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Messages - bulletride

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1
Contests / Re: Lemmings Forums Level Contest #14 - Results
« on: May 03, 2018, 04:00:30 am »
The final two levels were both fantastic so it was a tough choice to make! Congrats to you both!  :thumbsup:

2
Forum Games / Re: Hurt and Heal
« on: March 05, 2018, 12:09:59 am »
Crystal: 5
Dirt: 3 (+1)
Hell: 6
Marble: 6
Pillar: 6
Brick: 4 (-1)
Bubble: 4 (-1)
Rock: 2


3
Crane's levels and Flopsy rule 2 resolved.

4
I Demand A Builder done! I procrastinated this one a bunch because I figured it was going to be a tedious solution, but it ended up being a great level. Nice job :thumbsup:!

5
I'm kind of surprised that "Die Doppelgänger" is proving to be so difficult, or at least not backrouted to oblivion by IchiTolot!  Either that or because it's a Rule 3 level, people are leaving it until last. Granted, as a designer, one may think their level is easy when it's really not and vice versa.

Here you go! I was trying to solve some of the levels I hadn't completed yet first. Looks like some more back routes :P.

Edit: Solved Mystic Mines finally! woot! I was pretty close I just needed to make a small adjustment :thumbsup:

6
replays for Nessy and Flopsy.

Nessy
Spoiler (click to show/hide)

Flopsy
Spoiler (click to show/hide)

Medusa solutions:
Spoiler (click to show/hide)

Mobius: Thanks for the feedback on the styleset. It is my first one so before I officially release it I may make it a tad lighter... at least the entrances (I suck at making color pallets lol).

7
I decided to kill this backroute in Whiplash after all as it seems basically everyone is doing it this way. Moved the third entrance.

8
To answer bulletride's question:
Spoiler (click to show/hide)

I figured as much was just double checking :evil:. back to the drawing board!

9
Here are replays for Nessy and Crane rule 1 as well as Artys rule 3.

Question for Artys rule 2...
Spoiler (click to show/hide)


10
Crane rule 3 V2 replay attached

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Lots of challenging levels this pack I am impressed! This might take a while :p

Little House on the Hill:
Spoiler (click to show/hide)

Danger Ahead:
Spoiler (click to show/hide)

12
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: August 31, 2017, 10:04:05 pm »
Thanks for the replays Akseli! I haven't had much time for lemmings recently but I will definitely have to get another update done soon to fix some back routes.

I have thought about moving down Polar Pass to Wicked but I never could decide which level I would move to Havoc instead. I feel like most of the Wicked levels wouldn't be challenging enough but it is so hard to judge my own levels difficulty sometimes.

You had some unique solutions that I have not seen yet particularly Smoke Screen, Pits and Pitfalls, Bubbleless and Against the Grain. I may end up fixing the against the grain's solution but I will have to see!

When Life Gives You Lemmings was unintended,
Spoiler (click to show/hide)

Thanks again! :thumbsup:

13
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: August 03, 2017, 09:22:11 pm »
Watched them all and minus a few of the early Wicked levels they all look to be correct/acceptable enough solutions. Your hot springs cove solution could have actually saved a builder so I may have to look into fixing that when I get the chance. May make some minor adjustments to Lets Get To The Bottom of This as well. Thanks for the replays!

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Don't think this is intended as the steel that allows it wasn't in the original versions

15
Think Dark Secret is finally correct. Mad Architect probably is as well.

The longest minute still probably not intended.

This version of Technicolor is much better the pick up skills were a little too much :P

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