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Messages - bulletride

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31
Closed / Re: Default design for one-way arrows [DISCUSSION]
« on: May 05, 2017, 05:37:25 PM »
I prefer the original arrows tbh, the wobble has a certain charm to it. Maybe another option is to change the way the arrows look in clear physics mode? Either way the thirds set was way to slow though it felt like I was lagging so if we do move to change them I would prefer 2 over 3.

32
Levels for v10 or older / Re: [NeoLemmix] Raylems
« on: May 01, 2017, 11:30:29 PM »
Here are my replays. Cool tile sets!

33
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: April 11, 2017, 06:45:59 PM »
Version 10 is here!

Pillar Killer: reduced the RR to 1.
Bombing For Lemmings: Replaced with a new level.
edit: Wild Canyon: fixed a piece of steel that was peaking out of the terrain in a bad spot.

:compat-ver-10-13::compat-yes:

Thanks for doing a video play-through Namida, I can't wait to see the rest!

34
 Congratulations Nepster! Gronkling as well both levels were fantastic :thumbsup:!

35
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: April 05, 2017, 06:39:50 PM »
I doubt this is intended :P
Yes that is intended :thumbsup:! It only took me 2 redesigns but I finally forced it lol.

36
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: April 04, 2017, 11:27:26 PM »
I should be able to update the pack by the end of the week... but until then I have remade Wicked 10 (again! :XD:) and attached it below.

37
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: April 03, 2017, 06:04:52 PM »
Started playing this today. Meant to record, but it failed for some reason. I completed the first rank, very nice levels!

Glad you enjoyed it so far! Don't worry about the first rank replays they are not the important ones anyway :p

38
NeoLemmix Main / Re: New skill: Farter
« on: April 01, 2017, 06:20:57 PM »
The lemmings should turn green once they are affected by the fart smell for clarity purposes. :sick:

39
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 28, 2017, 09:54:18 PM »
Resolved :)

Hmm still need to fix this but I seem to have lost the charger for the laptop that the System.dat is on. I may have to level dump and rebuild the NXP if I can't find it :'(

40
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 25, 2017, 10:18:32 PM »
You can give me 1000 Lems and that will still be possible ;)

Updated replay collection attached.

This should stop it!

41
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Reunion
« on: March 23, 2017, 12:16:18 AM »
I was going to wait till I finished Nightmare till I sent you the replays, but I am not sure how much time I will have in the near future to play (and if nightmare 5 is any indication, it may take me a while to get through the rest :scared:). I still have to replay the fixed levels as well.

42
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 22, 2017, 06:53:27 PM »
Version 1-8 is out. Biggest change is 100 lemmings on Bobbing For Lemmings. If IchoTolot's solution can still be done with 100 lemmings I will change it back to make it easier and accept it as a solution. I also changed Pillar Killer slightly to require 3 builders.

Notes from IchoTolots replays..
Spoiler (click to show/hide)

43
NeoLemmix Levels / Re: [NeoLemmix] Lemmings Reunion
« on: March 17, 2017, 05:31:21 PM »
Now that I am done my pack I actually have time to play Lemmings lol! Figured I might as well start with this one. I have attached replays of the first 3 ranks. I put notes on the replays if I saved more than intended or if there were key skills left over. Fantastic pack so far! :thumbsup:

I love the 'boss' levels at the end of each rank! Although I think I must have over complicated the first ranks boss level as it took me the longest of the three I have played so far. In fact I seem to solve them faster each rank somehow.

Evolves seems like the biggest candidate for a back route.
Spoiler (click to show/hide)

The Sports Bar is probably the level that had me stumped the longest.

44
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 15, 2017, 04:43:04 AM »
Version 1 - 7

Changes:
Bubbleless Bubble Level: Fixed again!
Santa's Little Helpers: Kind of cool solution but not a whole lot of helping going on lol. Fixed!
Bobbing For Lemmings: Fixed!
Afterthought (part 2): Changed to 50 lemmings as suggested before
A Trap Well Sprung: Fixed again! I think... probably... maybe?
Wild Canyon: Steel is now 1 pixel higher! :thumbsup:
----

Pipe Cleaner: Not how I intended but it works out so perfectly its almost like I did! I will leave this in!

45
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: March 13, 2017, 10:46:47 PM »
Version 1-6 is complete.

New Level! 'Bobbing for Lemmings' replaces 'A Hole in the Wall'

Tame
Wind Breaker: Probably didn't need to fix this but I did anyway out of spite :p

Wild
Afterthought (part 1): Raised the steel to stop the hack job
The Bubbleless Bubble Level: fixed again!

Wicked

Magma Chamber: Had to add steel to the starting platform. Blocks Nepsters route and also prevents IchoTolot from going where he pleases. The level is probably a lot more obvious now though :'(
Santa's little helpers: This should prevent both of your solutions now.
Pipe Cleaner: Made the pit wider.
Shakey Foundations: I reverted this to the original version. The way I designed it makes it hard to prevent lemming spacing so I might as well accept it as a possible way to beat it lol.
Dante's Inferno: No Changes...
Spoiler (click to show/hide)

I lowered Hot Spring Cove and Pits and Pitfalls a few spots as they are fairly easy I guess. IchoTolot's solution to Pits wasn't intended but is acceptable :P

Havoc:

Rearranged some of the levels.

Acid Washed Lemmings: No changes..
Spoiler (click to show/hide)

Afterthought Part 2: You wanted more lemmings... so I gave you less! You have it mostly right except for the end part (which I thought 40 was low enough to prevent lol)

A Trap Well Spring: Opps. Really sloppy thing I didn't check for when I changed the terrain around. You should not be able to mine and bomb through the rock anymore (I hope).

Wild Canyon: I raised the steel 3 pixels. I think this blocks Nepsters crazy bridge miner blocker thing.

Thanks again!


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