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Messages - David

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1
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
« on: March 25, 2024, 09:23:29 PM »
Thank you Pieuw for your detailed feedback. :) To begin with, I would like you to give me some clues to solve (in another way) the levels Piquant 3 and Piquant 10, because these are the two levels which were the most complicated for me. I will send you a PM if necessary. ;P

2
NeoLemmix Styles / Re: Prince of Persia tileset : the palace
« on: March 25, 2024, 05:41:02 PM »
Thanks Pieuw. This game was released in 1989, it brings back memories for many of us. ;)

3
NeoLemmix Styles / Prince of Persia tileset : the palace
« on: March 24, 2024, 08:42:23 PM »
I present to you a new tileset. :thumbsup: This is the palace, one of the two settings of the game Prince of Persia 1. The other setting (the dungeons) has already been proposed by Proxima.

Here are 3 levels made with this tileset:


First steps


The pillars of success (you can take a nap on soft pillows! :laugh:)


Magical arches (you can meet the princess! :lix-cool:)

As an attachment, you can download the tileset (davidz_persiapalace) and the 3 levels.

A quick word to Proxima, if you read this post ;) : I improved the locked exit that I had created and that you had put in your proxima_persia tileset (I added the stairs) and I also improved how the unlock button works. If you want, and if you think it's good :P, you can integrate these two modifications into your tileset. You’ll find the locked door and the unlock button attached.

4
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
« on: March 24, 2024, 03:56:34 PM »
Pieuw, I finally solved Piquant 3 (see replay) :thumbsup:. However, I didn't use the kaywhyn trick and I didn't use the climber skill. So I think this is a backroute. :( I’ll be curious to know the intended solution. For me, this is the hardest level in the pack.

I didn't think there were so many backroutes in my solutions. In fact, as you specified that the progression curve was not "smooth", I wrongly thought that the difficulty was quite random. So, I wasn’t surprised to find rather easy levels in the last rank, and vice versa. Indeed, some levels in the first rank seemed quite difficult to me (Prosaic 7, Prosaic 8, and especially Prosaic 10).

My solution for Piquant 10 is therefore a huge backroute! :lem-shocked: It took me many hours to solve this level. Again, I would be curious to know what the intended solution is. It was, with Piquant 3, the level that was the most difficult for me to solve.

Regarding Pompous 7, I didn't think my solution was a backroute either. I found this level pretty awesome, and it took me a lot of attempts to find a coherent solution. :(

5
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
« on: March 23, 2024, 03:17:09 PM »
kaywhyn: Thank you for confirming that this level is solvable. ;) I understand the technique you're talking about, but I still don't know how to go about it. I'll try again.

Pieuw: The compliments are deserved. :thumbsup: And I agree with you, there are no "fiddly techniques" in your levels.

6
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
« on: March 22, 2024, 05:23:09 PM »
Hi Pieuw,

Here are the replays attached.

I loved this level pack :thumbsup: : the designs are very neat (with lots of details) and the puzzles are often very interesting (and sometimes quite vicious! :D). However, I think I have found alternative solutions (Pompous 4, for example) or some backroutes (Piquant 7, for example).

There is one level that I have not managed to solve: Piquant 3. Each time I am missing a skill (a builder) to save the 50 lemmings. I only manage to save 49 maximum. Is it really possible to solve this level? ???

7
NeoLemmix Levels / Re: DavidLems (70 levels) [Difficulty: Medium - Hard]
« on: February 28, 2024, 03:56:26 PM »
Well done! :thumbsup: These are the intended solutions. Thank you very much Armani for your patience and your persistence. ;)

8
NeoLemmix Levels / Re: DavidLems (70 levels) [Difficulty: Medium - Hard]
« on: February 27, 2024, 07:10:40 PM »
We’re almost there ! ;P
For levels 400 metres 19 and One minute 10, you’ve found an alternative solution.

Here are the fixes:

Spoiler (click to show/hide)

9
NeoLemmix Levels / Re: DavidLems (70 levels) [Difficulty: Medium - Hard]
« on: February 26, 2024, 07:35:53 PM »
Thank you Armani for retesting these levels.

