Recent posts

#91
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 10, 2026, 12:32:04 PM
Quote from: lemmkeev20 on October 10, 2026, 11:59:55 AM
Quote from: UltimateLemmings on October 10, 2026, 06:22:30 AMThis one is "sufficiently advanced" by now @namida, would it be possible to get a separate board by any chance?  :thumbsup:

its fixed now :D

however how do i set it up? so i can perfectly use it  ???
Not sure what you mean? Are you a NeoLemmix contributor or developer? I can't help you any further than provide you with the resources to backport it to NL.
#92
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by lemmkeev20 - October 10, 2026, 11:59:55 AM
Quote from: UltimateLemmings on October 10, 2026, 06:22:30 AMThis one is "sufficiently advanced" by now @namida, would it be possible to get a separate board by any chance?  :thumbsup:

its fixed now :D

however how do i set it up? so i can perfectly use it  ???
#93
NeoLemmix Levels / Re: NotaLems Level pack
Last post by MASTER-88 - October 10, 2026, 10:19:33 AM
Tough 24 Crocodilopolis 8-)

Tough 24 Crocodilopolis
Miner remain, not sure is this intention one, but that was pretty genius IMO. ;)

Okay its last level time next. Lets go try it out. :thumbsup:

EDIT
Here we go. Every levels are completed succesfully 8-)

Final Level
Its not are too worse IMO, yeah its long and requires me few failed approach, so i have to start it over again few times, anyone i´ll personally liked theme with this level and sure its not too hard final level, but sure little tedious, because 12-13 minutes lenght. Still 1 builder remain

Let post last levels solutions youtube.
#94
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 10, 2026, 06:22:30 AM
This one is "sufficiently advanced" by now @namida, would it be possible to get a separate board by any chance?  :thumbsup:
#95
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 10, 2026, 06:21:08 AM
Quote from: lemmkeev20 on October 10, 2026, 02:32:56 AM
Quote from: UltimateLemmings on October 10, 2026, 01:14:17 AM
Quote from: lemmkeev20 on October 08, 2026, 06:33:24 PM
Quote from: UltimateLemmings on October 08, 2026, 10:01:58 AMSorry about that boring summary, basically: MORE FUN, MORE JOY, MORE RECORDS!

honestly i really wonder where did you got the macintosh styles ??? ?

(its beacuse i want to use them in neolemmix)
They were extracted from the Macintosh ports Lemmings, Oh No! More Lemmings, and the four Holiday/Xmas Lemmings.

I would love for you to backport them to NeoLemmix. Already looks great with NeoLemmix levels (though unmatching assets still use the 1x graphics it still looks great), so I have packaged them up for you: Macintosh Graphics

thanks  :thumbsup:
however when pressing the link, unafortunately for me it appears that it says ¨not found¨ :'(

yes, i am not joking, that is the actual website :'(
Apologies, I made that link private on GitHub instead of a secret, but public link. This one should hopefully work.
#96
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 10, 2026, 05:49:47 AM
Okay so I have never played Lemmings 3 The Chronicles before this port. And I am absolutely baffled by the UI. How am I meant to know that THIS is jump?

#97
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 10, 2026, 05:17:14 AM
Ultimate Lemmings 1.9.1 — The Tribes and hotfixes

1.9.1 is out! Here's what's changed since 1.8.3, including the 1.8.4, 1.8.5 and 1.9 updates.

1.9.1 hotfixes
  • Wall-facing targeting. Favor lemmings still approaching now uses nearby walls to favour lemmings facing into the work. This fixes crowded-wall Basher selection. Classic also refreshes the hovered target when a lemming turns. The shared correction covers Classic, NeoLemmix and both sequels.
  • Clear targeting grouping. All three targeting preferences share one outlined group in Gameplay settings.
  • Flat Panel settings. Tube Strength and Pixel Width are greyed out for Flat Panel. Monitor and Television enable them again and retain your saved values.
  • Nuke music. The funeral slowdown starts at the 2→1 countdown. Screen saturation changes only when rescue becomes impossible. Music returns to normal over 2.4 seconds after the last explosion. This covers Classic, NeoLemmix and The Tribes. Chronicles has no mass-nuke action.

The sequels
  • Lemmings 2: The Tribes is complete and out of beta. All 120 levels have recorded winning routes, with continuous ten-level runs through all twelve tribes and verified survivor carry-over. This includes more climbing, stone-collision and runtime fixes.
  • Lemmings 3: Chronicles moves from Preview to Beta. There are verified standalone wins for 74 of its 90 levels. Work continues on the remaining routes, campaign and endings.

More of the original Macintosh feel
  • Choose Macintosh (original) in Audio for 31 arrangements using the game's original sampled instruments: 21 Classic, six Oh No! and four Xmas tunes.
  • Release-rate changes play the original MousePress sound, with pitch changing as you adjust the rate.
  • Choose Original Macintosh under Graphics → Counters for the original skill-counter digits. Music and counters can be chosen independently of terrain artwork.

Finding levels and keeping your progress
  • Favourites let you bookmark levels from Level Select or the results screen. Recently Played keeps your last 50 distinct levels, newest first. Both live in Collections and are saved per profile, including Hot Seat, across Classic, fan packs, NeoLemmix and both sequels.
  • Hot Seat's Resume button shows every participating player's initials in turn order.
  • Journey wins save as soon as you complete the level, before you click Next level.
  • A visible Menu action, Q and Escape return to the library with your saved run. Classic, Lemmings 2 and Lemmings 3 share these controls.

The Joy Update's sound and music improvements
  • Every rescue gets a cheer, including crowded exits. The Tribes adds rescue, trampoline and trap feedback; Chronicles adds sounds for pickups, projectiles, explosions, building, steel, water and traps.
  • Personal bests and newly earned rare awards get a small result flourish. Fresh starts and retries play Ready after the countdown; Hot Seat handovers wait for the next player's Ready.
  • Distinct timer and builder warnings, plus a short cue for rejected skill assignments.
  • Adaptive DJ can lift your winning theme to an installed composer recording or remix of the same tune, then keep it playing through the results screen.
  • Better recorded-soundtrack volume balance and source-verified loops. Holding fast-forward smoothly bends the music's pitch; releasing it restores your previous cruising speed.
  • Result sounds respect effects volume and mute, and stop when the game loses focus. Music-source changes preserve pauses and journey or shuffled playback continuity.


The download icon and Check for Updates now share a recoverable flow after repeated clicks, cancellation or a busy update, so you can retry without restarting.

Intel and Apple silicon, macOS 12.3+. NeoLemmix remains Beta. Original-engine fidelity and sequel ending checks continue.

Download 1.9.1 and read the release notes

For a fresh install, choose the slim download; it includes the original Mac music and essential soundtracks. Existing players can use Check for Updates.

Thanks for the reports and feedback — they helped shape this update!
#98
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by lemmkeev20 - October 10, 2026, 02:32:56 AM
Quote from: UltimateLemmings on October 10, 2026, 01:14:17 AM
Quote from: lemmkeev20 on October 08, 2026, 06:33:24 PM
Quote from: UltimateLemmings on October 08, 2026, 10:01:58 AMSorry about that boring summary, basically: MORE FUN, MORE JOY, MORE RECORDS!

honestly i really wonder where did you got the macintosh styles ??? ?

(its beacuse i want to use them in neolemmix)
They were extracted from the Macintosh ports Lemmings, Oh No! More Lemmings, and the four Holiday/Xmas Lemmings.

I would love for you to backport them to NeoLemmix. Already looks great with NeoLemmix levels (though unmatching assets still use the 1x graphics it still looks great), so I have packaged them up for you: Macintosh Graphics

thanks  :thumbsup:
however when pressing the link, unafortunately for me it appears that it says ¨not found¨ :'(

yes, i am not joking, that is the actual website :'(
#99
In Development / Re: Que Sorpresa! Mas Lemmings...
Last post by lemmkeev20 - October 10, 2026, 02:30:48 AM
about the music sugestions i have a few! :thumbsup:

just download them and put them in your music folder and done!

hope this helps :D
#100
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - October 10, 2026, 01:14:17 AM
Quote from: lemmkeev20 on October 08, 2026, 06:33:24 PM
Quote from: UltimateLemmings on October 08, 2026, 10:01:58 AMSorry about that boring summary, basically: MORE FUN, MORE JOY, MORE RECORDS!

honestly i really wonder where did you got the macintosh styles ??? ?

(its beacuse i want to use them in neolemmix)
They were extracted from the Macintosh ports Lemmings, Oh No! More Lemmings, and the four Holiday/Xmas Lemmings.

I would love for you to backport them to NeoLemmix. Already looks great with NeoLemmix levels (though unmatching assets still use the 1x graphics it still looks great), so I have packaged them up for you: Macintosh Graphics