Recent posts

#91
Editor Bugs & Suggestions / Re: [✓][SUG][ED] NXLV to INI e...
Last post by Simon - December 12, 2025, 01:48:46 AM
Interesting that you continued with this feature. The gut feeling was that the formats are too different.

What do you do with tile groups? With resizable water? With unsupported tile types (teleporters)? Hard error and export nothing (the gut feeling), or warn and export the remainder of the level? Sounds like a list of violating tiles would be nice with the error/warning, or some other editor feature to hunt for violations.

-- Simon
#92
Lemmings Main / Re: [POLL] What is your favour...
Last post by Adrian060756 - December 11, 2025, 08:50:16 AM
Fire by a long shot! The hell looking tile set has always been my favourite. Level 16 of fun ''Don't Do Anything Too Hasty'' and level 21 of Taxing ''All The Sixes''.

When I was a kid me and my dad used to call them by colour. Blues ones, red ones, earth ones, gold ones and rusted brick ones.
#93
NeoLemmix Levels / Re: MazuLems - Converted for n...
Last post by Guigui - December 10, 2025, 11:34:52 PM
Thank you for the explanation namida.

So if I understand correctly, the closest we can do on NL to have a level similar to what It's A magical World looked like is to shift steel plate one pixel closer to hatch area, so that the builder himself will turn around and play the role of the climber who glitched.

This way the level is pretty straightforward and both crowd are totally independant.
#94
NeoLemmix Levels / Re: MazuLems - Converted for n...
Last post by namida - December 10, 2025, 10:36:36 AM
Quote from: Guigui on December 09, 2025, 11:12:07 PMNow I'm wondering what the initial solution was, and what you were supposed to do with all those bashers and diggers ?

The original solution relied on the behavior where a climber falls 1px away from the wall, thus, if he climbs through a 1px gap, he can land on the terrain on the other side of it.

I think the bashers and diggers were just general surplus skills. Basically - the challenge was that you only have one builder; having more or less of other skills doesn't really change much. (Indeed, levels with this kind of skillset have become somewhat of a lost art these days.)
#95
Loap / Re: General Loap progress disc...
Last post by karjonas - December 10, 2025, 01:11:30 AM
Nice. Do you accept pull requests? I think that patch I made could be upstreamed.
#96
NeoLemmix Levels / Re: MazuLems - Converted for n...
Last post by Guigui - December 09, 2025, 11:12:07 PM
I cleared the Mazulems pack, joining my replays. Seconding the fact that the difficulty has much variations.

Of course It's A Magical World was a challenge, but proved doable after all with some precise pixel counts to forge a stair with dig+bash.
Now I'm wondering what the initial solution was, and what you were supposed to do with all those bashers and diggers ?
#97
Other Projects / Re: Project L4
Last post by The64Watcher - December 09, 2025, 09:44:20 PM
YES! I finally made a builder skill!
#98
Loap / Re: General Loap progress disc...
Last post by namida - December 09, 2025, 06:59:00 AM
I can confirm that my intent is for Loap to be under the MIT licence, and not actually specifying such in the repository is an oversight (in other words: it should already be under it at this point).

I will fix that up soon (assuming it doesn't slip my mind). EDIT: Done.
#99
Editor Bugs & Suggestions / Re: [+][SUG][ED] NXLV to INI e...
Last post by WillLem - December 09, 2025, 06:57:10 AM
This feature is now complete and ready for testing!

I've added a feature where pressing F1 automatically updates all transparent edge offsets for the currently-selected style (a folder prompt opens to ensure that the correct target folder is selected) - particularly useful for if styles are updated between sessions (unlikely to happen with the OG ones, but custom styles may need this feature).

Implemented between commits ecc604a and 6bdc581.
Translation tables for OG styles (orig, ohno and slx) added in commit 2ffee5c.
#100
Other Projects / Re: Project L4
Last post by The64Watcher - December 09, 2025, 12:08:59 AM
so i made lemming animation, i start coding soon.