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Messages - geoo

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Lix Levels / Re: Miniatures (10 small levels)
« on: Today at 05:40:14 am »
For me it's similar, in addition to the miniatures I also have a tiny amount of levels sitting around that I haven't released yet.

The miniatures were released as an entity an make a coherent small pack of levels. So I'd propose to have them in levels/single/mics/miniatures, and any future miniatures that fit the spirit as well, and we just decide on an ordering of the levels (without author-specific subfolders). Kinda similar to your and Forestidia's Xmas pack.
We'd then release our non-miniature levels in author-specific folders within misc.

Contests / Re: The Level Solving Contest #1: Results
« on: December 27, 2018, 10:38:38 pm »
Thanks for hosting the contest! This was a really interesting level with a lot of possible approaches.
A lot of variety in the solutions that people submitted, too. The right half seemed to be pretty much the
same for everyone (with two variations to rescue the top hatch both taking up the same amount of skills),
but the left half really was very open-ended.

Somehow I discarded the idea of going below as well as my mind is not conditioned to basher staircases anymore
after they were culled from Lix long ago. I was also surprised of the hang gliders clipping through terrain and
landing in the little nook when digging at the right side of the girder above the exit, especially in consideration
of the strangely sensitive foot check for builders.

One musing for the next contest: It could be interesting to score by minimum skills first, with maximum saved
only as the tiebreaker (and maybe discard time as second tiebreaker to save people tedious micro-optimizing).
I think this might make things more open-ended as it's not a priori clear what's the least amount of skills possible
(while it's often easy to determine the maximum amount of lemmings that can be saved), and even once you've
settled for a number of skills, it's probably still less clear what's the total number of lemmings that can be saved
with that amount of skills.

Contests / Re: Proposal: Level Solving Competition
« on: December 12, 2018, 10:34:54 pm »
I feel both blind race and skill optimization could work well as formats.

Blind race is what I did with Simon for most of Kieran's L2 levels, and I think that's a lot of fun. Someone just needs to release a new set of levels to play through for this, and ideally everyone participating should try to play at the same time, so logistically it's a bit trickier.

I like the idea of optimizing for skill usage. The previous contests just judged on whether you solved a level or not. Number of skills (with number of lemmings saved as tie-breaker) is much more fine-grained. I personally think even on existing levels (Adventure Playground for example seems quite suitable) it could work, I would guess for most levels non-one has put really serious effort into optimizing skill usage. A different idea would be different people submit a level each, and then the contest is played on these (number of skills added up over all levels). Coming up with such levels probably wouldn't have to be too much effort as you are not disadvantaged if your level is easy and open-ended, and the solutions people will find might make for interesting levels after applying the skill restrictions.

NeoLemmix Levels / Re: [NFNL] Insane Steve's World
« on: December 10, 2018, 01:12:48 am »
I started playing this pack to bring back some nostalgia...
Insane Steve's Cheapo levels were the first big pack I was playing, and I remember it taking me months to complete most of it, with individual levels haunting me for even longer. I still remember my fascination with the Mon0lith, and I'm happy to see it as the final level of the pack.
Thanks a lot for compiling this!

I went through Difficult and Chaotic so far. I forgot a decent amount of solutions, yet at the same time it's surprising that for some levels that I played over 10 years ago I still have a faint memory of some main tricks. Though I think the main reason for being much fast than ~12 years ago is that I also got a lot better since then.

A few comments on individual levels so far:

Spoiler (click to show/hide)

Lix Levels / Re: xmas2018: Holiday-themed pack with 24 levels
« on: November 30, 2018, 08:52:40 pm »
This looks great!
I'll probably stream a playthrough tomorrow around 16:30 UTC (2.5 hours before the multiplayer session) and see how far I get.

EDIT: Playthrough videos online for 14 days:
Had to make a new twitch account because my old one apparently got deleted for no reason.

Lix Multiplayer Dates / Re: Lix Multiplayer Sunday 2018-12-02
« on: November 24, 2018, 10:22:10 pm »
I'd also prefer Saturday. Sunday might be possible, but can't say for sure.

Non-Lemmings Gaming / Re: Ultimate Chicken Horse Multiplayer
« on: November 17, 2018, 11:06:40 pm »
From IRC:
<Forestidia> SQron: Everybody should be able to make temporary rooms in mumble by now.
<Forestidia> SQron: I actually didn't arrange that; Simon made it possible after Arty needed a room for the Ocarina of Time race.
<Forestidia> Right click then add (or the equivalent in your language settings) should do it.

