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Topics - Flopsy

#21
Let's have another Lix session!

The handicap feature continues to be popular and it helps balance the multiplayer :lix-smile:

Decided on Sunday 5th February at 18:00 UTC after consulting with Simon and plus we played on Sunday last time anyway.

Lix 0.10.5 released recently too :lix-laugh:

Everyone is welcome, old and new players!
Those who are new to Lix, we voice chat on Mumble. PM Simon for the Lix mumble server information.
#22
Had this weekend in mind for a while but thought I'd wait until after Christmas to post the session. I asked Simon and he said this weekend is fine for him.

Question is which day do we want more? Sat 7th Jan or Sun 8th Jan
I can do either

EDIT: Sunday 8th it is

Usual time of 1800 UTC and we want to play more with the handicap feature which continues to be fun. :lix-wink:
It's not essential but updating to the latest version of Lix will allow replay support for handicap.
#23
EDIT: We've decided on Saturday 26th Nov at 6pm UTC (Remember that UK timezone = UTC)

I propose another session on the weekend of Sat 26/ Sun 27th November, either day is fine depends on everyone's preference.

If we decide on Saturday 26th then we should start at 6pm UTC
If we decide on Sunday 27th then we should start at 5pm UTC
(it should be noted that British clocks went back an hour since the last session so we are in fact on UTC exactly at the moment)


Anyone who has played Lix multiplayer in the past and has dismissed it, please come back and give it another chance (hear me out).

The handicap feature which we tested with the release of 0.10.0 is a big game changer, it is applied to the stronger players to make things harder for them in the following ways:
- it can reduce the amount of Lixes the stronger players start with.
- it can reduce the amount of skills the stronger players start with.
- it can delay the spawning of the stronger players Lixes.
- it can reduce the amount of points the stronger players score by a fraction.
All while the less experienced players play the multiplayer as normal with full Lix, full skills, first to spawn and full scoring.



It is a significant enough change to the multiplayer to come and give Lix another go if you hated the bullying from more experienced players who now have to jump through hoops and overcome obstacles from their own handicap. We only tested this feature with 5 players, it would be nice to have a full lobby and see how it goes.

You must download Lix 0.10.0 to be able to play though. Crossplay between 0.9 Lix and 0.10 Lix is not possible! Thanks for hearing me out :lix-cool:

Of course new players are very welcome too!

Download 0.10.0 here
https://www.lemmingsforums.net/index.php?topic=6073.0

Please post below which day is better
Saturday 26th Nov 6pm UTC
Sunday 27th Nov 5pm UTC (can start a bit later if necessary if too early)
#24
It's been quite a while since we played now and I discussed with Simon a while back that this date was a good day to play.

So Sunday 18th Sept at 4pm UTC?

I can't play on the Saturday this time unfortunately.
#25
A bit short notice but I can do either of these dates this weekend Saturday 6th or Sunday 7th (at 4pm UTC). I know some people prefer Saturday, let me know which one you prefer if you can make it :)

Ok, an overwhelming preference for Saturday 6th August at 4pm UTC :lix-laugh:

No promises but I might make a new map for the session this time :lix-cool:
#26
Is anyone up for playing Lix multiplayer this Sunday at 4pm UTC?

Unfortunately I can't play Saturday this time so I opted for Sunday.

Given the low numbers recently and the hot weather, I can understand if people are not feeling it this weekend.

So who's interested? :lix-cool:
#27
I did say I'd put a session up on this weekend but I can play on either of these 2 days Saturday 9th or Sunday 10th July at 4pm UTC.

I'm still going to hold off on making new maps for now also.

Which day would everyone rather do though?

EDIT: Decided to play on Saturday 9th July at 4pm UTC after asking around.

#28
Let's keep the Lix multiplayer momentum going with another session next weekend!

As per Simon and Rampoina's suggestion, we are starting one hour earlier this time at 4pm UTC, if you can't make the earlier time, please feel free to still turn up at the old time of 5pm UTC :lix-wink:

Again like last time, I'm taking a rest from making new maps so we can play more of our existing pool of multiplayer maps! :lix:
#29
Since the last Lix session was so short, I'm thinking we should have another one next weekend on Sunday 5th June at the usual time, 17:00 UTC.

