Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Forestidia86

#571
Lix Main / Re: Happy Holidays tileset!
December 25, 2017, 05:30:26 PM
Attached replays to both showcase levels.
The Raymanni-level-replay should have the level data compatible to Simon's zipfolder. Some things were out of place for some reason, so I tried to fix that but I'm not sure if I got everything.

Quote from: Simon on December 25, 2017, 04:14:18 PM
The screws are earth. Do they look like steel?

You maybe shouldn't have asked that beforehand, since it is then hard to have an unbiased view. But I actually think they are dark enough to not look like steel.
#572
Lix Levels / Re: ClamLix
December 23, 2017, 04:55:01 PM
mobius,
Spoiler
concerning Square Squabble (this is the level you mean, isn't it?) and particular backroute: Can you explain what you have to do for the backroute, then I could test. The 2-builder-cancelling seems to be very particular in Lix, maybe it won't work in the circumstances of Square Squabble.
#573
Lix Levels / Re: Nessy's Lix Levels (V0.1.1)
December 22, 2017, 05:03:59 PM
I'm a bit late with saying that but since you're intersted in the assessment of difficulty and enjoyability:

Spoiler
I think after solving it intendedly I like "Breaking the Fourth Wall"/"Roadblocks" best. It is a really well-crafted level in my eyes. I think as well that it is the most difficult of the pack because you have to bring so much together.
The second difficult is then "Sanctum" for me I think.
#574
NeoLemmix Levels / Re: [NeoLemmix] NepsterLems
December 22, 2017, 11:46:06 AM
Now I'm just curious: Is that the alternate NL-route to "A Study in Scarlet" Simon spoke of? It seems quite precise and I never could get it to work in the Lix-version. (Played with pack v. 2.0 and NL v. 11.15.24)
#575
General Discussion / Re: General Comings and Goings
December 21, 2017, 08:40:12 AM
I wish a good and healthy end and start of the year to everybody and the people that are dear to you.

I won't be away over the end of the year but I assume many will.
From February on next year I won't be probably that active anymore since I really have to take on real life.
I'm actually afraid if I can make it but I have to try it.

#576
Lix Levels / Re: NepsterLix
December 21, 2017, 03:59:56 AM
I finally found a solution to "Study in Scarlet". I don't know what to say.
#577
Lix Main / Re: Happy Holidays tileset!
December 20, 2017, 05:17:51 PM
Thanks Raymanni, looks really nice.
#578
Lix Levels / Re: ClamLix
December 20, 2017, 02:18:12 PM
Simon, I've noticed that you haven't updated the proof collection with the new replays to "Abridged Version (V1)" and "Korean Border Crossing"; at least the old one for KBC should break, I'm not sure about Abridged though. Is that intended?
#579
Lix Levels / Re: Rubix's puzzles, migrating to D Lix
December 20, 2017, 11:30:57 AM
I have played through all of Perplexing (as of 0.9.4) and attached the replays. "Division Compromise" unfortunately got a 5min-replay. For the one in the zipfolder I deliberately delayed the last action, so that it completely verifies but I've attached my original 5min-replay as well.
The beginning levels were only a soft rise in difficulty but then it got harder and sometimes very trick oriented, sometimes very out of the box. The levels generally seemed more to the point with a more tailored skill set.
The levels were generally enjoyable and interesting as well.

Some remarks

I don't know if I backrouted "A taste of the things to come".
"Division Compromise" used a very interesting trick; similiarly "Hunt the... Polar Bear?"
"Obvious? Maybe not." and "Step to the Beat" felt very tight.
"Somewhere only we know" was fiddly in the sense that you only know afterwards where to do the right assignments.
I liked "Pyramatic".

The hardest levels for me, I think, were:

"Burning for you", "Central Cavern", "Division Compromise", "Finding the Safety Net", "Hunt the... Polar Bear?", "Obvious? Maybe not.", "Pyramatic", "Step to the beat"
#580
Lix Levels / Re: ClamLix
December 17, 2017, 01:25:18 PM
Only a proposal concerning reordering:

I found "Inside the Fourth Wall" in its non-trampoline variant too easy for Insane but the intended solution to Arcane "Urban Ledge-End" seems quite hard in my eyes. So maybe exchange the two.
But "Urban Ledge-End" had a backroute fix and I don't know if that points better to the solution since I've never played the fixed variant unbiased.
#581
Thanks, geoo.
I personally think, that the non-round ones look most like concrete and not like steel, are therefore the least confusing.
Of the round ones the clearest seem to me the ones to the far right, whereas the ones one the far left still look somehow shiny like steel.
#582
I've just played casually blind through HH94 on easy. That last level was quite confusing and scary with our beloved friends the hands (at least you can get rid of them). Apart from that health seems to be scarce in this episode (therefore you get a lot of RF-missiles) and everything felt quite slippery.
#583
Lix Levels / Re: Flopsy plays Lix's lemforum pack
December 16, 2017, 03:49:43 PM
Flopsy's next Lix video (Quirky 29+30 as of v. 0.9.4), which contains the attempts to "Snowball Battle". The level haunted me as well for quite a while. It's rough in its own way.
#584
Lix Levels / Re: NepsterLix
December 16, 2017, 01:21:04 PM
So since we put the effort in the calculation, some solutions to Outtakes levels attached, including the three time limit ones.
They should all be (barely) be within:

"Just a quickie" has 30s, i.e. 480 phuys in D-Lix
verifier.txt says 411 phyus for saving the last required lix.

"It's hero time again!" has 60s, i.e. 930 phyus in D-Lix
verifier.txt says 911 phyus for saving the last required lix.

"Time Out" has 180s, i.e. 2730 phyus in D-Lix
verifier.txt says 2710 phyus for saving the last required lix.

Edit: Level file to "Time Out" says actually 210s but title says 3min, I just took the title at the word.
#585
Lix Levels / Re: NepsterLix
December 16, 2017, 12:52:25 PM
Quote from: Simon on December 16, 2017, 12:06:55 PM
The first lix has always spawned at phyu 60.
[...]
Since NepsterLix was well-maintained near the end of C++ Lix's life, assume 2 seconds before spawn. Then D Lix would time-out a solution at phyu ((time limit in seconds) * 15 (phyus/second) - 30). For one minute, this is phyu 870.

Shouldn't the 60 phyus be counted in the calculation for D-Lix or do I have a thinking error?