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Messages - David

#31
Thank you Swerdis for your explanations. Generally speaking, I tried to classify the levels by increasing difficulty, but I ran into two pitfalls :
  - On the one hand, you will agree, the difficulty (of a level) is a fairly subjective notion ;
  - On the other hand, as I corrected many levels after advice and comments from Gronkling, Icho and kaywhyn, some levels "became" much easier or much more difficult than they were initially.

As for music, I don't know where to find custom music to accompany a level pack. I don't know if I'm allowed to use music from other level packs. If anyone can explain it to me, thanks in advance ! ;)

Swerdis, you may be too lazy to create levels, but you are very good at solving them ! :thumbsup:
Anyway, I really appreciate your feedback.
#32
QuoteI really have fun playing your pack. It's visually great and there are lot of great-puzzles here. My favourite is still Marathon 10. I'm really looking forward to your feedback.

Thanks Swerdis, it makes me happy ! ;P

As this is my first (and only) pack, I made a lot of corrections following feedback from Gronkling, IchoTolot and kaywhyn. That's why the level pack is quite uneven, not homogeneous enough : some levels in the first ranks are really difficult, and vice versa. In addition, the puzzles are very different : some levels are not very interesting (with a lot of builders, sometimes) and others have "far-fetched" solutions. Finally, a certain number of levels used features that disappeared (rising water, explode/freeze after 10 seconds), so I had to readjust them at the last moment. I will come back to this on a case by case basis.

Finally, I didn't know that you could use custom music when creating a level pack. In fact, it has already taken me a long time to understand the vocabulary associated with the Lemmings play (backroute, red harring etc.), to understand how a forum works (I'm not very good at computers !) or to understand how to create a level pack and make it available for download. So...

I made some slight modifications in 3 levels (I will update the pack when you finish everything, Swerdis ! :thumbsup:) :
- Uranus World !!! (Fast walk 12) : I removed the side towers.
- Petits ponts (100 metres 15) : I reset the timer to 1 min 15.
- Bonbons (400 metres 21) : I added a platform to avoid going to the left.

And I swapped places four levels :
- Banlieue in London (Morning world 2) <---> Le lac (Running 4)
- Scenario de film d'horreur (Running 12) <---> Une houleuse aventure (Marathon 7)

You can download my replays of the levels that gave you problems (don't hesitate to ask me if you want my solution to a level) : replays

Here are my feedbacks (I won't go over the easy levels and those for which you found the expected solution) :

Morning walk
2 - Banlieue in London
Well done ! This was the intended solution. Indeed, the backgrounds and tiles blend together. It's not very pleasant. I agree, this level is a bit difficult for a level 2. I swapped it with Running 4.

3 - Au pays d'Aladdin
Yes, that was the intended solution.

4 - Dans un salon bourgeois
OK ! There is a simpler solution by going from the top and slowing down the second lemming (you have to make him « dig » the earthworm).
See my replay.

6 - AU SECOURS !!!
In the solution intended, we use the miner instead of the bomber.

9 - Epopee cathare
Yes. You can also use the digger instead of the stopper at the beginning. And the climber is not necessary.

12 - Le grand plongeon
THANKS ! Yes, I admit, I had fun imagining a slightly convoluted solution for this one.

21 - Le saut
In fact, the stopper is a red herring. However, the solution intended was slightly different from yours. Well done !

Fast walk
1 - Sonic
There is a much easier solution : turn the lemmings using the tree (the palm tree) so that it goes through the "IN" portal from the right.

5 - Le grand toboggan
Well done ! Using the basher this way in the beginning was a really good idea !

7 - Une jungle tranquille
Your solution is the same as what I considered. Good job.

10 - Nocturne au Lac Majeur
Nice alternative solution.

12 - Uranus World !!!
Yes, it's a backroute ! I had never considered that we could climb this way.
I just fixed the problem.

17 - Tour de maitre
Yes, several solutions are possible.

18 - Foret noire
Interesting solution. You will find attached the two solutions that I had imagined at this level, one is easy, the other difficult.
See my replays.

22 - Randonnee nordique
Nice alternative solution. In any case, the solution intended was not much more complicated either.

23 - Sang de feu
Good job ! This was the solution I had planned. The pick-up builder is truly evil !!!

Running
4 - Le lac
QuoteI don't know what the gilder and floater are for.

They are of no use. I swapped this level with Morning 2 to make the pack more balanced.

10 - Architecture de fantaisie
This is exactly the expected solution. Yes, climbers are red herring.

12 - Scenario de film d'horreur
Initially, this level used rising water, which I then had to replace with acid (to keep the "horror" aspect), but it became less "interesting". It's true, it's a difficult level to achieve with just enough builders, but... your solution is more complicated than the one I had planned. Besides, I had fun redoing the level using only one digger. I decided to keep the level as is (I like it that way !), but to replace it with Marathon 7, considered too easy.
See my replay.

13 - Le palais de la reine 5
Well done, this is not the solution I had imagined. Actually, to make it simpler, you can make the second incoming lemming dig (basher), so that it lands on the platform below.
See my replay.

15 - Les hieroglyphes mysterieuses
Well done ! Your solution looks a bit like the one I intended, but I know that there are, in fact, many solutions, each as difficult as the last (IchoTolot's solution is great !).
See my (and his) replay.

16 - Le Pont des Soupirs
I agree, it's not an interesting puzzle...

18 - Hansel et Gretel
Yes, I noticed that with the climber, the solution was too easy !

19 - La bibliotheque du chateau
Well done, but there is a simpler solution, without using the floater. You don't have to ask a lemming to climb the bookcase.
See my replay.

20 - Nuit d'etoiles
QuoteA lot of skills are not necessary, though

Yes, it's true.

21 - Luminaires
Whao ! A very very very complicated solution ! In the much easier solution I imagined, only two skills are needed (the pick-up skill is a red herring).
See my replay.

22 - Cache-cache
QuoteKey is the climber here which is a Red-Herring-skill in my opinion and must not be assigned to any of the two Lemmings.

Yes, that's how I imagined it. Well done !

23 - La prison d'Andromede
Perfect !

100 metres
1 - Il neige
This is more or less the intended solution, an alternative solution.
See my replay.

3 - Peur pourpre
Another (easier ?) solution is possible : the first lemming that runs along the path can also block the two zombies at the bottom.
See my replay.

5 - Le parc d'attraction
Nice solution, a little different from mine.

10 - L'enigme des Pharaons
I think this is a deceptively hard level. I'm surprised it caused you any difficulty !

15 - Petits ponts
I didn't think it was possible to do it in a minute using the swimmer (see my replay). However, as the timing is quite tight, I decided to reset the initial time limit (1 minute 15).
See my replay.

19 - Le mur de briques
Yes, well done, this is the intended solution.

21 - Un serpent siffle sur leur tete
QuoteThere are several ways to go through the left side with the pioneer  - you can end up with 4 jumpers and no shimmiers left as well as with 2 shimmers and no jumpers.

You are right ! This is the intended solution.

22 - Palais d'Orient
Slightly different solution than I had initially planned.
See my replay.

24 - Blue Lagoon
Well done ! Your solution is a bit easier than mine. Yes, Eric solved the level very differently, but his solution nevertheless seems quite complicated to me. But... congratulations to him !

25 - Boutons de rose
Well done ! This was the intended solution.

400 metres
2 - Au Royaume des joyaux
Good, but we can still save a builder.
See my replay.

3 - Fuite d'eau
Well done ! It was a level that had « rising water » before, which made the climb much more « challenging ».

4 - Dare-dard
Yes, many solutions are possible.
See my replay.

5 - Bienvenue au Parthenon
Yes, the only difficulty in this level is how to save the blocker. Good job !

6 - Dans les steppes glacees
This is exactly the solution I had imagined.

7 - Competences
Once again, this is exactly the solution I had imagined. Well done !

