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Messages - geoo

Pages: [1] 2 3 ... 94
1
Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: July 03, 2019, 09:34:57 pm »
There's a decent chance I might actually make it for this Sunday :)

EDIT: Got a lot of stuff going on, so don't be surprised in case I don't show up tomorrow after all. :(

2
Wow, great job finding all of these 100% solutions on your own, that's impressive. It took the community a long time to get there
(If you want to dig into the lore, until 2006, 2009-2012, the last two levels).

Nice find with the fast-forward glitch, too! So does it just skip every other frame, and the cycle length
of the tennis ball is even with one frame killing the lemmings? I knew fast forward was a bit wonky
with respect to physics, but never knew there were reliable patterns to exploit.
The pausing technique ccexplore mentioned is documented here.

Btw, do we happen to have all the tracks from Lemmings 2: The Tribes somewhere?
Attached is an archive with the Amiga, SNES and Genesis music (Circus is super catchy on the Genesis, we used to listed to that one on loop with Simon). Amiga I have in Octamed and mod format, should sound the same though. There are also midis for some reason, don't know where they come from. I also have DOS recordings with I think the Roland sound chip, but they are in ogg format and too fat to upload. Alas, I don't have my favourite version which is Adlib DOS (except for Cavelem).

3
Whenever I visited Simon, this one came up and we were mystified and pondering what the name could be about.

I didn't notice the skill pattern (always 1 or 10 of a skill), this is a great find!
Good work putting everything together, how did you come up with the idea?

Great mystery solved, case closed. So no obscure lore behind this one, after all.

4
Site Discussion / Re: Planned site downtime.
« on: May 19, 2019, 07:03:02 pm »
There was a message today (2019-05-19) in IRC with an issue that might be related to the upgrade:

Quote
[02:09:38]   <JamesMcKigney> Greetings. I am not able to log on to the Lemmings forms and I can't get any emails from Lemmings Forums.
[02:10:22]   <JamesMcKigney> I have been trying to do so since yesterday.

5
Lix Levels / Re: Miniatures (misc/miniatures)
« on: April 27, 2019, 05:48:01 pm »
Interesting solution, though it looks super precise.

I don't have time to work on a fix within the next week at the very least, but Icho's suggestions sounds good. I remember contemplating how far to go with that considering the ease of execution/backroute safety trade-off.
If someone can go ahead with a fix that'd be great, especially if the execution of the intended solution doesn't get too tough as a result.

6
Lix Main / Re: Panel icons (Quicksave shouldn't be floppy disk)
« on: March 05, 2019, 09:18:18 pm »
What about this for the splat ruler? Though I think it's reasonable to also enable trigger area with it, and then the shades (or a wrench or something) might do.

For saving/loading states, not sure what the flag is meant to symbolize... if we have something that non-descript anyway, you might as well go for something more abstract like this: https://cdn.dribbble.com/users/71134/screenshots/1020838/save-icon.png
Still somewhat indicates storing something, but without explicitly invoking the disk imagery.

7
Contests / Re: Level solving contest #3 (Results)
« on: February 17, 2019, 03:52:02 pm »
Time is up. 5 players participated (seems like even with the freer engine choice participation is waning), and these are the results!

PlayerEngine Number skills/saved
Crane NeoLemmix 12 skills, 49 saved
Simon/Forestidia Lix 14 skills, 47 saved
Minim Lix 15 skills, 48 saved
Ramon Lix 21 skills, 49 saved
SQron188 NeoLemmix 25 skills, 52 saved
SQron188 Lix 26 skills, 53 saved

Congratulations to Crane, our winner! In his submission PM he counted 13 skills, but checking the replay it turns out even one fewer skills was used!
For comparison, I tried to reproduce his solution in Lix. Due to more lenient steel detection in NeoLemmix, one extra skill has to be used in Lix to make
the solution work, and instead of double miner cancelling a miner is turned with a blocker, which should result in one fewer lix saved. But maybe due to
some timing difference the Lix solution I got saves 2 more, so 51 lix (and uses 13 skills).

See attached for everyone's solutions, as well as the Lix version of Crane's solution.

