Recent posts

#91
Contests / Re: Level Design Contest #33 -...
Last post by Crane - December 17, 2025, 12:42:33 PM
Do you want me to stop updating then?  I'm sorry for all of the frustration.

EDIT: I give up.  R1 and R3 are broken.  Two levels broken.
#92
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - December 17, 2025, 12:16:15 PM
OK, got another solution for updated R1. It uses all the skills this time, but looks a bit fiddly and hacky, so probably another backroute ;)

EDIT: That was an obvious overcomplication. Did it again, but this time saves more than one skill, so definitely a backroute. Like @kaywhyn, really struggling to see what is intended here. :(




#93
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - December 17, 2025, 11:51:43 AM
That was quick! :D I'm still working on the latest R1, haven't managed to solve it (or backroute it) yet! I assume my R3 solution was also acceptable - it's pretty similar to @kaywhyn's; a subtle difference in execution that allows the saving of a different skill, but the basic idea is the same.
#94
Contests / Re: Level Design Contest #33 -...
Last post by kaywhyn - December 17, 2025, 11:40:25 AM
Another resolve for Crane's R1 and sadly another backroute which unfortunately also seems to be going backwards and further from intended again because this time I managed to save even more skills :( I do agree with @JawaJuice when he mentions that it can be just as frustrating for players thinking their solution is/must be intended only to be told later on that it isn't :P So yea, still have no clue on what you intend here for R1 ;)
#95
Contests / Re: Level Design Contest #33 -...
Last post by Crane - December 17, 2025, 10:58:49 AM
Redneck Redemption - V5:
Changelog
- V2: Bad version (shrunk terrain to the left of the exit, rejected it as a fix, but uploaded it by mistake instead of what is now V3!)
- V3: Added a steel plate to the left of the bottom exit to patch a backroute from JawaJuice
- V4: Reduced the height of the terrain above the steel to patch a backroute from JawaJuice
- V5: Removed talisman
#96
Contests / Re: Level Design Contest #33 -...
Last post by Crane - December 17, 2025, 10:46:51 AM
I think my R3 level is a little bit broken, but kaywhyn's solution isn't too far off, so I'll let it pass for now!  For the R1 level, it seems I made that steel plate too thick!

I've also removed the talisman for the R2 level for now so as to not encourage people, even if it was titled "Now that's cheating!"
#97
NeoLemmix Styles / Re: Style updates topic
Last post by WillLem - December 16, 2025, 11:55:49 PM
Quote from: namida on December 16, 2025, 09:11:25 AMGoing to need to see some community consensus

That's a rare currency these days. I hope I'm wrong, but I doubt anyone will reply either way regarding the proposed changes. Might I suggest that we at least trial them? That way, people can see for themselves if they like them or not before we decide anything.
#98
Contests / Re: Level Design Contest #33 -...
Last post by Armani - December 16, 2025, 02:20:10 PM
@kaywhyn

Your solutions for R1 and R2 match my intended solutions perfectly. R3 is also acceptable. :thumbsup:

R1 – I love your logical deduction on this level. This is exactly how I imagine an expert player would approach the solution gradually eliminating possibilities one by one. 8-)

R2 – Also intended! This level is all about properly setting up the splatform so the lemming can survive the fall after performing digger+builder.

R3 – You collected all the correct pick-ups and took the intended route. You used the miner in a slightly different way but that's a minor difference and completely acceptable. ;)
#99
Forum Games / Re: Care the Lemming (based on...
Last post by The64Watcher - December 16, 2025, 11:42:35 AM
im gonna lock him in his crate until someone does something, but for now i will give him the singular grape in my pocket that is conveniently there
#100
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - December 16, 2025, 10:52:47 AM
I also have solutions for the updated levels. If I were to comment on them, it would actually be close to @kaywhyn's observations above, so I wonder if we've hit on similar solutions (not gonna check at this point, as I don't want spoilers!). My R3 solution definitely looks a lot closer to intended than many of my previous attempts to me.

Sorry to hear you were feeling disheartened, Crane. If they're getting backrouted so much, I guess it just means you've created really challenging levels! If it's any consolation, it's equally frustrating as a player to think you might have cracked it this time, only to be told it's another backroute! :P