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NeoLemmix Main / Re: Editor V1.29n-A Features
« on: February 28, 2015, 10:30:24 AM »Not quite. There's still a dedicated folder for each engine (or collection; as you might want to have one folder for Orig, one for OhNo, etc when working with Traditional Lemmix); these folders have to be listed in an INI (though of course, there'll already be entries by default for CustLemm, NeoLemmix, Lemmini and SuperLemmini). However, adding new styles to the folders will simply be a matter of copying the folder into the style, without having to modify the INI - although with traditional Lemmix (and NeoLemmix in the case of styles using the VGAGRx.DAT / GROUNDxO.DAT naming system), you'd probably want to modify an INI (but don't have to), if you don't want them to simply be named "vgagr0", "vgagr1" etc in the editor.
Sounds also very easy to handle, if you can show how to rename those tilesets (with just standard names I definately must write a list for which is which).
I don't know too much about the L2 styles, but from my understanding, they're tile-based rather than piece-based. This could make them quite fiddly to use.
Unless you're meaning "take the Lemmini conversions of these styles, and make them into NeoLemmix-compatible styles", in which case that shouldn't be too hard at all.
Sounds perfect
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