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Messages - geoo

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Lix Levels / Re: xmas2018: Holiday-themed pack with 24 levels
« on: November 30, 2018, 08:52:40 pm »
This looks great!
I'll probably stream a playthrough tomorrow around 16:30 UTC (2.5 hours before the multiplayer session) and see how far I get.

EDIT: Playthrough videos online for 14 days:
Had to make a new twitch account because my old one apparently got deleted for no reason.

Lix Multiplayer Dates / Re: Lix Multiplayer Sunday 2018-12-02
« on: November 24, 2018, 10:22:10 pm »
I'd also prefer Saturday. Sunday might be possible, but can't say for sure.

Live Event Scheduling / Re: Ultimate Chicken Horse Multiplayer
« on: November 17, 2018, 11:06:40 pm »
From IRC:
<Forestidia> SQron: Everybody should be able to make temporary rooms in mumble by now.
<Forestidia> SQron: I actually didn't arrange that; Simon made it possible after Arty needed a room for the Ocarina of Time race.
<Forestidia> Right click then add (or the equivalent in your language settings) should do it.

Usual time is 18 UTC? As in practice it means 1 hour earlier for everyone (in most of the northern hemisphere) than usual due to the DST change.

I might have the chance to join, possibly a bit later, will see.

Lix Multiplayer Dates / Lix (or UCH) tomorrow (Sunday Oct 14), 19 UTC?
« on: October 14, 2018, 04:34:19 am »
Anyone interested in playing tomorrow?

I'd also be up for Ultimate Chicken Horse instead.

Live Event Scheduling / Re: Sonic Race
« on: September 25, 2018, 05:24:57 am »
I'll very likely be out that weekend, but if it works for everyone else I'm fine to skip.

This coming weekend I'm free on Saturday roughly 16-19 UTC.

Live Event Scheduling / Re: Sonic Race
« on: September 21, 2018, 05:00:12 am »
I'm not free the coming weekend.

Regarding glitches, I'm fine with whatever rules; even anything goes is fine with me (I barely know any glitches anyway).

If you want glitchless, I think most cases are pretty clear-cut, but there's always little corner cases. Same in Lemmings. What is common sense? I remember long time ago it wasn't clear whether turning a digger with a blocker is a glitch or trick. What is "against the spirit" of the game? Are backroutes in Lemmings against the spirit?
That said, I don't really care, I'm not that good anyway. If everyone goes by their own common sense then things probably mostly align and anyone who's not super competitive will be fine (anyone who is considering using anything in particular unsure about could just ask what people think). There's also useless minor glitches one might trigger by accident (e.g. sprite glitches like jumping up next to a button somewhere in Labyrinth zone makes you jump in the walking sprite), I'm sure you don't want to disqualify people for that. So yeah, I'm not too serious about having clear rules here as I don't really care about the results that much.

Either way, if we start with Sonic 1 Simon posted the rules for the glitchless category.
So these could just serve as our rules, if we need that. Maybe you also want to take out going over the top of the level in Spring Yard?

Live Event Scheduling / Re: Sonic Race
« on: September 17, 2018, 05:58:45 am »
I'm in UTC-7 right now. Generally I won't be able to tell if I'm free during the weekends until at best a few days before.
I could make time (if it's just an hour) at some point in my morning (say 8-9 am) or evening (no later than midnight, so that's probably useless unless you UK people get up at 7 am).

I'd prefer Sonic only. Sonic+Tails is kinda...pointless if don't use 2nd controller input (and don't want to pull off crazy glitches), and complicated if you do use 2nd controller input. Also opens up the questions whether in Sonic 2 the CPZ2 door skip is a glitch or not (the behaviour is rather logical).

So I presume you're not going to define more precisely what constitutes a glitch and just hope our common sense aligns on that?

Also I will play on emulator if I manage to join.

Live Event Scheduling / Re: Sonic Race
« on: September 16, 2018, 06:39:46 am »
I'd be interested in such a race, might be difficult to schedule across timezones though with me being away on weekends quite often. I only know S1, S2, S3K and Sonic CD (played through Sonic Mania once, but don't have any recording set up on Windows).

Fixing a character in advance seems to make sense to me (in S3K then there's also the question if it's Sonic, should it be Sonic+Tails and if so, can you have input on the second controller to e.g. lift up Sonic through the level? Probably not). Glitches are heavily abused in the runs, but then (I presume?) we're amateurs and most of them are too tough to learn quickly and pull off reliably anyway, so trying them in a run would be more of a gamble than a sure advantage, which can be fun too. (I think in past S3K races even between pros skipping a bunch of glitches was often the better strategy in the end than being stuck trying to pull of a glitch). And I'm pretty sure any of us would lose clearly to the pros in a glitchless run as well, unless I'm underestimating you guys.

Increased the SI to remove Forestidia's solution.

Surprisingly for such a small level, Forestidia's solution is a backroute (which might have made it more fiddly than necessary). I'll fix it by increasing the spawn interval a little and post an update. Nepster's solution is intended, modulo a minor difference which I don't care too much about.
Icho's solutions are the same as the Forestidia's and Nepster's solution.

I've solved Proxima's level. Wasn't immediately obvious (also, the fall looks a bit like a splat fall due to the large zoom), but I managed. Nice one. :)

Lix Levels / Re: Lix LemForum, feedback by Forestidia86
« on: July 26, 2018, 01:49:12 pm »
I fully agree with your suggestion.

Spoiler (click to show/hide)

Lix Levels / Re: Lix LemForum, feedback by Forestidia86
« on: July 25, 2018, 02:40:08 pm »
That's almost entirely intended, all the main ideas are in there.
I made a couple of changes, fixing your old backroute, and also enforcing the last bit of my solution. I also made a few tiny tweaks that should make execution a little bit easier (but not much). It might still take a couple of tries to get the timing right, but the title might help with that.

General Discussion / Re: General Comings and Goings
« on: June 21, 2018, 07:38:45 pm »
Bay Area, Mountain View specifically. I guess that might allow you to guess the company I'm interning with. :P
And it's a paid internship, so while I have to cover the housing cost myself it's at least manageable.
I have colleague interning roughly at the same time, I know someone (via the African teaching connection) who's working at YouTube nearby, and a Berkeley student.

I'm surprised how well (i.e. it can actually load pages) the Wifi here works, from my past experience Wifi in Ethiopia has always been dreadful and the only somewhat realiable way of getting internet was mobile data.

Hah, I can also dig out some pictures from my previous two visits. Monkeys on campus and construction scaffolding made entirely of eucalyptus wood are just some of the cool things here :)

General Discussion / Re: General Comings and Goings
« on: June 20, 2018, 04:13:03 pm »
I'll be travelling for the next 4.5 months from tonight, so I don't know how frequently I'll check the forums.
While I'm in Ethiopia (first 3 weeks) and Spain (1 week) probably not at all, while I'll have to see how my internship in the US (last 3.5 months) goes.
So send any moderation requests etc to the other admins/mods.

btw if anyone lives in the Bay area California, we could consider meeting up at some point.

Lix Levels / Re: Flopsy plays Lix's lemforum pack
« on: June 19, 2018, 05:05:51 pm »
After trying the level maybe the thicker bars aren't necessary, my concern from the previous post is not really an issue.

Pros and cons:
Spoiler (click to show/hide)

What do people think?

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