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Messages - bulletride

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16
To answer bulletride's question:
Spoiler (click to show/hide)

I figured as much was just double checking :evil:. back to the drawing board!

17
Here are replays for Nessy and Crane rule 1 as well as Artys rule 3.

Question for Artys rule 2...
Spoiler (click to show/hide)


18
Crane rule 3 V2 replay attached

19
Lots of challenging levels this pack I am impressed! This might take a while :p

Little House on the Hill:
Spoiler (click to show/hide)

Danger Ahead:
Spoiler (click to show/hide)

20
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: August 31, 2017, 10:04:05 PM »
Thanks for the replays Akseli! I haven't had much time for lemmings recently but I will definitely have to get another update done soon to fix some back routes.

I have thought about moving down Polar Pass to Wicked but I never could decide which level I would move to Havoc instead. I feel like most of the Wicked levels wouldn't be challenging enough but it is so hard to judge my own levels difficulty sometimes.

You had some unique solutions that I have not seen yet particularly Smoke Screen, Pits and Pitfalls, Bubbleless and Against the Grain. I may end up fixing the against the grain's solution but I will have to see!

When Life Gives You Lemmings was unintended,
Spoiler (click to show/hide)

Thanks again! :thumbsup:

21
Levels for v10 or older / Re: [NeoLemmix] Lemmings Stampede
« on: August 03, 2017, 09:22:11 PM »
Watched them all and minus a few of the early Wicked levels they all look to be correct/acceptable enough solutions. Your hot springs cove solution could have actually saved a builder so I may have to look into fixing that when I get the chance. May make some minor adjustments to Lets Get To The Bottom of This as well. Thanks for the replays!

22
Don't think this is intended as the steel that allows it wasn't in the original versions

23
Think Dark Secret is finally correct. Mad Architect probably is as well.

The longest minute still probably not intended.

This version of Technicolor is much better the pick up skills were a little too much :P

24
Mad Architect may be intended, lots of little things I had to do to shave off a few seconds it was a very tight time limit. For Dark Secret the same solution is possible cause you can just bomb the trap instead of blocking it.

Technicolor had a kind of hack job solution so this may be a back route still.

Fish was a really cool looking level!

Icho your solution for Frostbite is the correct one. The changes were to (hopefully) prevent getting across the gap with a precise bomber.

25
Made gap slightly wider again.

26
Updated replays of Claustrophobic Bricks, Dark secret, Framed with the best skills, Greetings from the mad architect, lover of mine, freedom man, and the longest minute.

27
I'm not sure if this is intended or not; or if this level might even be an open-ended one.
Spoiler (click to show/hide)

28
Rule 2 and 3 replays attached.

29
Rule 1 levels done! :thumbsup: All the levels were pretty sweet!

Arty:
Spoiler (click to show/hide)

Namida:
Spoiler (click to show/hide)

Nepster:
Spoiler (click to show/hide)

Raymanni:
Spoiler (click to show/hide)

Mobius:
Spoiler (click to show/hide)

30
Removed a blocker from Playing With Blocks and shifted starting platform 1 pixel on Frostbite to block nepsters routes.

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