It’s quite normal that some of them are similar to your previous solutions: I had made some changes just after putting my pack online and you had downloaded the first version, so this didn’t change anything in your solutions. ;)

That being said, you have found the intended solution for most of the levels. :thumbsup: Only 3 levels weren't resolved as I expected, but you proposed an interesting alternative solution for each of them (and not a backroute). However, I made some small corrections:

Spoiler (click to show/hide)

10
NeoLemmix Levels / Re: DavidLems (70 levels) [Difficulty: Medium - Hard]
« on: February 18, 2024, 09:20:46 PM »
Hello Armani,

Well done! :thumbsup: Thank you for playing my pack and thank you for your kind comments! I looked at everything and made the necessary corrections. I knew there would be backroutes (because no one tested my pack before it was put online). ;P

I agree with you, I used the locked exits a lot. ;) I haven't seen many of them in the level packs I've played. If I have to create other packs, I will pay attention to this. However, as you say, it doesn't really matter.

Here are the updates, plus some comments:

Spoiler (click to show/hide)

A few hours after putting my pack online, I made some graphical modifications to the following levels: 100 meters 11 (I had raised the central terrain by a few pixels) and 100 meters 13/400 meters 11 (I had raised the thin bars on which the three imprisoned lemmings walk). I should have specified this, but it would not have changed anything compared to your solutions. :-[

11
NeoLemmix Levels / Re: DavidLems (70 levels) [Difficulty: Medium - Hard]
« on: February 15, 2024, 03:16:21 PM »
I didn't know that February 14th was Lemmings' birthday. I'm happy to learn it. Yes, I didn't have any other idea for the name of the pack (except "Lewings", but I thought it was a bit ridiculous! ???). Thank you for your praise about the graphics, I really like spending time refining the details to make pretty, harmonious decorations. ;) It's true, I confess, I like Disney characters ; everyone knows them. There is also a second special level which refers to Aladdin. :thumbsup:

12
NeoLemmix Levels / DavidLems (70 levels) [Difficulty: Medium - Hard]
« on: February 14, 2024, 08:39:40 PM »
Here is my second pack called DavidLems. ;P

It contains 70 levels and includes 4 ranks (3 ranks, with increasing difficulty levels, and a fourth rank grouping together a few levels with a time limit).

Here is a brief description of the ranks with a preview of some levels:

1) 100 metres (20 levels) : medium
The first levels are quite easy, but the difficulty level increases quickly. :evil:






2) 200 metres (20 levels) : medium/hard






3) 400 metres (20 levels) : hard/very hard






4) One minute (10 levels) : medium to hard




To play, you must download:

- My level pack (put it in the "levels" folder): DavidLems

- My personalized music* (put it in the "music" folder): DavidLems Music

- My updated "style" folder (put it in the "styles" folder): davidz_special

*Regarding personalized music: I took the music that I liked from the ArtLems, SEB Lems, SubLems, clammings and classlem packs and I downloaded several music from The Mod Archive (which Turrican had used in his levels). Thanks to them.

I also thank namida, the pack/level designers, the players, and all the people who... love lemmings! :thumbsup:

13
Thank you for playing my level pack, Swerdis, it was a real pleasure to watch your solutions, to read your remarks, your criticisms and your analyses, always relevant. I'm happy that you appreciated the design (I really like spending time making the levels harmonious and original!) as much as the puzzles, and your compliments make me very pleased. And I congratulate you on having successfully completed this challenge (a challenge that lasted 5 months, if I got it right!). :thumbsup:

So, I just updated my pack. ;)

Besides, I'm currently creating another pack (which should total around 50 levels). If I put it on the forum, I would be happy for you to play it, one day. ;P

Here is my feedback on the latest levels :

Spoiler (click to show/hide)

Turrican: Thank you very much. :P It’s really nice of you to give me all these links. :lem-shocked: I will add the custom music when I have finished designing all the levels in my next pack.

kaywhyn: Thanks for the link to the level (I downloaded it). I would have had a hard time finding it on my own in this maze... uh, this forum. :D

14
Swerdis : My feedback on the last levels you have completed :

Spoiler (click to show/hide)

kaywhyn : Thank you very much for the links and advice. I will look. Indeed, I'm thinking of offering a new (small) level pack soon. ;)
An then, question I also ask Swerdis, where can I download Brick Builderless level ?

15
Thank you kaywhyn for your review. Since Morning 2 is a fairly difficult level and Running 4 is rather easy, I thought it would be interesting to swap the two levels for "sleek” (I don't know if that's the right word, in English :-\) the difficulty of my pack. It saves me from making too many changes.

I will take a look at the Swerdis levels, and in particular at Brick Builderless, I have no doubt that he is a good creator, despite what he says (I have already watched his Utube channel!). For my part, I like solving levels, but I prefer designing. However, solving other players' levels gives a lot of ideas for creating our own levels.

Finally, I fixed the Marathon 18 issue (I will update my pack when Swerdis finishes the pack). Thanks to both of you, kaywhyn and ericderkovits, for your comments. :thumbsup:

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