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#91
Game Bugs & Suggestions / [+][SUG][PL] Level Search shou...
Last post by WillLem - September 09, 2026, 01:36:56 AM
This idea is courtesy of Armani, who has implemented it his custom NeoLemmix build.

The Level Select menu currently has a search bar, which allows the user to search the levels by title. The results are displayed and can be clicked to load the relevant level.

Armani's version also allows searching by Title and Style. This could be expanded even further to allow searching by Skills, Talismans and other level properties.

Now that the Search feature is fast and stable, expanding it seems like the obvious next move.

Also, @Armani - I'd be very interested to see how your Search feature works, and if you may have been able to optimise it in a different or better way than I have.
#92
Game Bugs & Suggestions / [+][SUG][PL] Anchor camera to ...
Last post by WillLem - September 09, 2026, 01:28:26 AM
This idea is courtesy of Armani, who has implemented it his custom NeoLemmix build.

Basically, right-clicking a lemming twice locks the camera to that lemming. The view then follows them until another is highlighted, or empty space is clicked. This is potentially super useful for watching replays back in Playback Mode.

Armani takes this a step further by also anchoring the Zoom function to the same lemming.

I'd like to add this to CE, but make it a hotkey (similar to the existing 'Highlight Lemming' hotkey) which toggles the anchor on and off, rather than 2 right-clicks.

We can decide later if clicking air should cancel the anchor. Air-clicks also cancel the replay and perform forwards frame steps; we probably shouldn't make it also do this third thing.
#93
Editor Bugs & Suggestions / Re: [SUG][ED] Option to have A...
Last post by WillLem - September 09, 2026, 01:15:07 AM
Ah OK... so, the option is remembered between Editor sessions (and is set via the Auto Screen Start checkbox itself), but reverts to being unchecked if a new level is created in the same session, regardless of option.

The setting must necessarily be separate from the level property, then (which is initialized to false every time a new level is created). An oversight from my early days with the Editor before I knew better! It has at last been added to the Settings menu.

Fixed in NLEditor commit 8ecd3c6.

#94
Game Bugs & Suggestions / Re: [BUG][ED] Unable to load r...
Last post by WillLem - September 08, 2026, 11:38:25 PM
Turns out this is a game bug (rather than an Editor bug) so I've moved the topic.

The fix is to wrap the LoadReplay function and pass it a bool when loading replays via Playtest. This restores all other replay-loading controls.

Fixed in NLCEPlayer commit ff7dd7f.
#95
Game Bugs & Suggestions / Re: [BUG][ED] Unable to load r...
Last post by LemFan - September 08, 2026, 06:37:58 PM
This could be a handy feature, makes NL level testing somewhat easier
#96
Game Bugs & Suggestions / Re: [BUG][ED] Unable to load r...
Last post by WillLem - September 08, 2026, 02:50:52 PM
Yeah this is likely due to the new Autosave feature, I'll take a look at it later.
#97
Editor Bugs & Suggestions / Re: [SUG][ED] Option to have A...
Last post by WillLem - September 08, 2026, 02:50:10 PM
The Editor should already do this. It remembers whatever you chose for the last level you Edited (rather than adding a setting for it specifically).

I'll have a look and see if I can figure out why it might not be working.
#98
Lemmings Main / Re: How to play Lemmings (1991...
Last post by UltimateLemmings - September 08, 2026, 01:41:13 PM
Hey, I just wanted to steer your attention to this new project I am working on. It plays all 2D Lemmings on a modern Mac with a native interpreter for authentic physics and fidelity, but with a lot of optional modern QoL and bells and whistles:

https://www.lemmingsforums.net/index.php?topic=7579.0

It is intended for all modern devices and platforms ultimately. It is intended as a no-emulation way to play every piece of official and non-offical 2D Lemmings content, including the highest resolution graphics, any music track or level from any platform. True to the original, or mix-and-match.

#99
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 08, 2026, 12:42:49 PM
Some wild ideas I had
  • Automatically fetched fan levels from this forum
  • Oh Yes! More lemmings = All port exclusive levels from SNES/Genesis/Arcade Ports (already implemented)
  • Saveable replays at the end of each level (already implemented)
  • Two-player levels from AMIGA (already implemented, dual control options in progress)
  • Enhanced HDR FX (implemented for explosions and speed)
  • Vari-speed (already implemented)
  • Undo-nuke (already implemented)
  • Quick-restart (yup)
  • Touch-pad/multi-touch zoom
  • Achievements (Already implemented, ripe for enhancements)
  • Global leaderboards and stats (now implemented also)

Open to suggestions...
#100
Other Projects / Re: [BETA] Ultimate Lemmings -...
Last post by UltimateLemmings - September 08, 2026, 12:32:23 PM
As for personal features that I am adding that I always wished were in the game, I am adding per level stats and leaderboards - my goal as a kid was always to max out the saved lemmings. Now this will be built in to each solution: The maximum possible saved lemmings versus your effort.

Of course any and all of these modern QoL features will be optional, but I bet you you'll be going back and min/maxing them all ;)

Oh yeah, and I'll be adding a Retry button for each level even if you finished it  :lix-evil: