in CE 1.1.
#97
Levels for v10 or older / Re: [NeoLemmix] Holiday Lemmin...
Last post by kaywhyn - December 29, 2025, 03:54:59 AM
All rightie, I've finally recorded and posted video solutions to the levels of this pack :)

Link: https://www.youtube.com/playlist?list=PLbp2m4KlFpJtZOQP0pe56P99MaVH8fcY9

I'm also attaching my replay collection again. The extra solutions to a level are the talisman solutions. Huh, what are the chances I end up getting none of them on my first playthrough of the pack years ago :P The biggest problem with Old Formats NL, of course, is that the talismans are hidden in the F6 menu instead of being displayed on the level preview screen like they are in New Formats NL
#98
Lemmings Main / Re: Lemming Races
Last post by The64Watcher - December 29, 2025, 02:58:14 AM
made another one click here
#99
Lemmings Main / Major marks for 35th (1991-202...
Last post by Baldem1990 - December 29, 2025, 02:41:00 AM
All of the British people and members of the Lemmings Forums will celebrate on the 35th anniversary of Lemmings on Valentine's Day (Februrary 14) 2026. Here are my fictional concepts on Lemmings mods and ports.

Lemmings for Windows 95: Director's Cut
Modified port of Windows 95 to modern PCs running Windows. Contains fixed errors (not counting the soundtrack), added "We all fall down" (Fun), "All the 6's....." and bonus levels, raised lemming capicity to 100, fixes instant fast forward bug on modern machines, MIDI conversion of DOS CD music (as known as the "Canadian Music'; plus copyrighted tracks known as "How Much is That Doggie In the Window" and "Forest Green"), fixed one-sound capicity.

Lemmings Paintball for Scratch 3.0
MIDI soundtrack recreated in FL Studio, online cloud play (user required), servers created for UK (Server 0), USA (Server 1), and Japan (remixed, Server 2), fullscreen game recreation from 480p to 720p (anti-aliased, 4:3 resolution), with help from famous Scratchers "griffpatch" and "GarboMuffin" (creator of TurboWarp, a Scratch extension engine), featured on the "Featured Projects" row in the Scratch index page (Server 0 the most popular, Server 2 behind), and added to online cloud gaming list in Scratch Addons.

Lemmings in Russia
Tribute to USSR and Russia by Russian Lemmings fan who migrated during the Russo-Ukrainian war to USA, soundtrack consisted of Russian folk, classic and 1990 Russian popular culture (seven soundtracks from Russian J2ME Lemmings were added), tilesets Moscow, Cuba (tropical), Siberia, Russian Woods, Russian Construction, Russian Old Times, and Russian 1970s, game in Russian and English, ports to Amiga, DOS (Easter egg leads to DOS CD version of Lemmings in Russia (with unique soundtrack called the "Russian Music" made in FL Studio)), Windows 95, and NeoLemmix.

Toshiba J-3100 Lemmings rediscovery
Playable in browser

Oh-no! More Lemmings for Sharp X68000 and NEC PC-9800
Port of expansion pack to Japanese home computers
#100
Level Design / Re: Immediate turn-offs
Last post by kaywhyn - December 28, 2025, 11:47:32 PM
Quote from: geoo on December 28, 2025, 10:06:23 PMkaywhyn, I watched your LP for Stroke at Retirement Age, and you basically had all the skill placements down after 20 minutes. Really interesting to see that the hard part was realizing that this works if only you change the timing. And similarly interesting to know that you had a hard time with Merge Sort. For Lix I actually made a small level pack exploring these flow control ideas if you're curious. It ships with the latest Lix release.

Yea, I definitely plan to take a look at your Lix pack sometime :) I'll let you know when I am. I've already played two levels from it, which were nominations for LOTY2024 earlier this year (I'm guessing Simon nominated them?). They are Roots of Life and Just Mine.

Link: https://www.youtube.com/watch?v=tzivNQsFb2M

Also completely unrelated, but I also uploaded solutions to your geooPkG custom Dos/Lemmix pack from about 1-2 months ago:

https://www.youtube.com/playlist?list=PLbp2m4KlFpJt-4qlhSQKD16P7K5AoMqmt

QuoteBack in the early days I had similar trouble with tseug's Oh No, Not Again (is that in RotL as well?); it took me 4 years to solve that as my intuition for how the lemmings moved was completely off and I never thought feasible what ended up being the solution.

I checked and nah, Oh No, Not Again isn't in the RotL v4.0 New Formats NL pack. It is, however, the final level of the Armageddon rank of the Lemmini version of RotL that mobius put together all those years ago, as well as in some earlier NL versions of the pack. That is fascinating to read that it took you 4 years to get the level solved. I didn't think it was that difficult, though I do find it amusing as the final level of the Lemmini version of RotL, when it's nowhere near the hardest level of the main part of the pack.

Speaking of tseug, I also finally solved all of their 1tseug Dos/Lemmix pack recently. Woo-wee, quite a difficult pack, but I finally managed it all after starting it quite sometime ago but didn't get very far with it back then! :thumbsup: