RetroLemmini Records (Max Saved / Fastest Time / Fewest Skills)

Started by WillLem, January 02, 2021, 04:45:41 PM

Previous topic - Next topic

0 Members and 3 Guests are viewing this topic.

WillLem

FINALLY got around to starting with uploading the records for ONML. Tame results are up so far, I'll continue with this soonish.

kaywhyn

@WillLem

I've now stickied this topic so that it's easier to find! :) The thought came to me, hmm, I remember there being a topic for SuperLemmini records, and indeed I did recall correctly, but I had trouble finding it. So, I wondered why it hasn't been pinned yet! :laugh: It also came about due to how I'm currently going through Lemmings Redux! :thumbsup:

The topic title was originally noted for SuperLemmini, but I assume you'll be using RetroLemmini for level records, so I changed the topic title to "RetroLemmini." I have not verified any of the records, so I don't know if any of these which were originally for SuperLemmini will be affected by changing to RetroLemmini. If you want, you could put "Super" and "Too" in parenthesis in order to cover all SuperLemmini engines, though it might not be necessary since very likely any record that holds in RetroLemmini will likely also hold for all of them, especially as only the official Lemmings games are concerned in this topic. 

WillLem

Quote from: kaywhyn on March 24, 2025, 07:46:45 PMI've now stickied this topic so that it's easier to find! :) 

Thanks for stickying, I agree it should be more visible - we'll hopefully get a bit more engagement that way!

Quote from: kaywhyn on March 24, 2025, 07:46:45 PMvery likely any record that holds in RetroLemmini will likely also hold for all of them, especially as only the official Lemmings games are concerned in this topic

The official lemmings games included in RetroLemmini have been modified slightly, but I imagine that in most (if not all) cases the existing records will still be correct.

This records topic should ideally only represent the most up-to-date version of the Lemmini engine (RetroLemmini 2.2 at the time of writing this post); if anyone submits a record that's been set on another Lemmini fork or version, it'll certainly be accepted, but will most likely be verified in the latest version anyway (if only to keep it relevant).

hrb264

I managed to save 15 lemmings on Namida's 'With love from Trogdor' level. Stupidly i forgot to save but when I looked it up online afterwards most solutions I found only saved 14 lemmings. I am pretty sure that someone has probably saved more, but I was really surprised and I don't know if I could replicate it again :)

hrb264

I've managed to save 9 lemmings on the 'Eye of the Needle' level on revenge of the lemmings! I am really surprised, as it only had a save requirement of 70 but I wondered if it would be possible to save the builder and it turned out it was. Its the one that came out just before new years, not the most recent update I don't think.

I also managed to save 100% on 'the last mohilem' which had a save requirement of 50%. I can upload the replay for that too if anyone wants 


Airwave

Hi  Guys,

I'm new to the forum but I've been playing Lemmings on and off since the 90s. I got back into it in the last few month when I discovered RetroLemmini and have been playing a lot lately.

I'm currently working my way through Oh No! More Lemmings as I never played it before (only had a SNES back in the day) and have loads of replays I'll share once I've completed Havoc.

In the meantime I'll share my replays of Havoc 10 - Flow control, which I just finished working on. I managed to save 16 with two methods (both with the same number of skills). However, I then checked YouTube and discovered there's a solution with 17 saved using a very odd glitch I've never seen before (if you turn a miner into a bomber and time it so that they would explode just before breaking through the last row of pixels, they die but there isn't an explosion and no hole is created). I managed to recreate this solution in RetroLemmini and saved a replay.

While writing this I just discovered the replay with 17 saved, which I recorded in version 2.7, doesn't work correctly in 2.8 and becomes unsynchronised. I'll record it again in 2.8 and upload both. It turns out the recording in 2.8 crashes while playing in 2.7. It seems all other replays are fine when played in 2.7 and 2.8 so I can only assume that glitch causes problems with replays.

One last thing, I noticed the replays in this thread from 2021 don't work in RetroLemmini. I guess they only work with older versions. I'm currently using version 2.8 and started saving replays with version 2.7.

Video of Havoc 10 - 17 saved with glitch:


Proxima

Quote from: Airwave on February 27, 2026, 11:07:07 PMHowever, I then checked YouTube and discovered there's a solution with 17 saved using a very odd glitch I've never seen before (if you turn a miner into a bomber and time it so that they would explode just before breaking through the last row of pixels, they die but there isn't an explosion and no hole is created).

That's not quite what happens. When the miner-bomber oh-nos, because of a positioning glitch (during part of the miner's animation, his position is below where it should be) he notices that there is no ground under him and falls. On this specific level, he falls out of the level before he can explode; if that didn't happen, he would explode like any other faller-bomber.

The same glitch can be used with a blocker instead (not on this level, of course) -- a miner can become a blocker on air and instantly transition to a faller. This was used in the first 100% solution to Wicked 6, although I think it has been achieved glitchless since then.

Airwave


WillLem

Quote from: Airwave on February 27, 2026, 11:07:07 PMI'm new to the forum but I've been playing Lemmings on and off since the 90s. I got back into it in the last few month when I discovered RetroLemmini and have been playing a lot lately.

Welcome to the Forums! Glad you're enjoying RetroLemmini :)

I've replied to the replay concerns here.