Usual time is 18 UTC? As in practice it means 1 hour earlier for everyone (in most of the northern hemisphere) than usual due to the DST change.

I might have the chance to join, possibly a bit later, will see.

Lix Multiplayer Dates / Lix (or UCH) tomorrow (Sunday Oct 14), 19 UTC?
« on: October 14, 2018, 04:34:19 am »
Anyone interested in playing tomorrow?

I'd also be up for Ultimate Chicken Horse instead.

Non-Lemmings Gaming / Re: Sonic Race
« on: September 25, 2018, 05:24:57 am »
I'll very likely be out that weekend, but if it works for everyone else I'm fine to skip.

This coming weekend I'm free on Saturday roughly 16-19 UTC.

Non-Lemmings Gaming / Re: Sonic Race
« on: September 21, 2018, 05:00:12 am »
I'm not free the coming weekend.

Regarding glitches, I'm fine with whatever rules; even anything goes is fine with me (I barely know any glitches anyway).

If you want glitchless, I think most cases are pretty clear-cut, but there's always little corner cases. Same in Lemmings. What is common sense? I remember long time ago it wasn't clear whether turning a digger with a blocker is a glitch or trick. What is "against the spirit" of the game? Are backroutes in Lemmings against the spirit?
That said, I don't really care, I'm not that good anyway. If everyone goes by their own common sense then things probably mostly align and anyone who's not super competitive will be fine (anyone who is considering using anything in particular unsure about could just ask what people think). There's also useless minor glitches one might trigger by accident (e.g. sprite glitches like jumping up next to a button somewhere in Labyrinth zone makes you jump in the walking sprite), I'm sure you don't want to disqualify people for that. So yeah, I'm not too serious about having clear rules here as I don't really care about the results that much.

Either way, if we start with Sonic 1 Simon posted the rules for the glitchless category.
So these could just serve as our rules, if we need that. Maybe you also want to take out going over the top of the level in Spring Yard?

Non-Lemmings Gaming / Re: Sonic Race
« on: September 17, 2018, 05:58:45 am »
I'm in UTC-7 right now. Generally I won't be able to tell if I'm free during the weekends until at best a few days before.
I could make time (if it's just an hour) at some point in my morning (say 8-9 am) or evening (no later than midnight, so that's probably useless unless you UK people get up at 7 am).

I'd prefer Sonic only. Sonic+Tails is kinda...pointless if don't use 2nd controller input (and don't want to pull off crazy glitches), and complicated if you do use 2nd controller input. Also opens up the questions whether in Sonic 2 the CPZ2 door skip is a glitch or not (the behaviour is rather logical).

So I presume you're not going to define more precisely what constitutes a glitch and just hope our common sense aligns on that?

Also I will play on emulator if I manage to join.

Non-Lemmings Gaming / Re: Sonic Race
« on: September 16, 2018, 06:39:46 am »
I'd be interested in such a race, might be difficult to schedule across timezones though with me being away on weekends quite often. I only know S1, S2, S3K and Sonic CD (played through Sonic Mania once, but don't have any recording set up on Windows).

Fixing a character in advance seems to make sense to me (in S3K then there's also the question if it's Sonic, should it be Sonic+Tails and if so, can you have input on the second controller to e.g. lift up Sonic through the level? Probably not). Glitches are heavily abused in the runs, but then (I presume?) we're amateurs and most of them are too tough to learn quickly and pull off reliably anyway, so trying them in a run would be more of a gamble than a sure advantage, which can be fun too. (I think in past S3K races even between pros skipping a bunch of glitches was often the better strategy in the end than being stuck trying to pull of a glitch). And I'm pretty sure any of us would lose clearly to the pros in a glitchless run as well, unless I'm underestimating you guys.

Increased the SI to remove Forestidia's solution.

Surprisingly for such a small level, Forestidia's solution is a backroute (which might have made it more fiddly than necessary). I'll fix it by increasing the spawn interval a little and post an update. Nepster's solution is intended, modulo a minor difference which I don't care too much about.
Icho's solutions are the same as the Forestidia's and Nepster's solution.

I've solved Proxima's level. Wasn't immediately obvious (also, the fall looks a bit like a splat fall due to the large zoom), but I managed. Nice one. :)

Lix Levels / Re: Lix LemForum, feedback by Forestidia86
« on: July 26, 2018, 01:49:12 pm »
I fully agree with your suggestion.

Spoiler (click to show/hide)

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