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Topics - zanzindorf

#1
Sorry if this is a duplicate or already known:

I've just downloaded the V12.12.4 player. I've ran into an issue with the Level Select window. In the hierarchy view of the various packs and subgroups, the little arrows that usually unfurl the groups do not seem to work. I used to be able to click on the little arrows and the group unfurls. Now, I have to select the group in the hierarchy, close the level select window, open the level select window again, and the group I selected will be unfurled. I have to repeat this process every time I want to see the levels within another group.

Attached is a picture of what my hierarchy looks like. It doesn't look any different, beyond the new high DPI font, which maybe makes the arrows a bit smaller? Maybe the hitbox has changed, making them unclickable?

I'm trying this on my Windows 10 laptop, which has a 4K display. I don't have access to my desktop right now, so I can't test on that until this weekend. I tried changing my resolution and UI scaling to see if that fixes the issues, but it behaves the same.
#2
NeoLemmix Styles / Zanzindorf Cloud Style
October 12, 2021, 04:29:49 PM


Zanzindorf Cloud Style Contents:



111 Terrain pieces
9 Custom objects
Includes buttons and locking doors
3 Backgrounds



v1.1 Downloads:



Google Drive: https://drive.google.com/file/d/1mjoq_UvGYjhJCcpnRLPWqbj1lOJOOOvY/view?usp=sharing



About:



This style is based on the vibe of one of my favorite picture books: "I Spy Fantasy". It has a cloud themed scene which I've always really liked. The clouds were generated using a program called KumoWorks. Everything else was drawn in Asesprite. If you notice any issues, feel free to post below!



Examples:



















Examples from: https://www.lemmingsforums.net/index.php?topic=5207.msg87248#msg87248
#3
(Sorry if this isn't the right sub for this topic, it seemed like the best fit.)

Thanks to everyone on the forums for their feedback on the menu graphics I helped design for NeoLemmix V12.10.0!
For anyone looking to customize the menu for their own level packs, here is the download link to the menu graphics:

https://drive.google.com/drive/folders/1t8hcPGjmiq7xbMWM2gyoXntT_KIosCQS?usp=sharing

Included:

  • Individual Layers for each menu graphic.
  • Font files for use in any image editor.
  • Alternate text for the rank button: Tame-Havoc, Fun-Mayhem, Gentle-Lunatic, Step #, and Rank #.
  • Alternate buttons featuring the Chicle font.
If you have any issues with these files, let me know. Hopefully I can help.
I thought I'd make a post with this link for visibility, rather than leaving it in the development thread where I shared it originally.

Plans for the future:

  • I want to rework the lemming's hair in the logo a bit more, base on feedback I got. Real life stuff had me too busy to finish it before the release of V12.10.0, but I hope to implement this feedback soon.
  • Xmas lemmings graphics for the Original Xmas Lemmings packs.
  • And more. If I make any unofficial alternate graphics for this menu that I think are cool, I'll include them here.
#4
NeoLemmix Levels / [NeoLemmix] Zemmings Complete V3.4
November 18, 2020, 05:58:59 PM
Zemmings Complete Version 3: A complete collection of all my current Lemmings levels. Version 3 introduces 8 new levels featuring a new style: zanzindorf_cloud. Additionally, it included three new zanzindorf_agony themed levels and a special glitch themed level. It also includes a few back route fixes for previously released levels.

IMPORTANT - Version 3.4: See post below for change log. This version is bug fixes only, no new content.

IMPORTANT - Regarding the new style, check out it's development thread. When possible, make sure to download the cloud style, or any other style, through the NeoLemmix style manager.

IMPORTANT - Have a good day :)

Level Pack Contents:

Zemmings Volume 1: 8 Levels - zanzindorf_glacier
Zemmings Volume 2: 8 Levels - zanzindorf_kiwi
:lemming: New! :lemming: Zemmings Volume 3: 8 Levels - zanzindorf_cloud
Bonus: 2 Special Level Contest submissions (Kiwi Knight and Fish)
Amiga: 6 Levels using Gronklings Menacing and Beast styles
:lemming: New! :lemming: Amiga: 3 Levels using my own zanzindorf_agony style
:lemming: New! :lemming: Replays of all levels (See "Replay" folder).
:lemming: New! :lemming: One final bonus level: Modeye

3.4 Downloads:

Levels + Music: https://zanzindorf.com/downloads/Zemmings%20Complete%20V3.4%20(Basic).zip
Preview All Levels: https://zanzindorf.com/zemmings.html

Level Previews:



















Let's Plays:

kaywhyn V3.3 (+Some V3.4 Edits)
https://www.youtube.com/playlist?list=PLbp2m4KlFpJsLa7oq6l5BVk_03WYpCwmT

IchoTolot  (Volumes I + II)
https://www.youtube.com/playlist?list=PLKR1N9oJTTlJntd-MSI_kvtth8PbC7UvW

ericderkovits (Volumes I + II Super Lemmini Version)
https://www.youtube.com/playlist?list=PLZZlEJhdyoAPnEv9Y5wj1CST4qkyi0m-q

Colorful Arty (Volume II)
https://www.youtube.com/watch?v=ew5lneDY6Is

Turrican Lemm (Rising Stream and Hug the Clouds)
https://www.youtube.com/watch?v=1EkJLuOLVCk
https://www.youtube.com/watch?v=o9gviGd0YuY

(Message me if you'd like to be included on this list)
#5
This could just be me being unfamiliar with the new format, but I'll ask anyway.

When setting the trigger width for an object in the new Graphics Tool, it seems you can only enter numbers between 1-100. Normally, this isn't an issue since very few objects would ever be that large, but I was putting together a style featuring a very long water object (288 pixels long). I was able to work around the limit by just editing the text file for the water object after I exported the style from the Graphics Tool, so no big deal.

I was just wondering if this was working as intended or if it was a bug. The levels using the water object seem to work just fine after my edit, but I didn't want it causing bigger problems down the road once I've invested a lot of time making levels with this style. Is there anything wrong with using objects with triggers larger than 100 pixels?

Side note: working with the new tools so far, I'm loving the new version of NeoLemmix. The new format is making development go a lot swifter.

Anyways, thanks for the help! :thumbsup:

Using V12.00.01
#6
Version 2.0 Released!

Credits:

Features:


  • Lots of terrain pieces!
  • Lightning trap with animated wizard!
  • Head traps that eat Lemmings!
  • A Fancy owl friend who doesn't do anything but looks really cool!
  • Three backgrounds for different times of the day.
  • A messy impailing trap.

Preview:






This is for NeoLemmix V12.00.01 and newer. The new format's still kinda new to me, so if I've messed something up, let me know.
#7
NeoLemmix Levels / [NeoLemmix] Zemmings Vol. 2
January 11, 2017, 06:37:08 AM
Zemmings Vol. 2

This pack features eight new levels using the sKiwi graphics.
I also included my contest 11 entry as a bonus at the end since it sorta shares a theme.
If you have any issues, let me know. I'll try to fix it asap. Enjoy!

Made for NeoLemmix V 2018-01-21 Full and newer.

Quote


















Download (Includes Levels, styles, and music): https://drive.google.com/file/d/1Vt8kRP_O-5KgCYnAM-AoVCx_f2sp4S8u/view?usp=sharing

Edit: Just uploaded Version 2 to fix a backroute on level 7.
Edit: Just uploaded Version 3 to fix a backroute on level 4.
Edit: Just added new download link for compatibility with newer versions of NeoLemmix. Uses the new file format. Let me know if you find anything broken!

Older Versions

Music Download: https://drive.google.com/open?id=0B3xWIYE9dsVlSHAyTFhQaDhJYWs
(Download the music and copy the files into the "music" subfolder in the NeoLemmix directory.)

See attachment below for older NXP format.
#8
In Development / Zemmings Vol. 2
December 23, 2016, 12:02:39 AM
Hello! I'm working on another pack, this time using my Kiwi tileset. I aim to have about 16 levels in the final version, with four levels per a difficulty. Right now, I just have four finished levels, but I could use some help with the level testing. If you have some time to spare, I'd love the forums' help. Attached is the NXP of my four finished levels ready to play. While testing, I'm looking for feedback specifically on:

  • Backroutes which ruin the level.
  • Fairness.
  • Fun.
  • Where the levels place difficulty-wise.

Also note there's no music, so you'll just get the default music when you play. :thumbsup: That will change, but I'm not quite there yet.
Also, I built this in NeoLemmix V10.011.011-B (should work in newer versions, might need to update if you have an older version).

Previews:
Spoiler









Thanks!

EDIT: See version 5 for newest update!
#9
NeoLemmix Styles / Kiwi Knight Tileset
October 20, 2016, 12:02:33 AM
Preview:
Quote

Here's a new tileset. These graphics are from a game I've been working on. I thought it'd be fun to turn it into a Lemmings tileset. If you have feedback, I'd love to hear it. I try to patch out errors as quick as possible. If you see something that's off, let me know. This pack includes:

  • 97 Terrain Objects
  • Three traps: a spinning fan, a spike pit, and a grabby hand monster.
  • Example level (Pictured above).

