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#91
NeoLemmix Levels / Oh Wow! More New Worlds
Last post by Mobiethian - March 01, 2026, 10:39:22 PM
Are you ready? Enjoy 40 levels with five new graphic styles! Below are the two ranks in this level pack, 20 levels each:

Painless (Easy to Medium)
Nuisance (Medium to Hard)

NeoLemmix Player is required to play this level pack. There is room for more levels, perhaps an even harder rank will added sometime in the future. Keep that in mind as a good possibility.

Description:

An expansion to the level pack Lemmings New Worlds, this is a collaboration with Armani. This one has 40 all-new levels, plenty of deadly traps, and eye-catching graphic styles made by 92Dexter11! Oh Wow! More New Worlds is sure to entertain you for as long as it takes to complete the pack. Be prepared to put your lemming thinking caps back on and be a master player!

New level styles made by 92Dexter11; Brass, Grotto, Hoard, Jade, and Lush. There is one special level, only 'you' can pick it out from the others!

Additional credits/Special thanks: KevinMichael, Deedlebug, Meatball, and especially the Lemmings Forums staff! Thank you to all of the developers of NeoLemmix for making this level pack possible!

Finally, Happy upcoming birthdays to kaywhyn and 92Dexter11 this level pack is for you guys! And anyone else interested in playing it.

Enjoy!

Level Pack: https://drive.google.com/file/d/1JOw2R2BhXHDul5Mh64VVvbkyV-Qzp4_w/view?usp=sharing

CD Music: https://drive.google.com/file/d/1DQysLgjgLe2P-GoiWpy2VEZwrWEUWP27/view?usp=sharing

Custom Sound Effects: https://drive.google.com/file/d/1WRULxUz-l3vWuoPCFkUN0RtrgQccvBiU/view?usp=sharing
#92
Game Bugs & Suggestions / [+][SUG][PL] Pickups skill typ...
Last post by Guigui - March 01, 2026, 10:33:57 PM
I've always had a hard time deciphering which skill is included in a pickup, to the point that most of the time I have to actually pick it up to check which skill it is. Is that just me ?

Simple suggestion : display the skill type and its number in the panel when mousing over the pickup icon ?
So if you mouse over a pickup that gives 3 builders for instance, you'd see "3 builders" written in the panel, the same way you see lemmings types and skill description when you mouse over them.
#93
In Development / Re: Ah yes, PimoreLems!
Last post by Guigui - March 01, 2026, 10:25:52 PM
Once again Icho ruled us all out, congrats!

Spoiler
The Strange Relics Of Lemnos had to be done the other way around, always hard to see but it solves both problems of where to put the bridge, and not having to cancel that basher.

Your Ancient Crash Site solution is a marvel. Save a bridge by making bridges in an unnatural way at the beginning. This level is on par with Armani's best tricky designs, reminds me a lot of Underroot in the last contest.

Also 100% on Spring Break looks easy when you watch Ico do it. For some reason, I'm just not that good at seeing how to use multiple miners.
#94
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 01, 2026, 08:54:58 PM
I'm so sorry - by mistake, I repeated Tricky 7 for Taxing 5 and put the wrong level in the pack. Here's the correct level:

Edited: the current version of the pack in the above post should have fixed this :)
#95
Lemmini / Re: Artists Wanted! (for drawi...
Last post by Proxima - March 01, 2026, 07:43:02 PM
Got to put my vote in for the side-view glasses; they look great!  :thumbsup:
#96
In Development / Re: Ah yes, PimoreLems!
Last post by IchoTolot - March 01, 2026, 06:41:38 PM
Here are my solutions.

All talismans cleared and in a few cases a little bit extra like 20/20 on "20 _Spring_Break".  8-)

I really like the new takes!  :thumbsup:

"19_Iron_Industry" looked a bit intimidating at first but once you structure the level in your head it becomes much easier.

The biggest challange was "12_Ancient_Crash_Site" alongside setting up the 1 miner solution to "16_Voltaic Mosaics" and "11_Minimal_Design".

My favorite level is "09_The_Strange_Relics_of_Lemnos"!  :thumbsup:

I attached my solutions!  :)
#97
Lemmini / Re: [RetroLemmini] hrb264’s Re...
Last post by hrb264 - March 01, 2026, 05:49:12 PM
Here's the pack, I think I've finally got it working.
#98
In Development / Re: TomatoLems [26/30 Levels]
Last post by The Tomato Watcher - March 01, 2026, 04:38:08 PM
Minor progress update for you all. :)

The harder repeat of the aforementioned level has been scrapped due to a backroute that I'd rather not worry about trying to patch out, so we're back down to 26 levels, but I've got a few works in progress to replace it with. On the plus side, I've finally settled on a name, "TomatoLems", even if it's not the most creative one out there, and I've been working on the presentation some now as well, adding some unique custom panel graphics and custom jingles.

Very excited to finish this pack, though progress will likely remain slow for the rest of my time working on it.
#99
Lemmini / Re: Artists Wanted! (for drawi...
Last post by WillLem - March 01, 2026, 04:35:54 PM
Great work, zanzindorf :thumbsup:

Quote from: zanzindorf on March 01, 2026, 12:08:20 AMHere's an attempt at the code icon:
...
Do we like the binary code? I can add or remove it to either render.

I definitely prefer the front-view glasses. The binary is also a nice touch.

Quote from: zanzindorf on March 01, 2026, 12:08:20 AMFor this one, I changed the lighting a bit to brighten everything.

I can't decide which I prefer of these. The darker one seems a bit more 3D, has more depth to it, which is good. The lighter one is more "visible", but might not contrast as well against the standard menu background.

I'll get some previews of these icons up later today.
#100
In Development / Re: Ah yes, PimoreLems!
Last post by JawaJuice - March 01, 2026, 03:07:40 PM
All in spoilers, just in case ;)

Spoiler
Quote from: Pieuw on March 01, 2026, 12:01:21 PM:lemming: Ancient Crash Site - I won't say much because I don't want to give unwanted spoilers, but a good part of your solution is correct. :)

Took a look at Guigui's replay for this level and it's effectively the same as mine (see last replay), in that he ends up with the infinitely looping climber. He took a more circuitous route but the end result is the same! I will say that it's easily the hardest talisman of the rank as it's the only one yet to be solved. Even if a couple of my other solutions are backroutes, I'm confident I'll be able to get the talismans for the fixed levels ;) Well, Lemnos is a bit of head-scratcher actually, if the basher/blocker trick is prevented; this one though, no idea at present how to get around that climber problem. ;P