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Messages - Simon

#2821
Shrugger should have priority over able walker.

Please no extra hotkeys for esoteric corner cases. I'd like to see levels first where you must assign to a middle-priority lem among >= 3 overlapping priorities.

-- Simon
#2822
In Development / Re: Something in progress - No name yet
December 30, 2016, 11:42:22 AM
Warmly encourage Dodo to make an account here!

-- Simon
#2823
Lix Main / Re: I've begun networking in D Lix
December 29, 2016, 12:21:19 PM


This is D Lix, playing a replay from C++ Lix. Hatches and goals are distributed according the replay's player permutation.

Several bugs still in: Wrong icon, albeit in correct color, on top of exits. Some exits aren't assigned any color, if your lixes enter such an exit, they're removed from play, but nobody gets points. No tape recorder buttons shown during replay. Lix in info panel is a garden lix, but should be blue instead. Can't start a networked game, only look at replays.

I'd rather not release anything with such bugs. You can't play networked anyway. The cut-off arrows in the screenshot are regular screen tearing, not a bug in Lix.

Re solid chunk: The github streak from 2015-12-24 to 2016-04-01 lasted exactly 100 days. :lix-evil: Shortly after, github stopped displaying streaks.

-- Simon
#2824
Lix Main / Re: I've begun networking in D Lix
December 19, 2016, 11:21:35 AM


Green squares measure github activity -- for me, most are commits to D Lix. Then I began speedrunning in September 2016. <_<

I'll bring along the desktop machine to my parents over the holidays. The internet there is too slow to stream video. I'll try to get back into Lix development. Maybe the networking mode is good enough for community testing in January.

-- Simon
#2825
Lix Main / Re: Colorblind multiplayer
December 13, 2016, 05:47:10 PM
Nice input, thanks!

I like extra visibility for the own color, a color-blind option to distinguish the own lixes from other people's. Extra symbol sounds intrusive, I'd like to reserve this for later game design. But glaringly different colors for (hair, shirt, pants, maybe skin) sounds excellent, while every other team's shirts and pants remain the same hue per team.

Customizable colors is good. You can already edit the data files: There is an image that specifies the color palettes, one palette per row of pixels. Is this enough, or do we need UI? I suppose editing data files is enough, especially if the own lixes get extra visibility.

Sit down with your favorite color-blind friend and make a palette together, that's probably the best bet.

We don't have a huge problem with color-blindness right now. In a pinch, agree with your opponents that the color-blind player gets black or the bright yellow.

-- Simon
#2826
Yes, Proxima's example is good, provided that none of 2, 4, 6, 8 overlap any of 1, 3, 5, 7.

To move back a selection: Among all non-selected tiles that overlap the selection, that are not entirely behind the selection, consider the hindmost. Move this considered tile in front of the entire selection. (If you can't consider such a tile because there are none such, then do nothing.)

The D Lix code is more elaborate, I forgot if the code is needlessly convoluted or covers extra cases. It has a loop still, it's not 100 % map-filter-takeOne. >_>;

-- Simon
#2827
Lix Main / Colorblind multiplayer
December 08, 2016, 05:06:52 PM
We have 8 colors in multiplayer, plus a neutral color. I'd like the neutral color to be white.

Design goal: The 8 player colors should cover a good chunk of the spectrum that normal people can see, yet still be well-distinguishable by colorblinds.

geoo brought it up in chat
Image: What becomes equivalent

-- Simon
#2828
General Discussion / Re: Best quotes from IRC and Mumble
December 08, 2016, 09:39:14 AM
<SimonN> I was browsing monitors today, I want a single 34-inch or 38-inch, expensive but good. Lots of error consoles that will go next to each other
<Nepster> Hmm, not sure, if I could even make proper use of such a big screen. I fear such a screen will present more info to me than I can focus on resp. properly hold in my mind.
<SimonN> want want want
<SimonN> I haven't used large screens either yet
<SimonN> the internet decrees that programmers like the big screens, the peer pressure is enormous
<Nepster> Computer screens: The programmer's status symbol. :D
<SimonN> yes yes
<SimonN> it would be bigger than Icho's, he has a bigger than mine right now


It's going to be a single 34-inch 21:9.

<Nepster> And the longer I read this part of the code, the more bugs I find.
<Nepster> Fun fact: V1.48 can teleport lemmings into hatches, which then display the opening animation again :)


<Proxima> :)
<Nepster> Not :), but :(.
<Proxima> yeah, sorry
<Nepster> No problem :)


<mobius_> on hey, Nepster, can I store audio information in a png file?
<Nepster> Scan a music sheet and convert that to png.


-- Simon
#2829
Yes, good example. Missorted levels make a huge chunk of ONML feel about equal in difficulty. Crazy has elegant small puzzles, but they aren't easy.