I say back to basics because I don't plan on making maps this time round, I think we should just play with what we have and test the newest maps some more.

Edit Simon: Added the time.
#30
Feel like it's time for another Lix session again given the recent enthusiasm for sessions :)

This time on Sunday 22nd May at 5pm UTC.
I hope to make some more new maps again and adjust some existing ones based on feedback from the last session.
#31
Feel silly for missing the session from last night but I still really want to play and test out some more new map ideas.

I think 24th April at the usual time would be better because it's the week after Easter Sunday, and it gives me more time to make some new maps as well as fine tune some existing ones.

So who is interested?
#32
Seeing as no-one has suggested a follow up session yet, I'll get the ball rolling.

Some people have said that Saturdays are more favourable for them and as of recently, Sundays are becoming increasingly busy for me so I'd rather play on Saturdays.

So 7pm on Sat 5th Feb?
#33
Me and Simon have already agreed on this session before the one geoo arranged last week on a whim :8():

We seemed to get a lot of players in the last session despite the later session time on a Saturday (at 10pm UTC) so I have put a ? in place of the time in the topic title, the time can be put up for debate for now.
I really enjoyed the session we just played and I hope we can get a good turnout for this planned session :lix-wink:

I personally don't mind what time we play myself as long as it is not before 6pm UTC.

I know it's still over a month away but I wanted to put this topic up showing the intention to have the Lix session on this day.
#34
4/4/23: it is ok to video LP this pack now, the ban has been lifted

So here is a pack of 53 leftover levels I had from my 4 years developing Lemmings presents Gotta Go Fast
PLUS a returning rank which was removed from SEB Lems in its transition to the new formats.

Ranks

Deep Cuts (15 levels) - The original cut rank from Deep Cuts restored for the new formats of NL at last :thumbsup:

Triangular Race Through Space

GGF Extras (14 levels) - The levels which didn't make the cut into the final version of GGF

Welcome to the Reef

GGF Special (10 levels) - A cut rank from GGF, this was intended as a Special stage rank to compliment the pack.

Sonic Showcase #2

LemLine (7 levels) - A cancelled pack which was going to be another mini pack similar to Modular Lems, I didn't think the pack made sense so I placed it in here.

No Sleep Til Beeston

Other (7 levels) - Lastly to quote Brewsters Millions "None of the above!"

Those Legendary Skills

This pack also has a music pack for it, download it here
https://www.dropbox.com/s/9r24qjopgilqp8f/Flopsy_Disk_Drive_music.zip?dl=1

This pack uses the UI from GGF (backgrounds and skill bar)

Hope you enjoy these levels anyway :thumbsup:
#35
4/4/23: It is now ok to video LP this pack again, the ban has been lifted.

4/5/22: Gotta Go Fast v1.56 is out.

Yes, you've guessed it, another back route fix for Chilli Dog 19....

past versions
30/4/22: Gotta Go Fast v1.55 is out.

yet another fix to Chilli Dog 19 to fix yet another major back route.

27/4/22: Gotta Go Fast v1.54 is out.

a further fix to Chilli Dog 19 to fix another major back route.

26/4/22: Gotta Go Fast v1.53 is out.

a further fix to Chilli Dog 19 to fix a major back route.

25/4/22: Gotta Go Fast v1.52 is out.

more back route fixes courtesy of IchoTolot on
Sneaker 8 and 21
Chilli Dog 1 and 19

Removed Talisman on Super Sonic 6

23/4/22: Gotta Go Fast v1.51 is out, just some further fixes to stuff I overlooked in Rose 20 and Shield 7 (talisman now removed).

18/4/22: Gotta Go Fast v1.5 is out, with back route fixes on IchoTolot's posted solutions and more added talismans.

Spoiler
back route fixes on
Rose 6, 20
Shield 7
Ring 19
Sneaker 4, 8, 21
Emerald 8
SSonic 1, 5, 15
Chilli Dog 1, 10, 14, 16, 19
Encore 15

New Solution on Sneaker 20

Talismans added on
Shield 8, 10
Ring 14
Sneaker 11
Emerald 9
SSonic 6
Chilli Dog 3, 15, 21
Encore 12
Toolkit 7




02/11/21: Gotta Go Fast v1.4 is out
Spoiler
v1.4 The 4th Armani update

back route fixes on
Sneaker 9
SuperSonic 11
Toolkit 12

25/10/21: Gotta Go Fast v1.3 is out

Spoiler
v1.3 The third Armani update

back route fixes on
Sneaker 2, 9
Emerald 17
SSonic 5, 11
Encore 11
Toolkit 12

Sneaker 2 has had to be completely reworked.

talisman added on
Chilli 14,17

18/10/21 v1.2 is out! More back route fixes and talismans added.

