Author Topic: ClamLix  (Read 90831 times)

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Offline Simon

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Re: ClamLix
« Reply #195 on: December 13, 2017, 03:48:51 PM »
Thanks, KBC from #194 will go into 0.9.5.

Everything above is in Lix 0.9.5.

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Offline Forestidia86

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Re: ClamLix
« Reply #196 on: December 17, 2017, 01:25:18 PM »
Only a proposal concerning reordering:

I found "Inside the Fourth Wall" in its non-trampoline variant too easy for Insane but the intended solution to Arcane "Urban Ledge-End" seems quite hard in my eyes. So maybe exchange the two.
But "Urban Ledge-End" had a backroute fix and I don't know if that points better to the solution since I've never played the fixed variant unbiased.

Offline Forestidia86

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Re: ClamLix
« Reply #197 on: December 20, 2017, 02:18:12 PM »
Simon, I've noticed that you haven't updated the proof collection with the new replays to "Abridged Version (V1)" and "Korean Border Crossing"; at least the old one for KBC should break, I'm not sure about Abridged though. Is that intended?

Offline Simon

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Re: ClamLix
« Reply #198 on: December 20, 2017, 03:11:15 PM »
Thanks for reporting. I had 100 % coverage locally, but didn't push the changes on 2017-12-13 to github. They're pushed now, and the collection on github should cover 100 %.

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Offline Forestidia86

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Re: ClamLix
« Reply #199 on: December 23, 2017, 04:55:01 PM »
mobius,
Spoiler (click to show/hide)

Offline Forestidia86

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Re: ClamLix
« Reply #200 on: December 26, 2017, 01:29:18 PM »
In view of that Clammings has "Urban Ledge-End" (ULE) in Insane (probably with other intended solution though) don't we want to swap it with "Inside the Forth Wall" (ItFW) as I suggested earlier?
Or does anyone has problems with ItFW but not with ULE?
Due to removal of trampolines ItFW is not in its original version, maybe that makes it easier but for me it was a huge contrast to the other Insane levels.
Or does anyone think ULE is in its current version too easy for Insane?

Offline Proxima

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Re: ClamLix
« Reply #201 on: December 26, 2017, 03:50:08 PM »
I'll have a look at those levels as soon as I can. I know that I have solved Urban Ledge-End in the past, so I can't have found it that difficult :lix-tongue:

Offline mobius

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Re: ClamLix
« Reply #202 on: December 26, 2017, 07:42:31 PM »
mobius,
Spoiler (click to show/hide)

Spoiler (click to show/hide)
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Forestidia86

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Re: ClamLix
« Reply #203 on: December 26, 2017, 08:03:45 PM »
Yeah, got it unfortunately to work.
But
Spoiler (click to show/hide)

Thanks mobius for the answer and Proxima for the help with the reordering.

Offline mobius

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Re: ClamLix
« Reply #204 on: December 28, 2017, 01:42:50 AM »
Yeah, got it unfortunately to work.
But
Spoiler (click to show/hide)

Thanks mobius for the answer and Proxima for the help with the reordering.

I'm not sure exactly what you mean. Something like this might work; I don't know if I could figure out a solution to it though. You're welcome to try. I attached my other fix which doesn't involve any precision but simplifies the level a little bit. If this builder behavior is ever removed; I suggest reverting to the old version.
everything by me: https://www.lemmingsforums.net/index.php?topic=5982.msg96035#msg96035

"Not knowing how near the truth is, we seek it far away."
-Hakuin Ekaku

"I have seen a heap of trouble in my life, and most of it has never come to pass" - Mark Twain


Offline Forestidia86

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Re: ClamLix
« Reply #205 on: December 28, 2017, 02:16:39 AM »
My idea was:

Spoiler (click to show/hide)

I think, we just take your fix, thanks mobius.

Offline Simon

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Re: ClamLix
« Reply #206 on: December 29, 2017, 01:07:02 AM »
I'm planning to release 0.9.7 either tomorrow (Dec 29th) or around Jan 2nd or 3rd. I'll include the changes to ClamLix as Forestidia deemed them good:
  • Swap ItFW with ULE unless Proxima disagrees,
  • mobius's Square Squabble from 2017-12-28.
-- Simon

Offline Forestidia86

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Re: ClamLix
« Reply #207 on: January 04, 2018, 07:03:31 PM »
Just for documentation:

I glanced through the level files and following of them contained an n as marker for no-overwrite (It is very well possible that I've overlooked levels):

Arcane:
21 - Box of Tricks
08 - CubeOut
14 - LixBot Lab
09 - Runner Stunner
11 - Sand me down

Flingsane:
05 - Falling Forever
12 - Polar Pop

Humane:
21 - Catch your Death
14 - MORE WEE CREATURES!
01 - No Killer, All Filler
24 - Pachinkube
06 - Pillarity Ensues

Insane:
23 - FALL AND DIE
25 - Hang in there!
14 - Leaky Building Syndrome
24 - Lix Recycling Plant
01 - Made to (mis)measure

Outtakes:
09 - Climb Ev'ry Mountain
21 - Times Four

Offline Simon

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Re: ClamLix
« Reply #208 on: January 04, 2018, 07:25:30 PM »
Your list of 19 is complete.

I've used ack to generate a list of levels that contain the n modifier, and got the same files. Command line (bash) was:
ack -l '^:.*: .*n.*' levels/single/clam/

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Offline Forestidia86

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Re: ClamLix
« Reply #209 on: January 04, 2018, 09:05:14 PM »
I've looked through the n-levels (saved them with the editor) and the ones that could cause problems for maintaining are:

- Big clusters: "Sand me down", "FALL AND DIE", "Polar Pop", "Falling Forever", "Pachinkube"
- Unsure: "No Killer, All Filler", "MORE WEE CREATURES!", "LixBot Lab"

(The rest is divided in groups of a) no tile group created and b) only few minor tile groups created that shouldn't pose a problem for maintaining.)
« Last Edit: January 05, 2018, 01:30:03 AM by Forestidia86 »