-- Simon
#2830
Non-Lemmings Gaming / Re: Simon runs Jazz Jackrabbit 1
November 30, 2016, 01:47:42 AM
One of my RAM sticks broke 5 days ago. Firefox crashed every 10 minutes, sometimes even after seconds. I memchecked my PC today and removed the broken stick. Now I'm at 8 GB RAM instead of 16 GB, but nothing crashes anymore <3 So happy to be able to stream again.

<Akseli> aaare youu reaadyyy ??!?!?
<Akseli> Jazz Jackrabbit 2 Tubelectric remix, the guy says at the beginning: "Are you ready?"
<SimonNa> Bust-a-move
<SimonNa> I am considering to stream within a couple minutes, but Akseli wants to go to bed already
<Akseli> Yeah I have pretty early mornings: need to wake up 10.15 am every morning :P


Your decision was healthy and unstressful. :-]



2016-12-01: I made up for the mistake today. 30:08.

2016-12-03: First time under 30 minutes: 29:59.

2016-12-22: 29:57. Speedrun.com leaderboard with video.

-- Simon
#2831
Non-Lemmings Gaming / Re: Simon runs Jazz Jackrabbit 1
November 24, 2016, 07:30:53 PM


I'll stream Sonic With A Gun tomorrow, November 25th.

Sonic With A Gun is a mod of JJ1 that looks and feels like the old Sonic titles for the Sega Genesis. There are several scripted events After chatting with the SWAG's creator, I found that nothing is scripted, all the Sonic-ness comes from magic already inside JJ1.

Link to my stream
Webpage for SWAG

I have played a few levels only. Most of it I'll play completely blind. Allegedly, the levels get very hard later on. See you tomorrow!

Unrelated bonus link:
Music from JJ1, JJ2 + TSF, and JJ3

-- Simon
#2832
Non-Lemmings Gaming / Re: Simon runs Jazz Jackrabbit 1
November 23, 2016, 04:52:11 AM
30:19

Haven't highlighted that yet. Attempt #155 starts at 1:57:10 in this video. Maybe Akseli wants to look at Sluggion 2 for the lulz. I re-routed jumps in Marbelara 2. This WR simply redistributes mistakes from the previous one, I get the Technoir 2 spring, but exit the game after episode 3 again.

And I'm not as excited at the end. :lix-wink:

grams: Thanks!
ccx: I'm pushing to the backburner the decision with the cycles. I'll have to bring it up again once somebody else posts runs to the leaderboard. I estimate that you can get 2-5 more seconds with faster cycles, it looks less than the 20,000-to-40,000 difference.

-- Simon
#2833
Quote from: Colorful Arty on November 21, 2016, 02:47:37 PM
floaters or gliders have much more control in the air, and it makes sense that they should "steer" so to speak into the midair exits they pass (especially gliders).

Would you allow walker assignments to gliders then?

-- Simon
#2834
Non-Lemmings Gaming / Re: Simon runs Jazz Jackrabbit 1
November 19, 2016, 03:35:48 PM
Quote from: Akseli
even the viewers can feel the tension and adrenaline increasing!
realizing that you're actually fighting for the world record itself.
And you're so full of joy after this.

So happy that you enjoyed the vid, you even watched this several times. And made this post. :lix-blush:

The performance was scarily good. A rare stroke of awareness and concentration.

But I've only noticed this the day after. I had two runs with average performance, both lost 20 to 30 seconds from the WR during episodes 3, 4, 5.

Quote from: ccxplore
Wow, not expecting your rather newfound hobby to have gotten so far so quickly as breaking the world record!  Congratulations!
I assume you've checked/researched that your current 40000 fixed cycles is indeed optimal for the game?

Thanks thanks!

Performance during play isn't affected. Anything from 16,000 or so plays the same. But load times are affected. The faster I set the cycles, the faster the levels load, and we can get arbitrarily fast load times here. I have to choose something.

I have several reasons for 40,000:
  • DOSBox at max-cycles runs differently for different people, I don't want to rely on that.
  • Levels load a tiny tad slower than on Vortale's 30:32 video, this makes the times comparable. I wanted to be slightly slower or equally fast, but never slightly faster. I think main menu to first level is within 0.1 seconds between Vortale's 30:32 and my 30:23.
  • The JJ manual recommends a 486, and TASVideos.com says: If in doubt, use 40,000 cycles in DOSBox, that's an average 486 computer.
  • I can agree that arbitrary cycle settings are OK for runs, then this video will still be a legal entry.



I got confidence that the 30:23 wasn't a fluke. :lix-cool:
Image: 30:24 today

-- Simon
#2835
Non-Lemmings Gaming / Re: Simon runs Jazz Jackrabbit 1
November 18, 2016, 04:06:26 AM
Thanks thanks! :lix-grin:

-- Simon