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Messages - Fernito

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16
Level Design / Re: The custom level challenge thread
« on: October 07, 2009, 07:02:44 PM »
I don't like the look of this level that Fernito created I'm afraid. Sorry.

But here we go then. My challenge is: For lm_set04 Level 1 solve with 2 bombers, 2 blockers, 7 builders and 1 basher. Nothing else.

I'm sort of impressed... you won't play the challenge and you'll post a new challenge just because you don't like the look of the level?? :o Sorry, but that's childish, to say the least...

17
Level Design / Re: The level design game!
« on: October 07, 2009, 06:24:25 AM »
Sounds pretty interesting. I'll think about it :)

18
Level Design / Re: The custom level challenge thread
« on: October 06, 2009, 10:39:51 PM »
Thanks Adam! :D

19
Level Design / The custom level challenge thread
« on: October 06, 2009, 04:45:45 PM »
OK guys, this is much like the "Oh no, more challenges!" thread but using custom levels, I.E.:  "A" posts Custom level and rules for solving it, then someone solves the level (a replay would be nice, but if you don't use Lemmix, you can post a spoiler with a written solution too), then "A" tells whether the solution is valid. If it is, the solver posts his/her challenge. If it is not, then the challenge remains.

RULES:

- The challenger chooses the rules for the solution of his/her level (for example, "no glitches").

- When someone posts a solution for a level, the level's author must validate the solution within 48 hours. If he doesn't, then the one that posted the first solution must continue with his/her own challenge.

- When someone wins a challenge (I.E.: when he/she posts a valid solution), he/she's got 48 hours to post a new challenge. If he/she doesn't, it's open floor for anyone else to post his own.

I guess that's it :D

Well, I'll begin this challenge thread with a rather simple level.

RULES FOR THIS CHALLENGE:
- No glitches allowed.
- You can use either DOS or OHNO mechanics, it doesn't affect the solution.

OK, let's play! :D

20
General Discussion / Re: Why did you choose what your avatar is?
« on: October 05, 2009, 08:01:49 PM »
Well, I play the bass, so... ;P

21
General Discussion / Re: recommendations on free file-hosting sites?
« on: October 02, 2009, 02:56:26 AM »
I'm a happy MediaFire user :) No waiting times, unlimited capacity and amount of downloads/uploads, relatively high per-file size limit (100 MB), pretty decent download servers for being a free service, etc.

Never tried fileden.com though, so it might be better.

22
On the other hand, the Amiga and SNES versions' RR-change speeds aren't fast enough for a 2-digger solution.  Amiga is actually pretty close, I think the 2nd digger ends up coming out 1 or 2 frames too late.  (SNES is not close at all.)

So, you're saying that the 2 digger solution is almost possible in Amiga?

23
Help & Guides / Re: Image problems
« on: October 01, 2009, 04:07:08 PM »
I've always used ImageShack (though the address isn't nice-looking at all). You could try Tinypic and Photobucket.

24
General Discussion / Re: Birthdays
« on: September 27, 2009, 12:43:59 PM »
January, 22th. The year was 1986 as far as I recall.

25
Challenges / Re: Oh No! More Challenges!
« on: September 25, 2009, 09:58:05 PM »
Wow, good one  :o

26
Reviews / Re: Oh No! More Lemmings - Level Reviews
« on: September 25, 2009, 03:54:38 PM »
Yeah, the original is a 100% solution. You're very close though :)

Oh yes, got it! :D (sorry for the off-topic  :-[).

27
Level Design / Re: Levelpaks uploaded :)
« on: September 25, 2009, 03:53:46 PM »
I'll give'em a try when I have time ;)

28
Reviews / Re: Oh No! More Lemmings - Level Reviews
« on: September 25, 2009, 04:58:22 AM »
Tame 20 - Custom built for Lemmings
[...]And, of course, there's the famous no-builders solution :D[...]

Didn't know of it, but I guess I figured it out. Is this the known-by-all solution? BTW, if there's a 100% solution with no builders, it's definitely out of my reach :XD:.

29
Lemmings Main / Re: Share your roadblocks!
« on: September 25, 2009, 03:06:52 AM »
I remember I had a lot of problems with "There's madness in the method". As for original Lemmings I don't recall since I was 8 when I played it :P

30
Give me proof with a replay, otherwise I'll do it.

Sorry, it was a misunderstood :P I meant that you can pause and the set the RR at the start in DOS and Lemmix. I know that the We All Fall Down trick isn't possible ;)

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