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Messages - Forestidia86

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541
Lix Levels / Re: ClamLix
« on: December 26, 2017, 08:03:45 PM »
Yeah, got it unfortunately to work.
But
Spoiler (click to show/hide)

Thanks mobius for the answer and Proxima for the help with the reordering.

542
Lix Main / Re: Updating Lix is unclear (explain? rethink distro?)
« on: December 26, 2017, 02:57:15 PM »
If I'm not wrong, one big difference between the old NeoLemmix Player and Lix is that Lix comes with level packs and graphics etc. whereas old NeoLemmix relied on the level packs that come externally.
The new format has separate files for graphics etc. as well. And the styles you have to download separately, which I think is more user unfriendly (than in Lix where everything is included) since you often need them anyways.
That's actually the downside of having separate files for graphics etc. that you have to carry and update them through the instances as a player as opposed to everything is in one file. But I really don't want to speak against the Lix or the new NeoLemmix format. I think it's good that you can have a view inside the files and change them if necessary.

I can't say anything about the (NeoLemmix) editor and the upgrading system to what GigaLem probably alluded. But in Lix the editor is integrated, which is more user friendly I think as well. So an upgrade system would probably apply to the whole Lix release and not only the editor, I can't say how viable that is.

It's probably good to point the player to copying the old config.txt and data/user/ in the new instance to retain configuration since this is not obvious.

543
Lix Main / Re: Updating Lix is unclear (explain? rethink distro?)
« on: December 26, 2017, 02:17:01 PM »
Simon, is it really true, that config.txt is overwritten (in the current version)? I've tested it and it didn't happen when I extract the zip in the folder where I have (as subfolder) the current lix version (even if I allowed to overwrite all). (Old laptop - Win 7)

There is actually no config.txt in data in the lix zipfile for Win, so it can't probably be overwritten.

I personally make a new instance each time to have a clean new version. But I don't use hotkeys that much and the ones I use are mainly default.

544
Lix Levels / Re: ClamLix
« on: December 26, 2017, 01:29:18 PM »
In view of that Clammings has "Urban Ledge-End" (ULE) in Insane (probably with other intended solution though) don't we want to swap it with "Inside the Forth Wall" (ItFW) as I suggested earlier?
Or does anyone has problems with ItFW but not with ULE?
Due to removal of trampolines ItFW is not in its original version, maybe that makes it easier but for me it was a huge contrast to the other Insane levels.
Or does anyone think ULE is in its current version too easy for Insane?

545
Lix Levels / Re: Rubix's puzzles, migrating to D Lix
« on: December 26, 2017, 04:53:50 AM »
I have solved all of the Nightmare levels (as of v. 0.9.4). These were really generally the tougher levels. But I never got really stuck and it kept interesting to think about these.

Some remarks (click to show/hide)

546
Lix Main / Re: Happy Holidays tileset!
« on: December 25, 2017, 05:30:26 PM »
Attached replays to both showcase levels.
The Raymanni-level-replay should have the level data compatible to Simon's zipfolder. Some things were out of place for some reason, so I tried to fix that but I'm not sure if I got everything.

The screws are earth. Do they look like steel?

You maybe shouldn't have asked that beforehand, since it is then hard to have an unbiased view. But I actually think they are dark enough to not look like steel.

547
Lix Levels / Re: ClamLix
« on: December 23, 2017, 04:55:01 PM »
mobius,
Spoiler (click to show/hide)

548
Lix Levels / Re: Nessy's Lix Levels (V0.1.1)
« on: December 22, 2017, 05:03:59 PM »
I'm a bit late with saying that but since you're intersted in the assessment of difficulty and enjoyability:

Spoiler (click to show/hide)

549
NeoLemmix Levels / Re: [NeoLemmix] NepsterLems
« on: December 22, 2017, 11:46:06 AM »
Now I'm just curious: Is that the alternate NL-route to "A Study in Scarlet" Simon spoke of? It seems quite precise and I never could get it to work in the Lix-version. (Played with pack v. 2.0 and NL v. 11.15.24)

550
General Discussion / Re: General Comings and Goings
« on: December 21, 2017, 08:40:12 AM »
I wish a good and healthy end and start of the year to everybody and the people that are dear to you.

I won't be away over the end of the year but I assume many will.
From February on next year I won't be probably that active anymore since I really have to take on real life.
I'm actually afraid if I can make it but I have to try it.


551
Lix Levels / Re: NepsterLix
« on: December 21, 2017, 03:59:56 AM »
I finally found a solution to "Study in Scarlet". I don't know what to say.

552
Lix Main / Re: Happy Holidays tileset!
« on: December 20, 2017, 05:17:51 PM »
Thanks Raymanni, looks really nice.

553
Lix Levels / Re: ClamLix
« on: December 20, 2017, 02:18:12 PM »
Simon, I've noticed that you haven't updated the proof collection with the new replays to "Abridged Version (V1)" and "Korean Border Crossing"; at least the old one for KBC should break, I'm not sure about Abridged though. Is that intended?

554
Lix Levels / Re: Rubix's puzzles, migrating to D Lix
« on: December 20, 2017, 11:30:57 AM »
I have played through all of Perplexing (as of 0.9.4) and attached the replays. "Division Compromise" unfortunately got a 5min-replay. For the one in the zipfolder I deliberately delayed the last action, so that it completely verifies but I've attached my original 5min-replay as well.
The beginning levels were only a soft rise in difficulty but then it got harder and sometimes very trick oriented, sometimes very out of the box. The levels generally seemed more to the point with a more tailored skill set.
The levels were generally enjoyable and interesting as well.

Some remarks (click to show/hide)

555
Lix Levels / Re: ClamLix
« on: December 17, 2017, 01:25:18 PM »
Only a proposal concerning reordering:

I found "Inside the Fourth Wall" in its non-trampoline variant too easy for Insane but the intended solution to Arcane "Urban Ledge-End" seems quite hard in my eyes. So maybe exchange the two.
But "Urban Ledge-End" had a backroute fix and I don't know if that points better to the solution since I've never played the fixed variant unbiased.

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