Recent posts

#1
In Development / Re: Random level sharing topic...
Last post by JawaJuice - Today at 04:21:22 PM
@Armani I finished all your levels from this topic, with the exception of Lemstein's Special Relativity :thumbsup:

I heeded your advice there and watched your replay after spending not a lot of time trying to solve it!

Spoiler
I knew the solution would involve a nuke, but didn't even know that teleporters reset the nuke timer like that! Even with that knowledge, the timing is very precise, in terms of when to hit the nuke and make the last lemming a glider. I didn't even get close to this solution. I guess in theory it could be worked out (I believe kaywhyn did just that) but it's a very hard trick/glitch to just stumble across!

In terms of the other levels, Cloud Kingdom was BY FAR the hardest. The others took quite a while, except for Thank You Mr Snail, Secretly Greatly and Welcome to The Woodworld, those were fairly easy by your standards ;)

As I've said before, big fan of your level design - they are very satisfying to work through and solve! Replays attached, if you're interested.

#2
NeoLemmix Main / Re: kaywhyn's and Icho's Advic...
Last post by WillLem - Today at 04:10:38 PM
Quote from: Armani on Today at 10:02:23 AMIdeally players who have online features enabled could access level-pack data in a way similar to the style manager: they'd be able to browse available packs and download whichever packs and whichever optional extras they want. :laugh:

I had the same idea a few years ago. I've always thought a dedicated downloader (which hosts all packs) would be a good idea. You'd just select the ones you want, hit "download", and get the latest versions of each. The same system can also then be used to keep all of your packs up to date (in a similar way to the style manager).

Even more ideally, engine updates would be handled via online downloads as well. The only issue with this is that players like to modify the gfx in their own copies, and there may be times when it would be necessary for a graphic to be updated, thus overwriting the user's copy. We'd need some way of detecting whether the target graphic is a mod. But anyways, that's for another topic.
#3
NeoLemmix Levels / Re: Save One : do you have wha...
Last post by Guigui - Today at 12:30:48 PM
Quote from: Turrican on Today at 02:26:07 AMI have tried the One rank , and here are the replays of my solutions.

I enjoyed the pack a lot! it's theme is pretty original , and as I said in my first post , the  puzzles have a lot of variety.

Now I feel both  :thumbsup: for you Turrican, and  :scared: for me.

You cleared them all brilliantly, but 5 out of 6 are total backroutes, including some really easy ones that were totally overlooked !

This ONE rank now looks like a total mess to me, and I need to work more on it. I'm glad you enjoyed it still, thank you, though I think the intended solutions are much more satisfying than some you provided.


EDIT : and the OCD strikes, it cannot let me leave the ONE rank like that. Update includes modifications to the following levels following Turrican replays :

Spoiler
ONE 1 : prevented easy half-turn at then end. Turrican solution was nice but a bit too easy for last rank imo.
ONE 3 : prevented building directly to exit, who can do build directly to exit in Dolly Dimple ?!
ONE 4 : prevented half-turn with 2 close builders. Ichotolot had this solution too, nice but defeats the purpose of the clues given in the "Clues Do" level.
ONE 5 : tired of you guys flooding the exit area, so I just put AMAZING FIIIIIIRE here. Now the intended way to exit is easier to spot.
ONE 6 : I cant believe Turrican's backrtoute was not found earlier. Tortured minds of long-time lemmings player do not even see very simple solutions when they exist. Hopefully now they dont exist anymore in this level.
#4
NeoLemmix Levels / Re: List of all NeoLemmix Leve...
Last post by Armani - Today at 11:27:05 AM
@JawaJuice done! 8-)
I wanted to respect the advertised difficulty given by the authors.
Though if we are to assign difficulties to packs that don't come with one by the authors, kaywhyn's extensive experience would be very helpful. And yes, Lemmings Stampede is quite a hard nut to crack!
#5
NeoLemmix Levels / Re: List of all NeoLemmix Leve...
Last post by JawaJuice - Today at 10:08:28 AM
Need to add The Tomato Watcher's Sweet 'N' Sour Lemmings ;)

This is a great resource and one I still refer to a lot to check out which packs I've still to play. One thing though - would it be possible to fill in the missing Difficulty designations? I realize it's because they weren't provided by the packs original authors but surely someone who has played all of the packs (kaywhyn maybe?) could suggest their idea for Difficulty? It's just that when there is nothing, you've got no idea what you're letting yourself in for. A good example is bulletride's Lemmings Stampede - I had no idea going in that it would get so hard!

#6
NeoLemmix Main / Re: kaywhyn's and Icho's Advic...
Last post by Armani - Today at 10:02:23 AM
Quote from: WillLem on November 27, 2025, 02:44:31 PMHow would this differ from the platform we already have (i.e the Forum)?

The idea I had in mind was something like this: for the NeoLemmix Levels board(and a few similar boards whose purpose is specifically to publish levels), the post form itself could have a dedicated section for uploading the level pack file(+ other elements). A repository would then store the uploaded level pack and automatically link it with the thread title + authors could optionally upload other elements such as pack-exclusive styles, replays, custom music etc. These optional files would be managed together with the level pack they belong to.

Ideally players who have online features enabled could access level-pack data in a way similar to the style manager: they'd be able to browse available packs and download whichever packs and whichever optional extras they want. :laugh:

Personally, I like organizing things so that everything is easy to access. Keeping all previous contest levels together in a single pack(LDC Compilation Pack), or maintaining a list of all level packs that have been published so far(List of all NeoLemmix Level Packs) is part of that same effort. (And you just reminded me that I still need to add a couple of newly released packs to the list! 8-) )
#7
Contests / Re: Level Design Contest #33 -...
Last post by JawaJuice - Today at 09:40:58 AM
OK, let's go again!

#8
In Development / Re: Levels by Crane
Last post by JawaJuice - Today at 08:36:38 AM
Quote from: Crane on Today at 07:00:42 AMYes you have! That's intended - you thought outside the box!

:thumbsup: :D
#9
Contests / Re: Level Design Contest #33 -...
Last post by Crane - Today at 07:39:13 AM
Lemming Ledger - V6:
Changelog
- V2: Terrain under rightmost brazier is now steel to prevent backroute from JawaJuice
- V3: Removed some of the steel above the exit to prevent backroute from JawaJuice
- V4: Retracted steel above exit slightly to prevent backroute from JawaJuice
- V5: Added a brazier inside a hole in the terrain to patch a backroute from JawaJuice (they're getting good a this!)
- V6: Added left-facing one-way arrows to the terrain above the middle brazier to prevent backroute from JawaJuice

Redneck Redemption - V4 (unchanged):
Changelog
- V2: Bad version (shrunk terrain to the left of the exit, rejected it as a fix, but uploaded it by mistake instead of what is now V3!)
- V3: Added a steel plate to the left of the bottom exit to patch a backroute from JawaJuice
- V4: Reduced the height of the terrain above the steel to patch a backroute from JawaJuice

Reverse the Polarity - V5:
Changelog
- V2: Moved pickups on bottom platform slightly to prevent backroute
- V3: Reshaped the steel under the rightmost Digger pickup to prevent backroute from JawaJuice
- V4: Steel plate and decoration added to upper platform to prevent backroute from JawaJuice
- V5: Reverted change of V4 and moved second Blocker pickup instead
#10
In Development / Re: Levels by Crane
Last post by Crane - Today at 07:00:42 AM
Quote from: JawaJuice on November 28, 2025, 01:56:32 PMHave I finally cracked it? :D




Yes you have! That's intended - you thought outside the box!

Mincemeat is intended too.  The gold talisman requires some extra thinking and finesse in your technique!