Recent posts

#91
Non-Lemmings Gaming / Re: What video game(s) are you...
Last post by Kapus - August 23, 2026, 04:14:02 AM
Been in a Tales Of mood lately so I've been giving Tales of the World: Radiant Mythology a try on PSP. It's pretty alright, I like the job system, but the gameplay gets surprisingly monotonous. The amount of strategies you can really deploy in battles is minimal and dungeon crawling is pretty slow, especially when it's tight corridors full of unavoidable enemies.

Seeing my favorite characters together in a goofy crossover makes it worth it though. Definitely the main selling point of the game. Hopefully the later games in the series make the gameplay more tasty, but, eh, I'll see.

Would help if it was multiplayer though--I'm so used to Tales games being multiplayer RPG fun, playing a single player one is surprisingly lonely!
#92
Lemmings Main / Re: Thoughts on "3D lemmings"?
Last post by Kapus - August 23, 2026, 03:21:44 AM
I had it as a kid but I thought it was a little too convoluted and confusing to play. Definitely didn't like it as much as the original Lemmings games or even Paintball. I haven't played it since then, though, I'm interested in going back to it now that I have about 20 years of distance from my original experience.

The soundtrack is stellar though, I still listen to it to this day.
#93
Lemmini / Re: SUNSOFT Levels on Lemmini?
Last post by Kapus - August 23, 2026, 03:15:32 AM
Thank you so much for understanding and for the warm welcome! I haven't been on a forum in about 12 years so I get a bit nervous about following etiquette.

I am happy and excited to be here!
#94
Fan Corner / Re: Another miner from old MS ...
Last post by WillLem - August 23, 2026, 02:21:24 AM
Nice work! The fact you've pushed the limits of MS Paint to create this makes it particularly impressive :thumbsup:
#95
Lemmini / Re: SUNSOFT Levels on Lemmini?
Last post by WillLem - August 23, 2026, 02:16:53 AM
Quote from: Kapus on August 22, 2026, 03:54:58 AMSorry for the needless post!

Hi Kapus, welcome to the Forums! :)

No worries at all - your post is not needless. We'd much rather you ask and then figure it out yourself anyway than not ask at all. If nothing else, it may help other users who might have the same question but have not yet found the answer.

Enjoy RetroLemmini, and please feel free to post again if you have any questions, comments or issues - we're here to help!
#96
Game Bugs & Suggestions / Re: [+][PL] Preview Screen tex...
Last post by WillLem - August 23, 2026, 02:11:03 AM
Thanks for the feedback :)

Quote from: Proxima on August 21, 2026, 05:33:41 PMFor the buttons, maybe green for the mouseover colour?

At present it's teal, which looks a bit better than green (which I did try). It gives the appearance of the text 'lighting up'.

Quote from: Proxima on August 21, 2026, 05:33:41 PMhere's what you need to know, now start playing.

Fair enough :P

Quote from: Simon on August 22, 2026, 11:07:52 AMHow consistent are blue buttons with other screens? Does it even matter?

The only other screen with these buttons is the Postview screen, which also allows per-line recoloring (in NLCE). I have had to recolor the Postview screen text to contrast with the buttons, so this will likely be another topic to come back to later.

Quote from: Proxima on August 21, 2026, 05:33:41 PMWhat is good spacing between the preview picture and the title below it? Looks a little tight

Agreed, I've moved it down a bit (NLCEPlayer commit e38151e).
#97
Lemmini / Re: [DISC] Rewind button?
Last post by WillLem - August 23, 2026, 01:43:12 AM
Quote from: Simon on August 22, 2026, 11:37:03 AMThe game design sets the entire stage. Execution difficulty yes or no during forward-only play? Timed bombers suggest yes, the existing control features say no.

The appropriate rewinding power follows from that and shouldn't be a standalone design decision.

Agreed, but I don't want RetroLemmini to become another replay editing machine. If anything, it's a shame that forwards framestepping was added. I accept it because even Amiga Lemmings has a pseudo 'forwards-framestep' (pressing and holding pause causes the game to repeatedly step forward one frame at a fixed rate).

Adding the ability to step backwards one frame at a time allows replays to be finely edited (thus inviting all of the UI quirks we're currently wrestling with in NLCE), and - worse - allows for levels which require framestepping shenanigans as part of their solution. RetroLemmini demands that levels can be solved in real-time, with a minimum of player-assist tweakery. I'd prefer to keep it that way.

Having said that, a way to hop backwards to a point before a mistake is a good compromise that most users do seem to want. Having said that, hrb264 has expressed that she would prefer RetroLemmini not to go down this route, and as an actual user her viewpoint is of particular importance.

I'm still 50/50 on it. And, having looked at the code briefly to see if the replay system could be leveraged to make Rewind possible, it's not trivial given the current state of the Lemmini codebase. Yes, it could be offered, but at present it would take a lot of work and the question of whether or not we should do it at all hasn't been fully resolved.
#98
NeoLemmix Styles / Re: New 'Common' Style
Last post by WillLem - August 23, 2026, 01:27:40 AM
These look great! I particularly like the 'pickup vendors' :lemcat:
#99
NeoLemmix Styles / Re: Style updates topic
Last post by WillLem - August 23, 2026, 01:24:32 AM
#100
NeoLemmix Main / Re: Down OWA from orig_fire co...
Last post by WillLem - August 23, 2026, 01:22:17 AM
Thanks Dex. I've added this to the styles included with CE. For regular NeoLemmix, this will need to be added to the style manager.