8 - Larmes de givre
Yes, the basher is a red herring. Your solution is the same as mine. Other players told me this level was easy too. However, I don't find it that easy...

11 - Foret psychedelique
Your solution is slightly different from mine. Indeed, this level is not that difficult.
See my replay.

12 - Pres du port d'Alexandrie
Well done for succeeding with so few builders. Um no, there's no typo in the title ! Well, I don't think so.

14 - Nougatine a gogo
This is exactly the solution I had imagined. Well done !

15 - Tic et tac
Once you understand the first obstacle, the rest flows naturally...

17 - Le phare
That's right, the level is too easy.

18 - Mystere sous l'evier
QuoteHowever, there is still one element in this level, I really can't stand. And this is the presence of the miner-cancels-miner mechanics.

The intended solution doesn't use this mechanic (which I don't like either !). But... by using it, we save all the lemmings. So, well done !
See my replay.

21 - Bonbons
Wow ! Funny solution.

QuoteThen I decided the builder-pickups to be Red Herrings and I put my entire efforts into the left side.

In fact, it's not ! You can take a look at the solutions from IchoTolot and kaywhyn, which are very close to the one I intended. I just fixed the problem.

Marathon
2 - Aqualand
Nice solution, close to the one I imagined.

3 - Le morpion piege
QuoteI spared two skills, but I think this level is actually open-ended.

Yes, but I didn't think it could be solved so "easily".

5 - Porte close chez le Sheriff
The solution I planned is the same as that proposed by kaywhyn. It's more... fluid. But yours works well, too.

7 - Une houleuse aventure
It's true, it's too easy a level for a « Marathon ». So, I exchanged this level for a more difficult level.

8 - En apesanteur
QuoteDon't know if the time-limit is really necessary here.

I find that it gives additional tension at this level...

9 - Soleil d'hiver
Yes, you are right about everything (even that the cloud and the sun look like a fried egg). For information, in the intended solution, I save three platformers.
See my replay.

10 - Soucoupes violentes
Yes, I really like this level as well. Nothing is obvious.

12 - Miam miam !
Good game. The intended solution was slightly different.

13 - Le palais de la reine 11
Unexpected solution, quite convoluted. You can see kaywhyn's solution.

16 - Morts vs Vivants
Nice solution !
#33
Hi kaywhyn,

Thank you for these explanations. When Swerdis finishes the pack, I will update my level pack.

Morning 2 : I agree, this level is way too difficult (and it's not visually pleasing :laugh:), so I'm thinking of swapping it for Running 4 (which is too easy) ! What do you think about it ?

Running 12 : I will give some additional explanations in my answers to Swerdis, but indeed, I am thinking of adding additional builders (good idea !) or changing the level completely...

I will also fix some backroutes, particularly in Fast walk 12 and Fast walk 22.

Either way, I really enjoy reading Swerdis' feedback, as much as I enjoyed yours, kaywhyn. ;)
#34
Hello Swerdis,
I just saw all your posts today.
And I see kaywhyn helped you and kindly answered your questions. I thank him for that. ;)
As for me, I will respond to you in a few days, time to look at your solutions.
Thank you for your interest in my level pack. 8-)
#35
NeoLemmix Styles / Re: Rayman’s tilesets
November 03, 2021, 12:44:07 PM
Hello again kaywhyn,

Here are my feedback :

Spoiler
1) Drums galore : Indeed, your solution is a little backroute, but it's done well ! I will have to fix the problem. :-[

2) Hurdy-gurdy : This is exactly the intended solution. Well done ! The beginning, with the passage from the top, is, in fact, the most difficult part. I understand it took you some time to solve this level. ;)

QuoteVery nice level, but a bit too heavy on the precision for my liking. Very well hidden solution.
I agree, the level requires extreme precision in several places, and that is probably a bit too much. :D

3) The dreams forest : Bravo !

QuoteNice level, especially visually.
Yes, this is an easier level than the others, which doesn't require much thought. I just wanted to create a "nice" level visually. There must be a countless number of solutions close to yours.

