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Topics - EricLang

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1
NeoLemmix Main / Question about hires physics in NeoLemmix
« on: April 19, 2023, 02:00:24 PM »
Hello there,

I was browsing a bit through the neolemmix code and would like to know if my assumptions are right...

The highresolution mechanics is basically lowresolution.
For this purpose a "Physics" bitmap is created, which - I presume - is a downscaled version of the highres actual terrainbitmap which is rendered to screen.
When changing the terrain (building, digging, exploding etc.) *both* bitmaps (lowres physics and acual highres terrain) are updated.
Is this about correct?
And how about the FootX and FootY position of lemmings and triggerarea's?

Thanks in advance!

2
SuperLemmix / Source Code of SuperLemmix
« on: April 11, 2023, 10:48:14 AM »
Superlemmix is a fork of NeoLemmix isnt it? Is the source online as well? There are some interesting things I would like to study. (hi res mechanics for example).
Interesting would be a background (tiled or stretched) image I think. I even was thinking about snow, rain etc. :)

3
Lemmings Main / Lemmix
« on: March 22, 2023, 08:17:38 PM »
Working (again) on a new Lemmix version. I quit Delphi and moved to C#.
The first results are promising, but it will take a while...
I will change the mechanics a bit (goal: "perfect" mechanics), abandon the old file formats (replace that with a home grown one), create an editor and support higher resolution.
Also I will add some settings in levels like falling with gravity acceleration. That kind of stuff.
See you later :)

4
Tech & Research / lemmings mac levels
« on: July 07, 2022, 07:19:07 PM »
Are the lemmings for Mac levels somewhere? I think they contained more details (because of less graphic / memory) limitations.
I got a very long time ago all the graphics (tiles / traps / lemmings), and would like to play around with it.

5
Site Discussion / my sent messages
« on: July 04, 2022, 08:34:10 AM »
Hello there,

If I send a PM to someone, can I somewhere find this?

Thx

6
NeoLemmix Main / Where is the NeoLemmix source?
« on: February 13, 2021, 03:17:06 PM »
is neolemmix still written with dephi? and is the sourcecode available from neolemmix.com?

7
Tech & Research / Artificial Intelligence
« on: April 10, 2020, 11:29:58 AM »
Now I created a side-project: a lemmings engine, stripped down to a kind of state-machine with the same mechanics as my player.
I still have to optimize a few things, but the framerate is now between 3,5 to 5 million frames per second, which is around 800 entire games "Just Dig" per second.
All game features are available as commands and I was wondering if it is possible to write a A.I. that can solve a level.
Brute force or some kind of AlphaBeta search algorithm are probably not sufficient at all: after a few frames the amount of possibilities is already insane.

So: if there are any ideas...


8
Tech & Research / validation
« on: March 20, 2020, 04:48:38 PM »
http://lemmings-db.camanis.net/levelpack/ag1zfmxlbW1pbmdzLWRichYLEglMZXZlbFBhY2sYgICAgMaOhAkM/

Testing...
Can anyone confirm that there is an invalid terrain in the Snow Lev 6 level?
Thanks Eric

9
Tech & Research / lemmix player revisited
« on: March 02, 2020, 05:47:35 PM »
Able to compile my old Lemmixplayer again about 15 years later, I started refactoring it, cleaning it as well as speeding it up because of some new language features like inlining.
Instead of compiling different lemmixplayers for each DOS-game I decided to include all DOS-games in it as a resource. After that it occurred to me that supporting custom levels would be nice as well. Just looking in a "styles" folder and analyzing the files. Because there are a *lot* of custom LVL files and .DAT files around.
In the near future (and after beta-testing the source code) the exe will be available for testing.

When supporting custom levels it will not be possible to decide - reading the LVL or DAT files - what graphics should be loaded unless there are ground and vgagr files in the folder as well.
In case of LVL files only probably some config-file should be included.

I'll post a message here when the player is ready for testing and share the github location.

10
Tech & Research / Rendering speed in Lemmings-like games
« on: February 16, 2020, 10:43:04 AM »
I was reading Object-oriented design with Simon and was wondering: how is it possible that in 2017 we have framerateproblems while in 1991 there were already lemmings walking around.

11
Tech & Research / graphics of lemmings 2
« on: February 08, 2020, 10:37:33 PM »
Hello,
I have some information about how to extract graphics data from lemmings 3 2, the one with the space lemmings etc.
But that is a LOT of work
Does anyone have data that is already extracted? Tiles, Objects, Lemmings.
Regards Eric

12
Lemmings Main / Lemmix URL changed
« on: October 24, 2018, 11:23:26 AM »

13
Tech & Research / PSP graphics
« on: April 20, 2015, 12:08:07 PM »
Is there a way to obtain alle graphics and animations from PSP lemmings?
I don't know PSP but I think there should be some different versions.
The post about "Lemming in C#" contains some nice graphics which I would like to try in Lemmix.

14
Tech & Research / compression Lemmings 2 styles
« on: January 05, 2014, 06:41:32 PM »
Trying to import the styles from the original tribe lemmings.
I know that CAVEMAN.DAT is not compressed. All goes well there.
How is the compression of the other files done?

15
Tech & Research / How many
« on: January 05, 2014, 01:28:21 AM »
What is the estimate of you guys here of a reasonably large database containing different styles and custom made levels?
How may Styles?
How many Tilesets?
How may Levels?

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