Spoiler
v1.2 The second Armani update

back route fixes on
Sneaker 2, 6, 7, 9
Emerald 17
SSonic 5, 11, 18
Chilli 7, 8, 12, 14, 17
Encore 8, 11
Toolkit 11, 12

talismans added on
Sneaker 20
Emerald 7, 14
SSonic 1
Toolkit 16, 17

28/09/21
v1.1 released - a ton of back route fixes courtesy of Armani and josh's replays, thanks both for playing the pack very early on :thumbsup:
Spoiler
v1.1 The Armani and josh update

added post level texts

back route fixes on
Rose 17
Shield 18, 21
Ring 4, 7, 17
Sneaker 2, 3, 6, 9, 11, 12, 16, 17, 20
Emerald 7, 10, 14, 17
Super Sonic 1, 2, 5, 10, 11, 12, 18
Chilli Dog 3, 7, 8, 10, 12, 14, 17
Encore 6, 8, 10, 11, 18
Toolkit 11, 12, 16, 17

talismans added on
Rose 8, 12, 13, 16, 17, 19
Shield 7, 8, 12, 15
Ring 1, 8, 12
Sneaker 8, 14
Emerald 8, 15, 16
Super Sonic 6, 8, 9, 14, 16, 19, 20
Chilli Dog 2, 6, 13, 15
Encore 3, 4, 5, 17
Toolkit 5, 7, 20, 21

Original Post
4 years ago today I released a pack called SEB Lems after making 175 levels in a little over 18 months with a lot of help from Wafflem.
Now I present to you after 4 whole years since SEB Lems.



To celebrate the 30th Anniversary of Sonic the Hedgehog, I am releasing a Lemmings pack entirely made of Sonic the Hedgehog tilesets.
Help guide the Sonic Lemmings to the exits in 189 levels across 9 ranks!
Help Sonic overcome Eggman's plans to take control of these mindless Sonic Lemmings and use them for his evil plans.



DISCLAIMERS (PLEASE READ):
1. This pack uses a lot of custom animations, and uses no effect trigger objects. These have been added for nostalgia purposes for the sake of trying to make the tilesets look as much like a Sonic game as possible. If you don't like this, please disable the background images in the config menu.
2. Most levels have 10 minute time limits by default, I discussed this with a few people before deciding on whether to implement this or not and I got all kinds of responses to this so my gut feeling was to just implement this feature. I am not going to have this pack topic descend into discussion about the time limits being unnecessary, this was also added for nostalgic purposes (Sonic would die if the time limit reached 10:00 on most Sonic games). I have added this to the levels where it is possible to solve the level significantly under the time limit (ie. you have at least 3 mins left) so I have added these time limits appropriately and not just to every single level.

This pack is deemed to be mostly on par with the difficulty of SEB Lems, however some testers have said that this pack is a little harder than SEB Lems even.

This pack is made up of 9 ranks, the first 7 of which are the main difficulty ranks and the last 2 are bonus ranks.
The pack also features custom sprites made to look like Sonic (thanks to Nessy for making these).
Each rank contains 21 levels, the final level in each rank is a boss stage and features a unique music track.
The first 7 ranks contain one level from each of the 21 main tilesets used in the pack.

With Special Thanks to
Nessy - for being the sole tester for this entire 4 year development cycle, helping me with making backgrounds and the lemming sprites. Such a great person to work with, always willing to help!
Also for providing the Hydrocity tileset for the pack.
Wafflem - "We've finally done it, the pack is finished. I wish you could be here to see it finished, please come back soon". For being a second tester when he was not away and being the pure inspiration behind this pack.
Lucia - Love Always xxxx
WillLem - for testing/improvements on the 1st rank and providing an animation for the Scrap Brain buzzsaw, it looks great!
GigaLem - for the work you have done on making the Sonic tilesets look great.
Plom - for the Metro, Studiopolis and Press Garden tilesets
and anyone else who has been supportive of this pack over the years!