4) Wizard duel : Well done, this is exactly the intended solution.

QuoteKeep in mind that just because framestepping tools exist doesn't mean one should make very precision heavy levels.
Yes, I agree with you, the level is getting less likable when it's too difficult to "perform". I will try to be careful in the future. Thank you !

I also looked at Turrican's solutions : his solutions and yours are very similar.

Thank you both !
:thumbsup:
#36
NeoLemmix Styles / Re: Rayman’s tilesets
November 01, 2021, 07:33:26 PM
Hello kaywhyn,

I am pleased to discover your message, but with a little delay... I'm very well, thank you. I hope you too. I will look at your solutions and provide detailed feedback in a few days. I will also take this opportunity to add to the list the two Rayman 1 tilesets that I created : davidz_raymancake and davidz_raymancave. I also just found Turrican's solutions on Utube, I'll look at them (and take the time to read your discussions with him in the comments !).

Bye ! ;P




Here, the 2 new styles !
:thumbsup:

Tileset "cake" (example) - this is an improved version of "raymancandy" :


Tileset "cave" (example) :
#37
Thanks kaywhyn, I'm glad you liked this pack (though, I'm sorry to have exhausted you ! :laugh:), I really like following your reasoning in LP, I find you very patient and very talented, you know how to solve complicated problems quickly, even if, sometimes, you get stuck on "simple" problems ;P. Well done ! I'm appreciative ! :thumbsup:

My feedback on the Marathon rank :
Spoiler
Marathon 1 : Proxima created this tileset with the tiles from Prince of Persia. Having played this game a lot as a child, I myself wanted to create a level with this tileset, even if, I admit, it's difficult to find your way on these platforms in 3D. :P

Marathon 2 : Alternative solution. There is a slightly easier way to achieve this level (my replay attached).

Marathon 3 : Perfect ! There are plenty of possible paths ; you can solve this level without using all the skills.

Marathon 4 : Bravo ! You can do it more simply at the beginning by having a single worker to do it and, therefore, save more skills. ;P

Marathon 5 : Perfect ! Intended solution, although the stacker is not useful for accessing the button.

Marathon 6 : Little backroute : 2 builders removed in the next update. In fact, in the intended solution, you have to use another path. :lem-shocked:

Marathon 7 and 8 : Intended solution. Well done !

Marathon 9 : Good ! But initially, the intended solution use a glider and a floater. I removed one skill glider and one skill floater in the next update... I often tend to offer too many skills when creating levels. It's silly ! :forehead:

Marathon 10 : Bravo !

Marathon 11 : Backroute : I reworked this level for the next update. :forehead:

Marathon 12 : Well done, but the intended solution was easier, perhaps : it's possible to block the crowd (my replay attached).

Marathon 13 and 14 : Bravo ! Intended solution.

Marathon 15 : Nice alternative solution, simpler but riskier than the one intended. Regarding teleporters/receivers, I think I created the elevator before the existence of IN and OUT. :D

Marathon 16 : Bravo !

Marathon 17, 18 and 19 : Bravo ! Intended solution.

Marathon 20 : I understand the remarks/criticisms, but I like this level different from the others, although I know that this kind of fantasy must be exceptional. I also find it interesting to get players to think differently ! With the advice of IchoTolot, however, I simplified this level to prevent players who don't know Egyptian numbers from being too "confused": the 4 keys are visible and the blocks-symbols to be dug are indicated on both sides. other of the entrance, in order. :P
And I made custom buttons (specially for this level !) : when you pick up a key or the heart, it immediately appears in the reliquary above the exit. You must therefore "fill" the reliquary to unlock the exit, that is to say, find the 4 keys and the heart. Logical ! :laugh:

Marathon 21 : Well done !

Marathon 22 :  Nice alternative solution.

Marathon 23 : Perfect !

Marathon 24 : Nice alternative solution without using the glider (my replay attached).

Marathon 25 and 26 : Intended solution. Well done !

