Recent posts

#1
Lemmings Main / Re: The Original Original Soun...
Last post by GuyPerfect - Today at 09:08:52 PM
I've spent a lot of time reverse-engineering various Lemmings games lately. While collecting distributions of the various Amiga games and demos, I saw all those not-public-domain tracks and got super curious about it.

In the usual Psygnosis demo with the dirt-and-grass "LEMMINGS" splash screen, all of the instrument sample and song files are on the disk, but only four tunes are actually featured in-game: cancan, doggie, tenlemmings and mountain. Regrettably, the data that associates instrument samples with tunes only contains the mappings for those four songs, so the original "copyrighted" soundtrack can't be restored this way.

There was an earlier demo from December 1990 that was distributed via Amiga Format (#18) and CU Amiga Magazine (#8). This is old enough that the game's mechanics haven't been finalized: Builders don't shrug, Bombers have a question mark over their heads instead of the head-shaking animation. In this demo, only the files for three tunes are present: cancan, doggie and tenlemmings. This is presumably because the demo had to share space on the coverdisk with other demos.

But here's the kicker: the track listing data in this older (oldest?) demo contains instrument mappings for all 20 pre-release tunes (the four in the Psygnosis demo plus the 16 copyrighted songs). The data from both demos can be used in conjunction, and by their powers combined, the forbidden publisher-unfriendly version of the soundtrack can be fully restored. As far as I've been able to determine, this is what Wanted Team must have done, because their SoundPlayer files (and subsequently Mindless's MOD files) all use the correct instruments.

The order that the songs would have played in-game is as follows:
01. cancan
02. doggie
03. tenlemmings
04. batman
05. missionimpos
06. daysnight
07. addamsfamily
08. birdie
09. entertainer
10. hogan
11. matchespana
12. mountain
13. ateam
14. oblasuper
15. panther
16. petergunn
17. raindrops
18. richman
19. scoobydoo
20. twist
#2
General Discussion / Re: My new phone
Last post by Baldem1990 - Today at 08:23:59 PM
I'm at my therapy school, so I will provide the images later.
#3
Recent changes:
  • Level previews are now animated.
  • Solutions are now visible to everyone (but you have to sign in to access the solution lists).
#4
In Development / Lemmings Vibes
Last post by Shmoley - January 12, 2026, 11:40:18 PM
So... It's been a while, hasn't it?

As some may have already seen on Discord, I've been starting to work on a pack, and so I'm here to introduce:

logo.png
*Logo not final

Have you ever looked at Lemmings and thought: 'Yeah, ambient music would be incredible for a game like this!' No? Well I did, and that will be one of the key components of this pack's identity; chill, ambient vibes that feel like a strange dream.

But what about the levels themselves?

This pack will be categorized into 4 ranks, each containing 20 levels, with the list below keeping track of my progress:

Euphoric 20/20 Complete!
Relaxed 0/20
Ambient 0/20
Melancholic 0/20
*Rank names not final.

I aim for this pack to be easy-medium in difficulty. It would be a little contradictory to break your brain with a pack like this, now wouldn't it? It's meant to be chill after all! :lemcat:

Tracklist Preview:

Here are a few tracks that will be used in the pack!

https://m.youtube.com/watch?v=45xL2ftmd2Q&list=RD45xL2ftmd2Q&start_radio=1&pp=ygUTZGVlcCBzd2ltIHdpbmRvd3M5NqAHAQ%3D%3D - 'Deep Swim' by Windows96

https://m.youtube.com/watch?v=x5xpM0Izc0I&list=RDx5xpM0Izc0I&start_radio=1&pp=ygUedGVtY2FuZG9hbnl0aGluZyBmcnV0aWdlciBhZXJvoAcB - 'frutiger aero' by Temcandoanything

https://m.youtube.com/watch?v=jUEn1Nirim0&list=RDjUEn1Nirim0&start_radio=1&pp=ygUQc3VuYnVyc3Qgd2ViaW5hcqAHAQ%3D%3D - 'Sunburst' by Dreamcorp

I hope you enjoy the three tracks above, and with that I'll be off to work!  8-)
#5
Lemmini / Re: Getting a builder to turn ...
Last post by hrb264 - January 12, 2026, 10:21:23 PM
Quote from: IchoTolot on January 12, 2026, 07:48:57 PMOh, I just saw this is Lemmini and not NeoLemmix.  :-[

I do not remember if the up arrow walker select works in Lemmini - it's been a long time since I played on that engine.  :P



Not sure if it will work on Lemmini but I'll give it a try. Thanks for the tip - I have neolemmix but didn't get on with it the first time I tried. I will give it another go though. :D
#6
Lemmini / Re: Getting a builder to turn ...
Last post by IchoTolot - January 12, 2026, 07:48:57 PM
Oh, I just saw this is Lemmini and not NeoLemmix.  :-[

I do not remember if the up arrow walker select works in Lemmini - it's been a long time since I played on that engine.  :P

#7
Lemmini / Re: Getting a builder to turn ...
Last post by IchoTolot - January 12, 2026, 07:45:10 PM
In order to help you in the future with these kind of selections:

There is a hotkey that forces the game to select a walker. It should be the "up" arrow by default.

This can even be combined with the "right" or "left" arrow key in order to select a walker facing right or left.

The force walker select is also very helpful for selecting non-digger lemmings in a digger pit.  :)
#8
Lemmings Main / Re: Lemmings DooM
Last post by coffeebeanz - January 12, 2026, 07:34:50 PM
Nevermind no it isn't it's a doom 2 mod like unfinished a little and it ain't offical
#9
Lemmings Main / Re: The Lemmings Encyclopedia ...
Last post by The Lemmings Encyclopedia - January 12, 2026, 07:09:25 PM
Hi all. I'll try and contact that person once more to see what's happening. If it's nothing, I can offer up the codebase to Lemmings Forums.
#10
Lemmini / Re: [RetroLemmini] Lemmings Pl...
Last post by hrb264 - January 12, 2026, 03:10:08 PM
Here's my replay of Inside Outside (Danger 1) - in the end I didn't need a miner and used two bombers.