Here, I needed to resolve Sweet 2, Sweet 3, Sweet 5, Sour 2, and Sour 5. However, the major ones for you to check appear to be the two Sour replays I needed to update. These both look more or less intended now
Sour 2's solution is really obvious now and hence the difficulty isn't as high as before, though with far less wiggle room and less room for error to be able to pull it off. However, if it helps to enforce the intended solution you had in mind, then if it works it works 


Quote from: Dullstar on April 03, 2020, 03:35:33 AMIt's not a total turn-off, but a minor pet peeve of mine is levels where a bunch of lemmings die in vain. Bombers are a useful destructive skill that can often justify the loss of the lemming, and sometimes a lemming performs a task but can't turn around to save itself because the skills necessary to do that would create backroutes. But then there's levels where you lose a bunch of lemmings off a cliff simply because they slip through gaps before they can be closed, and there's absolutely nothing you can do about it.I agree, it's kinda sad
Examples from original game: From the Boundary Line, Pillars of Hercules, Poor Wee Creatures, Cascade intended solution (the 100% one seems pretty frame precise and I suspect it wasn't intended, though it wouldn't surprise me if the devs were at least aware of it based on the skillset)