***

So, I decided to do a lot of small updates. It must be said that I have two bad habits :
1) When a skill is used a lot in a level, I very often round up to a higher number divisible by 5. For example, I will put 20 builders while the resolution of the level only requires 17. :forehead:
2) I often add unnecessary skills, but I realize that players use them to solve levels more easily (backroutes !). :-[

In this pack, the levels using OL's designs were created a long time ago ; therefore, some of this puzzles aren't very interesting ! Also, there're some levels that I had to transform because they used rising water and radiation/glaciation ; these changes weren't easy to make.

Here are the fixes made in the new update :
Spoiler
Morning walk 6 : steel and hole added.
Morning walk 9 : 2 builders removed.
Fast walk 5 : one builder removed.
Fast walk 10 : obstacle added to avoid "Dolly Dimple" trick.
Fast walk 22 : a hole added (to keep the same "design" as the level 400 meters 6).
Running 12 : some skills removed.
Running 16 : one basher removed.
Running 18 : the climber removed.
Running 23 : stoppers, one miner and one digger removed, one steel added.
100 metres 6 : one trap added.
100 metres 11 : one builder and one stoner removed.
100 metres 15 : time reduced to 1 minute.
100 metres 21 : one builder and 5 jumpers removed.
100 metres 24 : one pillar added.
400 metres 3 : 30 builders and 10 bashers removed.
400 metres 6 : the digger removed and hole added.
400 metres 7 : unlock button added.
400 metres 16 : some skills changed.
400 metres 23 : bug fixed (fake steel has become real steel).
Marathon 6 : 2 builders removed.
Marathon 9 : one floater and one glider removed.
Marathon 11 : some skills changed and owa right added.
Marathon 15 : the stoner removed, one stacker added.
Marathon 21 : 5 plateformers and one digger removed.
Marathon 22 : 3 builders removed.
Marathon 24 : 2 builders removed.
#38
Thanks kaywhyn : for most of the levels, you found the solution intended. :thumbsup:

Spoiler
400 metres 1 : Perfect ! I do it a little differently (my replay attached).

400 metres 2 : Nice alternative solution.

400 metres 3 : Well done ! I will take a lot of skills away for the update. In fact, this level (like Running 12) was designed in the days of rising water, which made climbing much more difficult. :'(

400 metres 4 : Yes, this level is easier than you might think. ;)

400 metres 5 : Intended solution. Yes, this level is difficult : we must find a way to save the stopper.

400 metres 6 : Little backroute : I will add a hole and remove the digger, which normally isn't used in the intended solution. :o

400 metres 7 : There is a solution through the bottom, easier than the one you found. However, I will add an unlock button in the next update. :D

400 metres 8 : Ok !

400 metres 9 : I understand the button identification problem, but the trap has its mouth open, while the button has its mouth closed. I think this difference makes it easy to tell them apart, not to mention the CPM usage that most players use. :P

400 metres 10 : Well done !

400 metres 11 to 15 : Intended solution. Well done !

400 metres 16 : Indeed, the level is too easy : I will remove some skills in the next update. :lem-shocked:

400 metres 17 : Bravo ! I had fun creating a scary/horror-movie atmosphere with the rough sea, the fog and the lighthouse on. :scared: :evil: :devil: Thank you for your appreciations.

400 metres 18 : Intended solution. Well done !

400 metres 19 : Nice alternative solution. The main difficulty is knowing how to block lemmings at the start without using too many skills. But... it's also possible to climb between towers.

400 metres 20 : Intended solution. Yes, that's right, it looks a bit like POOR WEE CREATURES (from OL), a level that I found difficult at the time... :scared:

400 metres 21 and 22 : Intended solution. Well done !

400 metres 23 : Intended solution, or close. I don't know if it's possible to solve the level more easily. Ah ! I just fixed the "false steel" issue for the next update.

400 metres 24 : Intended solution. Well done ! The big fish are traps/fountains, but the small fish are block. IchoTolot had already pointed out this kind of confusion in my pack : you should know that I didn't know the rules or pratices before creating these levels, and besides, I didn't expect to "publish" them one day. From now on, if I have to share other levels/packs, I will be careful. :-\ :laugh:

400 metres 25 and 26 : Intended solution. Well done !

