Thanks! No rush, I'll be busy for another week.
-- Simon
-- Simon
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Show posts MenuQuote from: ∫tan x dx on March 04, 2025, 10:51:26 AMQuote from: Simon on March 04, 2025, 12:41:17 AMhave you considered colliding only the foot?Unfortunately, that is not going to be an option.
Quote from: WillLem on April 13, 2025, 05:29:39 PM"think first, do later" comes with experience
Quotecan this then prevent a more experienced dev from getting things done?
Quote from: Silken Healer on April 12, 2025, 02:04:09 PMQuoteThen there is the problem that "turns Lix window into entirely black square" for hardware fullscreen. Instead, you want the Windows hotkey (Winkey + Shift + Left/Right).I think this is correct. Apologies, but I'm struggling to comprehend the meaning of what you were trying to convey here. I think this may be due to English being your second language. Just to clarify, the black square is only for hardware fullscreen if you try Windows Key + Shift + Left/Right arrow
Quoterecord some footage later if that's helpful, I think it will be a lot easier to show
Quote from: Simon on March 19, 2025, 12:31:38 AMWithout the warning, this isn't ripe for a stable release
Quote from: Silken Healer on March 18, 2025, 02:35:43 AMlonger title myself in a text editor and then edit the level in Lix it doesn't save over it with a truncated title
Quote from: WillLem on December 05, 2024, 01:28:41 AMIdea: allow unlimited characters, but warn the user if they go over the amount that will play nicely with Lix UI. [...] showing a label below the title field that says "title is longer than the UI's limit"
Quote from: ∫tan x dx on March 04, 2025, 10:51:26 AMQuote from: Simon on March 04, 2025, 12:41:17 AMhave you considered colliding only the foot?gadgets can now act as solid terrain.
hitbox of such a gadget will have to be treated identically to terrain.
Hence, anchor pixel checks for terrain/gadget collision (solid gadgets), foot pixel checks for other gadget collisions (non-solid gadgets).
Quote from: namida on March 06, 2025, 12:50:02 AM"pin inside the wall" setup, the climber passes by this flamethrower safely. With the pin outside the wall, he gets burninated.
Quote"pin inside terrain", although perhaps counterintuitive from a visual point of view