Also I recognise we certainly like the same kind of music recalling from your levels :
Ya I used to be really into that kind of music. I still enjoy it but don't listen to it as much anymore :p
If you are going to use NeoLemmix, I'd highly recommend playing the NeoLemmix Introduction Pack before you start designing levels. You might decide you don't like the new features, and would prefer to just design levels for NeoLemmix using the classic features (or perhaps them plus a subset of the new features); this is perfectly fine, and I would say close to half of the available NeoLemmix content does something along these lines. However, it's good to at least know what they are and have at least some basic experience with how they work in practice - as well as some of the slight changes to how NeoLemmix works compared to other engines (in particular - bombers no longer have a countdown before exploding).
Thanks I will check this out right now. I love the lack of timers on bombers already!
And I’m really curious about the intended solutions to many of your old packs. I and plenty of other people have solved some in only glitch ways
For example; this was one I always wondered about from your 5th pack. I have a solution attached which uses the stuck-climber glitch. Is there a solution with no glitch?
How do I watch this replay on Neolemmix? I believe my intended solution did not use any glitches. I remember being particularly proud of that level but I would need to get my hands on it to try to figure out my exact solution (I think I have the general idea).
If you want the intended solutions of certain levels let me know and I will try to remember how I beat them :p
I hope to see more from you in the future!
Me too! Thanks
edit:
I beat Fall Guy let me know if you were close!