Recent posts

#91
NeoLemmix Levels / Re: New Level Pack - Lemmings ...
Last post by Swerdis - November 26, 2025, 10:50:54 PM
The third rank of this pack caught me a bit by surprise. Almost all of the talismans were very easy to obtain, despite being in gold and silver. There was one noteable exception - and in this particular level I could not make out any strategy, so I skipped the talisman in the end. Generally spoken, this rank is weaker than the previous two in my opinion. The first and the last level were the ones I enjoyed most.

Spoiler
Treacherous

1 - Rift walkers

Okay level to start off the final rank. The hardest thing was to bring the pioneer back where he came from. Without bashers, I had to dig and interrupt - I think that's intended here.

All my solutions can be found here: https://www.youtube.com/@Swerdis
#92
NeoLemmix Main / Re: kaywhyn's and Icho's Advic...
Last post by Simon - November 26, 2025, 09:40:50 PM
During play, the level tree is immutable and sacred. Don't modify it.

Putting the intended solution with the level ... Reminds me of my old idea for Lix that I've never realized: A level might be a directory. It should contain the level proper, the intended/accepted solutions that should pass during mass replay verification, and backroute replays that should fail. This would be excellent documentation for the pack maintainer.

For NL/CE, intended-solution-next-to-level feels like too big a break in formats. After all, the established tree structures (levels, replays, ...) are formats, too.

-- Simon
#93
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 26, 2025, 09:34:30 PM
OK guys, I'll take another look! Hopefully it's clear to you that I don't mean to backroute your levels ;) I am gunning for the intended solution, believe it or not! Still, this is the nature of playtesting I guess! It's fun getting to try out levels before they're officially released :) I suppose when you amend a level to fix a backroute, it should be a small clue as to the proper way to do it.

Incidentally, assuming my solution for Armani's R2 level was intended since he didn't say it wasn't.
#94
Contests / Re: Level Design Contest #33 -...
Last post by IchoTolot - November 26, 2025, 09:02:47 PM
@JawaJuice

Thanks for the 2 replays and you found some nice backroutes that need urgent fixing!  :)

I updated the levels so that in my R1 you cannot go over that ridge so easily and in my R2 I put a limiter on the exits so that you have to use both.  ;) 
#95
Contests / Re: Level Design Contest #33 -...
Last post by IchoTolot - November 26, 2025, 08:59:22 PM
Update for my R1 and R2 level.

R1

V2:  Increased the hright of a wall.

R2

V2: Put a limiter on the exits so that each one can only be used by one lemming.
#96
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 26, 2025, 08:06:30 PM
Quote from: JawaJuice on November 26, 2025, 07:53:07 PM
Quote from: Crane on November 26, 2025, 07:45:34 PM...
Got a solution for your R3 level, which again, is almost certainly a backroute, but again, I can't see another way to do it!


Indeed it is a backroute!  V3 released.
#97
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 26, 2025, 07:56:30 PM
@kaywhyn Got a solution for your R3 level, which I'm fairly confident is intended.

Spoiler
You like your destructive skill extensions via builders don't you? :P

The only level in the pack that has me completely stumped at the moment is Icho's R3 level.

#98
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - November 26, 2025, 07:53:07 PM
Quote from: Crane on November 26, 2025, 07:45:34 PMThe talisman solution is intended, but your previous solution was a backroute, but easily fixed by lowering the height of the terrain slightly.  Obviously the regular intended solution doesn't require anywhere near as much precision, hence why the talisman is called "Now that's cheating!"

And to justify your fear, your solution to Lemming Ledger is a backroute and V2 has been released!

Yeah, thought that would be the case - the Talisman solution to Redneck Redemption 'looked right' to me, the previous one didn't. Slightly surprised Lemming Ledger is a backroute tbh, although I did think it might be due to the leftover digger. Still, I can't immediately see any other way of doing the level.

Got a solution for your R3 level, which again, is almost certainly a backroute, but again, I can't see another way to do it!

#99
Contests / Re: Level Design Contest #33 -...
Last post by Crane - November 26, 2025, 07:45:34 PM
Quote from: JawaJuice on November 26, 2025, 08:01:15 AMAnd here's your talisman :) A different (better!) solution.

Spoiler
Tricky to pull that off, that, having to start digging at the right spot so that the blocker falls through the 1-pixel gap to the right rather than left after the digger releases him.

EDIT: Also got a solution for your R1 level. I always dread you telling me it's another backroute - I seem better at finding backroutes for your levels than intended solutions lol :D

Spoiler
For the longest time, I was trying to mine down to the crowd with a climber/miner, but having used a builder to turn him around at the top, then bomb at the end of the miner tunnel but it was always one pixel too high - I'm sure you're aware of this! So I tried to find a different approach.


The talisman solution is intended, but your previous solution was a backroute, but easily fixed by lowering the height of the terrain slightly.  Obviously the regular intended solution doesn't require anywhere near as much precision, hence why the talisman is called "Now that's cheating!"

And to justify your fear, your solution to Lemming Ledger is a backroute and V2 has been released!
#100
NeoLemmix Levels / Re: [V2] Sweet 'N' Sour Lemmin...
Last post by Flopsy - November 26, 2025, 07:30:32 PM
I took the time to play this pack and recorded myself doing so. Well worth coming out of NL retirement briefly to do so I should also add  :thumbsup:

Some very good levels in this pack, I especially enjoyed solving Sour 5 and 6.

It's only one video of about an hour long, the pack was a good length I thought.

Sweet 'n' Sour Lems LP by Flopsy

Please make more levels TomatoWatcher, these levels were a very good taster of what you're really capable of!  ;P