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Messages - Fernito

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1
Level Design / Re: The custom level challenge thread
« on: October 19, 2009, 05:58:51 PM »
Believe it or not, but you actually backrouted it :P Anyway, you confirmed that the key trick is unavoidable, and your solution is as tricky as the intended by me, so I declare myself satisfied ;) PS: WOW! 1 second left! :o

Here I attached the intended solution, just in case you wanted to know it.

As for your level, I'll see if I can work out the solution :P

@namida: I'd wish to keep this open. My initial idea was to post challenges using brand-new levels, but if you want to post old custom levels challenges you're welcome :D

2
Lemmings Main / Re: Two-player Lemmings
« on: October 18, 2009, 02:30:02 AM »
I'm glad you guys finally got it working :thumbsup: The experiences you related sounds like it's a lot of fun. I hope I can have some spare time to play with you soon (working on my university thesis right now  :().

3
Lemmings Main / Re: Two-player Lemmings
« on: October 16, 2009, 09:22:41 PM »
The other day we tried it to death with geoo and Insane Steve, but we kept failing at every attempt. I wonder why it didn't work, it never happened to me before (I used to play on ZSNES online a lot in the past, and neved had this kind of problem).

4
Site Discussion / Re: Postal news
« on: October 16, 2009, 09:20:09 PM »
I'm with Clam Spammer, that's a very good idea. Why don't we vote on it? If many of us like this idea, maybe Mr. K could make a challenges board.

5
Level Design / Re: The custom level challenge thread
« on: October 16, 2009, 03:54:53 PM »
Guess it's open floor... again :(

Here's a new challenge. Just finish this level with the required savings and using the mechanics you prefer. Glitches are not allowed!

6
Lemmings Main / Re: Two-player Lemmings
« on: October 14, 2009, 03:32:36 AM »
Wow, this is a very good idea, I can't believe that I never thought of it before!

Versions 1.36 and 1.42 of the ZSNES emulator support online playing. I also recommend the Zbattle.net client, which makes the process a lot easier:

http://www.zbattle.net/?page=download

In case you don't know how to use it, just tell me. Oh, and if you can't find either version 1.36 or 1.42 of ZSNES over the net, just tell me and I'll upload it for ya.

7
Level Design / Re: The custom level challenge thread
« on: October 13, 2009, 09:10:13 PM »
hahaha, nice! Be prepared, because my next challenge won't be this easy (I hope :P).

Anyway, it's Insane Steve's turn to post a challenge again ;)

8
Level Design / Re: The custom level challenge thread
« on: October 13, 2009, 05:43:41 PM »
More than 48 hours have passed since Insane Steve posted the solution to Yawg's challege, so it's open floor now. As my first challenge, I guess it won't be too difficult to figure out ;)


RULES: Just finish it with the required savings, you can use either DOS or Custlemm mechanics.

EDIT: Oops, I'm a bit confused with the forum clock ??? Seems like 48 hours haven't passed yet, have they?

9
Challenges / Re: Oh No! More Challenges!
« on: October 13, 2009, 03:23:44 AM »
Even with the key part, getting 98% is pretty hard.
But I did it!

Wow, that was amazing!  :thumbsup:

10
Level Design / Re: The level design game!
« on: October 12, 2009, 10:14:52 PM »
Thanks Clam and geoo for the solutions ;)


11
Well, to complement a bit what ccexplore said :P I think that you should try to improve your writing/spelling. I mean, I'm not english native speaker and I know that my english isn't perfect, but I try to do my best when I write here in the forums. As for you, I've had very difficult times trying to understand some of your posts. Actually, the first time I read something you wrote I thought you were drunk or something.

Seriously, if you want people to take your ideas seriously, put a little more effort when you write them down ;)

12
Level Design / Re: The custom level challenge thread
« on: October 12, 2009, 04:05:58 AM »
Geoo's solution for Insane Steve's level was AMAZING!  :o (I'm a bit late, I know :P)

BTW, Insane Steve: it's your turn to post a challenge ;)

13
Level Design / Re: The level design game!
« on: October 12, 2009, 04:04:43 AM »
Can anyone please explain how do both of these levels work  :o

14
Level Design / Re: The custom level challenge thread
« on: October 09, 2009, 07:41:33 AM »
Insane Steve's level is giving me some trouble, heh :P I'll keep trying though.

15
Level Design / Re: The custom level challenge thread
« on: October 07, 2009, 08:28:32 PM »
I solved Fernito's level, solution is:

Quote
Lemming 1 builds over the pit, Lemming 2 blocks on the far right end of the ledge, Lemming 3 bashes through the bridge. 18 Lemmings will fall, turn in mid-air, and reach the exit. You can't save the builder or blocker but that's 90%.


Nice! :thumbsup:

I'll try your level now!

EDIT: Which mechanics should I use?

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