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Messages - Forestidia86

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1
Lix Levels / Re: Lix LemForum, feedback by Forestidia86
« on: October 02, 2018, 06:03:48 pm »
Have solved "Path of Wickedness".

Spoiler (click to show/hide)

2
Lix Levels / Re: Lix LemForum, feedback by Forestidia86
« on: October 01, 2018, 07:37:32 pm »
Another solution to "The Last Laugh".

Spoiler (click to show/hide)

3
Lix Levels / Re: NepsterLix
« on: September 30, 2018, 01:16:34 pm »
Solved "No added Colors and Lix".

Spoiler (click to show/hide)

4
Lix Levels / Re: Some tile groups
« on: September 30, 2018, 10:20:53 am »
I've made another bunch of tilegroups. This time Xmas themed.

5
Lix Levels / Re: Levels by Forestidia
« on: August 31, 2018, 03:10:33 pm »
Attached is a bug showcase level. It's based on a bug found by Ramond.
I've found this bug rather amusing.

Spoiler (click to show/hide)

6
Lix Levels / Re: Lix LemForum, feedback by Forestidia86
« on: August 29, 2018, 05:29:54 pm »
I've solved "Panic Attack".

Spoiler (click to show/hide)

7
Lix Main / Re: Ceiling, how to check terrain beyond?
« on: August 29, 2018, 04:10:19 pm »
Another "oddity" that makes the current ceiling behaviour obscure in my eyes:
If a climber goes up an incline to the top she climbs to her death, which looks like she would just walk out if you don't look closely. But non-climbers will turn.

I attached a gif to demonstrate.

8
Lix Main / Re: Ceiling, how to check terrain beyond?
« on: August 29, 2018, 03:03:26 pm »
I'm in favour of an open ceiling despite the cosmetic or odd cases.
I was from time to time confused by terrain that looked like the lix should walk out (e.g. inclines to the top) but would indeed turn them. I found that quite unintuitive. (There were some cases though that didn't strike me that much that they turn although they wouldn't with an open ceiling.)

9
Lix Levels / Re: Some replays to old levels
« on: August 26, 2018, 03:37:03 pm »
Attached replays to:

"A fearful Symmetry"
"Bibbidi-bobbidi-boo"
"Cold Irons Bound"
"Fear of Heights"
"Get Down"
"Lixes in Arms"
"Migration"
"Soaring"
"The Picard Maneuver"
"Three Days of Condor"

"Oh Yes, Here Again!"

"Slippery Pete"
"wrong way"
 

10
Lix Levels / Re: Lix LemForum, feedback by Forestidia86
« on: August 24, 2018, 09:34:43 pm »
I have solved: Oh No, Not Again.

Spoiler (click to show/hide)

Edit Simon: I attached my solution too, this arose after massive counselling by Forestidia and is probably similar to hers.

11
Lix Levels / Re: NepsterLix
« on: August 07, 2018, 06:46:35 pm »
Likely a backroute to "Bowl of Pillars".

12
Lix Main / Re: Editor, Giga's rant
« on: August 07, 2018, 06:30:26 pm »
Proposal for better organisation of tiles:

1. At the moment you have to click through various folders to find steel. Quite a few of them don't even contain steel.
I think there are few enough steel pieces to just merge them for selection. Alternatively at least the folders that don't include steel shouldn't be visible for steel selection.
2. There are some folders in the terrain/earth tile selection that don't contain terrain tiles (esp. the "steel" folders). These shouldn't be displayed there as well for better handling.

13
Lix Levels / Re: NepsterLix
« on: August 06, 2018, 05:10:13 pm »
I think I have another backroute to "Choir of the Mad".

14
Lix Levels / Re: Lix LemForum, feedback by Forestidia86
« on: August 01, 2018, 07:57:44 pm »
I solved "Recycling Plant".

Spoiler (click to show/hide)

15
I have another solution to geoo's level. I got part of it spoiled but
Spoiler (click to show/hide)

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