For the Marathon rank, some levels are quite difficult. Good luck ! ;)
#39
Thanks kaywhyn for the explanation on the Dolly Dimple, I must have played it, but I can't remember. In fact, I played more of the Original and Christmas Lemmings. :P

So, if you're interested, I have attached my replays (of the intended solutions) for some levels, especially those where you found a more complicated or very different solution. :D

My feedback :
Spoiler
100 metres 1 : Well done ! But your solution is very complicated. :lem-shocked: The intended solution is much easier. I didn't think this level could be so difficult ! (my replay attached)

100 metres 2 : Perfect !

100 metres 3 : Well done. It might be easier and safer to block zombies from both sides.

100 metres 4 : Perfect !

100 metres 5 : Nice alternative solution.

100 metres 6 : Backroute : there is a bug. I find it odd that the trigger zone doesn't cover the entire object. :forehead: It must be an error, I think (?) I will correct this problem in the next update.

100 metres 7 : Bravo !

100 metres 8 : Well done !

100 metres 9 : Yes, there are plenty of possible paths / solutions for this level. It's not very difficult, but you just have to be careful because there are few skills. ;)

100 metres 10 to 14 : Perfect ! :thumbsup:

100 metres 15 : Well done ! Close to the intended solution.

100 metres 16 : Bravo !

100 metres 17 : Well done ! At the beginning, it's possible to block the lemmings more simply (my replay attached).

100 metres 18 : Perfect. Imagine that you can also pass this level without using the floater. :o

100 metres 19 to 21 : Solution intended. Well done.

100 metres 22 : Nice alternative solution, a little complicated. ;) In the intended solution, both cloners are used for building the stairs (my replay attached).

100 metres 23 : Bravo ! In reality, there are several possible paths in this level. There is indeed a hidden code word in French (amour = love), but it isn't used to complete the level.

100 metres 24 : Well done ! But this is a backroute (same solution as ericderkovits) ; I will fix the problem by adding a column in the next update. In fact, it's possible to go to the left to get the pickup skill climber.

100 metres 25 and 26 : Super !

For now, I'm happy because I'm not seeing a lot of backroutes. However, sometimes you find solutions that are much more complicated than what I imagined. But, on the whole, your (re)solutions sound like I had imagined. I looking forward to watching the rest (in replay and LP). Thank you ! ;P
#40
kaywhyn : I watched your LPs with pleasure and really enjoyed following the flow of your thinking, you are very patient and you take a really good look at things. I also like the fact that you are not using "CPM" (grayed out mode). ;)

To answer your questions :

- Z is the first letter of my maternal grandmother's birth surname. ;P

- The Lemmigns have grown : why ? For 30 years, they have evolved, they have more skills, so they have become real warriors ! :lemcat:

You mentioned the Dolly Dimple in several levels, and I was wondering what that means ? ???

QuoteUnless you're joking and messing around here, I'm not sure what you mean by Jasmine's and Aladdin's number
I was joking, but maybe it's more like "phone number" in english ???

QuoteI simply consider any repeat worthless if the solution isn't that much different from the one that a player might use on the difficult repeat version of the level. That's just my thought on repeat levels, though
I understand very well ; and it's nice to let me know.

QuoteI've also noticed that you tend to overuse exclamation marks. Unless you're absolutely trying to convey strong emotions/feelings
Yes, that's right, I'll try to calm down a bit !!!!!! :lemcat::lemcat:

A few comments :

Spoiler
Running 6 : Good ! But we can do easier.

Running 7 : I agree with your remarks, this is one of the first levels I created, it's not extraordinary, but you still have to be precise. ;)

Running 8 :
QuoteThe timing here seems extremely tight to make the splatform so that no one splats. It seems that saving both walkers to turn around is absolutely vital.
In fact, a slightly simpler solution exists.

Running 10 : Bravo ! Very close to the intended solution.

