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Messages - David

#16
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
March 25, 2024, 09:23:29 PM
Thank you Pieuw for your detailed feedback. :) To begin with, I would like you to give me some clues to solve (in another way) the levels Piquant 3 and Piquant 10, because these are the two levels which were the most complicated for me. I will send you a PM if necessary. ;P
#17
Thanks Pieuw. This game was released in 1989, it brings back memories for many of us. ;)
#18
I present to you a new tileset. :thumbsup: This is the palace, one of the two settings of the game Prince of Persia 1. The other setting (the dungeons) has already been proposed by Proxima.

Here are 3 levels made with this tileset:


First steps


The pillars of success (you can take a nap on soft pillows! :laugh:)


Magical arches (you can meet the princess! :lix-cool:)

As an attachment, you can download the tileset (davidz_persiapalace) and the 3 levels.

A quick word to Proxima, if you read this post ;) : I improved the locked exit that I had created and that you had put in your proxima_persia tileset (I added the stairs) and I also improved how the unlock button works. If you want, and if you think it's good :P, you can integrate these two modifications into your tileset. You'll find the locked door and the unlock button attached.
#19
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
March 24, 2024, 03:56:34 PM
Pieuw, I finally solved Piquant 3 (see replay) :thumbsup:. However, I didn't use the kaywhyn trick and I didn't use the climber skill. So I think this is a backroute. :( I'll be curious to know the intended solution. For me, this is the hardest level in the pack.

I didn't think there were so many backroutes in my solutions. In fact, as you specified that the progression curve was not "smooth", I wrongly thought that the difficulty was quite random. So, I wasn't surprised to find rather easy levels in the last rank, and vice versa. Indeed, some levels in the first rank seemed quite difficult to me (Prosaic 7, Prosaic 8, and especially Prosaic 10).

My solution for Piquant 10 is therefore a huge backroute! :lem-shocked: It took me many hours to solve this level. Again, I would be curious to know what the intended solution is. It was, with Piquant 3, the level that was the most difficult for me to solve.

Regarding Pompous 7, I didn't think my solution was a backroute either. I found this level pretty awesome, and it took me a lot of attempts to find a coherent solution. :(
#20
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
March 23, 2024, 03:17:09 PM
kaywhyn: Thank you for confirming that this level is solvable. ;) I understand the technique you're talking about, but I still don't know how to go about it. I'll try again.

Pieuw: The compliments are deserved. :thumbsup: And I agree with you, there are no "fiddly techniques" in your levels.
#21
NeoLemmix Levels / Re: [NeoLemmix] PoPiPack
March 22, 2024, 05:23:09 PM
Hi Pieuw,

Here are the replays attached.

I loved this level pack :thumbsup: : the designs are very neat (with lots of details) and the puzzles are often very interesting (and sometimes quite vicious! :D). However, I think I have found alternative solutions (Pompous 4, for example) or some backroutes (Piquant 7, for example).

There is one level that I have not managed to solve: Piquant 3. Each time I am missing a skill (a builder) to save the 50 lemmings. I only manage to save 49 maximum. Is it really possible to solve this level? ???
#22
Well done! :thumbsup: These are the intended solutions. Thank you very much Armani for your patience and your persistence. ;)
#23
We're almost there ! ;P
For levels 400 metres 19 and One minute 10, you've found an alternative solution.

Here are the fixes:

Spoiler
400 meters 19: I removed a block from the ceiling and made some small skill changes.

One minute 10: I congratulate you on your very ingenious solution! :thumbsup: But that's not what was intended. So, I made the big tree bigger.
#24
Thank you Armani for retesting these levels.

It's quite normal that some of them are similar to your previous solutions: I had made some changes just after putting my pack online and you had downloaded the first version, so this didn't change anything in your solutions. ;)

That being said, you have found the intended solution for most of the levels. :thumbsup: Only 3 levels weren't resolved as I expected, but you proposed an interesting alternative solution for each of them (and not a backroute). However, I made some small corrections:

Spoiler
200 meters 5: I removed a few blocks from the ground, which makes your level solution obsolete.

400 meters 19: Besides an unimportant design element, I changed this: one glider and one slider are "in pick-up skill" and one shimmier has been replaced by a glider (so the two sliders are no longer assigned to the entrance).

