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Messages - Forestidia86

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1
Lix Main / Re: Progress to next level without getting back to menu
« on: May 22, 2020, 06:04:13 pm »
I appreciate to play level by level for the harder levels and had no need to play it in order or to progress without getting back to menu. So I could conveniently try out different levels and look which one looks most promising to solve. I imagine doing Hopeless in order as something extremely tough.

Being barred from levels one could solve seems not always optimal though that applies more to Rubix' unlocking suggestion (though I can understand the wish for the motivating powers of achievements).

I often have looked as well through the screenshots if a level looks inviting to play (at my current mood) and it was good that no order was "forced" upon me.

For a creator and especially for community packs it doesn't seem an easy task to get a natural order of levels as another point.

For easy/moderate levels that one can solve in short time, yeah, there it seems more fast paced to progress without getting back to menu but at least in my opinion that doesn't apply for hard levels where you sit at for quite some time.

2
Lix Main / Re: WillLem's thoughts about Lix
« on: May 21, 2020, 02:14:06 pm »
It's come to my attention that Lix doesn't have a timer - I'm guessing a decision was made to cull this as well as the release rate?

Yeah exactly, there are no time limits. If you are interested in time taken, you could still activate the option to count phyus etc. Phyus (physics units) can be used for meassuring the time as well, there are 15 phyus/per second generally, game starts at 45 phyus, first lix spawns at 60 phyus.



Reply by WillLem:
Ah, brilliant! OK - this is super. :thumbsup:

3
General Discussion / Re: WillLem's Blog
« on: May 21, 2020, 01:12:32 pm »
However, it leaves the question behind: the fact that the pencil is being treated as 1 object has been decided - i.e. it is a product of human decision and system-making. It it not, therefore, a truth.

Yeah it is an interesting question what we accept as distinct objects, we usually don't treat random parts of space-time as one object. But how we count is a matter of units I think, pencil is another unit than the lead core.

What is a truth for you, what entities are able of being true or false? One approach would be that (only (certain)) sentences can be true or false.
Imagine there is exactly one pencil lying on the table at a certain point. Would you see the sentence: "There is exactly one pencil on the table at that certain point." as true or as false or as neither? Is such a sentence for you able to be true or false?

4
Lix Main / Re: Progress to next level without getting back to menu
« on: May 21, 2020, 11:37:01 am »
3. Always return to main menu - this is the Status Quo. It's very jarring and gives no feedback on your performance of the level. Not ideal.

You actually get feedback to your performance below the preview screen where else the level information is written and the checkmark indicates that you've won the level. But I agree that this information could be made eye catchier. Improvement for LastGameStats is discussed in connection with problems with smaller resolutions.

5
General Discussion / Re: WillLem's Blog
« on: May 20, 2020, 10:01:01 pm »
I think the philosophical (ontological/metaphysical) question whether numbers or sets exist revolves around the question whether abstract objects exists. Abstract objects are such outside of space-time or outside the material world. At least sets as entities are not part of the material world in that sense.

6
Lix Main / Progress to next level without getting back to menu
« on: May 20, 2020, 05:24:41 pm »
I think I've seen two players that had the feature wish to progress to the next level without getting back to the menu for a better flow.

Problem is that this could introduce again level end dialog menu. Probable solution would be to always progress unless escape or other button is pressed but that could annoy players that only want to play single levels. A solution to that could be to give the option to play all levels (in a folder).

7
Lix Main / Re: [Video] WillLem's Initial Thoughts on Lix
« on: May 20, 2020, 10:07:30 am »
- No release rate control - or if there is, it isn't obvious

There is indeed no variable Release Rate/Spawn Interval anymore in Lix. I think the runner skill is meant to be a partial substitute.
There is a thread with reasons for the culling.

- Always going back to the level select screen breaks game flow quite a bit, although I suppose there can be positives for this in that it reminds you to take a break, and is good for playing single levels within packs.

If I remember correctly there was another player who wished to progress without getting back to menu as well for a better flow.

8
Had the error again, marking all posts as read in "Show unread posts since last visit." resolved it again. It seems I can't use "Show New replies to your posts." properly for some reason.

9
I marked all unread posts since last visit as read and that magically fixed the issue for me.

10
I created my account on .net and I get an error as well. I use as well Chrome.

11
Lix Main / Write LastGameStats in preview window
« on: May 13, 2020, 10:41:45 am »
Due to lack of space on smaller resolutions level information or stats get overwritten by the stats for the current game (LastGameStats), see issue #395, issue #324.

My suggestion to solve that is to write the current stats on the space of the preview window. The window has quite some space and you don't need the preview shortly after you've played the level. Furthermore there the recent stats could catch more attention I think though unsure.

12
Lix Main / Re: Allow rotation and mirroring of gadgets like traps
« on: May 10, 2020, 11:37:13 am »
After thinking about it a while, I see that it could lead to problems animations- as well as physicswise.
One problem talked about were the flinging gadgets which should behave according to their orientation but that would need defintions for all orientations.

I still plead for having mirrored versions of the asymetric traps like the porcupine.

13
Lix Main / Re: Undo in the editor
« on: May 09, 2020, 11:45:58 pm »
Ah, I understand, I had the issue wrongly remembered.

14
Lix Main / Re: Undo in the editor
« on: May 09, 2020, 11:32:52 pm »
Do you plan undo and redo then for grouping of tiles? There is an issue (#280) that ungrouped tiles go into their original position instead of the one that they were in when they were grouped (Edit: remembered that wrongly, the issue only occurs when rotating/mirroring the tile group, the tiles go then in the original grouping position). How does that interact/relate then? Does undo put them then in the grouping position instead of the original?

15
Lix Main / Allow rotation and mirroring of gadgets like traps
« on: May 09, 2020, 11:25:54 pm »
Currently traps can't be (visually) mirrored or rotated. Hatches can be mirrored for different orientation.
There can be a usecase for such operations on traps, especially if they are not symmetrical. Furthermore it can probably avoid special cases for these objects.

As a sidenote there is an issue (#273) that mirroring of gadgets can lead to them moving if they have certain meassures.

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