Running 11 : Little backroute. Wow ! What a complicated solution ! :lem-mindblown: You really got into your head (I don't know if this expression is correct ???) ! The expected solution is really much easier : you just have to isolate the crowd at the start. ??????

Running 14 : Bravo ! This is exactly the same solution as the intended solution.

Running 15 : Very nice alternative solution, without using the stopper. Well done ! :thumbsup:

Running 16 : Little backroute. Nice work, but there is an extra basher, which I will remove in a future update. :-[

Running 18 : Bravo ! But... backroute (as in the IchoTolot's version) : I forgot to remove the climber, which is useless in the expected solution. I will do this in the next update. Sorry. :-[

Running 19 : The use of the climber is not essential. But it's well done. In fact, the use of the climber/floater at the beginning is not essential.

Running 21 : Wow ! Complicated solution. There is a much simpler solution... without using the pickup skill. :P

Running 22 :
QuoteNice two lemming level with a hidden exit. I don't mind them, as long as there's some kind of visual cue as to its location. There isn't any here, but it's still easy to deduce where the exit is. Still, I would make the exit visible.
This is the only level in my pack with an invisible exit. I appreciate fantasies, sometimes. :laugh:

Running 23 : Ok ! Little backroute : stoppers removed and one steel added.

For the other levels, your solutions are those expected, or very close.

So, I decided to update my pack after you finish it : I'm just going to fix some backroutes.

QuoteHalfway through the pack already!   I continue to enjoy the pack both for the visuals and the puzzles, so I'm looking forward to playing more. So far had an attempt at the first 100 Metres level, but I just realized an idea that might work, so I will try it out on it soon 
Thank you very much ! The first 100 metres level is not difficult ! You just gotta find the trick (or the tricks). ;P
#41
kaywhyn : I am very happy with your feedback on my work, especially because it's very detailed. ;) Initially, the levels in this pack were a bit easier and and some of them were lacking in interest. Thanks to IchoTolot, in particular, I reworked a lot of levels, which means that the difficulty is quite random : therefore, we will find levels of rank 4 easier than some levels of rank 1, but overall the difficulty increases gradually. However, I do realize that rank 2 is easier than rank 1. Damn ! :forehead: And I just corrected the title : "Medium-Hard" is righter, I agree !

Thank you for noting the care I take with the sets ;P, I am very sensitive to design and the artistic aspect in general, even if this isn't what interests me primarily when I play a level pack. Like many players, I think it's the puzzle-solving that interests me the most ! :eyeroll:

For most of the levels, you have found the intended solution or a very close to the one intended !

Some feedback :
Spoiler
Morning walk 4 : Well done ! Your solution is very close to the one I was thinking of. No problem !

Morning walk 5 :
QuoteHere, is the pickup in the top left corner a red herring? It might be possible to collect it and still solve the level, but I don't know.
Maybe ! I don't know !

Morning walk 6 : This isn't the intended solution at all, but I like it a lot !!! Well done !

Morning walk 8 : The button is actually a closed eye that opens... :):lem-mindblown: but, I agree, it looks like an envelope... :crylaugh:

Morning walk 9 : Valid alternative solution ! I hadn't thought of doing it like that. Anyway, in my initial solution, the climber was of no use. So, it's all right !

Morning walk 12 :
QuoteI do have a lot of skills leftover here, though. I'm guessing they're just to make the execution a bit easier?
Yes, this is normal, especially climbers ! :smug:

Morning walk 14 : Sorry for the confusion between solid part and background, I totally agree ! :-[

Morning walk 15 :
Quotethat rotating galaxy animation is cool!
I didn't create this graphic, I found it in another tileset whose name I forgot. :forehead: Beautiful solution, very close to the intended solution !

