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Messages - David

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31
Hello ericderkovits,

Thanks for these informations !
For level Blue lagoon : well done ! I like very much your solution, it's still quite difficult, and for me, it's not really a backroute. It's a nice alternative solution, even if you haven't used the pickup climber !!! So, for the moment, I don't think I will make any changes to this level... :thumbsup:

32
Hello Strato Incendus,

Okay ! Very well ! For Loud 20, why not replace shimmiers with walkers ? The level would be much more interesting, and possible to achieve. However, I don't know what the intended solution was...
??? :P

Otherwise, there are still two levels that I failed to solve : Hardcore 20 (too difficult !) and Hardcore 30 (I don't like levels that are too long !). But I'm happy, I passed Hardcore 24. I'll post my latest replays soon... Bye !
;P

33
Quote
yes heavy 26(To Hell and Back) is too backroutable. But I wanted to send a lemming to hell and back, so I went for that solution(even though I saved just 58). One doesn't even need to do it though. This level can be solved saving 60 without sending a lemming to Hell and back(perhaps there's a way to fix the level so a lemming has to go to hell and back)

Totally agree ! I managed to save them all without sending a single one into the hand of hell ! :lem-mindblown:

Heavy 18 seemed even more "backroutable" to me. I succeeded the first time, and with the talisman. :thumbsup:

Strato Incendus may make some changes to these levels. ???

34
OK, thanks ! I won't be bored. I will see...  Anyway, I've already downloaded all the packs you mentioned (except for MazuLems).
:thumbsup:

Pimolems, I did the first three ranks and some bonus levels. I had stopped playing it because I wanted to make packs with the new skills. But I will probably continue one day... :P

35
I just passed Hardcore 18 (and Hardcore 22, not very difficult !). :P

For Hardcore 24, I spent a lot of time and I feel like I tried all the possibilities... ??? So far, this is the level I have the most problem with in this pack ! :forehead:

When I finish this pack, I will probably start another one (but which one, I don't know ? If you have any ideas for me, kaywhyn...), and since I like challenges, I will try a pack of 'an equivalent difficulty : medium/hard. The difficulty of this pack suits me perfectly. More difficult, it would be too hard, I think ! At least for now ! :thumbsup:

36
Strato Incendus : Here my replays (Heavy 16 to Hardcore 17 (with all talismans !)) :thumbsup:
I really liked most of the levels. I found Heavy 17, Heavy 27, Hardcore 2, and Hardcore 5 difficult (and great !) :forehead: Otherwise, Heavy 18, Heavy 26 and Heavy 29 seemed too easy to me ! Backroutes ? ?????????


kaywhyn : Unlike you, I'm always looking to level up with the talisman, it's like a challenge for me. If I don't win the talisman, I feel like I haven't really solved the level. :'( But if I find that the talisman is too difficult - like for Loud 1 - I prefer to drop it so as not to waste time. However, like you, I'm looking to solve the levels in any way I can (while trying to win the talisman :laugh:).

Quote
hen I pretested the pack, I found the Loud rank easier than the Soft rank. Then the levels got hard again in the Heavy rank, but overall other than the odd 1 or a few levels in each rank, I honestly felt no real challenge with LOA until somewhere around the Heavy rank.

I agree, although I found some pretty difficult levels in the top two ranks. Still, I have to admit that I've learned a lot of tricks that I didn't know in the last few weeks, so I've improved in level solving since I started the LOA pack. :eyeroll:

Currently, I have almost finished the pack, I still have 6 levels to solve : 2 levels on which I spent a lot of time but which I can not solve (Hardcore 18 and Hardcore 24) and 4 levels that I haven't tried yet, or very few (Hardcore 20, Hardcore 22, Hardcore 25 and Hardcore 30). I don't give up ! ;P


ericderkovits : thanks for your help and explanations, but your spoiler doesn't help me much ! :crylaugh:

I find the Hardcore rank quite difficult, but it's true that most of the levels aren't that much harder than the Heavy rank. I very liked the level Hardcore 2 but I needed a lot of testing before I found the solution ! :eyeroll:

Hardcore 18 and Hardcore 24 are the two levels that are problematic for me at the moment. I spent a lot of time but couldn't find a solution ! But I keep looking... eyes wide open... :lem-mindblown: ;P :crylaugh:

37
kaywhyn, ericderkovits : thank you for your advice and encouragement ! :thumbsup:

There is only one level that I didn't complete in the Heavy rank : Heavy 17. I find it very difficult ! :lem-mindblown:

Then, since I don't solve the levels in order, I have successfully completed 13 levels of the Hardcore rank. ;P

I am reassured that the Loud 1 talisman is so difficult for everybody... I will try again later, probably.

38
Hello Strato Incendus,

Here my replays : Loud 20 to Heavy 15 (+ Loud 9 and Loud 10 which have been updated).

Loud 1 : I'm missing the talisman, I still haven't managed to earn it... :-[
Loud 21 : The water is only visible on the support, that is to say that it is no longer seen when the ground is exploded, it is disturbing ! Anyway, I didn't like this level at all... :forehead:
Loud 28 : The falling snow is unpleasant. I played the level with the "gray mode" (mode whose name I don't know !) :lem-shocked:

Otherwise, I really liked most of the levels, especially Loud 22, Loud 29, Heavy 10 and Heavy 13 !!! :thumbsup: ;P

And I wonder if my solution of the following levels are backroutes : Loud 20, Heavy 3 (too simple !) and Heavy 14 (the solution didn’t seem very interesting to me !)…

Bye !

39
It's true ! Thank you ! I fixed this little "problem" ! ;P

40
Perfect !

Medium / Medium-Hard : that's what I thought !!! ;P

I have attached my solution for level 4 05, the level you found so difficult !
That's right, it's not easy ! And the access to the upper neutral chamber is voluntarily complicated. :laugh:

Thank you again IchoTolot ! :thumbsup:

41
3 10 : Valid alternative solution. Well done ! But, it's possible to solve this level without using climbers ! ;P
4 24 : Little backroute : one steel added.
5 18 : Valid alternative solution. Well done ! :P

For all other levels, you have made the intended solution, or a solution very close to the intended solution. ;P

Right ! You are very good at solving levels ! I know, my pack wasn't very difficult... :laugh:
Anyway, thanks for those replays ! All this made me progress and learn more (new) tricks... :thumbsup: :thumbsup:

42
3 02 : Little backroute : time limit added. :-[ :P
3 10 : Little backroute : stoppers removed, four traps and disarmer added.
3 14 : Little backroute : arrows added.
3 16 : Backroute : some changes…
3 18 : Little backroute : less lemmings, steels added…

4 15 : Little backroute : pickup skill added. Thanks ! ;P
4 17 : Nice solution ! Well done !
4 22 : I realy like your solution ! :thumbsup:
4 24 : Little backroute : steel added.

5 05 : Little backroute : steels added.
5 18 : Backroute : steels added.

Thank you ! :thumbsup:

43
Quote
Morning Walk 25 and Running 4 still have the same level ID. ;)
Problem solved. ;)

2 07 : Beautiful alternative solution, fairly close to the intended solution !

3 02 : Backroute : the steel has been moved. One less builder.
3 05 : Time deleted, it was a mistake. Thank you ! :P
3 06 : You are right. I recreate the level !
3 08 : I removed some skills.
3 10 : Little backroute : one block that I reduced.
3 11 : Little backroute : bombers removed.
3 13 : Well done ! But we can use the first basher differently !
3 14 : Backroute : fewer skills, one "owa" and one zombie added.
3 15 : Well done ! Very close to the indended solution !
3 16 : :lem-shocked: Backroute : a precipice added.
3 17 : Little backroute : one pickup skill added.
3 18 : Little backroute : ok ! I just removed one walker and added thirty more lemmings.
3 22 : I like the invisible exit, sometimes. I don't find it embarrassing in this level ! :-[
3 23 : Little backroute : one steel removed.
3 25 : Little backroute : less snow...

