Recent posts

#91
In Development / Re: Random level sharing topic...
Last post by JawaJuice - November 26, 2025, 08:06:48 AM
@mobius I know it's a while ago now, but I didn't see any replays posted for your levels, so here ya go!

#92
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 26, 2025, 08:01:15 AM
And here's your talisman :) A different (better!) solution.

Spoiler
Tricky to pull that off, that, having to start digging at the right spot so that the blocker falls through the 1-pixel gap to the right rather than left after the digger releases him.

EDIT: Also got a solution for your R1 level. I always dread you telling me it's another backroute - I seem better at finding backroutes for your levels than intended solutions lol :D

Spoiler
For the longest time, I was trying to mine down to the crowd with a climber/miner, but having used a builder to turn him around at the top, then bomb at the end of the miner tunnel but it was always one pixel too high - I'm sure you're aware of this! So I tried to find a different approach.

#93
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 26, 2025, 07:43:33 AM
@Crane Non-Talisman solution for V3, and possibly another backroute because no refinement to this solution would get it under a minute.

This level is harder than I initially gave it credit for! Should have known with you, Crane ;)
#94
Contests / Re: Level Design Contest #33 -...
Last post by kaywhyn - November 26, 2025, 07:36:37 AM
Quote from: JawaJuice on November 26, 2025, 12:24:00 AMNo worries, @kaywhyn - I enjoyed playing R2 very much! I think your level looks great with the Dune tileset. It also gave me the most pause for thought outside of Armani's level in this rank, despite the minimal skillset. A nicely designed puzzle.

Aww, thank you for the compliment telling me that I used Icho's Dune set well! I'm glad you liked my R2 :thumbsup:

QuoteI think possibly R2 plays to my strengths: I tend to do quite well with only 1 or 2 lemmings (aside from Dexter's Lock and Key haha).

Ah, you have indeed noticed that I did manage to solve all of Dexter's Lock & Key pack :thumbsup: Don't worry about being stumped and needing to take a break from the pack. I too had to put my LP of the pack on a brief hold for a bit when I wasn't able to get Solitude 5 solved. Luckily for me, it didn't take as long for me to get unstuck as I thought, but yea, I struggled so much throughout the entire thing. Icho was even nice enough to let me know that some of the levels of the pack I solved easily he had a hard time with and vice versa. There you have it here: Proof that even those who most in this community consider some of the best level solvers of Lemmings get stuck too! ;)

QuoteOn the other hand, I typically don't do so well with very limited skillsets where if I can't see the solution, it feels like there aren't that many things to try. I'll move onto R3 and circle back to R1 later; with the exception of Armani's level, I did come fairly close to solving the others. Yours sounds like it needs a trick, which I may not be aware of - I've played the game long enough to know most standard tricks, but there are still some obscure ones I probably don't.

The fact that you've come really close with being able to save 4/5 for my R1 is quite impressive. Well done! :thumbsup: Yea, you're close but not quite there yet. You're pretty much spot on that my R1 level requires something obscure that isn't seen very often in custom Lemmings levels. For those who have seen it before, the level's no problem at all, but for those who haven't, it's a nasty level otherwise. Hence why I personally still consider my R1 a 5th/final rank level in my upcoming Lemmings Memories pack that's currently a work in progress even if the solution is obvious to the great level solvers of this community.

Also, for contests, before the end of the playing phase, I generally record videos showing off solutions to these levels, as well as go over the intended solutions of my own levels. So, if you still haven't managed to figure out my R1 before then, you could always wait for the video where I go over my own levels to go up. When that happens, I link to it in this topic :) I do have confidence that you'll be able to get my R1 solved before that happens though! :thumbsup: 
#95
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 26, 2025, 07:18:08 AM
I realized I also forgot the Talisman with that replay anyway :P Will check V3 :thumbsup:
#96
In Development / Re: Levels by Crane
Last post by Crane - November 26, 2025, 02:55:38 AM
I'm glad they're those two things... visually enticing and deceptively difficult are good things!  Good luck, have fun!
#97
In Development / Re: Levels by Crane
Last post by mobius - November 26, 2025, 02:06:28 AM
I've been having a look at some of these: as usual Crane's levels are visually enticing and deceptively difficult! Some of them I feel like I'm close but others I feel utterly lost. I'll be sure to post if I solve anything.
#98
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 26, 2025, 01:36:36 AM
Ah, damn, I posted the wrong version!  This was a fix I rejected because, yeah, that!  V3 incoming.
#99
In Development / Re: Levels by Crane
Last post by Crane - November 26, 2025, 01:27:27 AM
Think outside the box... *grins*
#100
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 26, 2025, 01:14:42 AM
Not a lot different, but forced to use all skills this time, except the bomber obviously.