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Messages - kaywhyn

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1561
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: September 04, 2020, 03:00:26 AM »
@eric thanks, but I already know how to achieve your solution, because my solution also uses that in the end. Now that you mentioned it, I have no idea how something simple like that managed to escape me. However, I can PM you mine and you'll see that mine is way more difficult and definitely one you wouldn't think of. Then again, you might had seen me use this on one of the War levels of United.

1562
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: September 04, 2020, 02:49:04 AM »
Actually, I just realized that eric's solution is much simpler, so he has confirmed for me that indeed my obscure trick I'm referring to in my spoiler is not necessary to solve the level. Let's just say that mine is a challenge solution that unless you're aware that the odd quirk combo works, it's likely one will not be able to come up with it. So, this most likely means that you're not using some of the skills in the right places and possibly that you're probably taking the route that's causing you to use up more skills than is necessary.

1563
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: September 04, 2020, 02:20:10 AM »
@eric I would put the whole thing in a spoiler tag (to do this, when typing a post, the circle with black and yellow triangles is the one to use, then just type in between the spoiler brackets) or at least modify it instead of outright giving away the solution like that. Remember that others who play this pack might want to figure out the solution for themselves. But yes,

Spoiler (click to show/hide)

1564
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: September 04, 2020, 12:24:01 AM »
Regarding Hellish 18, I would recommend taking a look at my replays for the NL Tutorial Pack. Also, the end is the same as the beginning, so once you figure out the start, the rest of the level should be easy. Hellish 20 is the exact same as the Superlemmini's version, just with all the many traps visible, so you should be able to imitate my replay for it, but as it's a 99 of everything level that means you are welcome to take any route you like!

1565
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: September 03, 2020, 08:24:30 AM »
You need to keep in mind the Youtube solution can be one of many solutions, depending on the level. Especially if it's open-ended and any way you want.  Not using every skill doesn't necessarily mean the solution is a backroute for these levels. After solving a level, I will sometimes watch a replay or video solution just to compare, as sometimes I wonder if there's a much better way than the way I did mine, for example. Also, swerdis has up to Hellish 17. In the meantime, remember that you can always try and attempt to solve it yourself, rather than wait for others in being successful in solving. For the time being, my hint for Hellish 19 is probably too vague, but my intent is to simply guide people towards the right solution without giving so much of it away. That's how one gets better at level solving. Although I too struggled with it, once more the huge amount of experience I have gained from playing and completing so many level packs has helped me tremendously.   

1566
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: September 03, 2020, 06:04:18 AM »
Personally, I don't care too much for the talismans, as I'm content on simply passing the levels in any way possible. I did get the one for Chaotic 18 back when Shmolem was stuck on that one, but that one's really easy: It's simply refining the solution you found for that one and making sure you break through the starting area without one. The talismans can pretty much be seen as challenge solutions, and often times solutions for them are much different from the normal solution. For the most part, I will generally only attempt one if I feel I'm able to get it to work, but if it appears to be one that's beyond my abilities then I'm not even going to bother attempting it.

1567
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: September 02, 2020, 05:00:49 AM »
I have a feeling this is going to give it away completely, but

Spoiler (click to show/hide)

See if this gets you anywhere, and if it doesn't, I'll either edit or make another post with an even bigger hint.

1568
Glad to see the birthday person enjoyed his present. Nice to see that only 4 resolves are needed left in Genocide: 21, 28, 37, and 40. Guess the next person who is brave enough to take on this pack who might struggle greatly can thank me for making many of the levels considerably harder as a result of backroutes being patched up :P


First of, if I'm removing/replacing levels I will specifically state it. "New Levels" in my terms always means that there are new levels put in these positions and any old levels are pushed a position ahead.

Yea, I figured that the levels in the Bonus rank were only shifted in their positions long before eric mistakenly thought 3 levels were missing. While I'm on the subject of the Bonus rank, I got to say I'm absolutely loving pretty much all the levels I've seen so far. Even though I have stated that I won't be making levels or level packs, I must say, in many ways the levels in the Bonus rank are really inspiring me to give level creation a try, so I might end up getting at least an entry in for the LDC #21 ;). Still a month left before the creation phase closes. Even if I miss the cutoff, for sure I will do the next LDC. Just thought I throw it out there that I will indeed give it a try. Even if my level(s) don't make it that far in the voting, I figured I have nothing to lose and as long as I have fun it's all good. Plus, it's all a learning process, so I might take some valuable lessons with me.

