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Show posts MenuGroup | # | Level | Features |
Fun | 1 | Just Dig! | Single skill which can be applied to multiple lemmings (but doesn't affect the amount saved unless misused, i.e. digging through the lower floor), single obstacle |
Fun | 2 | Only Floaters Can Survive This | Single skill which can be applied to multiple lemmings in order to save all (not required), lemmings will die if nothing is done, splat falls |
Fun | 3 | Tailor Made For Blockers | Multiple obstacles, accessible gaps (used to block the route), nuke-to-finish |
Fun | 4 | Now Use Miners And Climbers | Multiple skills, one of which must be applied to multiple lemmings to meet the save requirement |
Fun | 5 | You Need Bashers This Time | Dealing with mesh terrain, first appearance of water (only accessible if skills are misused) |
Fun | 6 | A Task For Blockers And Bombers | Sacrificial skills, plus first appearance of steel and fire objects (albeit decoratively, i.e. they cannot be reached) |
Fun | 7 | Builders Will Help You Here | Crowd management and/or building out of a pit |
Fun | 8 | Not As Complicated As It Looks | First level to offer all 8 skills, water as an accessible danger (rather than decorative) |
Fun | 9 | As Long As You Try Your Best | Dealing with RR99, fire object as an accessible danger (rather than decorative) |
Fun | 10 | Smile If You Love Lemmings | Lemmings in immediate danger, accessible steel (but not used to block the route) |
Fun | 11 | Keep Your Hair On Mr. Lemming | One-Way Walls, sending a single worker lemming to prepare the route for the pre-contained crowd, splat falls, floor is steel so cannot be dug into |
Fun | 12 | Patience | Dealing with RR99 |
Fun | 13 | We All Fall Down | Mandatory repetitive skill assignment, splat falls |
Fun | 14 | Origins And Lemmings | Splat falls, large map with a range of possible solutions |
Fun | 15 | Don't Let Your Eyes Deceive You | Multiple obstacles, accessible gap (used to block the route), accessible trap (but not used to block the route) |
Fun | 16 | Don't Do Anything Too Hasty | Containing the crowd whilst sending a worker ahead to prepare the route, accessible water (but not used to directly block the route - it's necessary to build to the exit platform anyway) |
Fun | 17 | Easy When You Know How | Accessible steel (used to block the route) |
Fun | 18 | Let's Block And Blow | Accessible fire objects (used to block the route) |
Fun | 19 | Take Good Care Of My Lemmings | Crowd containment whilst sending a worker to prepare the route, accessible gap |
Fun | 20 | We Are Now At LEMCON ONE | Multiple obstacles, accessible water (used to block the route) |
Fun | 21 | You Live And Lem | Multiple obstacles, accessible trap (used to block the route) |
Fun | 22 | A Beast Of A Level | Special graphic |
Fun | 23 | I've Lost That Lemming Feeling | Multiple exits, one of which is hidden, accessible water and fire objects(used to block the route) |
Fun | 24 | Konbanwa Lemming San | RR99, multiple objects used to block the route, multiple workers makes the level much easier to solve (but isn't necessary) |
Fun | 25 | Lemmings Lemmings Everywhere | RR99, mesh terrain, splat falls |
Fun | 26 | Nightmare On Lem Street | Multiple workers necessary to solve the level |
Fun | 27 | Let's Be Careful Out There | Accessible water and steel (not used to directly block the route), splat falls |
Fun | 28 | If Only They Could Fly | Accessible water and steel (not used to directly block the route), splat falls (but only if not careful) |
Fun | 29 | Worra Lorra Lemmings | High RR, lemmings in immediate danger, accessible steel, water and gaps (used to block the route) |
Fun | 30 | Lock Up Your Lemmings | Rapidly alternating direction (only really a feature in early games which didn't allow assign-whilst-paused or direction select), accessible water |
Quote from: Proxima
ONML doesn't use all that many "tricks", since it is such an early pack, when developers were still discovering what can be done with the skills. Here's what I've come up with after a quick look through:
* Digging under a bridge so lemmings only enter the dig pit from one side (Crazy 2)
* Builders purely as delay (Crazy 3)
* Isolating a worker by digging through his bridge (Crazy 5)
* Removing a thin vertical pillar by digging instead of bashing (Crazy 14, Havoc 14)
* Getting the crowd down with two diggers, cancelling one with a builder to make a step (Crazy 15, backroute to Crazy 2)
* Separating lemmings by assigning one floater late and others early (Wild 8)
* Obvious solution fails because a climber can't be unassigned (Wild 16)
* Destroying one-way wall with bombers, or with a single bomber in the middle (Wicked 1)
* Turning a lemming in a basher tunnel before it's completed (Havoc 5)
* Manipulating the release rate to bypass traps (Havoc 10)
In addition, there are some tricks that aren't required, but are associated with specific ONML levels because of challenges. (Some of these are glitches, but I won't list these as we are just thinking about these as levels for NeoLemmix right now.)
* Creating a containment pit with two opposite-facing diggers who bash towards each other (Crazy 16)
* Bashing a thin pillar from a step back, so the basher's first stroke doesn't go all the way through, allowing another lemming to turn (Wild 13)
* Using a blocker to turn a digger (Wild 15)
* Trapping the crowd with two close blockers, and using a single bomber to release both (Wicked 12)
Quote from: Proxima on January 06, 2021, 05:32:11 PM
this accommodates levels where the entrance is to the right of the exit
Quote from: Proxima on January 06, 2021, 05:32:11 PM
A much more restrictive version of a pass/fail challenge that already had a lot of impossible levels, since it requires the exit to be above the entrance, which is actually quite rare. I can't see this getting off the ground.
Quote from: Proxima on January 06, 2021, 05:32:11 PM
NL doesn't record time taken if no lemmings are saved, but "fewest skills to kill all lemmings" seems viable. Not sure how interesting it will be, though; I predict a lot of 0s and 1s.
Quote from: Proxima on January 06, 2021, 05:32:11 PM
How many levels can be beaten with only one type of skill? for DOS Lemmings; for NL this doesn't have its own topic but is considered as part of Fewest different kinds of skills
Quote from: Proxima on January 06, 2021, 05:32:11 PM
(re:Just Keep Swimming)
Too vague to be a workable challenge; this is more of a level design game.
Quote from: namida on January 04, 2021, 05:41:46 PM
You're overestimating how much the DEFAULT_HEIGHT parameter does.
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There's no reason why the same object, with the same width / height... would look different in the game vs in the editor