Current Version: v2.0

Downloads:
For NeoLemmix (v1.47n) https://drive.google.com/open?id=0B3xWIYE9dsVlaTkzdC1oZGZ4c2c
For Super Lemmini https://drive.google.com/open?id=0B3xWIYE9dsVlU09za3hqRVpxTVU

Current Version for experimental release: v2.1
For NeoLemmix (Experiential Version) - https://drive.google.com/open?id=0B3xWIYE9dsVlOFU4NXR0Zy1BaG8
Thanks to Nepster for doing the conversion for me! Thanks Nepster :thumbsup:
#10
[About]
Hey! Here's an eight level pack featuring levels I made with my Glacier tile set. The first two levels are the demo levels that came with the Glacier tile set download, but the other six are all new. The demo levels fall into the 'Fun' category while the others fall somewhere into 'Tricky' or 'Taxing'. There's a download link for both Super Lemmini and Neo Lemmix. Feedback is very much appreciated :thumbsup:

[Version 2.0 Downloads]
Super Lemmini https://drive.google.com/open?id=0B3xWIYE9dsVlR1BnZFRIOW0wZE0
Neo Lemmix (V 2018-01-21 Full): https://drive.google.com/file/d/1_UIhCrFksc_ZpxpO8DULOEyMbsCEwIFt/view?usp=sharing

[Solutions]
https://youtu.be/_J2OW3MV-a8

[Preview]
Quote












EDIT: Added a new download link. Same everything, but I've updated it for the new NeoLemmix file format. It's still kinda new to me, so if you notice something broken, let me know. The SuperLemmini link is still the same. Thanks!
#11
NeoLemmix Styles / Glacier Tile Set by Zanzindorf
September 04, 2016, 09:26:05 PM
Downloads:
(V1.1) Super Lemmini - https://drive.google.com/open?id=0B3xWIYE9dsVlbWFaZEpCbVphMUk
(V1.2) NeoLemmix - https://drive.google.com/open?id=0B3xWIYE9dsVlOGw4dS1pcm9vTG8
(V1.3) For the experimental version of NeoLemmix only. Thanks to Nepster for updating this set to the new NeoLemmix format! -  https://drive.google.com/open?id=0B3xWIYE9dsVlOUlKNVMweWxoWms
(V1.4) NeoLemmix V12.12.1 and up https://drive.google.com/file/d/1ZnMmSnSnvHq2uv9K3FfGreq8MtTn63wX/view?usp=sharing
:lemming: IMPORTANT: Update styles through the Style Manager when possible :lemming:

Video Test:
https://www.youtube.com/watch?v=2Ut5oJG9RdE

Description:
This is an ice themed tile set I made. Let me know if you run across any issues. This set is currently only for Super Lemmini.

Demo Levels:
Quote
Quote

Original Post
Spoiler

I've been working on a tile set. It's not quite finished yet. I was hoping to get some feedback on it before I finish it off. I'm still working on the graphics for traps, one-way-walls, and a few other things.

Quote

Quote

I'm concerned about it being too dark, but by comparison, it's a lot lighter than the Shadow set from Tribes. Just don't know. It might look darker/lighter on different monitors.
If you've got any feedback, I'd love to hear it.
#12
Hey! How's it going? I just made a few levels for Super Lemmini and wanted to share them.







There are nine levels all together, three for each style. I used Gronkling's lovely styles for the Menacing and Beast levels and made a custom style for Jill of the Jungle. The three Jill levels I made are based on actual levels in the game: Jungle Castle, Dark Forest, and Heck.

Download my pack (V2) - https://drive.google.com/file/d/0B3xWIYE9dsVlWXE0WWxULXlCdXM/view?usp=sharing&resourcekey=0-Il3kO0-fuRq8vo91_eqZDw
(Includes styles, music, and levels = 11.4 MB)
(Also saved as an attachment if GD is broken)

Gronkling's Styles - http://www.lemmingsforums.net/index.php?topic=2457.0]http://www.lemmingsforums.net/index.php?topic=2457.0]http://www.lemmingsforums.net/index.php?topic=2457.0

Let me know what you think :D

2021 Edit: I just updated the link, since I think the original link expired due to a security update with Google Drive. Just a note, the Beast and Menacing levels in this pack are also playable in Zemmings Complete for NeoLemmix (See my signature). The Jill levels are not sadly, so this level pack for Super Lemmini is the only way to play them. They can not be be converted to my liking unfortunately, though IchoTolot has posted the best possible conversion of the Jill levels below (The resolution is a bit off, unavoidably). I may re-imagine the concept in the future. Thanks to the user who brought the broken link to my attention. I may have accidentally gave you editor privileges for a few days lol.