It's in the title; it'd be great if all current editor hotkeys and actions could be user-defined.
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Show posts MenuQuote from: namida on January 04, 2021, 05:41:46 PM
You're overestimating how much the DEFAULT_HEIGHT parameter does.
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There's no reason why the same object, with the same width / height... would look different in the game vs in the editor
Quote from: namida on January 04, 2021, 08:44:27 AM
Here's an attempt at what I'm going for. I didn't quite get it right (except on the furthest-left bubble) but this should give the general idea. Notice how the bubbles essentially repeat and animate nicely (or at least, should do so). The animation might need to be made even taller to get this completely right, not sure?
Quote from: namida on January 04, 2021, 08:44:27 AM
I'm not sure what you're getting at here?
Quote from: namida on January 03, 2021, 05:22:28 PM
Snow might need a bit fancier than that, to keep the sediment at the bottom (thankfully we have nine-slicing)
Quote from: namida on January 03, 2021, 05:22:28 PM
I realise that by default, this addition of size will break existing levels - V12.11 will be introducing a feature to avoid that breakage, so as long as people don't start using these in real-world levels until 12.11, it won't be a problem.
Quote from: namida on January 03, 2021, 03:39:00 AM
@WillLem - reckon you could have a go at making modified versions of the default water objects, that *can* nicely resize vertically?