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Topics - David

#1
I present to you a new tileset. :thumbsup: This is the palace, one of the two settings of the game Prince of Persia 1. The other setting (the dungeons) has already been proposed by Proxima.

Here are 3 levels made with this tileset:


First steps


The pillars of success (you can take a nap on soft pillows! :laugh:)


Magical arches (you can meet the princess! :lix-cool:)

As an attachment, you can download the tileset (davidz_persiapalace) and the 3 levels.

A quick word to Proxima, if you read this post ;) : I improved the locked exit that I had created and that you had put in your proxima_persia tileset (I added the stairs) and I also improved how the unlock button works. If you want, and if you think it's good :P, you can integrate these two modifications into your tileset. You'll find the locked door and the unlock button attached.
#2
Here is my second pack called DavidLems. ;P

It contains 70 levels and includes 4 ranks (3 ranks, with increasing difficulty levels, and a fourth rank grouping together a few levels with a time limit).

Here is a brief description of the ranks with a preview of some levels:

1) 100 metres (20 levels) : medium/hard
The first levels are quite easy, but the difficulty level increases quickly. :evil:






2) 200 metres (20 levels) : hard/very hard






3) 400 metres (20 levels) : very hard/extreme






4) One minute (10 levels) : medium/very hard




To play, you must download:

- My level pack (put it in the "levels" folder): DavidLems

- My personalized music* (put it in the "music" folder): DavidLems Music

- My updated "style" folder (put it in the "styles" folder): davidz_special

*Regarding personalized music: I took the music that I liked from the ArtLems, SEB Lems, SubLems, clammings and classlem packs and I downloaded several music from The Mod Archive (which Turrican had used in his levels). Thanks to them.

Edit: The solutions (replays) are on my youtube channel. :thumbsup:

I also thank namida, the pack/level designers, the players, and all the people who... love lemmings! :thumbsup:
#3
NeoLemmix Styles / Rayman’s tilesets
March 10, 2021, 10:31:29 PM
Hello everybody !

I just made 3 new tilesets using Rayman's worlds graphics 1  : music, jungle and image. I had already made candy's tileset, that I would have liked to improve... but I don't think it's advisable to "rework" a tileset that we have already "published" !!! :(

1) The 3 styles to download and drag into styles folder ! :thumbsup:
(Sorry, the zip file is a bit large due to the many backgrounds...)

2) The 4 levels that I made with these graphics :

Hurdy-gurdy :


Drums galore :


Wizard duel :


The dreams forest :


Bye ! ;P :lemcat:
#4
NeoLemmix Main / Rising water
November 21, 2020, 11:23:57 AM
Hello everybody,
I was wondering if the rising water will come back in a new version of NL ? ???
I loved this possibility of raising the water... for more suspense.
It's a shame that this option is no longer possible ! :crylaugh:

Then, I think about it, why didn't we keep the old skill "time bomb (5 seconds)" in addition to the current bomber ? ??? It was nice too !
#5
Hello everybody,

I'm new in this awesome forum that brings the game back to life from my childhood, and I want to share with you my The Lemmings Have Grown Pack, comprising 156 levels and using the latest version of NeoLemmix (V12.10.0).

Unfortunately, I am not a computer expert, I am not very good at English (the level titles are in French :P ) and I am not familiar with your codes and habits. So, this pack does not use the original "styles" and "sounds" folders ; in fact, I added a lot of little things to the existing tilesets (the lastest updates), which is why the downloadable file contains my level pack and my styles and sound folders. :D

My pack includes 6 ranks, with increasing difficulty levels :

1) Morning walk
2) Fast walk
3) Running
4) 100 metres
5) 400 metres
6) Marathon

(sorry, I don't know how to import images ???:-[)

My pack : The Lemmings Have Grown (updated !)

Updated styles (December 02, 2020) : davidz_styles

At last, I would like to warmly thank all of the creators/designers who are involved in improving this game ! It's awesome ! :thumbsup:

David