I'm just slightly past the halfway point of the rank as of last night. Once I'm done with the rank, I will go back and try to resolve the Genocide levels. Definitely getting harder again, but nowhere near as difficult as the main levels of the pack.

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Comments:

Genocide 41 - The Epitome

Spoiler (click to show/hide)

I think this is where there is bias in my claim of Nightmare 30 being easier harder than Genocide 41. IMO, I always feel that levels that only use the classic 8 skills are considerably easier than those that don't. Indeed, that has what led me to say that Reunion is overall easier than United, and I think that's where we're in agreement. I guess a better way for me to state the difficulty of the final levels would be how they "felt." For me, Nightmare 30 did in a way feel harder than Genocide 41, perhaps because it wasn't as obvious where the skills needed to be used. Not to mention that I first beat Nightmare 30 on Lemmini, where there was a somewhat tight time limit as well, but at the same time I did a lot of multitasking on it, and so time wasn't an issue. Also it's an unpatched version, so that kind of made it easier, with how I managed to glitch my way through it. The NL version should be much harder, but it's going to remain untouched for a while, since I don't have plans to take on Reunion for NL for a long time, having already beaten it for Lemmini a few years back.

Then again, the only skill that is exclusive to NL in Genocide 41 is the glider and it can just be thought of as a floater variant in terms of the direction of gliding and how it interacts with updrafts. In contrast, I didn't have to multitask in Genocide 41, and it does in a way overall feel easier just because there's only 6 skills provided instead of 8. Also, the only destructive skills you have are diggers and mostly bashers and it's much more obvious where the skills go. Also, other than the bottom areas being the most difficult parts, I did state that I didn't think Genocide 41 was that difficult, so I'm in agreement that it's not the hardest level in the pack by a long shot. There are much harder levels, including the current version of Genocide 28 and 37, but the latter isn't too difficult TBT.

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Congratulations on keeping on and coming this far! :thumbsup:

When you are through with everything + resolvings: I will request one final replay collection from you that should survive a mass replay check. If that's successful then you can claim your prize. ;)

Thanks a bunch, Icho! :) Of course, I will have to abide by your terms before getting the prize, and that includes sending replays of all levels, including the Bonus rank. You have my word that I will do my part. In the same way that I assure you that in my quest to complete the pack, I have solved every level in United without looking up replays. Again, I'm one of those people who prefers the satisfaction of solving and figuring out levels on my own. Only once that happens, then I view replays as a way for me to compare solutions.

1569
Hey eric, I appreciate the time you took to make a separate NL player. Unfortunately, it's all for naught. I just checked the Bonus rank in the current United version, and it turns out that the 3 levels in your attachment are already in the pack. This is what Icho's post meant.

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V 11.7 is out!

New levels:

- 6 15
- 6 18
- 6 22

Thus, it appears that it was a misunderstanding. His update simply means that 3 more levels got added to the Bonus rank in addition to the ones that were already in there, not replace 3 of the levels in the rank. That's why there's now 33 levels in the rank, compared to the last time, when there was 30. The three levels moved down by at least 1 position as a result. They didn't get replaced. Moreover, this also means that my searching around the forums for them won't be necessary. Good thing, because I haven't done any searching around for them, and I won't have to anyway.

1570
1/3 of the bonus rank completed already! 11 levels completed all in about 3 hours too! ;) With what I've seen so far, it's been a huge relief playing much easier levels again after all the hair pulling, mind-bending difficult Genocide levels. So, with how I already have only 22 levels in the rank left, it appears that I might finish the rank in about a day or two.

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Congrats on finishing United,

Hey eric, thank you for your congratulations. It might had taken me a really long time (almost a year, as a matter of fact!), but I did it. Truthfully, I'm still shocked I even managed to complete the pack. All without peaking at hints or replays before I've solved them on my own, too! That I managed to beat one of the most difficult level packs there is in existence, it's almost too good to be true. I seriously thought United would eventually become too hard for me and beat me at some point along the way, but I managed to make it through to the end. There's another pack I'm going to try and go back to complete as well, and that is Nepsterlems (currently on the 4th rank of 6). It is also a very hard pack, probably not quite as up there with United, but it's still really hard. Of course, you're more than welcome to get my replays for this pack when I get around to it.

