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Closed / Re: [SUG][PLAYER] Ability to turn skill shadows on and off
« on: May 31, 2020, 01:55:02 AM »The usage of skill shadows is different from all of these. They are all features I would want to have inactive nearly all the time... I would hate the inconvenience of having to press a hotkey any time I wanted to see a skill shadow
Fair enough. Toggle on/off does seem better than the "hold" option, even though I feel it does bring the feature in-line with the other player-assists. I see what you mean though - Skill Shadows are probably used way more than the others.
Having said that - I still sometimes choose to navigate splat drops and trigger areas without using the ruler/CPM. I guess I believe it keeps my eye for the game well-tuned. If Skill Shadows had a similar implementation, players may find their judgement improves as they begin to rely on it (i.e. their judgement) more.
How so? That scenario would fall under the 3rd or 5th option, depending on what their preference is for *how* to turn it off.
Not necessarily. The question is asking what a person's primary choice would be. Even those who'd like to see Skill Shadows be made optional may still continue to keep them on all the time, knowing they can be turned off whenever.
the user should always have a way to turn it on when in-game
Massively agreed.