Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - EricLang

#21
Tech & Research / ask for help/suggestions
February 08, 2013, 07:45:10 PM
Is there anyone out there who would like to help/review my database design - which is almost ready - for lemmix?
The goal is to be able to import different types of 2D lemminggames (and  creating new types).
If so, tell me and I will upload a doc here for review.
#22
Tech & Research / hascode for level
January 30, 2013, 10:16:53 AM
For programmers only http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />

Again I would like to discuss a hashcode for a level in my new database.
it is needed to exchange data between different databases - for example replayfiles.
My first idea would be to take a 64 bits integer to hold to hascode.
The sequence could be a simple xor checksum
the first 32 bits:
- number of lemmings, rescuecount, skills etc.
- all terrain xpos, ypos, drawingmode
- all objects xpos, ypos, triggereffect, drawingmode
- all steel xpos, ypos, width, height
then over the next 32 bits:
- all bitmaps of the terrains/objects - doing not the colors but mask only (just the shape)

#23
Tech & Research / 666
January 18, 2013, 10:24:00 PM
Playing around with original dos lemmings and my new database...
Then I saw that in total there seem to be 666 object in all the 120 levels http://www.lemmingsforums.com/Smileys/lemmings/smiley.gif" alt=":)" title="Smiley" class="smiley" />
Coindidence probably.
#24
Level Design / level database
January 07, 2013, 03:28:11 PM
My Lemmix database is in testing phase and I would really like to have all levelpacks to try and import them into the database.

Nice would be to have with the levelpacks:
- the author (goes into lemmix database)
- the description (goes into lemmix database)

Is there anyone who can do that?

Are all levelpacks created for the "custom lemmings"style with all 9 graphic sets?
Are all levelpacks 10 levels?

Regards Eric
#25
Tech & Research / Lemmix new database
November 06, 2012, 06:03:12 PM
Back to my program Lemmix and could use some brainstorming help.

I want to do 4 things:
1)Create 1 program with a level editor and gameplayer
2)Using a real sql-database (probably firebird client, very good and fast) to store data and levels.
3)Importing doslemmings / winlemmings / lemmings tribes (2D only) into the database.
4)Other people can write plugins.

First point is: the database must be able to store all types of lemminggames and graphics.
So I'm currently busy designing the tables and relations.
Important thing is that everything can be found easily / transparently by the editor (and player) to collect to correct data.
Are there people here who can help me designing the entities?
This can be done in this thread of course.

#26
Lemmings Main / Lemmix
June 23, 2011, 08:15:02 AM
I'm currently writing a new Lemmix program (player and editor).
(For those who don't know: look at http://ericenzwaan.nl/eric/lemmings/lemmix.htm" class="bbc_link" target="_blank">http://ericenzwaan.nl/eric/lemmings/lemmix.htm)
It will have it's own file formats and abandon the old dos files.
There will be a conversion tool for known versions (all dos versions, lemmini, winlemmings, and I hope for tribes lemmings)
It will be possible to extend the game by writing addons.
However to make the new program as complete as possible it would be nice to inculde all available lemmingstates for all known lemming games.

Of course I have these ones:
Walking, Jumping, Digging, Climbing, Drowning, Hoisting, Building, Bashing, Mining, Falling, Floating, Splatting, Exiting, Vaporizing
Blocking, Shrugging, Ohnoing, Exploding.

Is there someone who has or can make a complete overview of other states (and skills like climber and floater) in other games like in the Tribes game?
#27
Level Design / How to define Lemmix styles
December 12, 2009, 10:43:30 PM
I'm working on a more advanced version of Lemmix (editor and after that the player).
I was asking myself what you guys think of the LemmixStyles ini (apart from the horror setting it up).
All that definitions of graphicsets could just be deleted. What about skipping all that and stripping the ini file to just definitions of styles?

Like this and no more:
[style_0]
StyleClass=TDosOrigStyle
CommonPath=D:\Lemmings\Orig\
StyleDescription=Dos Original Lemmings
StyleName=DosOrig
[style_1]
etc.