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Now when you get done with the bonus rank, you can go back to Genocide 21 and 28 and try to solve.

Let's just say that I'm quite burned out with the extremely hair-pulling and mind bending difficult Genocide levels for the time being and that as a reward for beating the main part of United I'm playing through the Bonus rank as a way to de-stress and recollect myself.

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Anyways I always keep on eye out for your United replays and I keep yours too once Icho approves them. Once he approves your replay of a level, that's when I turn it green.

Yes, you're more than welcome to collect my replays for any of the packs I play. Just look out for my feedback posts on the level pack topics. Perhaps while that is going on, I will occasionally help you with solving levels and providing you replays you need for any Superlemmini conversion projects you might be doing.

1571
And, the Genocide rank has fallen! Took me much longer than I thought it would, but all 205 main levels completed. Since today is your 29th birthday (at least here in the west coast USA it is, but in your hometown it's already Monday), my present for you is this: The remaining Genocide replays, 37-41. 38-41 are in the same rar file, while I have attached two solutions for Genocide 37 as separate files. Compared to the first half, the second half of Genocide wasn't too bad, although it certainly slowed my progress considerably. Truthfully, except for Genocide 40 (see level feedback), I thought the final 5 levels of the rank were all difficult.

I still need to go back and resolve Genocide 21 and 28, but I have officially completed all the Genocide levels at least once, and I wanted to at least see and solve the remaining levels of the pack, as I was very close to the end. Of course, I also know you're on vacation in your hometown, so you probably won't be able to view them until you return from vacation. No rush! Just enjoy your little vacay and birthday.

Regarding Genocide 21 and 28:

Spoiler (click to show/hide)

Now the new replays.

Spoiler (click to show/hide)

Overall, excellent job with the pack, Icho! Upon completing the final level of the main pack, I immediately felt a huge sense of relief, accomplishment, and satisfaction. Reflecting back, I'm seriously still in huge disbelief that I made it to the very end. To think I initially was fearful of the Genocide rank when I started the rank almost two months ago and thought the pack would eventually beat me at some point, I persevered and made it to the very end. Now at least I don't have to worry about the main pack being too hard for me to finish. Yes, it is one of the most difficult packs I have ever played, but United is now officially the largest pack I have ever completed, even with the Bonus rank untouched. Prior to this, the largest pack I have completed was Strato's Lemmicks at 170 levels, but before this, interestingly enough, your Reunion pack was the largest I completed at 150 levels. Well, technically it's supposed to be Revenge of the Lemmings, but because I haven't completed it yet (I'm currently stuck at Bonus 25, and have been for 3 years!), I can't say that it's the largest pack I have finished. So, the title of biggest pack I have completed goes to United instead.

Enjoy your birthday present whenever you get around to viewing the replays. In the meantime, I will be taking on the Bonus rank and once that is done, I will likely go back and resolve Genocide 21 and 28. Or, which I think is more likely, once I finish the Bonus rank I will send all of my replays for the pack, just to see how many levels need to be resolved in addition to Genocide 21 and 28.

1572
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: August 29, 2020, 09:44:08 PM »
@Shmolem Ok, since this level has the same title as Superlemmini's but the layout is completely different, I didn't know the solution to it. Because I'm one of those people who likes to solve levels before viewing solutions and replays, whether it's a solving or a failing one, I needed to attempt the level myself first. Interestingly enough, I too also struggled greatly with this level, but I was able to finally solve it after about 1.5-2 hours. I guess that's expected, since this is the penultimate level of the pack, after all. This is quite similar to the penultimate level of the original lemmings, where the consensus appears to be that it is much harder than the final level.

Now that I know the solution, even though it is a different level in terms of layout and the amount of skills provided, I have to say the Superlemmini version is many times easier. Once I solved the NL version myself, I took a look at your failed replay.