ROSE - Named after the stalker Amy Rose, this rank starts out with nice X of everything levels and a few other kinds of levels designed to ease you into the pack.


SHIELD - The 2nd rank, named after the Shield power up that Sonic collects on his travels. Still X of everythings in this rank but the difficulty is higher.


RING - The 3rd rank, named after those golden rings which Sonic collects on his travels. We now shift towards Puzzle style levels and the X of everything levels become much less common, unless X=1 of course :P.


SNEAKER - The 4th rank, named after Sonic's very speed shoes. The speed is largely getting up to running speed by this point, we are truely into the meat of the pack now and the difficulty is ramping up.


EMERALD - The 5th rank, named after those collectable jewels in the bonus stages of Sonic. Now we are truely heading into the harder levels in the pack, they are hard just like collecting the emeralds in the Sonic games!


SUPER SONIC - The 6th rank, named after Sonic's powerful form after collecting all the emeralds. Now the levels are getting larger and much more complex, a lot more abstract thinking required here.


CHILLI DOG - The 7th and final difficulty rank. Here we are, the last hurrah! The pack doesn't get any harder than this! Can you get to the coveted Chilli Dog at the end of the pack?


ENCORE - An overflow rank of levels which didn't fit into the main ranks but were still awesome enough to include in the pack. Including a few collabs with other level creators!


TOOLKIT - This rank is a certain type of level which I felt belonged in its own rank so that if you don't want to play these types, just stay out of this rank. These are levels with large skillsets and require a large amount of thinking and resources to solve. I know some people don't like this level type so I chose to separate them out (That's not to say the rest of the pack is entirely free of these "toolkit" type levels though!).


Now onto the tilesets by Flopsy.
Scrap Brain (Sonic 1) - the old favourite, remastered for GGF. Special thanks to WillLem for helping with the buzzsaw animation.


Happy Hour (Shield 10)

Star Light (Sonic 1) - remastered for GGF, now with added lighting effects.


Do You Believe in Magic? (Super Sonic 10)

Marble Garden (Sonic 3) - remastered for GGF with improved water animations.


Harden The Paint (Emerald 8)

Casino Night (Sonic 2) -  remastered for GGF with significant light effect improvements.


Casino is the Night (Ring 1)

Sandopolis (Sonic & Knuckles) - remastered for GGF with improved updraft symbolising.


Pedalpusher (Chilli Dog 8)

Mystic Cave (Sonic 2) - remastered for GGF with improved trap visibility


Shining Light (Sneaker 16)

Death Egg (Sonic & Knuckles) - remastered for GGF with improved animations


Death and Destruction (Emerald 14)

Labyrinth (Sonic 1) (in collab with GigaLem) - the water labyrinth of Sonic 1, possibly everyone's nightmare when playing Sonic. This tileset will feature water related Swimmer puzzles in most cases.


Let's Ride (Ring 21)

Chemical Plant (Sonic 2) (in collab with GigaLem) - the Chemical Plant from Sonic 2, featuring teleporter tubes and plenty of megamac to swim around in!


Lems at Work (Ring 20)

Lava Reef (NEW) (Sonic & Knuckles) - a new tileset, a cave filled with glorious lava. There is also a colder variant for where the lava has cooled (like Act 2). Needless to say the Lava will kill.


It's Tea and Biscuits Time! (Chilli Dog 19)

Oil Ocean (NEW) (Sonic 2) - the classic zone from Sonic 2 (which recently made an appearance in Sonic Mania, this tileset is based on the Sonic 2 classic zone. A tileset based on pipes and an oil water (can swim in). Similar to Sandopolis, oil slopes act as one way fields.


Past the Point of Delirium (Super Sonic 4)

Spring Yard (NEW) (Sonic 1) - the original pinball zone from Sonic 1, this tileset has a mesh similar to the crystal tileset in standard Lemmings which the Lemmings will be able to traverse.


Whodunnit? (Chilli Dog 5)

Hill Top (NEW) (Sonic 2) - a high altitude zone from Sonic 2, this zone has some grass terrain and even underground terrain. This tileset also features Lava, be very careful.


