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Messages - IchoTolot

#3751
Help & Guides / Re: Plus I medi 27
June 15, 2015, 10:32:33 AM
I may be an "old game" board, but here are still many busy bees working on better players like NeoLemmix or Lix and more levelpacks. ;)

You will find tons of levelpack content here like the other Lemmings Plus entrys. I am currently working on the port for my own level pack (Lemmings Reunion) from Lemmini to NeoLemmix.
You could even make your own levels with the NeoLemmix editor if you want. Give it a try! :)
#3752
Help & Guides / Re: Plus I medi 27
June 14, 2015, 11:01:29 PM
No problem! :) Feel free to ask for further help if more questions appear.
#3753
Help & Guides / Re: Plus I medi 27
June 14, 2015, 09:56:03 PM
Copy it in a folder you can find it. It's the format used for replays in NeoLemmix. You can save a replay of a level by pressing "u" in a level. The replay up to that point will be saved in a standard Replay folder.
You can load replays by pressing "L" in the level you want to see a replay of and than browse to the replay file of that level you want to see.:)

I recommand you read the shortcuts for NeoLemmix: http://www.lemmingsforums.net/index.php?topic=1921.0

You will find lots of useful features, which WILL make your live easier!!!!!
#3754
Help & Guides / Re: Plus I medi 27
June 14, 2015, 08:01:35 PM
In an update namida could have changed the skills..., but beat it again without floaters ;):

Spoiler
Build to the right from the edge of the plank and bash through the upper dirt pile. Use a bomber on the basher to stop him and let them fall into the exit. 

Replay also attached!
#3755
Level Design / Re: Looking for custom music to use.
June 13, 2015, 09:40:13 AM
Quote from: 607 on June 13, 2015, 07:29:54 AM
Thanks! I'm free to use those, right?
They're great! I had the L2 and L3 themes already, but some of these are really well-chosen. The Chobo bo Run for example, I really wouldn't have thought of that one.

They are partly chosen by me and partly already used in other custom packs. From my side: Feel free to use them.
#3756
Level Design / Re: Looking for custom music to use.
June 12, 2015, 08:35:49 PM
Well, in my case you can find it out in simply downloading Lemmings Reunion, as it comes with a music folder containing all the .mod's. :)
I have also found some other nice tracks which will fit well with it, but I will keep them secret for now until I finished the NeoLemmix port ;) (also for some remixes I want to get the OK from the creator first when the time comes).
#3757
General Discussion / Re: Ichotolot visiting Simon
June 10, 2015, 02:08:37 PM
I could (if I move my table a bit) definitely fit 3/4 additional people + optional laptop's in my room. ;)

Quote from: Simon on June 10, 2015, 12:43:44 PM
<Simon> I'm not too sure whether Akseli would like to visit us, his first gut reaction to me meeting Ichotolot was "how can you be sure the guy won't attack you?" :D

Darn! My geat plan has been revealed ;P! Now I can give the chainsaw+hokey mask back :devil:

But seriously everyone is welcome!
#3758
Fan Corner / Re: Pre-Copycat Lemmings drawings
June 09, 2015, 07:40:51 AM
This seems REALLY familiar! :P
I have huge binders full of level drawings from my childhood in my hometown. With no editor (and no own computer;)) all I could do is sit down and simply draw my own levels (but most of them were quite uninteresting by todays standards). They are too much to count them all!

Love to see that I am not the only one who did this! :laugh: 
#3759
Quote from: GigaLem on June 05, 2015, 12:15:57 AM
I can make the logo if you want :thumbsup:

I will come back to that offer, thanks :)

But first I must wait for the last feedback from the nightmare levels and finish fixing the Lemmini version. I will think about a logo though. I let you know when I have sth specific in mind (and make a little "first drawing" of it with my non-existend drawing skills :-[).

#3760
Simply amazing! :thumbsup::thumbsup:

Tested it, works perfectly! Now the converting process will be simply a matter of mechanics adaptation, new "NeoLemmix" improved level sizes and getting it all together with new and better music in OGG format with LemMain. :laugh:
#3761
It works! :thumbsup: Ty very much!

One problem terminated.
#3762
The original ones are no problem! :)

Just need to readjust the levelsize a bit as I described earlier, but that's just changing two numbers.
I made an own Sega and Christmas port though, because the tiles themself are in a different order, but they are also are working fine! :)
#3763
As it is still a "future profect" I will wait for a graphic set tool update that can fix the converting of the Castle tileset. If it is not fixable I try to recreate them.

The Shadow and Sports tilesets don't have a single-colored object that I can lay over nearly every edge (yes they seem to be also a problem) and the objects  *sigh*. Such a custom option for objects and tiles would create the standard black background though and the problem will be gone.
#3764
Ty for the Tip :thumbsup::thumbsup::thumbsup::thumbsup::thumbsup:  (single .dat's and an editor update did the trick)

All custom tilesets are now fully operational and all test levels are succesfully loaded (even the final "epic" ones with a fully functional tileset now instead of the suggested special level one)! :)

Problems left:

- Some tiles in the Castle tileset are not working aka still have holes. (It seems I need to rework them in a different tileset. hopefully L2 Medival ;)) Converting them to SuperLemmini seems to work at first, but loading them again to convert them further to NeoLemmix gives out an error (Index list out of bounds (9))
- The custom Shadow and Sports background on the objects in there is still on top of the standard black one (Like in my preview pics in the past, but now even in the actual player, too). The level still works though, the objects just look a bit ugly. If I could somehow set the in game background to standard black or the customised one.
#3765
I've been trying a bit around to see the main problems that will come with converting Lemmings Reunion to NeoLemmix in the future.

Conclusions after viewing a few test levels:

- I don't see a very huge problem with converting the "classic-tileset" levels. The overall level size needs to be adjusted, as it covers in "NeoLemmix mode" just 1/2 of the standard height now (just one number to be changed :)) and the trap triggers need to be "armed" again as most of them aren't triggering anymore and after a test run they should be alright. Of course there are a few levels need to be reworked mostly because of the different blocker behavior.

- Now the big problem: The custom tileset ones! :devil:
I've managed to convert the Lemmini tilesets into NeoLemmix "g_xxx" and "v_xxx" ones (with the new Graphic set editor) and they are recognized by the editor (Creating new lvels works), but some tiles are converted false (some solid pieces from the Castle set for example have holes now and the Shadow ones have the altered background on the regular one overlapped). Furthermore the sizes seemed to be doubled ---> The hatch and all the other tiles are double the size (funny to see the tiny Lemmings come out there :laugh:). This leads to that loading already existing levels will end up in a mash up of the tiles as their size are now doubled.

Possible solutions that come to my mind:

- "Try" to rebuild the levels in a different NeoLemmix tileset (in the best case with a similar theme).
- Wait for the release of the L2 tilesets for NeoLemmix and rebuild the levels again (Pieuw's Castle tileset levels could be medival ones then).<---would love to see that :)

and of course the final levels with the "all in one" or "epic" tileset need to be rebuild as well. :(


When I am making progress with the converting I will let you know :)