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81
Closed SuperLemmix Bugs / Suggestions / [BUG] Jumper wall bounce bug
« Last post by WillLem on April 09, 2024, 11:46:15 AM »
Reported by Paiy on Discord.

Because Jumpers now bounce from walls rather than falling, it's possible for the following bug to arise:



This is due to the fact that the wall check is repeatedly returning true, so the lemming continues to turn around. The fix I've applied is that the Jumper now has a "bounce allowance" of 3. Once this allowance is reached, the next time the Jumper meets a wall they fall; so, the end result is that they are facing the opposite direction to the one they were facing initally:



This has been implemented in Commit 6200e4307. A hotfix will be released shortly.
82
Lemmini / Re: SuperLemminiToo v1.51
« Last post by Tygerboi on April 09, 2024, 10:59:39 AM »
Hi,

Please can someone tell me if Lemmings 2: The Tribes and Lemmings 3 have been ported/converted to work in SuperLemminiToo?  If so, I've been unable to locate them in this forum.  If not, is there ever going to be any chance of them being created?

Thanks to all of you who have created Lemmini, SLT and the extra levels; your work is much appreciated and has provided many hours of fun (and frustration!).   You're all keeping the Lemmings alive!

Tygerboi
83
General Discussion / Re: Unnecessary Fun Facts
« Last post by Tunik5448 on April 08, 2024, 10:02:40 PM »
Dang! Totally forgot I had this thread I made! Great to see it thriving with info about maps and stuff...

Keep it going, guys!
84
Lix Levels / Re: geoo's Lix level pack
« Last post by Forestidia86 on April 08, 2024, 09:14:36 PM »
Solved some levels in the wrappy rank.

Spoiler (click to show/hide)
85
SuperLemmix / Re: SuperLemmix 2.7.1 | Editor 2.7 | Styles 2.7
« Last post by WillLem on April 08, 2024, 03:03:35 PM »
2.7.1 Hotfix Update :lemming::lemming::lemming:

Changelog

:lemming: The Postview screen now has its own cursor (lemming asleep in bed from Amiga version)

:lemming: Added all Skill Buttons (1-14) to Advanced Hotkey layout

:lemming: Bugfix - Blockers are now only drawn to the lower render layer when in water (prevents regular Blockers being drawn behind terrain and other objects)

:lemming: Bugfix - the correct number of dashes "-----" is now shown for athlete info (it now includes Invincible lems)



To get this update, please download SuperLemmix as normal from here.

Alternatively, if you already have 2.7, simply download the attached .exe and paste-replace it into your existing SLX directory.

A reminder of what's new in SuperLemmix 2.7
86
Levels for v10 or older / Re: [NeoLemmix] Raylems
« Last post by Ryemanni on April 08, 2024, 02:28:25 PM »
Hello! I have finally converted Raylems into new format. I guess better late than never, right? Man, I can't believe it's been like 7 years. :8:()[:
I now call it "Raylems refurbished" as I also changed some of the levels up, tried to block backroutes and overall just tweaked everything.
I also took the opportunity to remake some of my old tiles, as they weren't really up to my current standards. I made sure to not change any tile silhouettes though, to not potentially break other levels that use them. Also, even though ive since changed my username to not start with "ray", I will keep using this prefix in the context of neolemmix to not break any old or future assets I may make.

Download from here:
https://www.ryemanni.com/filestorage/RaylemsRefurbished.zip
The zip includes all the levels, remade styles, music and sound effects the pack uses! :thumbsup:
87
NeoLemmix Main / Re: Don't exit on losing all lemmings (feature development)
« Last post by WillLem on April 08, 2024, 02:12:53 PM »
Please build NL with this for me

Here you go.
88
I thought originally the lem would propellor down safely after reaching the top.
Is this idea to transition to a faller a new idea? Or was I imagining that?

I think that was one of the options for when the skill action itself (i.e. creating a vertical tunnel) is finished, but instead it's been decided that they should arrive at the top. Any situation which prevents them safely arriving at the top will instead cause them to fall back down.

We could have them safely propel back down in the other situations, but that would have to be a separate conversation/decision.

Thoughts?
89
NeoLemmix Levels / Re: [NeoLemmix] PiPoPack
« Last post by Pieuw on April 08, 2024, 11:11:45 AM »
Well, something happened. Dodochacalo is still around! :thumbsup: We'll try to merge our levels into a bigger pack than this one. He's got around 30 levels so this would make for an 80 levels pack, which is quite fine.
We'll take some time to order levels and fix what needs to be fixed, then we can release it. The pack would probably be updated if we happen to make more levels in the future :laugh:
90
I thought originally the lem would propellor down safely after reaching the top.
Is this idea to transition to a faller a new idea? Or was I imagining that?
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