Of all the old styles the needed files are known, so I could autodetect this all.
Can you see any disadvantages of this idea?
#28
Level Design / Lemmix goes Custom
June 07, 2009, 10:25:28 AM
Currently working on a custom Lemmix version to make creating custom levelpacks more easy.
It will be called LemmixPlayerRemake.exe.

- All 9 classic lemmings styles will be built into the executable (dirt, fire, marble, pillar, brick, rock, snow, bubble). No christmas lemmings

-Levelpacks can be created as directories in a subdirectory called "LevelPacks". Each directory will be the name of the levelpack. The unused F4 button in the menu screen will be used to choose a levelpack.

-Each directory must contain a file called "sections.txt" which defines the names of the sections (like fun, tricky, taxing, mayhem) and filled with seperate lvl-files with the naming-convention xxyy.lvl.
xx is the sectionnumber
yy is the levelnumber
No gaps allowed.

-Still figuring out how to define custom music (how to link a level to a particular song).
The music files (.mod, .wav, or .mp3) can be put next to the .lvl files

-How about customizable skillsounds?

- Maybe it will be possible to use custom "special" levels which consist of one big tile (as the "beast" level etc.)
#29
This idea is itching my brain all the time:

I would like to create a multiplayer online version of lemmings (or other creatures if I run into legal problems).
The project is far to much work for one person so what I need is a team!
If there are any programmers who would like to join give me an e-mail:

ericlangedijk (at) gmail (dot) com

I already got two persons who are interested.
1. A Wild Idea Manager
2. Someone who is willing to try and create new pictures of animations / terrain / traps

ccexplore? mindless? Volker Oth? What about you?

The idea is to create new levels, designed for multiiple users who have to work together to solve a level. Different colors of lemmings are controlled by the different players.
Another idea is the opposite: a race in which you can try to do damage to other people's lemmings and you try to reach the required percentage first.
A third idea is to do a race: who is first or who is smartest.
Of course online statistics will be made for all users: who is the best :)
I'm also thinking of users who are able to create levels and upload them, so that everyone can play them.
#30
Lemmings Main / New Lemmix Site
March 15, 2009, 01:44:19 PM
Finally I uploaded my Lemmix things (dos-clones + sourcecode, level-editor) to my new website:

Here it is:

http://ericenzwaan.nl/eric/lemmings/lemmix.htm
#31
Level Design / Hello
February 16, 2009, 11:27:41 PM
I little hello from me, the maker of the Lemmix Clones and the Lemmix Level Editor. I still visit his forum sometimes. I still have no webspace to put my Lemmix on, but I really hope (I'm lazy) this problem is over soon.
#32
Lemmings Main / Lemmix Clones Source Code
March 11, 2008, 09:46:58 PM
I will upload this week all Delphi sourcecode of the Lemmix Clones to here:

http://it.travisbsd.org/lemmings/lemmingswelt/index.php?dir=root

and also to here:

http://home.hccnet.nl/ericenzwaan/lemmix/lemmix.htm

This last address will probably disappear somewhere this year.
I hope I will think about this post, when I have a new location for my homepage.

If you have questions or suggestions, ask them here :)

Edit: the zipfile contains a readme.txt with some general information and short hints about each file.
#33
Lemmings Main / Lemmings Multiplayer Project
May 04, 2007, 03:05:00 PM
Having almost finsihed the Lemmings Dos Clones, I would like to extend the possibilities of the game.
I could use some help in designing the stuff and a little brainstorming would be welcome.

# Good ideas needed for a multiplayer lemmings game. How is the game played? Competitive, Cooperative?
# Theoretical help on the game-engine

Any help and ideas welcome!
#34
Lemmings Main / Dos Lemmings Clone for Windows
September 15, 2006, 07:41:03 AM
So here it is, the Lemmix Standalone Player (beta).

http://home.hccnet.nl/ericenzwaan/lemmix/LemmixPlayer.exe

(edited: my ziptrial is over :))

Should work on all modern windows PC's.
All levels, graphics and sounds are included in this beta version. Later there will be a version which reads the contents from the original lemmings data.
Soon there will be a version for ONML Lemmings.