4 01 : :lem-mindblown: Backroute : digger removed.
4 02 : I understand :-\ but, I find this level nice ! ;P
4 04 : Well done !
4 05 : Well done ! But the intended solution is a little easier than yours !
Spoiler (click to show/hide)
4 15 : Backroute : in fact, the time limit is useful in this level to avoid backroutes, but unfortunately, I left too much time : 1’15 now ! :P
4 17 : Backroute : a precipice added.
4 21 : Little backroute : I reduced the number of lemmings and removed the entrance.
4 22 : Backroute : two traps added, time removed and one basher replaced by one digger.
4 23 : Level recreated ! ;P
4 24 : Little backroute : steels added.
4 25 : Little backroute : one unclok button added.

5 05 : :lem-shocked: Backroute : steels added.
5 12 : :lem-mindblown: Backroute : one steel added !
5 14 : Little backroute : pickup skill added.
5 18 : Backroute : one block added.

6 12 : :-[ Little backroute : I move one lollipop !

Thank you very much, IchoTolot, for all your replays !!! I really really really appreciate your advice !!! :thumbsup: :thumbsup: :thumbsup:

44
Quote
It seems like 100 metres 17 and  Marathon_14 still got the same level ID.
Problem solved. Thank you !

2 06 + 6 16 : Steels are more visible now ! Thank you !
2 07 : Little backroute : one trap added.

5 02 : Well done ! Close to the intended solution. :thumbsup:
5 04 : Well done ! This is one of the two solutions intended.
5 05 : Little backroute : five builders removed !
5 06 : Beautiful alternative solution ! My solution doesn’t use the digger ! ;P
5 09 : I understand the trouble, because the button is normally a trap, but I don't think it’s a problem if this principe is used sparingly ! Moreover, the trap dragon has its mouth open so the button dragon has its mouth closed. :laugh:
5 12 : Backroute : I added some steels and, ok, I changed the unlock button (Ankh is better !). ;)
5 14 : Little backroute : hole added.
5 17 : There are few levels in my pack using a lot of builders. I understand that bothers you, but I like sometimes playing kind of levels ! :P However, I made some changes in the levels 5 19 and 5 23.
5 18 : Little backroute : stopper and bomber removed.
5 19 : Tower closer to the castle, one tree added and nine fewer builders. :-[ :P
5 20 : Well done ! But this alternative solution doesn’t satisfy me : one steel added.
5 23 : The two islands have been brought closer to reduce the number of builders to use. ;P
5 24 : Little backroute : a third unlock button added.

6 12 : Backroute : one steel added.

Thank you IchoTolot ! :thumbsup:

45
Thank you IchoTolot for this feedback ! :thumbsup:

2 02 : Slightly more complicated alternative solution.
2 04 : Well done ! This is one of the two solutions intended. I forgot to remove the timer. :D It's done. Thank you !
2 06 : Backroute : I hadn't thought of this funny solution ! Steels added (I have also added the same steels in the level 6 16).
2 07 : Well done ! But little backroute : this alternative solution is no longer valid : I removed the hill and two plateformers.
2 09 : Backroute : now, spawn rate at 99 and reduction of the "bar thin" on which the exit is located.

2 12 : Well done ! Nice alternative solution.
2 14 : Well done ! Very close to the intended solution.
2 16 : Too funny ! ??? :lem-shocked: But it’s a backroute : basher and preplaced lemmings removed.
2 18 : Well done ! This is the solution I had imagined.
2 20 : Ok ! Simplified level. Fewer builders. ;P
2 21 : Well done ! Close to the intended solution.
2 25 : Little backroute ! Now, 19 lemmings must be saved (instead of 18).

6 12 : Backroute : 46 lemmings must be saved (instead of 43), I changed a steel and I removed some skills.
6 20 : From now on, the five unlock buttons are clearly visible, but I wanted to keep the two pickup skills "hidden", because the animated objects (on either side of the closed exit) indicate to dig the block "waves" first and the "scarab" block second. :evil: :smug: :crylaugh:
6 22 : Well done ! :thumbsup:

Bye !

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