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Messages - Strato Incendus

#31
NeoLemmix Levels / Re: Lemmings New Worlds
June 22, 2024, 12:31:51 PM
For someone like myself who has taken a break from Lemmings for a while, this was a great pack to get back into it a little! :thumbsup:
Still easy enough for me to finish in one sitting, but not trivial - I prefer this much more to levels that leave the player too many degrees of freedom (such as most X-of-everything levels).

Replays are attached. I was positively surprised to find they are now being saved under the level names, even when playing the levels in the NeoLemmix player.
So far, this only happened whenever I played individual levels from within the NeoLemmix editor.
#32
Good job, Swerdis! ;)

Yes, the first Jumper level isn't too difficult - it can't be, since this is the level that introduces the Jumper within LOA.
That's just what happens when a skill gets introduced in the middle of a pack's development:
All the levels from the first two ranks were already done, so rather than making one Jumper tutorial level on the first rank, and then never featuring it for the remainder of the first two ranks, I dedicated the first two ranks to the Shimmier (which was the first new skill LOA introduced, compared to World Tour). And only once the player knows all the main tricks with the Shimmier, the Jumper gets thrown into the mix.

"High tide" is a Jumper crash course, though, because it already requires pretty much all the things the Jumper can do. For someone potentially encountering this skill for the first time in LOA, that's still a lot to take in. Obviously, that's not the case if you've already played a bunch of other packs featuring the Jumper in the meantime. But as far as I recall, LOA was one of the first larger packs that came out shortly after the Jumper's introduction.


Quote from: SwerdisI was a bit irritated by "Ich und mein Holz", especially since I am German. This song is so terrible

Just wait until the (Baseball) Batter is introduced into SuperLemmix. :P Then I'll make a level called "Ich haue meinen Lemming mit dem Schläger auf ein Holzbrett"...
#33
No rush, take your time! ;) Indeed, while thematically, this is a follow-up to Lemmings World Tour (referring to the song-based theme), in terms of level design philosophy, it's more of a continuation of Pit Lems. (Which I still have to finish remastering for New Formats... but first, I must focus on releasing Lemmings: Hall of Fame.)

Basically, don't be surprised not to see me a lot on the forums during the first half of the year - which is in fact for music reasons, too. ;)

Usually, once the Eurovision season is over, my mind eventually frees up to circle back around to Lemmings again. I try not to use too many Eurovision song titles for Lemmings levels, since most of them aren't that well-known to the wider public. But Lemmings World Tour had a few, since that of course went nicely with the levels set in different countries around the globe. ("Ovo je Balkan", "Dziesma par laimi", "Waterloo" etc.) In Lemmings Open Air, meanwhile, I can only recall "Euphoria" off the top of my head. There's definitely going to be a few more ones in "Lemmings, Drugs, & Rock 'n Roll".
#34
Glad you enjoyed it! ;) I hope the difficulty isn't as over-the-place as for Lemmings World Tour, since a) Lemmings Open Air underwent pre-release testing, Lemmings World Tour did not, and b) the levels were a little freer to move around the ranks, compared to the World-Tour levels, which were more thematically tied to the rank names.
#35
Both Autumn and Circuit look like new takes on existing tilesets; but given that each tileset includes its creator's user name, they should be easy to tell apart.
#36
I like the tileset on "Golden Hills"! :thumbsup: Reminds me of my own Autumn tileset, but with a much higher resolution.
#37
Hi kaywhyn, sorry for the lack of replies, thanks for your reminder! ;)

QuoteAs it's almost been two months since your post, it looks like you got swamped with IRL stuff.

Yeah, while the main part of moving is over, right now I'm still configuring and trying out my music setup. All the equipment is in place, but of course, some technical details still need fixes (getting the cymbals on the drums to choke properly, compressing the bass better, guitar amp recording choices etc.).

I've watched all of your replays, and I've gotten pretty far into editing the levels. But as usual, there are some backroutes which aren't easy to fix.
And if I don't fix them immediately, I forget about what still needs to be done about them.
Hence, I probably need to go over the Platinum rank again, to consciously decide whether to leave certain levels as they are for the time being, or fix whatever remaining levels I can still fix.
#38
The reason oh-noing is expected is because the lemming's position marker is inside the wall, i.e. on terrain.
This is different from Swimmers and Shimmiers, for example, who have no terrain under / at their position marker.
#39
I agree with mobius: Most skills get cancelled when they hit terrain they can't affect; This is the logic the first level of Lemmings World Tour tries to teach:
- a destructive skill stops and turns around when it hits steel
- a constructive skill stops and turns aroudn when it builds into terrain

If a Propeller / Twister hits his head on steel, the skill should get cancelled. Thus, even if "propelling down safely" were a feature of the skill, it would no longer work here, because the skill would already have been cancelled by hitting steel, and thus, the lemming would turn into a regular Faller anyway.
#40
Arriving at the top makes more sense, and is mechanically more consisent, since all non-ranged destructive skills (Basher, Miner, Digger, Fencer) arrive at the end of their respective tunnels, too.
#41
QuoteInteresting... this then can double as a sort of psuedo-ballooner; and used simply to gain height.

I thought the same at first, but keep in mind the SLX Ballooner moves at a steep diagonal angle. What the Propeller / Twister would be doing without terrain is more reminiscent of the Ballooner as it acts in Lemmings 2: The Tribes (as long as you don't use the fanning tool).
#42
Thinking about it, Swimmers being able to jump out of water should really have been a feature in the Lemmings clone for Linux, named "Pingus" :D ...
Because while we were wondering about how this is physically possible, penguins can definitely do that!
#43
QuoteI realise that, can we think of a better name for the state?

Flipper? Swinger? Inverter? Rotater? Spinner? :crylaugh:
#44
To clarify: Not L3 (Lemmings 3: An All New World of Lemmings), but Lemmings 3D. ;)
The Turner was just the 3D-version of the Blocker, turning lemmings around left or right corners — rather than upward, which is what the transitioning state we're currently talking about would be doing.

This distinction however has just made me think of what the Shimmier would look like if it were implemented in Lemmings 3D / Loap... :thumbsup:
#45
QuoteWith regards to assignability, the closest relations to the Turner are the Hoister and Dangler; perhaps anything that's assignable to these 2 states should also be assignable to a Turner. This means that assigning a Walker to a Turner during the first 2 frames will have the lem drop facing in the original direction, whilst assigning during the last 4 will have them drop facing the opposite direction.

That sounds like a good starting point to me.
I guess critical questions revolve around whether the Jumper and the Walker should be assignable to the Turner state?

Also, Turner sounds confusing, because it's the name of a skill in Lemmings 3D. Much like the "Ascender" or whatever the six-pixel-jump state is currently called used to be called Jumper in Old-Formats NeoLemmix.