Recent posts

#91
Loap / Re: General Loap progress disc...
Last post by karjonas - December 10, 2025, 01:11:30 AM
Nice. Do you accept pull requests? I think that patch I made could be upstreamed.
#92
NeoLemmix Levels / Re: MazuLems - Converted for n...
Last post by Guigui - December 09, 2025, 11:12:07 PM
I cleared the Mazulems pack, joining my replays. Seconding the fact that the difficulty has much variations.

Of course It's A Magical World was a challenge, but proved doable after all with some precise pixel counts to forge a stair with dig+bash.
Now I'm wondering what the initial solution was, and what you were supposed to do with all those bashers and diggers ?
#93
Other Projects / Re: Project L4
Last post by The64Watcher - December 09, 2025, 09:44:20 PM
YES! I finally made a builder skill!
#94
Loap / Re: General Loap progress disc...
Last post by namida - December 09, 2025, 06:59:00 AM
I can confirm that my intent is for Loap to be under the MIT licence, and not actually specifying such in the repository is an oversight (in other words: it should already be under it at this point).

I will fix that up soon (assuming it doesn't slip my mind). EDIT: Done.
#95
Editor Bugs & Suggestions / Re: [+][SUG][ED] NXLV to INI e...
Last post by WillLem - December 09, 2025, 06:57:10 AM
This feature is now complete and ready for testing!

I've added a feature where pressing F1 automatically updates all transparent edge offsets for the currently-selected style (a folder prompt opens to ensure that the correct target folder is selected) - particularly useful for if styles are updated between sessions (unlikely to happen with the OG ones, but custom styles may need this feature).

Implemented between commits ecc604a and 6bdc581.
Translation tables for OG styles (orig, ohno and slx) added in commit 2ffee5c.
#96
Other Projects / Re: Project L4
Last post by The64Watcher - December 09, 2025, 12:08:59 AM
so i made lemming animation, i start coding soon.
#97
Loap / Re: General Loap progress disc...
Last post by karjonas - December 08, 2025, 10:55:49 PM
Thanks, reading the posts it seems there is no license yet but it is intended to be MIT. I think it is a good idea to decide on a license and at the very least put a LICENSE file in the repository.

Unrelated to this, I noticed that sometimes when I beat a level and go to the next one it skips levels. I don't know if this is a bug or not.
#98
Loap / Re: General Loap progress disc...
Last post by kaywhyn - December 08, 2025, 07:10:35 PM
Quote from: karjonas on December 08, 2025, 01:43:55 PMThanks. I managed to get the rotation working by hacking around in the source code a bit. It's a fun game and I'm already at the Mayhem levels. What is the license of the source code btw?

Source code is here: https://bitbucket.org/namida42/loap/src/master/

This link is also in the OP at the very bottom of the post: https://www.lemmingsforums.net/index.php?topic=5892.msg95202#msg95202
#99
Reviews / Re: Level Review--Lemmings Rev...
Last post by whoever - December 08, 2025, 02:11:42 PM
Quote from: LemSteven on August 15, 2020, 02:22:31 AM11-4: Let's get those fingers moving
Bad: ... although it really doesn't affect the solution much, there is a big chunk of steel that is actually mineable.

Very short video of the mineable steel mentioned by LemSteven.

#100
Loap / Re: General Loap progress disc...
Last post by karjonas - December 08, 2025, 01:43:55 PM
Thanks. I managed to get the rotation working by hacking around in the source code a bit. It's a fun game and I'm already at the Mayhem levels. What is the license of the source code btw?