Down the Hillside (Emerald 16)

Marble Zone (NEW) (Sonic 1) - the original lava zone from Sonic 1, has some resemblances to Marble Garden Zone with the grass however this tileset features Lava, a pillar trap and ruins.


The Big Fat Greek Level (Super Sonic 18)

Metropolis (NEW) (Sonic 2) - the Scrap Brain of Sonic 2, this tileset features conveyor belts, molten lava and teleporters.


This is Lemmings! (Shield 21)

Ice Cap (NEW) (Sonic 3) - the last tileset to be made for the pack, felt like an ice tileset was what the pack needed to round out the variety of environments. Bears some resemblance to L2 Polar and ONML Snow but the crystal lattice pattern brings some uniqueness to this tileset.


The Last Blocker (Ring 11)


Guest Tilesets by other authors

Green Hill Zone (Sonic 1) (by GigaLem) - the original GHZ tileset by GigaLem, a must for a Sonic pack.


69 and OUT! (Sneaker 3)

Launch Base (Sonic 3) (by timfoxxy and GigaLem) - the final zone from Sonic 3, where Eggman originally planned to launch the Death Egg into space.


Geronimo! (Sneaker 15)

Studiopolis (Sonic Mania) (by Plom) - A newer Sonic Mania zone reimagined by Plom, a bit of a studio based zone.


The Cascade Swimathon (Sneaker 14)

Press Garden (Sonic Mania) (by Plom) - A newer Sonic Mania zone reimagined by Plom, a newspaper press mixed with Japanese cultured terrain.


Dawn Treader (by Flopsy/Wafflem) (Sneaker 21)

Hydrocity (Sonic 3) (by Nessy) (NEW) - the water zone from Sonic 3, reimagined by Nessy, a bit of a water rollercoaster!


Detonator (Chilli Dog 12)

plus more special guests!

These styles were all submitted to the styles manager earlier this week and namida has updated all these tilesets so you can either download them from within NeoLemmix's styles manager or alternately, the styles are included in the download anyway.

Download the music pack for Gotta Go Fast here
https://www.dropbox.com/s/ip0arwol1n0vnxy/lemmings_presents_ggf_musicpack.zip?dl=1
(71 tracks, 282MB size)

Optional download
Includes a few custom sounds for the pack - note that this will play on all packs you play and not just this pack. It is optional to download this but it will add a few more sounds which will improve the player experience.
Alternative "Let's Go" - instead of saying "Let's Go", a sound of Sonic saying "HERE WE GO!" will play like he does in Sonic Unleashed when beginning a level.
Success jingle which plays the Japanese version of Sonic CD's post level jingle.
Failure jingle which plays the game over tune for Sonic Spinball.
To download these sounds, download the "optional_ggf_sounds.zip" and extract to your NeoLemmix folder. You will have to overwrite existing files.
#36


in the area circled. A swimmer lemming will stop swimming and fall through the water and off the stage entirely.

It is terrain which is 2 pixels wide with water on both sides.
#37
Noticed we haven't played a Lix session in over a month now and I was kind of too busy to arrange sessions for the last few weeks but now I can see a possible date to play again.

I'm hoping to have some more new maps to try this session but no promises :)

Anyway, I propose we play Sunday 2nd May at 5pm UTC (which is 6pm UK time). I'm open to starting even earlier though (for Simon's sake).
#38


This terrain piece in the picture is of 64x12 pixels and has the following nxmt

RESIZE_HORIZONTAL
NINE_SLICE_LEFT 2
NINE_SLICE_RIGHT 6

However it does not display properly in the editor. It is missing the right most 6 pixels. When it loads in the player, it displays correctly.
#39
Purely just a suggestion but I've always noticed that the style names are too wide for the styles dropdown menu and it makes it harder to read the style names.

I'm referring to the style selector which is on the left above the terrain and object tiles themselves, to the left of the "Get Terrain" button.
#40
I noticed that we haven't got a follow up session so this is the next weekend evening I can play Lix (now that I am officially back at work).

How is Sunday 14th March at 6pm UTC? I say 6pm for Simon's benefit.

Let's test some more multiplayer levels from the Lix Multiplayer Level contest :D