Version 1-6 is complete.
New Level! 'Bobbing for Lemmings' replaces 'A Hole in the Wall'
TameWind Breaker: Probably didn't need to fix this but I did anyway out of spite :p
WildAfterthought (part 1): Raised the steel to stop the hack job
The Bubbleless Bubble Level: fixed again!
WickedMagma Chamber: Had to add steel to the starting platform. Blocks Nepsters route and also prevents IchoTolot from going where he pleases. The level is probably a lot more obvious now though
Santa's little helpers: This should prevent both of your solutions now.
Pipe Cleaner: Made the pit wider.
Shakey Foundations: I reverted this to the original version. The way I designed it makes it hard to prevent lemming spacing so I might as well accept it as a possible way to beat it lol.
Dante's Inferno: No Changes...
The way I intended is how IchoTolot beat it. I had tried to prevent the blocker digger turn around but Nepster found a way around it :p.
I lowered Hot Spring Cove and Pits and Pitfalls a few spots as they are fairly easy I guess. IchoTolot's solution to Pits wasn't intended but is acceptable
Havoc: Rearranged some of the levels.
Acid Washed Lemmings: No changes..
Both solutions were intended. For Nepster's critique, if you use 2 builders to build across the gap you don't have to use a builder basher staircase :p
Afterthought Part 2: You wanted more lemmings... so I gave you less! You have it mostly right except for the end part (which I thought 40 was low enough to prevent lol)
A Trap Well Spring: Opps. Really sloppy thing I didn't check for when I changed the terrain around. You should not be able to mine and bomb through the rock anymore (I hope).
Wild Canyon: I raised the steel 3 pixels. I think this blocks Nepsters crazy bridge miner blocker thing.
Thanks again!