A few short notes (not complete I guess, but covering the most important):
Ä Explosion particles are not drawn yet.
Ä There is a temporary Level Code system. The real one has to be worked out.
Ä playscreen/resultscreen: "u" = save replay (in subdir Replay)
Ä playscreen: "R" = load replay
Ä playscreen: "r" = start replay
Ä playscreen: space key = jump 10 seconds
Ä playscreen: "s" = toggle sounds on/off
Ä playscreen: "m" = toggle music on/off
Ä playscreen: return = mark save state
Ä playscreen: backspace = go back to save state

EDIT: in addition to the levelcodes codes like "Taxing19" work too in this beta.
#35
Lemmings Main / Dos Original Sounds
September 11, 2006, 08:08:00 AM
Does anyone know if the dos orginal soundeffects for traps etc. are downloadable somewhere?
#36
Lemmings Main / CustLemm level loading
August 11, 2006, 08:26:58 AM
Is there any documentation on how CustLemm loads its levels?
I would like to know the order in which this is done.
I'll do a little testing in dos-box
#37
Lemmings Main / Free assciations...
August 10, 2006, 07:52:36 AM
Next week I'll release Lemmix alpha 0.0.6. This version will probably, although not perfect yet, contain a level player which will play Original, ONML, Crhistmas, Holiday and CustLemm.
Now I'm thinking of ways to create one ore more standalone player(s), which copy, as exactly as possible, the behaviour of the original games.

Now for the free associations: it would be nice if the people who are still alive on this forum come up with some ideas about this player(s): extended functionality? several players or one player, any ideas actually.

Basically: how would you like your DOS-lemmings under Windows?

Any ideas welcome as long as it does not really violate the original behaviour or graphics.
#38
Lemmings Main / PC Speaker sounds dos lemmings
July 02, 2006, 08:21:44 PM
Does anyone know how I can program the pc-speaker sounds of the dos-lemmings?
I think the original dos-procedure was an interrupt which you could give the parameters Pitch (Herz) and Duration (Milliseconds).
#39
Level Design / Lemmix Level Editor, alpha release
May 31, 2006, 07:45:15 AM
I copied my Lemmix announcement to this new forum.

So finally I finished the beginning of a beginning of a Lemmings Level Editor...

I called it "Lemmix" because the program is going to be more than just an editor (but that is not the issue now). Secondly the word "Lemmix" is almost the same as "Lemmings" so I just thought it sounded familiar.
The program is, and will always be, freeware.

Level designing is actually quite new to me. I only looked at LemEdit and Cheapo once or twice. I am not eager to start Cheapo because the program is not a very good friend of my monitor-settings.
I am quite familiar with all the DOS lemmings. I played all levels of "Original" and "OhNo" back in 1994 or something. Two months ago I rediscovered this great game, replayed them all, searched the internet, found this forum, found information on LVL files, etc. etc. and now we have a editor.

It is in an early stage that this alpha is released, but on the other hand, why not? People can play around with it already  

and: I need feedback about the look and feel of the program.

If there is feedback, I would like to use this thread for it.

I would like to support as much file formats as possible when loading and saving levels. Currently I am thinking about  

WinLemmings LVL, Lemmini INI files, CustLem, DOS clone packages. What other things are out there?

Direct download:
http://home.hccnet.nl/ericenzwaan/lemmix/Lemmix.zip

Lemmix site (at the time of writing under construction):
http://home.hccnet.nl/ericenzwaan/lemmix/lemmix.htm

There's no installation needed. Just unpack te zip-file and ensure that the unzipper creates subdirectories
The program needs a directory "Styles" with .lsf files.
Please read the included README.TXT before going extreme Smiley
This readme is also on my Lemmix site and will be updated when needed.

A few important notes about the current state of the program:
1) It can not save LVL files yet, only open them. That's my current activity.
2) Only high resolution editor now, so coordinates are converted, when opening a level.
3) Extended Graphics not supported yet

For those who are interested: the program is written with Delphi 7 Professional.

I hope you have fun using Lemmix!

Eric Langedijk
#40
Because of my current activities with my LevelEditor I sometimes have questions. Here is one:

Does anyone know where the static texts of DOS lemmings are stored? "Wow, Totally excellent..." etc.