Morning walk 17 :
QuoteSorry, this I consider a worthless repeat, as I've already played a very similar version of the level from bsmith's pack from a while back, where it has pretty much the same solution as this level here.
Okay ! I don't know the version of bsmith ! :-[

Morning walk 20 : Yes, well done, that is exactly the intended solution. :thumbsup:

Morning walk 21 : Good ! Nice alternative solution. In fact, the level can be solved without using the pickup skill... :evil:

Morning walk 25 :
QuoteI think I also recognize some of the terrain on MW 25 to be from Freddi Fish's Maze Madness, so it seems that you're a fan of the Humongous Entertainment games? I too grew up with them.
I didn't create this tileset. And... I don't know much about this game. But it's true that it looks like it ! :o

Fast walk 1 :
QuoteI made the end part harder than I needed to, as I saw Icho's solution long after I solved the level. I'm not sure if you're aware of the builder / digger trick I used to turn a lemming around, though.
I didn't know this trick ! Nice !

Fast walk 2 : Yes, there are plenty of different solutions in this level. But you used the same skills as in the expected solution.

Fast walk 7 : Wow ! What a complicated solution ! :lem-mindblown::lem-mindblown::lem-mindblown::lem-mindblown::lem-mindblown: There are other much more obvious solutions... Well done anyway ! ;P

Fast walk 8 : Well done ! Solution intended. I had in mind two possible solutions for this level, quite close to each other.

Fast walk 9 : Yes ! There are references to Disney and fairy tales in some levels... :laugh: :cute:

Fast walk 10 : Backroute ! IchoTolot found the intended solution. Well done ! But... I might make some changes to this level ! ???

Fast walk 12 : Well done ! There are several solutions. This is a very satisfactory one.

Fast Walk 14 :
QuoteWorthless repeat as well, since this solution isn't all that much different from the one players might possibly use on The Great Lemming Caper.
Sorry again : I don't know "The Great Lemming Caper" ! I spent all my childhood in Agrabah, I cannot know everything... :lemcat: I have Jasmine's number - and Aladdin's number too - if you're interested ! ?????????:lix-evil::forehead:

Fast walk 17 : Well done, but we can do a lot easier ! ;P

Fast walk 18 : Nice alternative solution ! Well done ! For the background, it's just a photo that I edited with image editing software. ;)

Fast walk 23 : Well done ! But there is a easier solution, which uses fewer skills.

Fast walk 25 : Valid alternative solution. In the intended solution, the climber and the floater are not used.

Thank you very much kaywhyn (in French scrabble, your nickname counts for 46 points !!!) ! :crylaugh: :thumbsup:

I'll watch your LP later ! :P

Bye !
#42
NeoLemmix Styles / Re: Rayman’s tilesets
March 15, 2021, 03:09:42 PM
Thanks WillLem ! :thumbsup:

Rayman and Lemmings were the two games of my childhood. It's great to be able to play Lemmings with Rayman's graphics ! 8-) :crylaugh: :lemcat:
#43
NeoLemmix Styles / Rayman’s tilesets
March 10, 2021, 10:31:29 PM
Hello everybody !

I just made 3 new tilesets using Rayman's worlds graphics 1  : music, jungle and image. I had already made candy's tileset, that I would have liked to improve... but I don't think it's advisable to "rework" a tileset that we have already "published" !!! :(

1) The 3 styles to download and drag into styles folder ! :thumbsup:
(Sorry, the zip file is a bit large due to the many backgrounds...)

2) The 4 levels that I made with these graphics :

Hurdy-gurdy :


Drums galore :


Wizard duel :


The dreams forest :


Bye ! ;P :lemcat:
#44
Hello LJLPM !

Yes, but the two expressions do not mean the same thing. ;P

"Chimie de laboratoire" refers to the chemistry practiced in laboratories. It is also, in France, a school disclipline in the universities.

However, of course, level's title could also have been "Laboratoire de Chimie" (Chemistry Laboratory) ! 8-) :thumbsup:

QuoteI follow Icho's daily videos, and there are nice levels, indeed! Great job!! :)

Cool ! Thank you ! But... wouldn't you rather play the levels than watch them ? ;) :lem-shocked:
#45
Thank you IchoTolot ! Problem corrected ! :thumbsup: