It can get exhausting with needing to repeatedly resolve updated levels, yes, but as I have been told by some, including you, in the past, eventually there comes a point where further fixes might not be worth it anymore because they might result in the level not looking as good anymore, more fixes might do further harm than good, etc. I think I've gotten somewhat better with letting some acceptable alternatives/variants slide in my more recent stuff, but in my really early stuff I was kind of the same way with not accepting even solutions that differ in one detail. So, I can relate with needing to release so many updates, though I think this is more that I'm just not as good at backroute fixing as I thought I was!


I'm still working on the latest R1, haven't managed to solve it (or backroute it) yet! I assume my R3 solution was also acceptable - it's pretty similar to @kaywhyn's; a subtle difference in execution that allows the saving of a different skill, but the basic idea is the same.
I do agree with @JawaJuice when he mentions that it can be just as frustrating for players thinking their solution is/must be intended only to be told later on that it isn't
So yea, still have no clue on what you intend here for R1 