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Level Design / Re: Suggestions for a new Cheapo Copycat game
« on: November 12, 2004, 11:01:10 AM »Quote from: guest link=1100126896/0#10 date=1100210763
100 * percent saved (0 to 100) + 10 * number of skills (of any kind) left over.
Very interesting. Two other things that could be factored in are perfection (the scoring difference between 100% and 99% should be much greater than that between 99% and 98%) and difficulty (having lots of skills left over shouldn't score very highly if you're given 20 of each to begin with, as on most Fun levels).
This would require that the level designer specify how highly skills left over should count on a specific level -- and perhaps also what he considers the highest percentage it's possible to save. You'd have to have default values for these, of course, or already made levels wouldn't work on the new game.