One minute 7: I added two steels to the bridge.

I also made a correction on the next level, because the solution you found wasn't the intended solution. I wanted to fix the problem earlier, but I forgot :-[:

One minute 10: I made the trunk of the little tree thicker.
#25
Hello Armani,

Well done! :thumbsup: Thank you for playing my pack and thank you for your kind comments! I looked at everything and made the necessary corrections. I knew there would be backroutes (because no one tested my pack before it was put online). ;P

I agree with you, I used the locked exits a lot. ;) I haven't seen many of them in the level packs I've played. If I have to create other packs, I will pay attention to this. However, as you say, it doesn't really matter.

Here are the updates, plus some comments:

Spoiler
100 metres:
9: Entirely valid alternative solution.
15: Huge backroute :lem-shocked:: I raised the water a little and added two blocks to prevent the 3 stairs from going directly to the other side.

200 metres:
5: Backroute: I removed the pick-up skill (which was a red herring !) :P
9: Slightly different solution than I had considered. Well done !
17: Solution very slightly different from the one I had intended (at the beginning).
18: Little backroute : I moved the stone block so that this solution no longer worked and the glider could no longer land on it.
19: Little backroute: I removed two shimmiers. More interesting solution than mine. :thumbsup:

400 metres:
1: Well done! Very close to the intended solution. As Swerdis wrote, I don't like miners who stop miners, which explains the fact that I had two slider skills. :D
4: Backroute: One-way-wall added.
5: Well done. I put a lot of skills so that we can consider different possibilities of solving the level, but all of them will undoubtedly be close to the one I had imagined.
6: Little backroute: I added an unlock button and moved the pipe block by one pixel.
9: Huge backroute :lem-shocked:: A steel added, a one-way-wall added, enlargement of the hole and one less basher. Nevertheless, it is still possible that there are backroutes on this level... :'(
11: Little backroute. Nice alternative solution. However, I lowered the "rocks" to prevent one from being able to pass underneath them (as well as in the 100 metres 13).
14: Little backroute: Close to the intended solution. I didn't think you could stop a basher with a blocker and release the blocker at the same time. I learned something. :laugh: So, I removed a bomber and increased the number of lemmings to save ("29" instead of "28").
16: Backroute: I changed the number of lemmings in entrances #1 and #2 ("3 and 1" instead of "2 and 2") and raised the hole on the wall.
18: Well done! Nice alternative solution. But... more complicated than the intended solution.
19: Huge backroute :lem-mindblown:: Steels added.

One minute:
4: Nice alternative solution, but more complicated than the intended solution. There is an easier way to solve the level.
6: Nice alternative solution.
7: Little backroute: I removed the blocker because it makes solving the level a little too simple.

For the other levels, your solutions are those that I intended, or very close.

A few hours after putting my pack online, I made some graphical modifications to the following levels: 100 meters 11 (I had raised the central terrain by a few pixels) and 100 meters 13/400 meters 11 (I had raised the thin bars on which the three imprisoned lemmings walk). I should have specified this, but it would not have changed anything compared to your solutions. :-[
#26
I didn't know that February 14th was Lemmings' birthday. I'm happy to learn it. Yes, I didn't have any other idea for the name of the pack (except "Lewings", but I thought it was a bit ridiculous! ???). Thank you for your praise about the graphics, I really like spending time refining the details to make pretty, harmonious decorations. ;) It's true, I confess, I like Disney characters ; everyone knows them. There is also a second special level which refers to Aladdin. :thumbsup:
#27
Here is my second pack called DavidLems. ;P

It contains 70 levels and includes 4 ranks (3 ranks, with increasing difficulty levels, and a fourth rank grouping together a few levels with a time limit).

Here is a brief description of the ranks with a preview of some levels:

1) 100 metres (20 levels) : medium/hard
The first levels are quite easy, but the difficulty level increases quickly. :evil:






2) 200 metres (20 levels) : hard/very hard






3) 400 metres (20 levels) : very hard/extreme






4) One minute (10 levels) : medium/very hard




To play, you must download:

- My level pack (put it in the "levels" folder): DavidLems

- My personalized music* (put it in the "music" folder): DavidLems Music

- My updated "style" folder (put it in the "styles" folder): davidz_special

*Regarding personalized music: I took the music that I liked from the ArtLems, SEB Lems, SubLems, clammings and classlem packs and I downloaded several music from The Mod Archive (which Turrican had used in his levels). Thanks to them.