Crane now has the chance to host the next contest, or pass on the privilege to Simon and Forestidia.

8
Contests / Re: Level solving contest #3
« on: February 16, 2019, 09:27:52 am »
Less than 24 hours left to submit!

9
Contests / Re: Level solving contest #3
« on: February 12, 2019, 10:43:24 am »
Just a quick reminder: you have until Sunday Feb 17th, 6:00 am UTC, so less than a week left!

10
Lix Levels / Re: Miniatures (10 small levels)
« on: February 12, 2019, 10:42:26 am »
Good job! Pretty much all intended (for my levels anyway), except for some minor variations.
Thanks also for the difficulty estimates! I found African Wigwam quite tricky when I first played it.

I slightly modified Deadly Cells and Spin Me Around, see attached. Original proofs should still work.
Rock on the Block is also a tiny bit different, but definitely in the spirit of the original solution, no need to change anything there.

11
Contests / Re: Level solving contest #3
« on: February 03, 2019, 07:36:42 am »
Just a quick update, due to some physics differences (namely, in Lix miners/diggers can be assigned on steel while not so in NeoLemmix), I made a second version of the NeoLemmix level where the in the prime spot for exploiting this in Lix there are steel bumps now so something similar can be done in NeoLemmix. You can submit solutions to either of the NeoLemmix versions, and existing submissions remain valid. For the new version, see attachments of the first post.

(This is also a reminder to submit solutions :))

12
Bugs & Suggestions / Re: [BUG][PLAYER]Erroneous "Time Taken" calculation
« on: February 01, 2019, 05:57:12 am »
Isn't "time taken" the time until you fulfill the save requirement, not when the last lemming exits?

13
Site Discussion / Re: Ability to delete your own posts?
« on: January 30, 2019, 10:30:10 pm »
I'm against allowing users to delete their own topics, unless it's possible for admins to recover them if they want to.
Otherwise it's basically a form of data loss, which can be anything from negligible to severe, just imagine a high-profile user
from the past deciding they want to erase their tracks. Nothing you could do once it's too late, so I don't agree with the wait-and-see policy.

If someone really feels so strongly about getting rid of their topic they can just ask a mod.

14
Lix Levels / Re: Miniatures (10 small levels)
« on: January 28, 2019, 08:23:51 pm »
Fixed backroutes for two levels and attached new replays for those.
Proposed ordering is fine with me.

namida: Without specified ordering they'd appear in alphabetical order but we don't want that as they should ideally be sorted in roughly increasing difficulty.

15
Contests / Level solving contest #3 (and results)
« on: January 26, 2019, 07:40:04 pm »
Welcome to the 3rd installment of this contest!

This is a bit of an experiment, but I created the same level in both Lix and NeoLemmix. I understand that there are physics differences and that some solutions that might work in one engine might not work in the other, but I hope most solutions will work the same and that many minor differences can be worked around, making it a fair game. At least I don't think there are any systemic biases giving one engine a clear advantage.
That said, if people are unhappy with this, I will restrict the contest to a single engine (based on popular opinion).

EDIT: I added a second version of the NeoLemmix level. The only difference is two little steel bumps on the top steel platforms. This is to account for the difference that you cannot assign miners/diggers on steel in NeoLemmix, while in Lix you can. You can submit solutions to either of the two NeoLemmix levels.

Goal: Try to solve the level using as few skills as possible. Tiebreaker: Higher number of lemmings/lix saved.
(Note that this is different from the previous 2 contests, the main criterion and the tiebreaker have been swapped!)

Submission deadline for solutions: Sunday Feb 17th, 6:00 am UTC
You can submit solutions for one or both engines. Submit to me via PM. When you submit, submit a replay, as well write down the number of skills used and number of lemmings/lix saved.

At the end, I will post a complete ranking list (determining the next contest host) as well as engine-specific ranking lists in case some solutions from one engine end up not working in the other.

PS: I made the NeoLemmix version in a text editor, because the NLEditor in Wine doesn't display any objects or tiles, and placing invisible tiles is kinda useless. That's why it's lacking any decoration.

Submissions so far:
Minim
SQRon
Simon/Forestidia
Crane
Ramon

Results in this post further down the thread.

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