Spoiler (click to show/hide)


Trust me, no you wouldn't. ;P

I'll be the judge of that :P Since it was just a one mention thing on the level pack topic, perhaps you could elaborate on what you meant by "Impossible." Impossible in what sense? Unsolvable? Very unfair levels that require glitches? What would had been your description of the rank in the opening post of the level pack release topic?

Regardless of what I would had thought of the rank, as a huge lemmings enthusiast myself, I love seeing all levels and ranks of a pack, even the rejected ones. A good example is when I played through Lemmicks, where I still played through the entire pack despite hating some of the gimmicks myself. Perhaps the one thing I was relieved about was when it was decided to not activate both the Frenzy and Superlemming gimmicks in the entire Hasty rank, and instead in its current form half of the rank with assign on collecting a pick-up active and the other half with the Superlemming gimmick active. In its current form there was still one very obnoxious level in the rank that I raged so much at that had both Frenzy and Superlemming active. The rank finisher also had both active, but it wasn't as bad due to the very low RR. Even then, I probably would had loved to see both Frenzy and Superlemming gimmicks active for the entire Hasty rank and see how far I could had gotten before I probably raged quit. Believe me, it takes a lot to make me rage at lemmings levels.

Anyway, I digress. Since your Impossible levels are probably long gone or still somewhere in your hard drive but you're probably not going to release them in any form, they likely won't see the light of day from any of us.

1573
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: August 29, 2020, 02:51:54 AM »
Yup, that's pretty much it! You have plenty of resources to do it. Also, the save requirement is extremely lenient for a level very late into Hellish, which isn't the main problem of the level. The main challenge is getting up the level in several places since you aren't given builders.

Well, two levels left! You got this! :)

1574
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: August 28, 2020, 09:07:23 PM »
That was quick! Guess you saw the solution for the level really fast. I think it took me at least a week before I solved Tricky Quicky. Did you ever try taking the bottom left exit? I remember fiddling around thinking I could get it to work, but alas nothing works. All the other levels in Sublems, at least on Superlemmini, took me an hour or less. It's a wonder how Chaotic 18 managed to stump you for so long. Anyway, 3 levels left. Only one of them I didn't recognize (Hellish 18), so I can't assess its difficulty, while the Fire/Hell level has the exact same level title but is significantly different from the Superlemmini version (in NL, the exit is at the bottom, but in Superlemmini the exit is at the very top), so I can't say if the NL version is about the same difficulty or possibly easier or harder. I didn't find the Superlemmini version of the level hard at all.

edit: I just took a look at Hellish 18 after reading your spoiler. Wow, now I think this is going to be a real roadblock for sure. However, since I already know the tricks required due to the experience I have gained from playing and beating so many level packs, I think if I were to attempt solving it it won't be so bad.

I just took a quick swing at Hellish 18. Yup, not that hard for me since I already know the tricks needed and was able to solve in just 5-7 minutes. Still, I think this level will be a major roadblock for many.

1575
NeoLemmix Levels / Re: [NeoLemmix] SubLems
« on: August 28, 2020, 01:52:00 PM »
Some background on the Retro rank. When the pack was originally made for Superlemmini, this was the rank that followed the Hellish rank. The rank takes 20 levels from either the original Lemmings or ONML games and modifies the skillset (the terrain is completely unchanged) in some way to create supposedly harder versions of the levels so that an entirely new solution of the level that isn't possible with the original skillset in the original games is now possible. I think you said that you haven't finished any pack or the original games (I might be wrong about the latter), so some of them you might recognize, if not all of them. Needless to say, if one is already very familiar with the original games and has solved the levels from them, the rank will be very easy despite being harder versions of the levels. Of course, solving the original level version from the original games first isn't necessary to take on the Retro rank, just that the rank might be a bit harder as a result. Regarding Retro 20, the original version used a glitch in Superlemmini that no longer works as of v1.04a of the engine, and so eric came up with his own version of the level so that it's now possible in both Superlemmini and NL without the glitch.

According to a comment for the Sublems pack in the Superlemmini board, Arty supposedly had an Impossible rank planned for the pack, but ultimately decided to not include the rank and to end the pack with the Retro rank. Even if there truly were levels that might had looked "impossible" (either because they're not supposed to be solvable or they are, just that they look "impossible") in some way so that even lemmings enthusiasts like myself wouldn't be able to solve them, I myself would had loved to see the Impossible rank.

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