Edit: The solutions (replays) are on my youtube channel. :thumbsup:

I also thank namida, the pack/level designers, the players, and all the people who... love lemmings! :thumbsup:
#28
Thank you for playing my level pack, Swerdis, it was a real pleasure to watch your solutions, to read your remarks, your criticisms and your analyses, always relevant. I'm happy that you appreciated the design (I really like spending time making the levels harmonious and original!) as much as the puzzles, and your compliments make me very pleased. And I congratulate you on having successfully completed this challenge (a challenge that lasted 5 months, if I got it right!). :thumbsup:

So, I just updated my pack. ;)

Besides, I'm currently creating another pack (which should total around 50 levels). If I put it on the forum, I would be happy for you to play it, one day. ;P

Here is my feedback on the latest levels :

Spoiler
Marathon 23: Well done. Indeed, the two pick-up skills are red herrings. But it's my fault, I shouldn't have added them. To fix the issue, I added two "steel" blocks. :evil::evil::evil:

Marathon 24: Good analysis. Solution intended.

Marathon 25: Once again, good analysis of the level. I like to imagine puzzles with the gilder and the floater (the level Tic et tac, for example). As these are permanent skills, you can't go back by assigning a parachute to a glider, and vice versa. This can become a real headache. I had a lot of fun designing it, this level.
Furthermore, I suggest you look at my solution, a little simpler than yours!

Marathon 26: Yes, well done!

Turrican: Thank you very much. :P It's really nice of you to give me all these links. :lem-shocked: I will add the custom music when I have finished designing all the levels in my next pack.

kaywhyn: Thanks for the link to the level (I downloaded it). I would have had a hard time finding it on my own in this maze... uh, this forum. :D
#29
Swerdis : My feedback on the last levels you have completed :

Spoiler
For levels Marathon 17, Marathon 19 and Marathon 21, it's perfect, you have found the intended solution.

Regarding Marathon 18, I fixed the problem. In fact, this is a level that initially used the "freeze after 10 seconds", which made it much more difficult to execute, with very precise timing. Your comment (mentioning the locked door), made me smile. :P

Marathon 20: This apparently complicated (or convoluted ???) level is not that difficult. In its initial form, you had to find the keys hidden behind the Egyptian numbers between 20 and 100, which was quite difficult for those who did not know them.
But in its current form, you just need to carefully observe the reliquary and the indications on either side of the exit: first, you have to bash the "waves" block and second, you have to bash the "beetle" block. In addition, you have to bring back the four keys and find the heart (it's easy, you have to bash the "heart" block), the only organ that was left in the body of the deceased before mummification. :thumbsup:
Okay, it's not very obvious ! :-[

For Marathon 22, I chose to limit the number of builders to prevent the level from being able to be solved like this, but congratulations, I now challenge you to complete the level with only 16 builders. With good timing, it is doable !
You will find my solution in the attachment, because I don't think I have already shared it on the forum.

kaywhyn : Thank you very much for the links and advice. I will look. Indeed, I'm thinking of offering a new (small) level pack soon. ;)
An then, question I also ask Swerdis, where can I download Brick Builderless level ?
#30
Thank you kaywhyn for your review. Since Morning 2 is a fairly difficult level and Running 4 is rather easy, I thought it would be interesting to swap the two levels for "sleek" (I don't know if that's the right word, in English :-\) the difficulty of my pack. It saves me from making too many changes.

I will take a look at the Swerdis levels, and in particular at Brick Builderless, I have no doubt that he is a good creator, despite what he says (I have already watched his Utube channel!). For my part, I like solving levels, but I prefer designing. However, solving other players' levels gives a lot of ideas for creating our own levels.

Finally, I fixed the Marathon 18 issue (I will update my pack when Swerdis finishes the pack). Thanks to both of you, kaywhyn and ericderkovits, for your comments. :thumbsup: